I am implementing IAP in my iOS app, and I am using the latest version of SwiftyStoreKit Framework to help me with the purchases.
I have done all the pre cursor tasks such as setting up a developer account in itunes connect, generating provisiong profiles for the app, making new consumable and non consumable purchases in TestFlight, adding those purchases to the app information (ready to submit) and also creating a sandbox user. I have done debugging following this answer, this one and this one.
Now, the problem is that whenever I send a request to retrieve info about a product, I get the following error.
RetrieveResults(retrievedProducts: Set([]), invalidProductIDs: Set(["com.mycompany.app.consumable"]), error: nil)
and when I try to purchase the product, I get this error Purchase Failed: SKError(_nsError: Error Domain=SKErrorDomain Code=3 "Invalid product id: com.mycompany.app.consumable" UserInfo={NSLocalizedDescription=Invalid product id: com.mycompany.app.consumable})
Restoring purchases and verifying receipts seem to work fine...
Any pointers would be very helpful.
Thank you.
UPDATE:
I have now left behind the SwiftyStoreKit framework and am using Apple's own way of using a SKProductsRequest, where I have setup the delegate functions and all the requirements and then I run the function call 'SKProductsRequest.start()' and it still gives me back a set of invalid product ids once again.
For the new method, I setup a new project, along with bundle ids provisioning profiles, and itunes connect app. I can upload the app to itunes connect for testflight too! So the ids seem to be correct.
Ok, after all this time I visited my old co-workers again and they told me that the admin had forgotten to accept the store agreements.
Even though I had specifically mentioned it as a possibility... but oh well. They were able to get purchases working again after that.
I’m new for IAP feature in iOS. I sent my couple of day to test IAP for learning purpose bur did not get success.
Something I’m missing to implement or whatever I don’t know exactly thats why I’m asking here. Basically I wrote code from this tutorial and my system is iOS 9/10 and Xcode 7/8 actually I tried with both.
I did all the step correctly Make “Test User”, Remove iTunes account from the device etc and also test cases from this web link but still facing “In Valid Product ID” don’t know why? but did not get list of product(s) from iTunes.
Just clear me for below point
1) Do I need upload app on AppStore (temporary then reject it) for first time test IAP in sandbox environment or no need to do?
2) Do I need to add ”Contracts, Tax, and Banking Information" in iTunes for sandbox environment or no need to do? (Right now added in my iTunes Account)
I added product on iTunes with and without screenshot uploaded but each time when I upload screenshot with product in iTunes then status was “Ready to Submit” and and without screenshot status was “Missing Metadata”
Is it correct status? and can we test IAP purchase with this status in Sandbox Environment?
1) No. There is no need to upload an App and reject it in order to test In-App purchases. You only need to create a sandbox account.
2)Yes, add the required information.
Make sure you have properly submitted each In-App purchase AND added them to the app - both steps required.
I have an app in the App Store and I want to test in-app purchases. I followed the steps described on the Apple website but I'm facing some problems.
When I try to log in in the iTunes in my application or in Settings/iTunes & App Stores, I receive the error:
iTunes account creation not allowed.
This Apple ID cannot be used with the iTunes Store at this time. Please try again later
I searched the internet but I found nothing about this. It seems like I am the first to encounter this kind of error.
Looks like Apple has this poorly documented. Basically, you shouldn't log in with your sandbox user from that screen. Log in when actually prompted by your test IAP.
Source: Unable to log in with sandbox test users on device
I just had the same problem. Here's how I solved it:
Don't try to sign in Settings > iTunes & App Stores
Log out of iTunes & App Stores (make sure you're not logged into any account)
Just open the app you're trying to test
Your app will promt you to sign in
Enter your credentials for your sandbox test account
Et voilà! You're done. Worked for me. I hope it works for you.
For those who are still facing an issue, here is the solution:
From settings main screen, select "iTunes & App Store", as seen in the picture
now scroll to bottom and you will find your previous apple is still there, sign out of that, see picture for reference, and now when doing in app purchase, it will ask for both apple id and password, use your sandbox tester apple id and password there.
