Apologies for the vague question title...
here is my scenario:
I am dynamically loading UIView content from nib files stored in NSBundles
BOOL bundlePathExists = [fm fileExistsAtPath:bundlePath];
if (bundlePathExists) {
NSBundle *tempBundle = [NSBundle bundleWithPath:bundlePath];
UIViewController *vc = [[UIViewController alloc] initWithNibName:nibName bundle:tempBundle];
[self.view addSubview:vc.view];
}
(note: the above is a simplified excerpt of the actual code, as not to confuse the nature of the question - the mechanics of doing this is relatively well documented here)
these nib files contain a number of images, some of which are unique to that bundle, and others that are shared across multiple bundles.
i'd like to be able to store the images that are common inside the main bundle, so they don't take up space in the other bundles, and to minimise the maintenance of the project as a whole - eg if i change one of those common images, i'd rather not have to rebuild every bundle it is referenced by.
i realize i could do this programatically by using
[commonImageViewIvar setImage:[UIImage imageWithName:commonImageName]];
however i would prefer to achieve this without writing custom code for each view (ie the view controller instantiated is not customised per nib, hence all information needs to be stored in the nib)
As promised here is the solution i came up with:
The bundle files themselves are downloaded as described here. To add to the information listed there, I found that if you create the views in an iphone app first, you can then preview them in the simulator. then, you can create a new project, as a bundle, and drag and drop ALL the image files & the xib &.h file into the new project. don't drag the .m file across as this creates build issues. then, ensure that the project settings define the BASE SDK as "Latest IOS", and not the default Mac OS X setting that would have been selected. you can then still edit the xib by double clicking on it. any common files can be deselected from the build by unticking the "target" column for that file. see "Additional Information" later in this answer post.
once i have downloaded each bundle in a zip file from the server, i utilize the following methods i coded for this purpose:
-(NSArray *) imageFileExtensions {
return [NSArray arrayWithObjects:#".png",#".gif",#".jpg",#".jpeg",#".bmp", nil];
}
and
-(void) cloneImageFilesInPath:(NSString *)path toPath:(NSString*)clonePath {
NSFileManager *fm = [NSFileManager defaultManager];
NSArray *extensions = [self imageFileExtensions];
if ([fm fileExistsAtPath:path]) {
NSArray *files = [fm contentsOfDirectoryAtPath:path error:nil];
for (NSString *file in files){
for (NSString *ext in extensions) {
if ([file hasSuffix:ext]) {
NSString *targetFile = [clonePath stringByAppendingPathComponent:file];
if (![fm fileExistsAtPath:targetFile]) {
[fm createSymbolicLinkAtPath:targetFile withDestinationPath:[path stringByAppendingPathComponent:file] error:nil];
}
break;
}
}
}
}
}
these methods create scan the main app bundle directory and for each image file that is NOT in the custom bundle directory, a symbolic link is created inside the custom bundle directory to point back to the main app bundle directory.
They are invoked in my app delegate as follows:
...(insert code to unzip the file to bundlePath here)...
[self cloneImageFilesInPath:[[NSBundle mainBundle] bundlePath] toPath:bundlePath];
Additional information
to create the actual bundles, i made a separate app that removed any image files from a custom bundle directory, if those filenames are present in a directory that contains the common image files that are deployed in the main app bundle. i later discovered you can prevent xcode from including certain files from the build by deselecting the target column checkbox for that file, so this step is not necessarily needed - if you have a lot of views to create however, it may be easier to just leave them in the bundles, and strip them out using this method.
