Explicit opposite of UIViewAnimationOptionOverrideInheritedDuration? - ios

just writing some iOS code. Getting rid of those dusty old non-block-based animations, and I've come across a bit of an annoyance. Hopefully it's just me running into my second left foot again.
Here's the scoop:
The default behavior for an animation block enclosed within another animation block is for the inner block to inherit the outer block's duration. I haven't pushed that assumption around too hard, but I'm willing to accept the apple docs at their word on that one. BUT, those same docs also say that we shouldn't depend upon that inheritance always working the same way in the future, and that furthermore, in the future, we might have to explicitly pass a flag to ensure that it does so.
So, my thought was, "surely there's a flag I can pass right now that will provide some future proofing." But I'll but durned if I've been able to find it.
Have any of you heard of something that's explicitly the opposite of UIViewAnimationOptionOverrideInheritedDuration?
...a UIViewAnimationOptionInheritDuration, perhaps?
If you find one, lmk! It'll set my nerves at ease to have that in there.

Given that there's no flag for that behavior right now, it's very likely that if this change is ever made, it will only apply to applications compiled after the change is introduced. In other words, existing apps will behave as they do right now, and you'll only have to change your code if you need to rebuild your application.

Related

When to use UIApplication.keywindow and UIApplicationDelegate.window?

I'm working on a somewhat new project (with Swift) and I just realized UIApplication.keywindow and UIApplicationDelegate.window are being used (apparently) like they are the same.
From this question I understand the are in fact NOT the same; but it's really not clear to me why or how they are different, when should each one be used.
Also the documentation here and here is rather cryptic in the meaning of each attribute, so I don't really understand if I can use one or the other, if I should one of both. In any case, any light on this mess would be great. Thanks!

sometimes CxGrid column looses RepositoryItem property

I am using delphi xe2 (fully updated) and Express QuantumGridSuite 13.2.2 . I've much columns on grid and i set RepositoryItem for some columns. EditREpository component is on another form. Some times that columns repositoryItem property is clearing randomly. I think that something is triggering that but i couldn't found what is this about and how is that do?
Tnks for your helps.
This problem of component values becoming "lost" at design time is a known phenomenon, even with EMBA's own components. Usually, it manifests itself when forms are first opened in the IDE.
In my experience, ymmv, it nearly always happens with a property of some component of form A which references a component on form B, and it seems to happen more frequently if form A is opened in the IDE before form B.
Anyway, there are things you can do to try and identify the problem and at least one work-around you can use until you do. But, before you start, the very first thing to do, if you haven't already, is to ask Devex whether they know about the problem. No disrespect to the readership here but they are more likely to know, and it may turn out that you've missed a maintenance update that fixed it.
When I've had it happen with components I've written myself, usually it has been caused by some error in my coding of the component's initialization and/or property setters. In my own components' cases, I've always been lucky in that although at first the behaviour seems random, in fact there has turned to be a specific sequence of actions in the IDE that triggers it. If you can identify a reproducible sequence of actions, you're 90% of the way to getting the problem fixed.
The best place to start is to make a reference back-up of your code in its pre-problem state. Then try out various sequences of actions in the IDE, rolling back to your reference in between, until you find one that provokes the problem. If this sounds tedious, it is, but you may get lucky and spot a pattern early on. If you don't, then keep reminding yourself that the problem only seems random because you haven't spotted the pattern yet.
However, I have the impression (though no proof) that another misbehaving component can disturb the setting of the properties of the component which is losing the value. So, one thing to look at is what other components are on the same form as your affected one. Not all have the same pedigree as the Quantum Grid and its siblings from Devex.
Things I've found effective to isolate the problem with components I've written myself are:
Removing all the other components from the form.
Seeing if I can find reproducible sequences of actions (e.g. what order forms are opened in) that trigger the problem.
Editing the DFM so that the affected component appears last in it. Ditto, first.
Running the IDE in another instance of itself. The main initial reason to do this see if you, or rather the debugger, can unmask a normally-silent exception occurring in some design-time component code that may be involved on the loss of the property value.
Devex's Quantum Grid is widely used (I do myself), has a long lineage and their code is usually top quality. Although I don't imagine it's perfect, I would start by assuming that the problem is caused by something else.
As you may have noticed, one of the most troublesome things about this problem is that if the component is on a rarely-used form, often the first you hear of it is when a user reports it.
Anyway, with all that said, if you can come up with a reproducible test case involving only Devex components and the standard ones, that can be submitted to them for investigation, I'm sure it won't take them long to find and fix the problem. And I'm sure they will fix it if it's in their own code (I wish the same were true of EMBA themselves).
However, without a reproducible test case, I think the best you can hope to do is to add explicit code to your form's creation to set the component value at run-time, e.g. when the form is first created. With my own problem components, once or twice I've found that careful tracing into the code I've added to do this has led me to the cause of the problem.

