I am currently trying to find out, whether it is possible to check which image a button uses.
Lets say I have image1 and image2.
If the buttons image is image1 do this and if buttons image is image2 do that.
But xcode doesnt give me any autofill options....
[m1 setImage:[UIImage imageNamed: #"Penguin.png"] forState:UIControlStateNormal];
This is how i set the images. but how do i find out wheter its Penguin or Penguin2?
Just used This Code for Button Action on the basis of image
- (IBAction)checkButtonClicked:(UIButton *)sender {
if ([checkButton.currentImage isEqual:[UIImage imageNamed:#"checkbox.png"]])
[checkButton setImage:[UIImage imageNamed:#"Checked.png"] forState:UIControlStateNormal];
//do some thing here for your image1
else
[checkButton setImage:[UIImage imageNamed:#"checkbox.png"] forState:UIControlStateNormal];
//do some thing here for your image 2
}
Cocoa Touch was designed around the Model–View–Controller pattern, so you might want to try adopting that pattern. Instead of trying to retrieve state information – the selected penguin – from the view – the button – store it in an instance variable in your controller class.
Your code for setting the image could look like this:
self.currentImage = #"Penguin.png";
[m1 setImage:[UIImage imageNamed: currentImage] forState:UIControlStateNormal];
Then when you need to check the value:
if ([#"Penguin.png" isEqual:self.currentImage]) {
do something;
}
Checking the equality of images is done like so:
if ([[UIImage imageNamed:#"Penguin.png"] isEqual:m1.currentImage]) {
// do something
}
2 methods can be used for this:
1.
UIImage *image = self.myButton.currentBackgroundImage;
2.
myImageView.image = [myButton backgroundImageForState:myButton.state];
UIImage *img=[(UIButton *) sender currentImage];
if(img == [UIImage imageNamed:#"edit"])
{
//If do something
}`
try this hope it will work
In Swift also possible
iOS 8+
if button.currentImage?.isEqual(UIImage(named: "Penguin.png")) {
//do something here
}
iOS 7-
if timerButton.currentImage == UIImage(named: "Penguin.png") {
//do something here
}
Related
I have buttons in my costoum cell , and i'm setting the images from code . But something strange is happening. My images are blue .
BOOL isTheObjectThere = [self.favoriteArry containsObject:self.tableData[indexPath.row]];
if (isTheObjectThere==TRUE) {
cell.favBtn.hidden = NO;
[cell.favBtn setImage:[UIImage imageNamed:#"favorite_star.png"] forState:UIControlStateNormal];
cell.favBtn.tag = indexPath.row;
[cell.favBtn addTarget:self action:#selector(unfavoriteBtn:) forControlEvents:UIControlEventTouchUpInside];
As mentioned in the comments, you should create the button with a UIButtonTypeCustom type in case it's currently set to UIButtonTypeSystem and you want to avoid the tint color from taking over. Alternatively, you can set the image rendering mode to make sure you always get the original image and not a tinted one:
[[UIImage imageNamed:#"favorite_star.png"] imageWithRenderingMode:UIImageRenderingModeAlwaysOriginal]
I am trying to create a button represented by an image which whenever is pressed changes the image to the other one so that I can know which image is currently selected.
- (IBAction)imageWasPressed:(id)sender {
UIImage *imageWork = [UIImage imageNamed:#"icn_work"];
NSData *data1 = UIImagePNGRepresentation(self.imageButton.currentImage);
NSData *data2 = UIImagePNGRepresentation(imageWork);
if (data1==data2){
[self.imageButton setImage:[UIImage imageNamed:#"icn_personal"] forState:UIControlStateNormal];}
}
I have also tried this but it didn't work:
- (IBAction)imageWasPressed:(id)sender {
if ([[self.imageButton imageForState:UIControlStateNormal] isEqual:[UIImage imageNamed:#"icn_work"]]){
[self.imageButton setImage:[UIImage imageNamed:#"icn_personal"] forState:UIControlStateNormal];}
}
The line which changes the images works but I can't compare the two images. Any help would be much appreciated! Thank you!
This is rather unconventional approach, and I would recommend keeping track of your selection some other way.
But to answer the issue at hand, it does not work because you are comparing pointers, not data.
data1 * will always be different to data2 *.
From the documentation:
isEqualToData:
Compares the receiving data object to otherData.