-(void) removeDuplicatedImageFilesInPath:(NSString *)sourcePath fromTargetPath:(NSString*)path {
NSFileManager *fm = [NSFileManager defaultManager];
NSArray *extensions = [self imageFileExtensions];
if ([fm fileExistsAtPath:path]) {
NSArray *files = [fm contentsOfDirectoryAtPath:sourcePath error:nil];
for (NSString *file in files){
for (NSString *ext in extensions) {
if ([file hasSuffix:ext]) {
NSString *targetPath = [path stringByAppendingPathComponent:file];
if ([fm fileExistsAtPath:targetPath]) {
[fm removeItemAtPath:targetPath error:nil];
}
break;
}
}
}
}
}
Further Information for dealing with the zip files
I opted on using ObjectiveZip (following a suggestion by a poster here. To simplify the task, i wrapped this in the following 2 app delegate methods (one is used in the actual app, another in the the offline bundle creation app)
in the main app
-(void) unzipArchive:(NSString *)zipFileName toPath:(NSString *)path {
NSFileManager *fm = [NSFileManager defaultManager];
ZipFile *unzipFile = [[ZipFile alloc] initWithFileName:zipFileName mode:ZipFileModeUnzip];
NSArray *infos= [unzipFile listFileInZipInfos];
[unzipFile goToFirstFileInZip];
for (FileInZipInfo *info in infos) {
ZipReadStream *read1= [unzipFile readCurrentFileInZip];
NSMutableData *fileData = [[[NSMutableData alloc] initWithLength:info.length] autorelease];
int bytesRead1 = [read1 readDataWithBuffer:fileData];
if (bytesRead1 == info.length) {
NSString *fileName = [path stringByAppendingPathComponent:info.name ];
NSString *filePath = [fileName stringByDeletingLastPathComponent];
[fm createDirectoryAtPath:filePath withIntermediateDirectories:YES attributes:nil error:nil];
[fileData writeToFile:fileName atomically:YES];
}
[read1 finishedReading];
[unzipFile goToNextFileInZip];
}
[unzipFile close];
[unzipFile release];
}
and in the custom bundle creation offline app.
-(void) createArchive:(NSString *) zipFileName usingPath:(NSString *)path {
NSArray *files = [self filesInDirectory:path];
ZipFile *zipFile= [[ZipFile alloc] initWithFileName:zipFileName mode:ZipFileModeCreate];
for (NSString *file in files) {
NSString *fileNameForZip = [file substringFromIndex:path.length];
ZipWriteStream *stream= [zipFile writeFileInZipWithName:fileNameForZip fileDate:[NSDate dateWithTimeIntervalSinceNow:-86400.0] compressionLevel:ZipCompressionLevelBest];
[stream writeData:[NSData dataWithContentsOfFile:file]];
[stream finishedWriting];
}
[zipFile close];
[zipFile release];
}
note: the previous method relies on the following 2 methods, which create an NSArray containing the fully qualified path to all files in the given path (recursing into sub directories)
-(void)loadFilesInDirectory:(NSString *)path intoArray:(NSMutableArray *)files {
NSFileManager *fm = [NSFileManager defaultManager];
NSMutableArray *fileList = [NSMutableArray arrayWithArray:[fm contentsOfDirectoryAtPath:path error:nil]];
for (NSString *file in fileList) {
BOOL isDirectory = NO;
NSString *filePath = [path stringByAppendingPathComponent:file];
if ([fm fileExistsAtPath:filePath isDirectory:&isDirectory]) {
if (isDirectory) {
[self loadFilesInDirectory:filePath intoArray:files];
} else {
[files addObject:filePath];
};
};
}
}
-(NSArray *)filesInDirectory:(NSString *)path {
NSMutableArray *files = [NSMutableArray array];
[self loadFilesInDirectory:path intoArray:files];
return files;
}
Related
I am using UIDocumentPickerViewController to allow the user to select files that will be "attached" and available within the App. The concept is allow the user to send detail via email with the selected file attachments.
As each file is attached, I copy the file from the tmp Inbox (where fileManager puts the imported file) to a directory I create within the App document directory called "fileAttachments".
I list the files in a UITableView and the user can select each entry and preview the content within a QLPreviewController view using the path stored in the file object fileOJ.filePath.
It all works swimmingly well, until a reload of the project down to my test iPad, then all the files seem to disappear. My list of the files is still fine, but there is no file at the path location.
Any help with just what is happenning would be greatly appreciated.
