Set a Currency value to NAN, INF or -INF? - delphi

i want to test some code to make sure it handles NAN, INF and -INF inputs properly.
i know there exists functions that return NAN, INF and -INF, but as a Double:
unit IEEE754;
...
function NAN: Double;
function PositiveInfinity: Double;
function NegativeInfinity: Double;
Except in my case i need to test when a Currency is one of these three edge-case values. Unfortunatly you cannot convert any of these to a Double:
Test(NAN);
procedure Test(const Value: Currency);
...
There's an EInvalidOp Invalid floating point operation exception when converting a Double NAN to a Currency.
Is it possible to assign a NAN to a Currency?
Perhaps, rather than it being possible to assign a NAN to a Currency, it is instead not possible - and i can just ignore this edge case.
Can i ignore this edge case?
Is it possible to "Set a Currency value to NAN, INF or -INF?"
{ David Heffernan says it's impossible for a currency to contain INF,-INF or NAN.
So there's no need to test for it.
http://stackoverflow.com/questions/7096966/set-a-currency-value-to-nan-inf-or-inf
//Handle NaN, where exponent is -32767
test(NAN, 'NAN');
//Handle +inf, where exponent is 32767 and Negative is true
test(PositiveInfinity, 'INF');
//Handle -inf, where expondent is 32767 and Negative is true
test(NegativeInfinity, '-INF');
}

Currency is not an IEEE754 float type and does not have NAN or INF values.
The documentation explains that Currency is implemented as a 64 bit integer with implicit scale of 10000 and that the range of possible values is -922337203685477.5808 to 922337203685477.5807. Since this covers the full range of a 64 bit integer it follows that there are no bit patterns available for sentinel values like NAN or INF.

Related

Invalid Floating point operation using round(double) in Delphi

I am using Delphi 7, where I have variable v: double which is set to value 5,5889002873e+22 .
CurrencyDecimals is 2
When I use round(v), I get this error:
Invalid Floating point operation
It is not clear to me why it happens because range of double is exponent -308 to +308 . How to perform the rounding to be correct?
Result of Round is integer variable (help)
function Round(X: Real): Int64;
but Int64 type cannot contain values more than 2^63 - 1 (about 9*10^18), so
If the rounded value of X is not within the Int64 range, a run-time error is generated
What is a purpose of this rounding?

How to convert a floating point number to a string with max. 2 decimal digits in Delphi

How can I convert a floating point number to a string with a maximum of 2 decimal digits in Delphi7?
I've tried using:
FloatToStrF(Query.FieldByName('Quantity').AsFloat, ffGeneral, 18, 2, FS);
But with the above, sometimes more than 2 decimal digits are given back, ie. the result is: 15,60000009
Use ffFixed instead of ffGeneral.
ffGeneral ignores the Decimal parameter.
When you use ffGeneral, the 18 is saying that you want 18 significant decimal digits. The routine will then express that number in the shortest manner, using scientific notation if necessary. The 2 is ignored.
When you use ffFixed, you are saying you want 2 digits after the decimal point.
If you are wondering about why you sometimes get values that seem to be imprecise, there is much to be found on this site and others that will explain how floating-point numbers work.
In this case, AsFloat is returning a double, which like (most) other floating-point formats, stores its value in binary. In the same way that 1/3 cannot be written in decimal with finite digits, neither can 15.6 be represented in binary in a finite number of bits. The system chooses the closest possible value that can be stored in a double. The exact value, in decimal, is:
15.5999999999999996447286321199499070644378662109375
If you had asked for 16 digits of precision, the value would've been rounded off to 15.6. But you asked for 18 digits, so you get 15.5999999999999996.
If you really mean what you write (MAX 2 decimal digits) and does not mean ALWAYS 2 decimal digits, then the two code snippets in the comments won't give you want you asked for (they will return a string that ALWAYS has two decimal digits, ie. ONE is returned as "1.00" (or "1,00" for Format depending on your decimal point).
If you truly want an option with MAX 2 decimal digits, you'll have to do a little post-processing of the returned string.
FUNCTION FloatToStrMaxDecimals(F : Extended ; MaxDecimals : BYTE) : STRING;
BEGIN
Result:=Format('%.'+IntToStr(MaxDecimals)+'f',[F]);
WHILE Result[LENGTH(Result)]='0' DO DELETE(Result,LENGTH(Result),1);
IF Result[LENGTH(Result)] IN ['.',','] THEN DELETE(Result,LENGTH(Result),1)
END;
An alternative (and probably faster) implementation could be:
FUNCTION FloatToStrMaxDecimals(F : Extended ; MaxDecimals : BYTE) : STRING;
BEGIN
Result:=Format('%.'+IntToStr(MaxDecimals)+'f',[F]);
WHILE Result[LENGTH(Result)]='0' DO SetLength(Result,PRED(LENGTH(Result)));
IF Result[LENGTH(Result)] IN ['.',','] THEN SetLength(Result,PRED(LENGTH(Result)))
END;
This function will return a floating point number with MAX the number of specified decimal digits, ie. one half with MAX 2 digits will return "0.5" and one third with MAX 2 decimal digits will return "0.33" and two thirds with MAX 2 decimal digits will return "0.67". TEN with MAX 2 decimal digits will return "10".
The final IF statement should really test for the proper decimal point, but I don't think any value other than period or comma is possible, and if one of these are left as the last character in the string after having stripped all zeroes from the end, then it MUST be a decimal point.
Also note, that this code assumes that strings are indexed with 1 for the first character, as it always is in Delphi 7. If you need this code for the mobile compilers in newer Delphi versions, you'll need to update the code. I'll leave that exercise up to the reader :-).
i use this function in my application:
function sclCurrencyND(Const F: Currency; GlobalDegit: word = 2): Currency;
var R: Real; Fact: Currency;
begin
Fact:= power(10, GlobalDegit);
Result:= int(F*Fact)/Fact;
end;

