How do I use hashset in actionscript - actionscript

Right now I am using ArrayCollection. But I want to change that to Set as I want make sure do duplicate values come.
var addressList:ArrayCollection = new ArrayCollection();
One way is I can use Dictionary and store addresses as a key. And I can just use keys to iterate.
But I am looking for Java HashSet like implementation.

You want to download Polygonal Data Structures. The swc contains a HashSet. If you want Java-style template syntax for Flash, you should also check out Haxe.

The AS3 equivalent to HashMap or HashSet is the Dictionary class, and to a lesser extent, the Object class. Object keys are stored as strings, while with Dictionary the keys are objects. You can't have duplicate entries with either. Are you looking for a specific implementation other than that?

Related

Orleans - how to use typesafe ids or references?

I'm testing Orleans out.
I want to store grain-ids for later use. Is there a way to make the ids typesafe? I want to make it impossible to mix ids of differet types of grains.
Or maybe I should store grainreferences instead? Can grainreferences be typesafe?
One of the overrides of GrainFactory.GetGrain have this signature:
IGrain GetGrain(Type grainInterfaceType, long grainPrimaryKey, string keyExtension);
So you can save the type next to the key, and be able to recreate it later in runtime.

How to use inheritance with Swift and ObjectMapper?

I'm new to Swift and I have to serialize an object structure into a JSON string in my iOS( iOS >= 8) project.
So I decided to use the ObjectMapper library (I integrated it with Cocoapod).
But my problem is that the structure is the following.
ObjectA can have a list of children objects as an array stored in an instance variable.
Objects that can be stored in the instance array can be of multiple types, say ObjectB and ObjectC. So, in Java with GSON I would have created an InterfaceD and made both of my classes implement it and made the array in ObjectA store InterfaceD types, but I can't figure how to do this with Swift object model as it results in empty {} JSON objects.
The resulting JSON should look like this.
{"children":[
{"type":"ObjectB", "value1":"foo"},
{"type":"ObjectC", "value1":"bar", "value2":"baz"}
]}
and I get
{"children":[
{},
{}
]}
Notice that the two entries that have to be serialized from objectA and ObjectC should have different structures.
I tried multiple things but each times I'm stuck in a dead end.
I tried using generics, tried to use Mappable protocol as my array type, I tried classic class inheritence but any one failed.
Have you any idea how I can achieve this ?
Note that I know that I could add a serialization function to each object and retrieve the strings recursively and concatenate them. But I really want to avoid implementing a JSON serializer by myself as I already use on successfully as Alamofire is already used in the project). Also implementing a new serializer is error prone and not a clean way to solve the problem IMO.
Thanks a lot.
I never had the solution but as a workaround I just made my objects produce a dictionnary from all its values. Then I recursively add child objects dictionnaries as the current dictionnary values.
It adds a toDict() function to each object that I forced with a protocol.
When the resulting object is only made of a tree of dictionnaries, the ObjectMapper serialization works fine...

Serializing a custom object into NSDictionary or NSArray to use NSJSONSerialization

I've been looking for a way to serialize custom objects with NSJSONSerialization avoiding the use of third-party libraries, and I couldn't find any example. Is there any way of "automatically" create an NSDictionary and NSArray from an object, without having to create it typing in code all the object's member names yourself one by one and setting manually the values? I found a related post, but it is pretty old, things may have now changed.
Thanks
You can use KVC to ask any object for dictionaryWithValuesForKeys: which will give you a dictionary representation of the object.
If you need to change the property / key names then you want to do some mapping and (depending on what you're using the JSON for) you may find RestKit useful.

iOS: Proper way of using keychain as a generic mutable dictionary

I need a way to use keychain as a generic mutable dictionary, I've checked a few libraries:
KeychainItemWrapper: looks like one instance of the wrapper is just one key/value pair, as you need to use kSecAttr* for the keys, for a generic dictionary structure, you need to maintain a list of the wrappers, which is not easy.
PDKeychainBindings: this one does not require kSecAttr* as keys, you can you any string, but it does not provide a way to purge all keychain data, you need to know what key's you've used and remove them individually.
Is there any library that uses keychain as a generic mutable dictionary? Most importantly, has the ability to purge all data like removeAllObjects?
Thanks
Just have a single keychain entry and put a JSON string (human readable) or binary plist data (efficient if using NSPropertyListBinaryFormat_v1_0) as its contents.
http://developer.apple.com/library/ios/#documentation/Foundation/Reference/NSJSONSerialization_Class/Reference/Reference.html
https://developer.apple.com/library/ios/#documentation/cocoa/Reference/Foundation/Classes/NSPropertyListSerialization_Class/Reference/Reference.html

NSDictionary Vs. NSArray

I am reading on objective-c (a nerd ranch book), and I can't help thinking about this question: How do I decide which collection type, NSArray or NSDictionary (both with or w/o their mutable subclasses), to use when reading content from URL?
Let's say am reading JSON data from a PHP script (a scenario am dealing with), which to use? I know it is stated in many references that it depends on structure of data (i.e. JSON), but could a clear outline of the two structures be outlined?
Thank you all for helping :)
NSArray is basically just an ordered collection of objects, which can be accessed by index.
NSDictionary provides access to its objects by key(typically NSStrings, but could be any object type like hash table).
To generate an object graph from a JSON string loaded via a URL, you use NSJSONSerialization, which generates an Objective-C object structure. The resulting object depends on the JSON string. If the top-level element in your JSON is an array (starts with "["), you'll get an NSArray. If the top-level element is a JSON object (starts with "{"), you'll get an NSDictionary.
You want to use NSArray when ever you have a collection of the same type of objects, and NSDictionary when you have attributes on an object.
If you have, lets say a person object containing a name, a phone number and an email you would put it in a dictionary.
Doing so allows the order of the values to be random, and gives you a more reliable code.
If you want to have more then one person you can then put the person objects in an array.
Doing so allow you to iterate the user objects.
"withContentOfURL" or "withContentOfFile" requires the data in the URL or the file to be in a specific format as it is required by Cocoa. JSON is not that format. You can only use these methods if you wrote the data to the file or the URL yourself in the first place, with the same data. If you write an NSArray, you can read an NSArray. If you write an NSDictionary, you can read an NSDictionary. Everything else will fail.

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