- (IBAction)selectFilesAction:(UIBarButtonItem *)sender {
NSArray *UTIs = [NSArray arrayWithObjects:#"public.data", nil];
[self openFilePicker:UTIs];
}
- (void)openFilePicker:(NSArray *)UTIs {
UIDocumentPickerViewController *documentPicker = [[UIDocumentPickerViewController alloc] initWithDocumentTypes:UTIs inMode:UIDocumentPickerModeImport];
documentPicker.delegate = self;
documentPicker.allowsMultipleSelection = FALSE;
documentPicker.popoverPresentationController.barButtonItem = self.selectFilesButton;
[self presentViewController:documentPicker animated:TRUE completion:nil];
}
- (void)documentPicker:(UIDocumentPickerViewController *)controller didPickDocumentsAtURLs:(NSArray <NSURL *>*)urls {
NSLog(#"picked URLs %#", urls);
// selecting multiple documents is cool, but requires iOS 11
for (NSURL *documentURL in urls) {
//get file details
NSDictionary *attr = [documentURL resourceValuesForKeys:#[NSURLFileSizeKey,NSURLCreationDateKey] error:nil];
NSLog(#"object: %#", attr);
NSNumber *fileSize = [attr valueForKey:NSURLFileSizeKey];
NSDate *dateFileCreated = [attr valueForKey:NSURLCreationDateKey];
NSDateFormatter *storageDateFormat = [[NSDateFormatter alloc] init];
[storageDateFormat setDateFormat:#"yyyy-MM-dd HH:mm:ss"];
NSString *createdDateString = [storageDateFormat stringFromDate:dateFileCreated];
MMfile *fileObj = [[MMfile alloc]init];
fileObj.fileName = documentURL.lastPathComponent;
fileObj.meetingID = _meetingID;
fileObj.fileSize = fileSize;
fileObj.fileCreateDate = createdDateString;
//move file to new directory
fileObj.filePath = [self movefile:documentURL.lastPathComponent sourceFilePath:documentURL.path directory:#"fileAttachments"];
//save file details
[self.meetingModel saveFile:fileObj];
//refresh array and reload table
self.fileArray = [self.meetingModel getFiles:self.meetingID];
[self.tableView reloadData];
}
}
- (void)documentPickerWasCancelled:(UIDocumentPickerViewController *)controller {
NSLog(#"cancelled");
}
-(NSString *)movefile:(NSString *)filename sourceFilePath:(NSString *)sourcePath directory:(NSString *)directoryName{
// Move file from tmp Inbox to the destination directory
BOOL isDir;
NSError *error;
NSFileManager *fileManager= [NSFileManager defaultManager];
//get directory path
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask, YES);
NSString* directoryPath;
if (paths>0) {
NSString *documentsDirectory = [paths objectAtIndex:0];
directoryPath = [NSString stringWithFormat:#"%#/%#",documentsDirectory,directoryName];
}
if(![fileManager fileExistsAtPath:directoryPath isDirectory:&isDir])
if(![fileManager createDirectoryAtPath:directoryPath withIntermediateDirectories:NO attributes:nil error:NULL])
NSLog(#"Error: Create folder failed %#", directoryPath);
NSString *destinationPath = [NSString stringWithFormat:#"%#/%#",directoryPath,filename];;
BOOL success = [fileManager moveItemAtPath:sourcePath toPath:destinationPath error:&error];
if (success) {
NSLog(#"moved file");
}else{
NSLog(#"error %#",error.description);
}
return destinationPath;
}
Found the issue. When the project is rebuilt and downloaded to the iPad the AppID changes, and as the documents path includes the AppID, so the documents path changes. Key is not to save the file path, only the file name and rebuild the path each instance. After having found the issue, I now see other similar posts I didn't find earlier. Also see Document directory path change when rebuild application
I have created save.plist in a resource folder. I have written some data within that directly (without using coding). I am able to read that data but I'm not able to write through code to the same save.plist. By using following code I am trying to write the data but it gets stored within my .app plist.
