Sending data to multiple sockets at exact same time - ruby-on-rails

I'm want to design a ruby / rails solution to send out to several listening sockets on a local lan at the exact same time. I want the receiving servers to receive the message at exact same time / or millisecond second level.
What is the best strategy that I can use that will effectively allow the receiving socket to receive it at the exact same time. Naturally my requirements are extremely time sensitive.
I'm basing some of my research / design on the two following articles:
http://onestepback.org/index.cgi/Tech/Ruby/MulticastingInRuby.red
http://www.tutorialspoint.com/ruby/ruby_socket_programming.htm
Now currently I'm working on a TCP solution and not UDP because of it's guaranteed delivery. Also, was going to stand up ready connected connections to all outbound ports. Then iterate over each connection and send the minimal packet of data.
Recently, I'm looking at multicasting now and possibly reverting back to a UDP approach with a return a passive response, but ensure the message was sent back either via UDP / TCP.
Note - The new guy syndrome here with sockets.
Is it better to just use UDP and send a broad packet spam to the entire subnet without guaranteed immediate delivery?

Is this really a time sensitive component? If it's truly down to the microsecond level then you may want to ensure its implemented close to native functions on the hardware. That being said a TCP ACK should be faster than a UDP send and software response.

Related

TCP Listener in Delphi

I want to implement a demo application to listen data via TCP/IP.
Data Transmitter will transmit a series or ASCII char or a series of string all the time. It feeds data into TCP/IP address (eg. 127.0.0.1:22) This could be a GPS transmitter.
I want to implement a demo application for receiving data by clicking the start button and listening to the data via TCP/IP and display it accordingly.
Correct me if I am wrong, I don't think I can use Server/Client server for this purpose. I tried to create a client application with TIdTcpClient, it receives only one time data. I don't think Indy has a TCP listening component.
Thanks in advance.
If you wanna monitor network comunications between some device and some other program on your computer using of TIdTCPServer won't work. Why? Once Indy will read network data it will mark it as processed and delete it from network buffer. So that data probably won't even reach to the other program on your computer. Workaround for this is that you design your application to actually work similar as network bridge. Your application listens to the data on one port and then forwards that data on another port on which the other program is listening. But the main problem is that you have to make this to work both ways.
What you need is somekind of a component which is able to peek at the network data but don't interact with it. This is usually done on driver level.
Now if it is not abolutely necessary to have such functionality in your own software but you are only interested in getting the data I recomend you try Wireshark (http://www.wireshark.org/). Wireshark is a verry powerfull freware software which alows you to monitor all netwrok traffic on basically all protocols without causing any interuptions. In order for this software to work it instals special driver which serves for intercepting the network data.
Maybe you would want to use same driver in your application if this functionality needs to be in your application.
Based on your diagram I think that your implementation could also be based on a message-oriented middleware, using a message broker which receives the GPS transmitter or other data.
The message broker would then store the data internally and forward it to all interested clients which are connected. A typical messaging pattern in this case is a "Topic", which broadcasts the messages similar to a radio station.
So the middleware will ensure that the information will be collected (optionally also persisted to disk) and then guarantees the delivery to the receivers. This can be done even in a way where receivers which have been off-line for a while still receive the GPS messages created while they where not listening ('retroactive consumers').
There are many popular free open source message brokers, and most of them also can be used with Delphi.

Should I be afraid to use UDP to make a client/server broadcast talk?

I spent the last two days reading each StackOverflow questions and answers (and googling of course) about Indy TCP and UDP protocol in order to decide which one should I use in my communication method between my User Application and my Windows Service.
From what I saw so far, UDP is the easiest and the only one I managed to work to receive broadcast messages from TidUDPClient (I did not testes the response back yet). And I also noticed that TCP is a bit more complicated with it's thread loop.
But since everywhere I am told UDP is not reliable, UDP is not reliable... I begin to wonder if it's not better to use TCP anyway.
My User Application will be running on many machines, and the Service will be running in one of them, sharing one IP with a Client, or in a dedicated machine, depending on my client's funds. So, should I really be worried about UDP data loss possibilities?
I need broadcast capabilities so my server advises all clients at once about Application updates, and of course, if my the Client Application does not know in which IP the Service/Server is, it will send a broadcast call to be told where the server is. Is that applicable to TCP?
The messages I am sending are requests for users access confirmation, users privileges, and application executable file updates, since the main application can't update itself.
Those messages are encrypted like below, and they might bet bigger sometimes.
e86c6234bf117b97d6d4a0c5c317bbc75a3282dfd34b95446fc6e26d46239327f2f1db352b2f796e95dccd9f99403adf5eda7ba8
I decided to use them both!
Simple use case:
In order to communicate with TCP prococol you have to establish a connection which you can have only if you know IP and Port on both ends.
If you do not have that information when you load your Application, then you use the UDP to Broadcast your IP address and your intention to find the/a Server. You may try about 5 times before you raise the user an error telling that you did not find the Server or that the Server is down.
Sending that message in UDP will (one time or other) reach the UDP ear of the Server, which will now know the IP from the lonely Client's IP and will now begin a proper connection via TCP to be read talk about the critical messages of the Application.
What do you think of that approach?