single, double and precision

I know that storing single value (or double) can not be very precise. so storing for example 125.12 can result in 125.1200074788. now in delphi their is some usefull function like samevalue or comparevalue that take an epsilon as param and say that 125.1200074788 or for exemple 125.1200087952 is equal.
but i often see in code stuff like : if aSingleVar = 0 then ... and this in fact as i see always work. why ? why storing for exemple 0 in a single var keep the exact value ?
Only values that are in form m*2^e, where m and e are integers can be stored in a floating point variable (not all of them though, it depends on precision). 0 has this form, and 125.12 does not, as it equals 3128/25, and 1/25 is not an integer power of 2.
Comparing 125.12 to a single (or double) precision variable will most probably return always False, because a literal 125.12 will be treated as an extended precision number, and no single (or double) precision number would have such a value.
Looks like a good use for the BigDecimals unit by Rudy Velthuis. Millions of decimal places of accuracy and precision.

What is the correct constant to use when comparing with the Minimal Single Number in Delphi?

In a loop like this:
cur := -999999; // represent a minimal possible value hold by a Single type
while ... do
begin
if some_value > cur then
cur := some_value;
end;
There is MaxSingle/NegInfinitydefined in System.Math
MaxSingle = 340282346638528859811704183484516925440.0;
NegInfinity = -1.0 / 0.0;
So should I use -MaxSingle or NegInfinity in this case?
I assume you are trying to find the largest value in a list.
If your values are in an array, just use the library function MaxValue(). (If you look at the implementation of MaxValue, you'll see that it takes the first value in the array as the starting point.)
If you must implement it yourself, use -MaxSingle as the starting value, which is approximately -3.40e38. This is the most negative value that can be represented in a Single.
Special values like Infinity and NaN have special rules in comparisons, so I would avoid these unless you are sure about what those rules are. (See also How do arbitrary floating point values compare to infinity?. In fact, it seems NegInfinity would work OK.)
It might help to understand the range of values that can be represented by a Single. In order, most negative to most positive, they are:
NegInfinity
-MaxSingle .. -MinSingle
0
MinSingle .. MaxSingle
Infinity

Objective C ceil returns wrong value

NSLog(#"CEIL %f",ceil(2/3));
should return 1. However, it shows:
CEIL 0.000000
Why and how to fix that problem? I use ceil([myNSArray count]/3) and it returns 0 when array count is 2.
The same rules as C apply: 2 and 3 are ints, so 2/3 is an integer divide. Integer division truncates so 2/3 produces the integer 0. That integer 0 will then be cast to a double precision float for the call to ceil, but ceil(0) is 0.
Changing the code to:
NSLog(#"CEIL %f",ceil(2.0/3.0));
Will display the result you're expecting. Adding the decimal point causes the constants to be recognised as double precision floating point numbers (and 2.0f is how you'd type a single precision floating point number).
Maudicus' solution works because (float)2/3 casts the integer 2 to a float and C's promotion rules mean that it'll promote the denominator to floating point in order to divide a floating point number by an integer, giving a floating point result.
So, your current statement ceil([myNSArray count]/3) should be changed to either:
([myNSArray count] + 2)/3 // no floating point involved
Or:
ceil((float)[myNSArray count]/3) // arguably more explicit
2/3 evaluates to 0 unless you cast it to a float.
So, you have to be careful with your values being turned to int's before you want.
float decValue = (float) 2/3;
NSLog(#"CEIL %f",ceil(decValue));
==>
CEIL 1.000000
For you array example
float decValue = (float) [myNSArray count]/3;
NSLog(#"CEIL %f",ceil(decValue));
It probably evaluates 2 and 3 as integers (as they are, obviously), evaluates the result (which is 0), and then converts it to float or double (which is also 0.00000). The easiest way to fix it is to type either 2.0f/3, 2/3.0f, or 2.0f/3.0f, (or without "f" if you wish, whatever you like more ;) ).
Hope it helps

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