The code is here
NSString *errorDesc = nil;
NSPropertyListFormat format;
NSString *plistPath = [[NSBundle mainBundle] pathForResource:#"save" ofType:#"plist"];
NSData *plistXML = [[NSFileManager defaultManager] contentsAtPath:plistPath];
NSMutableDictionary *temp = (NSMutableDictionary *)[NSPropertyListSerialization
propertyListFromData:plistXML
mutabilityOption:NSPropertyListMutableContainersAndLeaves
format:&format errorDescription:&errorDesc];
if (!temp) {
NSLog(errorDesc);
[errorDesc release];
}
// [temp setValue:#"123" forKey:#"line1"];
// [temp writeToFile:plistPath atomically: YES];
//Reading data from save.plist
NSLog([temp objectForKey:#"name"]);
NSLog([temp objectForKey:#"wish"]);
NSNumber *num=[temp valueForKey:#"roll"];
int i=[num intValue];
printf("%d",i);
//writitng the data in save.plist
[temp setValue:#"green" forKey:#"color"];
[temp writeToFile:plistPath atomically: NO];
NSMutableDictionary *temp1 = (NSMutableDictionary *)[NSPropertyListSerialization
propertyListFromData:plistXML
mutabilityOption:NSPropertyListMutableContainersAndLeaves
format:&format errorDescription:&errorDesc];
NSLog([temp objectForKey:#"color"]);
I want that, the data which I want to write should get written into save.plist only which is stored in references. I am new with this concept. So if anyone knows it please help me.
Thanks in advance.
:-)
I don't know if I understand your question, but if you want to write into a .plist within your .app bundle you are probably doing something wrong. If you want to store preferences, you should consider using NSUserDefaults.
If you really want to modify a bundled .plist - here is some code:
NSString *plistPath = nil;
NSFileManager *manager = [NSFileManager defaultManager];
if (plistPath = [[[NSBundle mainBundle] bundlePath] stringByAppendingPathComponent:#"Contents/Info.plist"])
{
if ([manager isWritableFileAtPath:plistPath])
{
NSMutableDictionary *infoDict = [NSMutableDictionary dictionaryWithContentsOfFile:plistPath];
[infoDict setObject:[NSNumber numberWithBool:hidden] forKey:#"LSUIElement"];
[infoDict writeToFile:plistPath atomically:NO];
[manager changeFileAttributes:[NSDictionary dictionaryWithObject:[NSDate date] forKey:NSFileModificationDate] atPath: [[NSBundle mainBundle] bundlePath]];
}
}
Update:
Nate Flink pointed out that some of the NSFileManager methods used above are deprecated.
He posted an answer with the replacement methods below:
https://stackoverflow.com/a/12428472/100848
Updated version of the original awesome example by weichsel (thank you!). Xcode threw a couple warnings one of which is a deprecated method on NSFileManager. Updated here with non-deprecated methods from iOS 5.1
NSString *plistPath = nil;
NSFileManager *manager = [NSFileManager defaultManager];
if ((plistPath = [[[NSBundle mainBundle] bundlePath] stringByAppendingPathComponent:#"mySpecial/PathTo.plist"]))
{
if ([manager isWritableFileAtPath:plistPath])
{
NSMutableDictionary *infoDict = [NSMutableDictionary dictionaryWithContentsOfFile:plistPath];
[infoDict setObject:#"foo object" forKey:#"fookey"];
[infoDict writeToFile:plistPath atomically:NO];
[manager setAttributes:[NSDictionary dictionaryWithObject:[NSDate date] forKey:NSFileModificationDate] ofItemAtPath:[[NSBundle mainBundle] bundlePath] error:nil];
}
}
When you build the app, it will create an executable file "appName.app" and all the files are built in the bundle. Therefore, you can't access to resource folder when the app is running because all the data is in the bundle(not in folder).
However, you can access to a temp folder which contains some information of the app.
You can find the temp folder here:
Open finder--click on your username(under PLACES)--Library--Application Support--iPhone Simulator--User--Applications--(here you can find all the temp folders of your iPhone apps)
You can access to this temp folder by:
NSArray *path = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask,YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
If you name your file save.plist, you can access to it like this:
NSString *filePath = [documentsDirectory stringByAppendingString:#"_save.plist"];
Then you just save your file to this filePath and it will appear in the temp folder named "Documents_save.plist".
*Note that the temp folder's name varies every time you run the app.
Recommend a book for you: 《Beginning iPhone Development--Exploring the iPhone SDK》. In Chapter 11 you can find what you want.