Recommendation for Filter slider [iOS]

I would like to achieve something like this:
This image comes from this app.
My question is, should I rely on something like this, do it by own, or even if there is some other 3rd pary libary, that I am not aware of, that could be recommended.
I am trying to get more of an opinion, than an actually technical question.
My suggestion is:
go with the github class you linked;
check your UI concept in your running app;
if the UI works well, then either stick with that given implementation, or improve it or look for another one, or build your own.
I think the most important point, when dealing with UI, is (2): you need as soon as possible to be able to test your UI design. Possibly including other people's feedback.
The github control will do wonders to that aim. Then you can also judge better if it is fit for you you or you want something different.
You might even discover that the UI concept is not good for your app, once you see it running, and you will have saved a bunch of time.
I'd build my own. It's pretty simple: overriding touch events and moving "indicator" view frame in TouchesMoved selector.

AS3 action listener unresponsive

In a mini game I made, I wanted to add a simple restart level button. All goes well during the first run of the game, but after hitting the restart button (which essentially just unpauses it by flipping a few booleans and such) the action listener to move the character in the game isn't responding. I put a trace() of a boolean switch for the action before and after hitting reset, and prior the value is correctly being displayed, but after the value is not.
Any ideas? I know I'm probably going to be asked to post my code, but it's quite long and unorganized, so I'm curious if there is a known issue relating to this.
Thanks.
If this action listener is tied to your resetting the game, my first guess is that your game is not loosely coupled, in which case the answer is no, there are no known related issues apart from the fact you're probably experiencing problems due to a bad structure.
If you admit that the code is long and unorganized, you may just have defined the place you need to start from.
It would probably be worth your while to look at the game structure and do some refactoring.
For instance , your game character, should be fairly independent from the rest of the game's code. You should almost be able to take it and import it in another game if you wanted.
Look into OOP, and see how by separating concerns and reducing dependencies, your game will be easier to debug, upgrade and improve.
That's about as much as I can say without looking at any code!

What is the difference between a bug and a change request in MSF for CMMI?

