Precompiling a .scss manifest file using Rails 3.1's asset pipeline - ruby-on-rails

The release version of Rails 3.1 is having some weird issues with precompiling a sass manifest file with the extension scss. The weird thing is that the default manifest file application.scss compiles fine and I see it under public/assets/.
However when I try to compile my custom manifest files, nothing is created. I have enabled the precompile option in the production config.
config.assets.precompile += %w( user.scss admin.scss )
I am running the precompile rake task correctly as far a I know.
rake assets:precompile RAILS_ENV=production
And maybe this helps. When I create two new manifest files with the extension css instead of scss and require the original scss files in them, then these new manifest files are honored and properly compiled. Why does application.scss get this special treatment and not other sass manifest files?

Include the compiled filenames in your precompile list:
config.assets.precompile += %w( user.css admin.css )
Also, you may want to to rename the original files in app/assets/stylesheets to include the compiled extension in the original filenames so it's clear what is going on:
user.scss -> user.css.scss
admin.scss -> admin.css.scss

I suspect it might be bug.
The application files are treated as the main files for a default project. The one ending in .css and .js are included in the precompile list by default.
The behavior you describe (manifests having a .css extension) is the correct one.

Related

How to change location of Rails compiled assets

I'm working on integrating a javascript library into the rails asset pipe line.
The javascript expects a fonts/ and images/ folder to be available at the root level, but I think Rails is precompiling these to assets/fonts/ and assets/images.
The reason I think this is the case is because if I put the fonts and images folder directly into the public folder everything works.
But if I place fonts and images in the apps/assets/fonts and apps/assets/images the javascript returns 404 errors for the requested fonts and images.
Is there somewhere in Rails config that I can tell Rails to precompile these fonts and images folders to public/ instead of public/assets/?
You should use the asset pipeline helpers in your case, especially because of the fingerprinting strings that will be appended to the name of the assets.
to do that:
1.change the references to the font/image files to
using the asset helper
<%= asset_path 'fontFileNameAndExtension' %>
using asset image helper
<%= image_path 'imageFileNameAndExtension' %>
2.change the extension of your .js file to .js.erb
3.include the name of your js file into application.js as
//= require YourJsFileName
4.execute the pre-compile again, and you might want to clean the compiled assets first:
rake assets:clobber
rake assets:precompile

Rails asset pipeline, CSS file I added (but not required) is not precompiling

I added a file named mobile.css into my assets/stylesheets directory. This file is not required in application.css as I only explicitly add it by pages I want optimized for mobile. When I run rake assets:precompile it doesn't push it into the asset pipeline. I'm going to guess if I add it to application.css it'll precompile, but then my mobile stylesheet will override the default stylesheet which I do not want.
Works great in development mode with the following in my layout:
- if mobile_device?
= stylesheet_link_tag "mobile"
In production this is a no go as mobile.css is not getting added to the pipeline.
What's the best way to handle this?
You can always add it manually to the precompile array in your application.rb.
config.assets.precompile += %w( mobile.css )
Rule of thumb as far as the asset pipeline is concerned: if it's not required in a manifest OR it's not in the precompile array, it's not going to be precompiled.

How can I embed fonts with #font-face in Rails 4?

The title pretty much says it all...
I tried adding /app/assets/fonts/font.woff and referencing it from my css file with /app/assets/fonts/font.woff but it doesn't seem to work.
Any ideas?
It turns out that the asset pipeline that #JimLim mentioned works a bit differently in Rails 4. Full docs here, but here's the relevant excerpt:
2 How to Use the Asset Pipeline
In previous versions of Rails, all
assets were located in subdirectories of public such as images,
javascripts and stylesheets. With the asset pipeline, the preferred
location for these assets is now the app/assets directory. Files in
this directory are served by the Sprockets middleware.
Assets can still be placed in the public hierarchy. Any assets under
public will be served as static files by the application or web
server. You should use app/assets for files that must undergo some
pre-processing before they are served.
In production, Rails precompiles these files to public/assets by
default. The precompiled copies are then served as static assets by
the web server. The files in app/assets are never served directly in
production.
So I ended up moving my /fonts directory into /public adjusting my paths in the #font-face declaration accordingly and everything works fine.
You have to tell Rails to include your fonts directory in the asset pipeline, as follows:
config.assets.paths << Rails.root.join('app', 'assets', 'fonts')
Finally, let Rails figure out the correct path for you, so you don't have to mess with the prefix app, app/assets etc. Add a .erb extension to your css/scss file e.g. application.css.erb, and use embedded ruby:
src: url("<%= asset_path('fonts.woff') %>");
(Related question)

