Is there a way to download the cookies to my desktop, so I can read them?
Right now I am using an mds-stand alone simulator with OS 5.0.0 BlackBerry 9520, and after the cookies are saved, I go to simulator's directory where I pull dump file, i.e.
Research In Motion\BlackBerry Smartphone Simulators 5.0.0\5.0.0.741 (9520)\9520-fs.dmp
Then with a binary editor I can view the cookies content (user, password etc).
Is there a simpler way to do this?
I find wireshark is useful for speeding up this sort of thing, simply view the cookie contents and any other API information in the packet trace as it arrives.
In case you are using HTTPS then you can still view the packet information using software like charles proxy.
If you are not using https, then you can use some network sniffer to monitor http activity of the simulator process. For instance, take a look at stand-alone edition of HttpAnalyzer.
Related
Is it possible - and if so, how? - to print from a Firefox OS phone?
Looking for a real mobile solution - e.g., printing out a receipt using mobile phone and a small receipt printer (connected probably through usb or wifi tethering) at a marketplace, on a train, etc. (The mobile will communicate through internet with a server, so it will have an internet connection.)
If you can get the printer on the same network as the Firefox OS device then you could try running this pure JavaScript implementation of the Internet Printing Protocol to send a file to the printer from your app. It would definitely need some changes to use standard web APIs rather than Node JS APIs. It may be possible to implement it with XMLHttpRequest or perhaps something lower level like TCPSocket.
I work with web analytics and have somewhat of a web developer background, BUT I am not a programmer. I need a way to debug the tracking code I request our mobile app team to implement. They are also not Web Analysts so they struggle to be able to verify if it works too.
I need a way to take one of their builds, run it on a desktop environment, and monitor it with a network monitoring tool like Charles Proxy or the network monitoring tools in the developer tools of most browsers.
I want to at least be able to see the information being passed back to our analytics tracking tool via the network connection. That will tell me if what I requested works or not. If there are other tools that a non-programmer can use to achieve this and more I would be grateful to hear about them. The few tools I have seen seem to be more about testing web pages via a mobile device. I need to test apps that you will eventually download from the an app store.
Thanks!
In our company, we found that Charles is perfect for testing all that concerns tracking.
Charles will record all your requests and responses from your computer, SSL traffic included.
(You can also let physical Android/iOS devices use your desktop as a proxy to catch all traffic there, which is even more impressive and useful, but I understand that this is not what you want.)
You can even do fancy stuff like throttling your connection and adding breakpoints, to see what would happen in "real" situations with bad connection...
Hope this helps.
I'd like to see the request / responses that an iphone app makes.
I mostly work on web apps, and I can use firebug / fiddler to see them. But how can I see incoming/outgoing traffic of an iOS app, if im running it on my wireless?
The Charles Web Proxy (and I believe Fiddler as well) allow connections from external hosts, when configured properly. In Charles, you will need to make sure your iPhone is added to the Access Control List in Proxy -> Access Control Settings.
After that, you can simply set your iPhone's proxy to your computer's Charles or Fiddler instance. In my case, my local desktop is at 192.168.10.1, thus my iPhone's proxy is set to:
192.168.10.1:8888
One problem, however, may be if you want to decrypt SSL traffic. It may be difficult to get the iPhone to add Fiddler or Charles' certificate to the keychain.
You could share your mac wireless to the iphone
And then use some tool, i personally use http://www.charlesproxy.com/ for these kind of issues
You could pick a tool from
https://superuser.com/questions/99870/mac-wireshark-alternatives
I develop an enterprise application for iOS and the user should be able to add files from the desktop to the application.
I implemented this using filesharing, which works great.
Now this company wants to get rid of iTunes from their machines (which is quite understandable, iTunes is a very invasive process).
The question is, is it still possible to somehow use filesharing without iTunes? maybe with another application?
Or what other way is there to send files to the app (preferrably without the need of an internet connection)
//edit: must work on windows 7 and must not require to install iTunes (there are some other tools that allow access to the iPad filesystem, but they go through drivers installed by iTunes)
You could exchange data via the local wireless network (a connection to the internet is not required, just the iOS device and the Windows computer need to be on the same network).