To summarize some of the other answers:
You're problem is that you're trying to write the file back into the folder that contains your application. That folder is not writable at runtime. Everything you're doing is fine, you just need to pick a different location to write your file to.
You can use the NSSearchPathForDirectoriesInDomains function to find a more suitable folder for this data. (Such as the #"Documents" folder.)
try this:
-(void)add:(NSRunningApplication *) app {
if ([self contains:app]) return;
[self.apps addObject:app.localizedName];
[self.apps writeToFile:self.dataFile atomically:YES];
}
from "Cocoa Programming".
you have to copy your plist into document directory...
because you cannot save anything without saving into document file....when you copied it will allow to write/modify on plist
- (void)viewDidLoad
{
[super viewDidLoad];
NSFileManager * fileManager =[[NSFileManager alloc]init];
NSArray *Apath=[fileManager URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask];
NSString *FilePath=[[Apath objectAtIndex:0] absoluteString];
NSString *TEST =[FilePath stringByAppendingPathComponent:#"test10.txt"];
BOOL flage =[[NSFileManager defaultManager] fileExistsAtPath:TEST];
if (flage)
{
NSLog(#"It's exist ");
}
else
{
NSLog(#"It is not here yet ");
NSData * data =[[NSData alloc]initWithContentsOfURL:[NSURL URLWithString:#"www.google.com"]];
[data writeToFile:TEST atomically:YES];
}
}
I'm just trying to create a text file , it always give me "It is not here yet"
Anything wrong with the code ??
You haven't created a file, you have only created a file path: you need to write a file to that path.
//after these lines ... (I've improved your variable names)
NSArray *paths=[fileManager URLsForDirectory:NSDocumentDirectory
inDomains:NSUserDomainMask];
NSString *filePath=[[paths objectAtIndex:0] absoluteString];
filePath =[filePath stringByAppendingPathComponent:#"test10.txt"];
//try this
NSString* fileContent = #"some text to save in a file";
BOOL success = [fileContent writeToFile:filePath
atomically:YES
encoding:NSUTF8StringEncoding
error:nil]
But watch out - file existence tests come with a warning from Apple:
Note: Attempting to predicate behavior based on the current state of the file system or a particular file on the file system is not recommended. Doing so can cause odd behavior or race conditions. It's far better to attempt an operation (such as loading a file or creating a directory), check for errors, and handle those errors gracefully than it is to try to figure out ahead of time whether the operation will succeed.
I searched a lot but can't open PDF with vfr-reader from documents folder.
NSString *filePath = #"/Users/***/Library/Application Support/iPhone Simulator/5.0/Applications/F2B7E9DE-9996-4F05-BC81-2A2889B4F504/Documents/Number1.pdf";
ReaderDocument *document = [ReaderDocument withDocumentFilePath:filePath password:password];
if (document != nil)
{// document comes nil here
ReaderViewController *readerViewController = [[ReaderViewController alloc] initWithReaderDocument:document];
readerViewController.delegate = self; // Set the ReaderViewController delegate to self
[self.navigationController pushViewController:readerViewController animated:YES];
}
I am sure that filepath is exact the pdf file.
In the example code of reader it opens the pdf from main bundle. But I need to open from resources folder.
Thanks
i facing same issue, may be you also have same one.
if you are not using ARC than just write -fobjc-arc to every pdf reader file in build face. that will solve your problem.
You should use [[NSBundle mainBundle] bundlePath] and stringByAppendingPathComponent: instead of hard-coding the string. This is quite horrible and will only ever work on the iOS Simulator.
You should give file name like below code,don't give directly
NSArray *pathss = NSSearchPathForDirectoriesInDomains (NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsPaths = [pathss objectAtIndex:0];
NSString *filePaths = [documentsPaths stringByAppendingPathComponent:[NSString stringWithFormat:#"%#",fileName]];
I understand this is an old post but none the less I ran into a similar problem as #user1392687 and wanted to share how I resolved the issue (I was loading files from various directories not just the Documents folder).
Problem: Load a series of PDF files out of a directory, populate a table view with filenames and supporting meta data, then upon selecting a cell, open the PDF file using VFR Reader.