I had this issue. I tried changing existing Sandbox tester account password and tried to login on device...but didn't worked.
Even iPhone device restart didn't worked [last option that most developer follows ;-) ]
I thought it takes time to update this newly created Sandbox testing on DB. So left the login option as it is on device
Now, after launching app that contains In App purchase. Press on button that is responsible for In App purchase. This will prompt for Apple credentials. Enter the Sandbox tester credentials here.
Voila this worked for me!
This has changed... again. Here's how to fix it in 2020:
0) On your test device, go to Settings.
1) Click your account name at the the top, the one with "Apple ID, iCloud, iTunes & App Store" under it.
2) Click "iTunes & App Store"
3) Scroll all the way to the bottom and find the option: "SANDBOX ACCOUNT". It will have defaulted to your AppleID. Tap it and sign out.
4) Tap "Sign In" under SANDBOX ACCOUNT.
5) Add your Sand Box Account credentials. You will probably have to have verified your email address before this will work.
The top answer is correct, but if you're still having the issue:
Make sure that the app you're trying to log into is a development app installed with Xcode. You'll get the same error if your version was installed from the App Store.
(I got confused because I have 5 versions of almost the same app.)
thanks for reading.
I was success with IAP before, but now, when come back on 2nd project about IAP, I always get popular "Invalid Product ID" result.
Here is what I've done:
1) Create App ID: com.tim.TestIAP
2) Create Provisioning profile, with In-App Purchase (already checked) and install this into Xcode
3) Go to iTunes connect and add app with bundleID = com.tim.TestIAP
4) Add In-App Purchase products:
a) com.tim.TestIAP.C1
b) com.tim.TestIAP.C2
c) com.tim.TestIAP.NC
5) Open XCode and create new project with ID = com.tim.TestIAP
6) Set code signing = com.tim.TestIAP provisioning profile
7) Write code handle Storekit
productsRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:[NSSet setWithObject:#"com.tim.TestIAP.C1"]];
productsRequest.delegate = self;
[productsRequest start];
8) Archive project and submit to iTunes connect.
9) Wait (over 48 hour til now)
10) Now I get:
a) iTunesconnect: App status = Waiting for review, IAP status = In review
b) App installed on device via XCode (I signed out iTunes account on device)
But everytime I tried to send product request, with correct Product ID, I still get this product in
SKProductsResponse.invalidProductIdentifiers
Please tell me where I was wrong, thankyou very much
Did you try remove app from device, clean your xcode and reinstall your app again?
Its so classic answer i know but it worked for me before and you be sure if your purchase is for free or not, free purchases absolutely dont work.
Your purchase should be in ready to submit or waiting for screenshot mode if you using it with test account. Also be sure about if your test account is working (if you tried sign with it before in iphone or in site, this account will be invalid.)
Hope it can help.
One more possibility: does the bundle ID match? I have a set up where I append "Beta" automatically to the bundle ID of my debug builds, and forgot about that during testing.
I tried everything everyone is talking about. I ended up making a guest account first to see if the product ID could be found.... It was. So then I started quitting everything in activity monitor and found the problem. I had to quit the "store" processes below. All of a sudden I stopped getting the invalid product ID. Hope that helps someone out there.
Quit these and then build and run if you're getting the invalid product id null error
Are you using iTunes Connect test accounts to purchase the IAPs?
You can't use real Apple id until your application + in-app purchases are approved, until then you can create test accounts from iTunes connect -> Manage Users -> Test User and use those credentials to purchase your testing IAPs
Did you complete the paid apps agreement in 'Agreements, Tax and Banking' in iTunes connect? I have missed that and spend days on technical analysis. After completion it worked in minutes.
Screenshot of completed paid apps agreement.
I've been working on adding in-app purchases and was able to create and test in-app purchases using Store Kit (yay!). During testing, I exercised my app in a way which caused the app to crash mid purchase (so I guess the normal cycle of receiving paymentQueue:updatedTransactions and calling finishTransaction was interrupted).