One option:
You can then create a simple TCP/IP connection over sockets between an iOS app and a Windows application and exchange the data you want.
However you probably need to implement a suitable simple Windows application to do this.
An other, maybe simpler, solution:
You could start a webserver in your iOS-App and show it's IP on the screen. By entering this IP in a browser on the desktop computer you can access websites on the iOS device, which can make documents available for download or receive uploads.
For how to do this, have a look at this question.
There are a number of ways to achieve this, ranging from trivial to sophisticated.
Your question says that you would prefer to avoid an internet connection. Simple solutions may require it - if you want to abstract the difficult parts, you're going to have to let somebody do the dirty work, and that's probably going to be someone(thing) on the internet. Midrange solutions may require a network but not internet connection. A sophisticated solution could probably be whatever you want - but one thing I would say, is that trying to tap into the USB connector is either going to result in a hacktastic or very complicated solution to implement.
One method would be to integrate a third party framework that basically does what your looking for. Look at the Dropbox development kit, for example - allowing Windows (or any platform) users to drop files on their desktops into a shared dropbox, and this can then be read by an iOS application which includes the iOS drobox API.
Another method would be to setup a simple WebDAV server in your office. Host it on a windows box, or a cheap linux box. Give users desktop's access to the share via whatever protocol you want (eg, Windows File Sharing). Then you'd implement a WebDAV client in your app (eg, WTClient) to pull files.
Finally, you could build your own transmission system. A sophisticated example might involve Bonjour and TCP/IP, a simpler-but-custom solution may involve a simple JSON web service running off a local (or remote) server.
I have suggestion but that will require the Internet. I would suggest you to use the DropBox API in the windows and iPhone both. It's awesome to use and very simple for file sharing.
Now a days everybody have dropbox account and have files in it to share. So that shouldn't cost anything other than a bit of implementation (this learning can also be used in other file sharing applications).
Here are some guidance:
iOS
REST API
You can add apps and documents to USB-connected devices with the Apple Configurator
You may use a simple Ftp server installed on PC, so you can connect to server from Ios and upload/download files from iOS to PC....
http://developer.apple.com/library/ios/#documentation/Networking/Conceptual/CFNetwork/CFFTPTasks/CFFTPTasks.html
All work is done by Pc and your app will use IP (Intranet or Internet) of PC to share all files.
From Ios you can read all files in FTP server and work with them.
I use the FileBrowser app to get access to network shares over WiFi and will allow you to load supported files to the device. The company responsible is creating an API to allow you to do this within your own app: https://twitter.com/#!/Stratospherix/status/193114857271336960
i have been working on developing an blackberry application. as per now i want the application to connect to a local server on my network and fetch a file from that machine. i have been using the library given by a named blackberry developer Mr.peter strange....here is the link for the same Http connection through BIS-B
my requirement would be setting up connection to the local server using any transport mode but it should be able to render the text downloaded.
i tried using the demos provided by blackberry samples as it comes with the plugin for eclipse the http demo from those samples shows only trying to setup an http connection string and the networkapidemo sample shows diffrent http codes when the url is entered as desired.i am running all the applications on the simulator. i havent tried running any of my apps on the hardware
may i know why this problem arises of http codes....ill also want to know guidelines about how to set a simple http connection just to download a file(text file) from a local server.
I have tried many forums too. if anybody would have a look at it i would post it here.
Only a simple connection is becoming a headache!
anyways...waiting for replies..
thanx in advance guys :)
It does not matter whether you want to communicate with local or remote server.
1) See the API docs on HttpConnection. There are sample code in there.
2) Unfortunatelly, on BB you should be aware of Network Transports. Check this thread to get all info you need on Network Transports.
UPDATE:
The second point explains an approach that will work on any OS. If you need an OS 5+ only approach, then check the ConnectionFactory API. ConnectionFactory usage sapmles.