Open Office Automation - delphi

Really hoping someone here will be able to help me. I am wanting to automate my applications and Open Office.
Can anyone point me in the correct direction? There is mountains of information out there for Microsoft Office Automation but barely anything on Open Office.
I hope someone can recommend a good set of components to purchase or perhaps some good libraries to include in my projects that will make automation easier.
Any help would be appreciated!
Kind Regards
Donovan

There are quite a lot examples around. In the UNO OpenOffice Project, there are some samples also for Delphi. The samples for other languages are also helpfull, because the systematic of UNO (which is the API of OpenOffice also over COM) is a bit complicated.
There is also a forum with some Delphi-Code: http://www.oooforum.org/forum/
There are some Tools and Constanst and Example Units, this is a very good starting point: http://www.koders.com/delphi/fidB69083385CA27692654E24A4FBC81ED2AC516B49.aspx?s=ftp#L63
I have quite a lot of code for that task, but it is too much to post it here (sorry) and it is included in a very big application.

you can start by checking out the UNO OpenOffice automation project: http://udk.openoffice.org/
There was also a Sun Microsystems initiative called ODF Toolkit, but it never took off.

Related

fuzzy logic for RPL objective function experiment

I'm intending to develop a new OF for RPL in cooja simulator, the thing is that I don't find any tutorial or example on how to do so!
Also, There are hundreds of published papers on this work, yet no guidance on how to conduct your own experiements!
Any help or tutorial i can follow.
Furthermore, i need to know what are possible tools needed to do so, like matlab, python or C++ libraries?
too much confused and cannot figure out where to start actually.
Please Help
Please Help I have been searching and reading alot, nothing found but journal papers discusses things theoritically.

how useful is Cling C++ JIT interpreter developed at CERN?

I recently watched great google talks speech about Cling - C++ language interpreter. But I wonder if anyone except people at CERN (where it is developed) are using Cling, and how good it is from non-collider-physics-scientist point of view, can you write desktop apps with it?
There are some videos of uses cases different from the High Energy Physics: http://www.youtube.com/results?search_query=cling+c%2B%2B (I think first couple are the relevant ones)
It has the potential to be very useful, but it is very young. There is no documentation that I could find, no dedicated mailing list, no online tutorials. I was able to get small toy code to run, but couldn't figure out how to use it productively on a large library yet.
Cling project is well established one. You can find more information in their official website cling. They also have a forum
Thanks

Robot Middleware (OpenRTM, OROCOS, RSCA, ASEBA etc.) support port to an RTOS(Micrium, QNX, Keil, FreeRTOS?

I have question to ask you.
There are some open source robotic middleware out there that contains some libraries for robotic developers to do I/O works. They are really powerfull tools that save a lot of time.
They are such as OpenRTM, OROCOS, RSCA etc...
In a project, we will developing a robotic wheelchair that do some autonomous behaviors such as obstacle avoidance, move2goal, follow coridor etc. We'll use an RTOS to organize I/O stuff and selection operations for the behaviors.
What I'm wondering is if any of the RTOS(mcOS-II, QNX, Keil etc.) has port to these middlewares? Can I install them on to these RTOSes?
Sorry for my bad English. Hope you got what I mean.
My best regards..
I am OpenRTM-aist user.
OpenRTM-aist have QNX implementation.
http://www.openrtm.org/openrtm/ja/node/5056
Sorry, there is no english documentation for OpenRTM for QNX, please use google translate button on the site.
OpenRTM-aist is also available for Real-Time Linux (ART-Linux, real-time preemption kernel), T-Kernel (uITRON), VxWorks (developed by SEC CO. LTD.).
Sorry, they do not have english pages, but developers are of course available for english communication. Ask them in the mailiing list: I also recommend you to use openrtm-user mailing list. We had a similar question a couple days ago. You must be able to get some useful information on it.
You can find link on the official OpenRTM-aist website, described above.
Of course, english is welcome!

Game Development in Delphi

I would like to have a go at making some simple games for personal/learning purposes. By simple games I mean games like platform, maze, arcade games for example. I would also one day like to create a platform game with a simple editor to allow others to edit and design their own game levels.
I am not sure if Delphi is the way to go though, I don't see or hear many people writing games in Delphi, but Delphi is the only language I understand on an intermediate level.
If Delphi is acceptable to create simple games as I mentioned, am I right in thinking that I would require some libraries that would help me do this, maybe Direct X for example?
I am using Delphi XE, I wish I had waited and upgraded to Delphi XE2 instead as it seems that includes some built in Drawing libraries.
I look forward to hearing your responses on this.
Thanks.
Check out Asphyre
And to encourage you; Soldat, C-evo and many more quality games were built with Delphi, Game Maker too.
There are to many options ...
If you are really new to this take a look at this site and get some good examples from children that try to make games Pascal programming for schools ...
If you are one level up here some library's that give you the a great start for small and big games... this is for new and very advance pascal programming...
GLScene just get the svn version... (Windows,MacOsX,Linux and hear for android and iphone ;) ) -- 2D,3D,isometric........
CastII Great engine (Windows,MacOsX,Linux) -- Mostly 3D....
Asphyre Sphinx 2 One of my favorite i allready start a big big game with that library... NOW (Windows32-64,MacOsX,Linux,and IOS) with DelphiXE2
ZenGL Fantastic and quite easy to use (Windows,Linux,MacOsX and i hear android too) --Mostly 2D but i hear 3D is in way out...
Castle Great library for me not to easy... (Windows,Linux,MacOsX) compine great with freepascal and lazarus...
Andorra 2d This is going to be the best but suddenly stops ... 2d programming at its best...
there are many other libraries and i here a few of them come out before the new year...
But if you go deeper you can try the hard way... the headers so ...
for opengl use the header from here delphigl
for SDL use the Jedi-SDL header (great by the way)...
for directX use the clootie and good luck...
But the most important thing in the game programming is the paper...
Every think write in the paper is the most value object in object programming...
Hope that helps...
Delphi is great for games! Here is a very good resource to get you started: http://www.pascalgamedevelopment.com/
It has a friendly forum where you can ask questions.
I have personally used Delphi for graphics programming for many years and written a free open source game engine in Delphi called ZGameEditor.
azrael11
GLScene doesn't support Android(work in progress as I know)
Cast II works only on Windows
Asphyre Sphinx 2 doesn't support Linux
ZenGL supports also iOS. Android - work in progress. 3D - I'm not interested in it currently, so only fast 2D is main goal.

How to get started with game programming on the Zune

My zune just updated to 3.0 (didn't even realize they were releasing something new!) and the update came with two games, but the Zune marketplace does not have games.
Where do I go to get started, and what are the capabilities of the Zune in terms of games/apps?
Well, first, you must download the Microsoft XNA 3.0 CTP. Read the documentation, which will explain the capabilities. But, from memory:
No hardware accelerated 3d (obviously, you can create a software 3d engine and then render the result to a 2d sprite, but... Don't expect much in terms of performance ;))
No XACT, you must use a new sound API
Just an update but note that XNA 3.0 has been released. It requires some flavor of Visual Studio 2008.
I downloaded it and coded & deployed "hello world" to my Zune in no time at all. Very easy.
You should check out the blog of Rob Miles. He has a few chapters of his book on his site. Great place to start.
I was hoping someone here would have better resources, but as this seems to be a new area of development, here's one resource that appears to give all the steps for a newbie to get started (too many assume you already have Visual studio, etc).
I'm really interested in a better in-depth overview of the capabilities as well, though.
-Adam

Resources