Now I am unable to successfully complete any transactions and instead am getting only transactions with transactionState SKPaymentTransactionStateFailed when paymentQueue:updatedTransactions is called.
The transaction.error.code is -1003 and the transaction.error.localizedDescription is "Cannot connect to iTunes Store"!
I have tried removing all products from iTunesConnect, and rebuilt them using different identifiers but that did not help. I have also tried using the App Store app to really connect to the real App Store and download some apps so I do have connectivity. Finally, I have visited the Settings:Store app to make sure I am signed out of my normal app store account.
I had a similar situation and dumped the iPhone's network traffic to see what's going on. I found that the normal store was contacted instead of the sandbox. It helped to delete the app from the device, make clean and build/install it again. Apparently something with the development profile had gone wrong.
Update: To dump the network traffic of a non-jailbroken iPhone, just use Internet Sharing on your Mac and configure your iPhone to use your Mac's WiFi. Then tcpdump -n -i en1on your Mac will do the trick.
If you're getting error 0 "Cannot connect to iTunes Store" (which I realize is not the error -1003 that OP asked about, but a web search for error 0 also leads here), this can be caused by two possible problems:
You're passing in the wrong product identifier. If that's the case, then you'll get error 0 shortly after calling -[SKPaymentQueue addPayment:], before you get the popup asking you to confirm payment.
Your test user has become invalidated. This can happen if you accidentally log into the App Store with your test user. When this happens, you'll get error 0 after entering your password to confirm your payment.
To fix problem #1, pass in the correct product ID. To fix problem #2, create a new test user on iTunes Connect, and optionally delete the old test user.
I had a similar issue, was getting "Cannot connect to iTunes Store" with Code=0. This is how I solved it, after trying every other ritualistic piece of advice found on the Internet from re-downloading my certificates to resetting all my device settings to sacrificing a virgin black goat:
In the target summary for the app, I used to have my version number in the "build" field, but nothing in "version" field. This seemed odd to me, so I moved the version number from "build" to "version". This resulted in the aforementioned error. Moving the version number back to "build" solved the error.
Add new test user for your app.
Make sure you have correct date and time set in the Settings. otherwise it fails to make a SSL conenction to the store!!
I had the same error, and after reading through some threads on the developer forums, I reset the settings on my device (Settings->General->Reset->Reset All Settings), which cleared it up. It seemed drastic, but it worked.
I had the same error that seemed to pop up out of nowhere (was working fine one day, but then the next day it was giving me these errors about 2 out of every 3 times I tried testing my in-app purchase).
Then I visited the App Store (when trying to make another real purchase), and realized that they had a new user agreement that they wanted me to verify. After I did that, when I went back to my own app and tried out the test purchase again, it was working fine and have had no errors since. So I suspect I was getting the error because they wanted me to verify the new user agreement.
Now the only thing I wonder is if there is a way for my in-app purchase to forward that prompt to my users instead of giving them a mysterious error?
What worked for me was to uninstall my app from the test device, then install a fresh copy from Xcode.
In SKPaymentTransactionState tells that SKPaymentTransactionStateFailed before your request is added to server queue.
#class SKPayment;
enum {
SKPaymentTransactionStatePurchasing, // Transaction is being added to the server queue.
SKPaymentTransactionStatePurchased, // Transaction is in queue, user has been charged. Client should complete the transaction.
SKPaymentTransactionStateFailed, // Transaction was cancelled or failed before being added to the server queue.
SKPaymentTransactionStateRestored // Transaction was restored from user's purchase history. Client should complete the transaction.
};
typedef NSInteger SKPaymentTransactionState;
And on SKPaymentTransaction Class Reference Error Discussion says:
The error property is undefined except when transactionState is set to SKPaymentTransactionStateFailed. Your application can read the error property to determine why the transaction failed.
So, transaction.error.localizedDescription is "Cannot connect to iTunes Store"! is a general error message.. I am also getting this error message regularly while testing my InApp Purchases.