I'm currently evaluating the MSF for CMMI process template under TFS for use on my development team, and I'm having trouble understanding the need for separate bug and change request work item types.
I understand that it is beneficial to be able to differentiate between bugs (errors) and change requests (changing requirements) when generating reports.
In our current system, however, we only have a single type of change request and just use a field to indicate whether it is a bug, requirement change, etc (this field can be used to build report queries).
What are the benefits of having a separate workflow for bugs?
I'm also confused by the fact that developers can submit work against a bug or a change request, I thought the intended workflow was for bugs to generate change requests which are what the developer references when making changes.
#Luke
I don't disagree with you, but this difference is typically the explanation given for why there is two different processes available for handling the two types of issues.
I'd say that if the color of the home page was originally designed to be red, and for some reason it is blue, that's easily a quick fix and doesn't need to involve many people or man-hours to do the change. Just check out the file, change the color, check it back in and update the bug.
However, if the color of the home page was designed to be red, and is red, but someone thinks it needs to be blue, that is, to me anyway, a different type of change. For instance, have someone thought about the impact this might have on other parts of the page, like images and logos overlaying the blue background? Could there be borders of things that looks bad? Link underlining is blue, will that show up?
As an example, I am red/green color blind, changing the color of something is, for me, not something I take lightly. There are enough webpages on the web that gives me problems. Just to make a point that even the most trivial change can be nontrivial if you consider everything.
The actual end implementation change is probably much of the same, but to me a change request is a different beast, precisely because it needs to be thought about more to make sure it will work as expected.
A bug, however, is that someone said this is how we're going to do it and then someone did it differently.
A change request is more like but we need to consider this other thing as well... hmm....
There are exceptions of course, but let me take your examples apart.
If the server was designed to handle more than 300,000,000,000 pageviews, then yes, it is a bug that it doesn't. But designing a server to handle that many pageviews is more than just saying our server should handle 300,000,000,000 pageviews, it should contain a very detailed specification for how it can do that, right down to processing time guarantees and disk access average times. If the code is then implemented exactly as designed, and unable to perform as expected, then the question becomes: did we design it incorrectly or did we implement it incorrectly?.
I agree that in this case, wether it is to be considered a design flaw or a implementation flaw depends on the actual reason for why it fails to live up to expectations. For instance, if someone assumed disks were 100x times as fast as they actually are, and this is deemed to be the reason for why the server fails to perform as expected, I'd say this is a design bug, and someone needs to redesign. If the original requirement of that many pageviews is still to be held, a major redesign with more in-memory data and similar might have to be undertaken.
However, if someone has just failed to take into account how raid disks operate and how to correctly benefit from striped media, that's a bug and might not need that big of a change to fix.
Again, there will of course be exceptions.
In any case, the original difference I stated is the one I have found to be true in most cases.
Keep in mind that a part of a Work Item Type definition for TFS is the definition of it's "Workflow" meaning the states the work item can be and the transitions between the states. This can be secured by security role.
So - generally speaking - a "Change Request" would be initiated and approved by someone relatively high up in an organization (someone with "Sponsorship" rights related to spending the resources to make a (possibly very large) change to the system. Ultimately this person would be the one to approve that the change was made successfully.
For a "Bug" however, ANY user of the application should be able to initiate a Bug.
At an organization I implemented TFS at, only Department Heads can be the originators of a "Change Request" - but "Bugs" were created from "Help Desk" tickets (not automated, just through process...)
Generally, though I can't speak for CMM, change requests and bugs are handled and considered differently because they typically refer to different pieces of your application lifecycle.
A bug is a defect in your program implementation. For instance, if you design your program to be able to add two numbers and give the user the sum, a defect would be that it does not handle negative numbers correctly, and thus a bug.
A change request is when you have a design defect. For instance, you might have specifically said that your program should not handle negative numbers. A change request is then filed in order to redesign and thus reimplement that part. The design defect might not be intentional, but could easily be because you just didn't consider that part when you originally designed your program, or new cases that didn't exist at the time when the original design was created have been invented or discovered since.
In other words, a program might operate exactly as designed, but need to be changed. This is a change request.
Typically, fixing a bug is considered a much cheaper action than executing a change request, as the bug was never intended to be part of your program. The design, however, was.
And thus a different workflow might be necessary to handle the two different scenarios. For instance, you might have a different way of confirming and filing bugs than you have for change requests, which might require more work to lay out the consequences of the change.
A bug is something that is broken in a requirement which has already been approved for implementation.
A change request needs to go through a cycle in which the impact and effort has to be estimated for that change, and then it has to be approved for implementation before work on it can begin.
The two are fundamentally different under CMM.
Is my assumption incorrect then that change requests should be generated from bugs? I'm confused because I don't think all bugs should be automatically approved for implementation -- they may be trivial and at least in our case will go through the same review process as a change request before being assigned to a developer.
Implementation always comes from requirement. It may be from product manager, it may be from some of you random thought. It may be documented, it may be from some conversation. In the end of the day, even something as simple as a := a + 1, the "real" implementation would be based on compiler, linker, CPU, etc. which depends on the physical law of real life.
A bug is something that is implemented against the ORIGINAL requirement. Other than that, it is a change request.
If the requirement is changed and the implementation need to be changed as well, it's a change request.
If the dependency has been changed, for example web browser stopped supporting some tags and you need to make some change, it's a change request.
In real word, anything that is not properly documented should be treated as change request. Product manager forgot to put something in the story? Sorry, that's a change request.
All change requests should be properly estimated and pointed. Developers get paid for making change requests, not for making bugs and fixing those made by them.

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