Solution: The folder within X-Code is a Folder Reference to enable content updates without having to perform the remove/add cycle of a Group Reference. The function below was used to read all contents - URLs - of a specific folder path then remove all/any simlinks contained within the returned file paths. Prior passing the URL into VRF to load the PDF file [url path] was used for a RFC 1808 (unescaped) path.
+ (NSArray *)enumerateContentsOfFolderWithPath:(NSURL *)aFolderPath
{
NSError *error = nil;
NSArray *contentProperties = #[NSURLIsDirectoryKey,
NSURLIsReadableKey,
NSURLCreationDateKey,
NSURLContentAccessDateKey,
NSURLContentModificationDateKey];
NSArray *contents = [[NSFileManager defaultManager] contentsOfDirectoryAtURL:aFolderPath
includingPropertiesForKeys:contentProperties
options:NSDirectoryEnumerationSkipsHiddenFiles
error:&error];
if (error != nil)
DLog(#"Content enumeration error: %#", error);
NSMutableArray *pdfURLs = [NSMutableArray array];
for (NSURL *item in contents)
{
NSURL *fileURL = [NSURL fileURLWithPath: [item path]];
NSURL *noSimlink = [fileURL URLByResolvingSymlinksInPath];
[pdfURLs addObject: noSimlink];
}
return pdfURLs;
}
After populating the table view with the contents of the folder and all supporting metadata, and upon a user touching a row to view the PDF file, the VRF Reader was setup as follows:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// Other setup code...
NSURL *item = [pdfURLs objectAtIndex:(NSUInteger) indexPath.row];
[self presentPdfViewerForItem: item];
}
- (void)presentPdfViewerForItem:(NSURL *)aItem
{
NSString *phrase = nil; // Document password (for unlocking most encrypted PDF files)
NSString *filePath = [aItem path];
ReaderDocument *document = [ReaderDocument withDocumentFilePath: filePath password:phrase];
if (document != nil) // Must have a valid ReaderDocument object in order to proceed
{
ReaderViewController *readerViewController = [[ReaderViewController alloc] initWithReaderDocument:document];
readerViewController.delegate = self;
readerViewController.modalTransitionStyle = UIModalTransitionStyleCrossDissolve;
readerViewController.modalPresentationStyle = UIModalPresentationFullScreen;
[self presentViewController:readerViewController animated:YES completion:nil];
}
}
I am having trouble removing files from my main bundle. When I delete them manually from support files in XCODE 4.2. They still show up when I run my app. I have opened up the app file with "show package contents" and manually deleted them from there and they still show up when I run the app. I have deleted the app from the simulator and from the ~/applications folder in library and the same behavior exists. Am I missing something?
Background: I have a helper app that I can drop files into the "support files" folder and run in order to convert them from KML to custom XML for use in another app via server downloads to the device. I create an array of file names from the main bundle with the code below and pass that to the parser. I have issues because it is including the deleted/removed files from the bundle and I can't figure out why. Any help would be appreciated.
-(NSArray*)findKMLFilesInMainBundle{
NSString *path = [[NSBundle mainBundle]resourcePath];
NSFileManager *fileManager = [NSFileManager defaultManager];
NSError *error = [[NSError alloc]init];
NSMutableArray *kmlArray = [[NSMutableArray alloc]initWithCapacity:10];
NSArray *files = [fileManager contentsOfDirectoryAtPath:path error:&error];
unichar buffer[5];
//now seach for the kml files
for (NSString *fileName in files){
NSLog(#"%#",fileName);
int count = [fileName length];
int start = count - 3;
NSRange range = {start,3};
[fileName getCharacters:buffer range:range];
NSString *endString = [NSString stringWithCharacters:buffer length:3];
if ([endString isEqualToString:#"kml"]){
NSString *kmlFileName = [fileName stringByDeletingPathExtension];
NSLog(#"kmlFilename%#",kmlFileName);
[kmlArray addObject:kmlFileName];
}
}
for (NSString *name in kmlArray){
NSLog(#"file = %#",name);
}
return kmlArray;
}
Hold down ⌥ Option and choose Product → Clean Build Folder... from the menu bar. The default shortcut for this action is ⌥⇧⌘K.