- (BOOL)isEqualToData:(NSData *)otherData
If you want to change button image regarding it's state you can assign different images for different states.
[self.imageButton setImage:image1 forState:UIControlStateNormal];
[self.imageButton setImage:image2 forState:UIControlStateHighlighted];
[self.imageButton setImage:image3 forState:UIControlStateSelected];
Since you can get button state and you know what image you set for the state you can get image as well.
if ([data1 isEqualToData: data2])
instead of
if (data1==data2)
I have a button that pushes to a settings viewController. On that settings viewController I has a switch to invert all the colors on the original view, an inversion which I've done programmatically. I made inverted button images to replace the original images.
When I return to the original view, I have viewWillAppear call the method to invert if the switch has been flipped. Everything changes accordingly except for two disabled buttons.
The switch value is saved under the default settings so that the user can exit the app and come back later and still have the colors inverted. When viewDidLoad calls the invert method, the buttons change just fine, and they even show up adjusted to show they are disabled.
Any idea what might be going on?
-(void)invert{
self.view.backgroundColor = [UIColor blackColor];
//Buttons
[self.stopButton setImage:[UIImage imageNamed:#"stopinverted"]
forState:UIControlStateNormal];
[self.playButton setImage:[UIImage imageNamed:#"playinverted"]
forState:UIControlStateNormal];
}
-(void)viewWillAppear:(BOOL)animated{
_inverted =
[[NSUserDefaults standardUserDefaults] boolForKey:#"isInvertedOn"];
[[NSUserDefaults standardUserDefaults] synchronize];
if(_inverted){
[self invert];
} else {
[self unInvert];
}
[super viewWillAppear:(BOOL)animated];
}
The issue seems to be that the image is not updated automatically, you'll need to reset the enabled value to make it work:
[self.stopButton setImage:[UIImage imageNamed:#"stopinverted"]
forState:UIControlStateNormal];
self.stopButton.enabled = ! self.stopButton.enabled;
self.stopButton.enabled = ! self.stopButton.enabled;
[self.playButton setImage:[UIImage imageNamed:#"playinverted"]
forState:UIControlStateNormal];
self.playButton.enabled = ! self.playButton.enabled;
self.playButton.enabled = ! self.playButton.enabled;
I think you are disabling stopButton and playButton before applying the image. And also you are applying UIImage for UIButton normal UIControlState. I would suggest do the following code changes
Change this
//Buttons
[self.stopButton setImage:[UIImage imageNamed:#"stopinverted"]
forState:UIControlStateNormal];
[self.playButton setImage:[UIImage imageNamed:#"playinverted"]
forState:UIControlStateNormal];
to
//Buttons
[self.stopButton setImage:[UIImage imageNamed:#"stopinverted"]
forState:UIControlStateDisabled];
[self.playButton setImage:[UIImage imageNamed:#"playinverted"]
forState:UIControlStateDisabled];
In short you have to set UIButton UIImages in disabled state.
For more reference have a look this questions answer Xcode: set image on button only for default state, not also selected
If you set the UIImages according to the state of the UIButton then in the function in which you want to invert the UIImage, you have to only need to handle the state of the UIButton and it will automatically change the image.
Thanks for the help. Here is the answer I came up with, inspired by A-Live's answer.
First I had to set the button as enabled, then set the image, and then disable the button again all within the same method. This has fixed my problem.
[self.playButton setEnabled:YES];
[self.playButton setImage:[UIImage imageNamed:#"playinverted"]forState:UIControlStateNormal];
[self.playButton setEnabled:NO];
try using :
theButton.adjustsImageWhenDisabled = false
this will use your custom image instead of the default dimming.
