i have a question, how to show keyboard on iPad but upper on 50 pixels ? I want to my tabbar stay visible even keyboard shows. Thx.
I just read it and found something interesting.This might be helpful to you.
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I have this app that has a bar at the top of the page that has a bunch of clickable elements it has always been a problem since on Safari IOS when clicking high up it brings down the address bar and exits fullscreen. We solved this initially by adding some padding up top to make the clickable area larger but they seem to have increased this size on IOS 13 and adding more padding will make it look horrible. Anyone had this problem and have a workaround for it?
Some way the click area for bringing down the address bar smaller or something?
The big problem is that we need our app to stay in fullscreen so the most optimal would be to be able o decrease the clickable area for the address bar to come down or to be able to block it in landscape mode is there really no way to go around this? for instance going into twitch.com on safari and iPhone and put it in landscape you are not able to press the search icon.
I have the same issue, I don't think is possible to fix this as it seems to be a safari issue, if you check not event apple.com site works as expected.
The workaround I did is detecting when the app gets out of fullscreen by comparing the screen.height with the screen.availHeight and move the top bar just below the address bar and there users can click, not optimal, but works for us. :)
Hope it helps
In your CSS code try to remove every value of "REM" "VW" "VH" use only pixels "PX". that should fix the issue 100%.
I was designing a login screen for an app. The screen itself is pretty simple. In the Storyboard editor I see:
When I run it on a simulator (iPhone 6s Plus), however, things do not seem right. The textfields do not appear:
If I click into the area where the textfield is supposed to be, I can see it is really there:
I think the issue might end up being just the display, but I want to make sure. Has anyone else had this happen? What was the reason for this issue?
You have set the UITextBorderStyle of your text fields to None. That means they have no visible border. If that isn't what you want, pick a different border style.
Evidently, the border was there, the display was so low quality that I couldn't really see it :/
For some reason, when I run my app, the game is zoomed in in the ipad simulator. I have to use a scroll bar at the right in order to move the screen up or down. The only way I've managed to get the entire thing looking normal is to scale it to 75% but I want to keep it at 100%. Does anyone know what the problem is and how I can fix it?
I get the same. There's plenty of room for the simulator to not be zoomed, but it is, like so:
The best solution I've found is to got to Window -> Zoom All. I have this bound to a keyboard shortcut so I can quickly fix it, but I haven't been able to find a way to make it not open zoomed.
I want to implement my app in both landscape and portrait with two different views. When my app in landscape it shows one view and in portrait it shows the second view. It is possible. But when my app is loaded in portrait,it shows the unbutton control in actual place.Then i change orientation to landscape,button changes its position to opposite side and rotate the button so that my button title is also in opposite side. Please help me. And thank you for your helping.
I don't know what you're working with. Maybe this will help you:
http://www.theappcodeblog.com/?p=79
EDIT: updated link - sorry no time to write an inline tut :(
Does anyone know the size of a key or how to find the sizes of keys in the on screen keyboard for iPhone and iPad? I'm making a few custom keyboards for my app and I want them to look very much like the original keyboard. Or if you know of a way to just change the keys on the existing keyboard that would also work.
Thanks in advance, Jordan
What’s wrong with taking screen shots?