How to use poll with multicast

I have used poll in the past where a server has multiple connected file descriptors, but how does one use poll in the case where one wants to listen in to various multicast groups? From my understanding this would entail multiple upd sockets wanting to call recvfrom after joining a group but never connecting these socket..would one just poll on these descriptors anyways and then call recvfrom when the events trigger? Is there any small simple example of this on the web?
Thanks
The polling is exactly the same - you wait for any of your several sockets to become readable, figure out which one is, and then call recv(2) or whatnot. The difference from TCP is that each read on UDP socket de-queues exactly one datagram, so this is a bit easier.
The sockets you put into poll set are usually set to non-blocking, in which case you'd need to handle EWOULDBLOCK error from recv(2).
Also remember that UDP is not reliable, so if you are not consuming those datagrams fast enough they fill socket receive buffer and kernel starts dropping them.

How do I increase the priority of a TCP packet in Delphi?

I have a server application that receives some special TCP packet from a client and needs to react to it as soon as possible by sending an high-level ACK to the client (the TCP ACK won't suite my needs).
However, this server is really network intensive and sometimes the packet will take too long to be sent (like 200ms in a local network, when a simple server application can send it in less than 1ms).
Is there a way to mark this packet with a high-priority tag or something like that in Delphi? Or maybe with the Win32 API?
Thanks in advance.
EDIT
Thanks for all the answers so far. I'll add some details. My product has the following setup: there are several devices that are built upon vehicles with WIFI conectivity. When they arrive at the garage, those device connect to my server and start to transmit data.
Because of hardware limitations, I implemented a high-level ACK to make the device aware that the last packet arrived successfully (please, don't argue about this - the data may be broken even if I got a correct TCP ACK). However, if I use my server software, that communicates with a remote database, to issue this ACK, I get very long delay (>200ms). If I use an exclusive software to do this task, I get small latencies (<1ms). So, I was imagining if I could just tell Windows to send those special packets first, as it seems to me that this package is getting delayed so the database ones can get delivered.
That's the motivation behind my question.
EDIT 2
As requested: this is legacy software and I'm using the legacy dclsockets140.bpl package and Delphi 2010 (14.0.3593.25826).
IMO it is very difficult to realize this. there are a lot of equipment and software involved. first of all, if you communicate between 2 different OS's you got a latency. second, soft and hard firewalls, antiviruses, everything is filtering/delaying your package.
you can try also to 'hack' the system(this involve some very good knowledge on how the frames/segments are packed/send,flow control,congestion,etc), either by altering it from code, either by using some tools like http://half-open.com/ or others.
In short, passing MSG_OOB flag to the send function marks the data as "urgent". Detailed discussion about the OOB in the context of Windows Sockets implementation specifics is available here.

What's the best way to 'ping' thousands of servers every minute?

I run a server monitoring site for a video game. It monitors thousands of servers (currently 15,000 or so).
My current setup is a bit janky, and I want to improve it. Currently I use cron to submit every server to a resque job queue. I refill the queue just as soon as it's empty, essentially creating a constantly working queue. The job will then simply try and open a socket connection to the server ip and port in question, and mark it down if it fails to connect.
I have 20 workers, and it gets the job done in about 5 minutes. I feel that this should be able to go MUCH faster.
Is there a better, quicker way of doing this?
So, what you are doing currently I assume is doing a TCP socket connection which pings your game server. The problem with using TCP is obviously that it is a lot slower than UDP.
What I would advise instead is creating a UDP socket that just checks for the game server port.
Here's a nice quote from another question:
> UDP is really faster than TCP, and the simple reason is because
> it's non-existent acknowledge packet (ACK) that permits a continuous
> packet stream, instead of TCP that acknowledges each packet.
Read this question here: UDP vs TCP, how much faster is it?
From my experience with game servers, the majority if not 100% of all modern game servers allow you to query them on a UDP socket. This will then respond with details on the game server. (I used to host a lot of servers myself too).
So basically, make sure that you are using UDP rather than TCP...
Example Query
I'm just searching for this information now and will update my question...when I find some source.. what game is it that you are trying to get information for?
Use typical solutions for typical tasks. This case is about available detection every n seconds - one of daily sysadmin task. It should not be over ICMP, use SNMP over UDP proto. One of complete solution is Nagious/Cacti/Zabbix, which have built-in functionality to combine everything about your servers: LA, HDD, RAM, IO, NET as well as available detection.
You don't mention how you are making the socket connections, but you might want to try using ruby curl bindings: curb instead of net/http.
This will typically be much faster.

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