I have a UIButton in each tableviewcell that I have an image in. Basically I set the image to something different based on another parameter. You can ignore the totalTime/activityTimeInt stuff, but if it helps, they are just ints ( say totaltime = 60, activitytime = 50). The following is the cellforrowatindexpath:
if(totalTime <= activityTimeInt){
[cell.vicinitimeGraphicButton setImage:[UIImage imageNamed:#"travelDistanceGraphicRed.png"] forState:UIControlStateNormal];
[cell.vicinitimeGraphicButton setFrame:CGRectMake(5,13,70,70)];
}
if(totalTime + 10 >= activityTimeInt){
[cell.vicinitimeGraphicButton setImage:[UIImage imageNamed:#"travelDistanceGraphicYellow.png"] forState:UIControlStateNormal];
[cell.vicinitimeGraphicButton setFrame:CGRectMake(5,13,70,70)];
}
if(totalTime >= activityTimeInt){
[cell.vicinitimeGraphicButton setImage:[UIImage imageNamed:#"travelDistanceGraphicGreen.png"] forState:UIControlStateNormal];
[cell.vicinitimeGraphicButton setFrame:CGRectMake(5,13,70,70)];
}
}
else if (!totalTime){
[cell.vicinitimeGraphicButton setImage:[UIImage imageNamed:#"travelDistanceGraphicGreen.png"] forState:UIControlStateNormal];
[cell.vicinitimeGraphicButton setFrame:CGRectMake(5,13,70,70)];
}
return cell;
For some reason when the if statement runs through
else if (!totalTime){
[cell.vicinitimeGraphicButton setImage:[UIImage imageNamed:#"travelDistanceGraphicGreen.png"] forState:UIControlStateNormal];
[cell.vicinitimeGraphicButton setFrame:CGRectMake(5,13,70,70)];
}
where totalTime doesn't exist, the images look like:
and when it runs through the other 3 if statements (with totalTime), they look like:
If you need more info just ask. Thanks in advance.
you need to use this code
[cell.vicinitimeGraphicButton setBackgroundImage:[UIImage imageNamed:#"travelDistanceGraphicRed.png"]
forState:UIControlStateNormal];
since
setImage:forState: sets the image as the actual content of the button. For example, you can not see the button title even though you set it, because you have set an image as the content or else you can see both image on left and text on right which is in you case
setBackgroundImage:forState: sets the image as the background. In this case, you can set the title and it is displayed on top of the image.
Note that you are not setting default Background Image to you Button
I figured out that the problem was that I had set the default image in the customtablecell.xib file, when I shouldn't have. fail on my part. however, it should be setbackgroundimage like ayush said above.
the default image shouldn't be set to anything.
I am trying to compare an image from a button with another image but its not working as expected and as stackoverflow suggestions...
if (favoriteButton.imageView.image == [UIImage imageNamed:#"favorite.png"]) {
NSLog(#"yes!");
}
anything else I can do? I tried to get the image file name but it seems to be impossible.
UIImage is a class, not a native type. You should use the isEqual: method, not the == operator to see if the two objects represent the same data.
if ([favoriteButton.imageView.image isEqual:[UIImage imageNamed:#"favorite.png"]]) {
NSLog(#"yes!");
}
Only use the == operator with object pointers if you really want to see if the two pointer reference the exact same location in memory.
I found this: How to compare two UIImage objects
this is what I tink may help:
- (BOOL)image:(UIImage *)image1 isEqualTo:(UIImage *)image2
NSData *data1 = UIImagePNGRepresentation(image1);
NSData *data2 = UIImagePNGRepresentation(image2);
return [data1 isEqual:data2];
}
Reading the comments of your question, i think u cloud just assign the button a "state" such as "selected".
On the normal state the button cloud load the "not_favorite.png".If the user tap on the button it will be on a selected state and the corresponding image(favorite.png) will load.
On future if you need to know which image is loaded(or if the user already taped on the button to make it favorite) u can just check the button's state.
Personally i will not compare images just to fire an action for a button. It will be costly.
why not try to use imageView to identify the image?
UIImageView *imageView_favorite = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"favorite.png"]];
UIImageView *imageView_not_favorite = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"not_favorite.png"]];
//both imageView_favorite and imageView_not_favorite can be set as an member ivar, and the favoriteButton.imageView can be set to them appropriately.
if (favoriteButton.imageView == imageView_favorite) {
NSLog(#"yes!");
}
try this
must check your buttonname and extension. it must be same.
-(IBAction)btnMaleClick:(id)sender {
if (btnMale.imageView.image == [UIImage imageNamed:#"radiobtn.png"]) {
[btnMale setImage:[UIImage imageNamed:#"radiobtnselected.png"] forState:UIControlStateNormal];
[Female setImage:[UIImage imageNamed:#"radiobtn.png"] forState:UIControlStateNormal];
}
else {
[btnMale setImage:[UIImage imageNamed:#"radiobtn.png"] forState:UIControlStateNormal];
[Female setImage:[UIImage imageNamed:#"radiobtnselected.png"] forState:UIControlStateNormal];
}
}