rake assets:precompile for specific JS file

Could I run rake assets:precompile for specific JavaScript file?
Otherwise the full precompile lasts for 5 minutes and makes quick changes in JavaScript files very annoying.
If you wanted to precompile just one file, you could make a custom rake task to do so fairly easy.
namespace :assets do
desc "compile one js file"
task :compile_one_file => :environment do
dest = "#{Rails.root}/vendor/assets/javascripts/compiled/"
js_asset = "your_jsfile.js"
File.write(dest + js_asset, Uglifier.compile(Rails.application.assets.find_asset(js_asset).to_s))
end
end
then from the command line
rake assets:compile_one_file
Hope this helps, I find this useful for vendor js files that I don't change often such as jquery and jquery plugins. That way when im in development it speeds up my page loads keeping the asset pipeline from having to route all the separate requests for my vendor files. It just serves up one minified js file of all my vendor js.
Short: You can't.
During precompilation Rails goes through the Application.js file and merges all imports into one so just changing one file is simply not possible due to the compression that goes on in there. (It doesn't do anything to files not referenced from application.js)
Next up: You should not have to run rake assets:precompile during development when doing quick fixes. Only on deployment where (depending on your patience) it should be no problem having the task run 5 minutes.
You should be using the development environment during development where asset precompilation is not necessary because Rails will serve the assets unmerged and un-minified.
If you are running the Rails build in web-server through rails s this should be by default, but you can explicitly start the rails server using:
rails s RAILS_ENV=development
If the assets are still not correctly displayed or you see errors make sure you have config.assets.debug = true
#Tigraine is partially correct. Rails 3.1+ assets are intended to be fully managed by Rails and by default all assets will be compiled down to one js and one css asset.
HOWEVER...
Compiling down to a single asset relies on the use of an asset manifest (application.js and application.css) that is processed by the Sprockets gem. By default these manifests include a require_tree directive and it's that directive that includes all the files. If you remove that directive, you've got to do a bit more work to get your assets compiled.
If you want to build separate assets you can set a config option in application.rb.
config.assets.precompile += %w( additional/asset.css funky/stuff.js )
The above line would add the files additional/asset.css and funky/stuff.js to the list of files that would be produced when the assets are precompiled (Note that the '+=' is being used to extend the default list). To be as explicit as possible this means that you would have four assets precompiled: application.js, funky/stuff.js, application.css, and additional/asset.css.
That said, you might want to check out the guard-rails-assets gem. The gem is flexible in the way it supports precompiling; precompiling only changed assets is possible. I've heard some good feedback about it but not used it myself.
#Tigraine isn't correct.
It's possible, you just have to create folders and put the css files in them and import it to different files in the assets folder.
Like
application.css
*= require_self
*= require foundation_and_overrides
*= require reset
*= require_tree ./screen
Where Screen is a folder I've placed inside the stylesheet folder. like assets/stylesheets/screen/. I call the application.css with
<%= stylesheet_link_tag "application", media: "screen, projection" %>
Now, if you want to create a single css file for another layout you create that under assets/stylesheets
Like xxx.css
If you need multiple files for xxx you follow the same steps as above but the important part here is that you add this line to
production.rb
config.assets.precompile += %w( xxx.css )
Then inside the layout you add:
<%= stylesheet_link_tag "xxx", media: "screen, projection" %>
You can do this completely without Rails. This can make things run faster depending on your environment.
quick_compile.rb
require 'sprockets'
sprocket = Sprockets::Environment.new
sprocket.js_compressor = :uglifier # or read off config yml
sprocket.append_path('app/assets/javascripts') # the directory that holds you js src.
file = File.new('test_min.js','w+') # the output file path.
file.puts(sprocket.find_asset('test.js')) # the file to complie
file.close
If you just want to evalute the //= require statement, you can remove the js_compressor setting. Sprocket will concatenate the files required.

rails 3.1 asset pipeline: *.css isn't precompiled, but it's in the manifest

Setup
error.sass is under app/assets/stylesheets
I ran bundle exec rake assets:precompile
error.css is in the manifest error.css: error-8f9fb7a53be409476d28603c33a7cd1d.css
Problem
error.css isn't precompiled
Other odd things that may indicate problems with my setup
In [environment].rb config.assets.compile = false. This is desired. When I turn it to true it works, but I don't want live compile
Everytime I load a page public/stylesheet gets generated with all the scss/sass files (but not css)
This is an upgrade from rails 3.0, but I think the upgrade was succssful
Help?!
By default css and js files (except application.js and application.css) are not precompiled. It looks like you can add config.assets.precompile += %w( errors.css ) to fix your issue. Also, there's more info about precompiling here: http://guides.rubyonrails.org/asset_pipeline.html#precompiling-assets
Have you tried restarting the server after you precompiled the assets?
The server will stick to the manifest.yml it had when you started the server.
(I know it's a late answer but I just had the problem :) )

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