Some tips u can do is,
Retrieve all products from app store using SKProductsRequest and check its response.products contain your requested productIdentifier.
for this use,
SKProductsRequest *request = [[SKProductsRequest alloc] initWithProductIdentifiers:[NSSet setWithArray:[objProducts allKeys]]];
//pass product identifier array as argument
[request start];
And Catch response in :
- (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response{
NSArray *myProduct = response.products;
}
So that you can decide is you can communicate to app store. and your product id is there.
Make sure that you use In App test user account for testing.
And you use the same app-id provisioning that you configured In App purchase.
thanks
I fiddled around with going to the App Store and then back to Settings/Store to Sign Out. I did this 3 times, revisiting my app each time and adding debugging NSLog output, and now I am able to continue testing my in-app purchase code without error -1003. I am not sure the exact reason for this working again, but I am fairly certain is is not a code change on my part as all I was doing was adding NSLogs and re-running my app.
Yeah, IF you've connected your iPad/iPhone to a different computer initially, and are now using it on another, you absolutely must sign out of store on your iPad, sign in w/ normal account to ITunes on your MAC, then Sync.
Also, make sure your iPad "WIFI" is on...
I Did a Clean all Targets in XCode and manually deleted the application off my device, then Build and Run from XCode and it fixed a similar problem (Same error message but different error code:-1009)
Unfortunately, I ran into a problem that was not documented here. In-App-Purches will not work until you accepted all contracts related to app- and in-app-purcheses. So make sure you (or your customer) set up all contracts in iTunesConnect properly, they must appear in the "Contracts In Effect" section to make your purchaes work.
Our problem was that in Itunes Connect we had the wrong bundle identifier. Someone had created the app before hand and we had to edit the app and set its appId to the new one.
I had two problems that caused this:
1) I had copied the IAP code from a different (working) app but had missed setting up my observer:
observer = [[IAPHelper alloc] init];
[[SKPaymentQueue defaultQueue] addTransactionObserver:observer];
2) I was logged in to iTunes in the settings of my device. You can only use a test user in the sandbox - I logged out and it worked again.
Just log out your iTunes account (don't login your test account now! ) , and start your program. When inapp purchase it ask your login details, you must enter your test account information.
I tried every solution offered in the thread here, but to no avail. In my case, I had a wild-card bundle identifier starting with the same domain name as the one I used while creating the bundle identifier for in-app purchase provisioning profile.
Here is how I fixed the problem and may help you fix yours (See attached):
1) Connect your iPhone to Mac.
2) Under the "Devices" (in Xcode > Window menu > Organizer window) select the "Provisioning Profiles" option for your iPhone. You will see all provisioning profiles currently residing on your iPhone.
3) Carefully remove all provisioning profiles starting with the particular domain name in the bundle identifier (com.MYDOMAIN.*) especially the ones that use wild-card except for the one you create specifically with the ability to do In-App purchase (com.MYDOMAIN.inappidentifier).
4) Install the app afresh and test your implementation with a fresh iTunes connect test user (sandbox)
SCREENSHOT:
I have been stuck for 2 days, here's my solution:
Remove all in-app-products.
Remove new in-app-products.
Create a sandbox tester.
Log out my apple account from device (iPad), and then try to buy the product.
It will ask for login, then re-login with the sandbox tester account.
Purchase goes through.
I think the importance is the sandbox tester account, I have not used it before since I always got error-0.
In my case,
I tried everything in the internet, but nothing worked.
Apple actually broke the production payment system, and the sandbox. I just had to wait two days, and it started to work.
The In-App Purchase FAQ says:
Cannot connect to iTunes Store
The "Cannot connect to iTunes Store" issue may be due to one or more of the following reasons:
The sandbox may be unreachable.
Your app does not have a bundle version (CFBundleVersion). See Setting the Version Number and Build String for more information.
Your app is running in the Simulator, which does not support in-app purchase.
You are attempting to purchase a product that is unavailable for sale. See Query the App Store for product information before presenting your app’s store UI for more information.
In my case, the error occurred because I was using the Xcode simulator. It started working when I used my device.
Even in the In-App Purchase Programming Guide says to use the development iOS device has a suggested testing step.