Double ranged and moveable slider component in iOS - ios

I want to implement a slider-like component like the one at the bottom of this screenshot taken from Roambi. For those who haven't used Roambi, this slider is double ranged, i.e. you can define the ranges from the blue bars at the two ends. And then to indicate which data region you're interested, you move the grey area in between these blue bars to the left/right.
To implement this, two things come to my mind:
The left and right blue bars are UIViews. I handle touch events on these views to define the range. The middle area in between these two bars is also a UIView. I handle touch events on this view to move it left/right in order to define the data region.
I can implement a double ranged UISlider in order to get the functionality of the blue bars. (I already learned how to do this.) But then I don't know how to move the body of the slider to define the data range. Is this possible?
Also, could there be another way of implementing this?

You might find these projets interesting:
iosrangeslider
Wicked iOS Range Slider: Part Two
CMRangeSlider

A custom iOS control that gives you a UISlider like UI for selecting a range of values.
https://github.com/muZZkat/NMRangeSlider

Related

Custom UISlider with pips ios

Wondering if the above can be created using UISlider? If not, what other ways can this be accomplished?
You can set components of a UISlider, such as the currentThumbImage ( see: "Appearance of Sliders"1).
However, it is almost certainly easier to just re-implement a slider for this much customization. Simply use background UIImageView with the scale image, and then add a separate UIView (or UIImageView) for the arrow. Finally, attach a UIPanGestureRecognizer to the arrow view to allow a user translate the view vertically.
You can change a lot in the appearance of a UISlider like setting the thumb to a red arrow. You can also replace the background image with the inches ruler and with different rulers for the different device types and display sizes.
The one thing that I don't see is that you turn the slider to work vertically. I know them only working left to right.
If I'm right, your only chance is to have a ruler as background image and a view that contains the arrow and a label with the actual value. That whole view can be pawned and tapped using Gesture Listener.

Custom drag calendar in iOS

I wanted to know how I could implement a custom calendar that looks like this: https://dribbble.com/shots/843863-Date-Filter/attachments/88756 in iOS. The user would be able to drag the dates in order to selected or deselect them. I'm a still a bit new to iOS development so I need some pointers on where to start looking for possible solutions. Thanks.
In your view controller, get the location of the touch in touchesBegan, and figure out the day from that touch. Then do the same thing in touchesEnded. Use the two dates as the boundaries of the date range, and voilà, that's it. If you want to animate the date range as the user drags their finger, then do the same thing in touchesMoved as well.
For the blue bar showing the date range, you could use blue left and right half-circle images for the ends of the rows, a blue rectangle for the middle of the row, and change all the buttons in the date range (except the boundary dates) to have no background image or foreground image, and turn the text color white. The boundary date views just get new background images.
In general, if you have anything that is in a grid, then you can figure out screen coordinates to grid coordinates (or vice versa) easily with a bit of math. Also, if there are some fancy graphics you want to make, break the whole thing into smaller parts that go with the views currently on the screen, and use your current views as "anchors" for where to put new views.

Possible to bend a UISlider in half to make a 90° angle?

I'm trying to create a UISlider that will have the ability to drag upwards, and to the right. Think of the slider looking like a capital L with the slider thumb-button positioned at the bend after each slide action is performed.
I've looked and found this: UICircularSlider
But it seems too much for what I need done. I'm not sure UISlider is the way to go, but it's what comes to mind for easiest functionality.
Is there a way to do this?
Going with 3rd party libraries is definitely one way to go, but the normal way using all the normal objective C components would be having 2 UISliders, rotate one of the 90 degrees using CGAffineTransformRotate. Then you start the second one as the other one ends and hide the ThumbImage on the first one so it kind of gives you the feeling that they are continues. Once again, this way definitely is not a tidy way to do it, just no headaches of working with new libraries.
P.S: You can make your own subclass of UISlider and implement this in that class, so you can reuse it if you needed it again.
Here's my suggestion:
Make 2 sliders, rotate one 90 degrees and hide the thumb.
Add a gesture recognizer to the horizontal (active) slider's thumb image and set the direction to UISwipeGestureRecognizerDirectionUp.
At an up swipe event, show the vertical slider's thumb and hide the horizontal slider's thumb.
On the downside, this method doesn't report the vertical location, so you might wanna use UITouch, call the locationInView method, and update the thumb frame accordingly. Beats the purpose of using a slider, but achieves what you're trying to achieve.
U can make 2 view to make it.:
bottomview that detects rotate gestures
topview with image of circular slider in that
Example of control : https://github.com/nathanday/ndrotator

How to add the functionality of range slider into normal slider

As title, how can I implement a 2 way slider as below link? Should I overlay a subview upon normal slider to simulate UI when trim video?
http://www.imore.com/record-trim-videos-ipad
Do a search for "range slider iOS" there are a few out there, though none I've found were complete enough for me. Maybe one will fit your needs.
Here's one ios-range-slider and another: double-slider
Finally, I used 3 UIImageView to represent "thumb", "bounding frame", "background thumbnail" to simulate it. These 3 images are added to my custom slider from top to bottom as subviews. To switch if we are in playback or trim video mode, we only need to handle touch by region.

slider control similar to ipad default calendar app

I would like to know how to implement the slider similar to the one in the Ipad default calendar application. I have attached the image below
If you see at the bottom, it acts like a slider which allows us to select any month either by just pressing it or sliding to it.
It would be great if anyone could tell me the name of that control. I tried using UISlider but I see that it allows only 3 options:
setThumbImage
setMinimumTrackImage
setMaximumTrackImage
If that control is indeed a slider control, could anyone tell me how I would be able to insert multiple images/ text
Thanks
It may be more complex than you'd like, but you could make your own:
Make a background that has UILabels for the dates
Make a selection box
In the UIViewController you could put something such as:
touchesMoved -
Make the selection box's x value equal to the touch
touchesEnded -
Make the selection box's x value equal to the touch's last x value
The touches moved would allow dragging of the selection box, and the touchesEnded would allow tap selection.
Then you would simply animate the selection box to the x value.
(This is an extremely simplified version, but you could do this pretty easily.)
This can be achieved by using UIScrollView. Add UIButtons programmatically having background images and text as well on them as per your requirement.
You can refer tutorial1 tutorial2 in which on screen only 1 page(Image) is displayed. You need to do some calculation for applying same logic to fit your requirement. i.e. Your scrollview will be smaller(in height) and bigger(in width) as displayed in image, you will be adding UIButtons in spite of images and most important at a time displaying more than 1 item but it won't be difficult. The Main part is only programmatically scrolling.

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