VerticalFieldManager won't show scrollbar - blackberry

In my blackberry app I have multiple cases where I have a scrolling VerticalFieldManager. They all scroll and behave correctly, but I can't seem to get any of them to show the scroll bar arrows. This is the code I am using to initialize them (They are all roughly the same)
VerticalFieldManager manager = new VerticalFieldManager(VerticalFieldManager.USE_ALL_WIDTH | VerticalFieldManager.VERTICAL_SCROLL | VerticalFieldManager.VERTICAL_SCROLLBAR);
Any ideas? I don't understand why they won't show up.
Thanks,

I figured it out!
It was because while I had a VerticalFieldManager that took up the entire screen (called primary), which was intialized without scroll, I didn't actually call super(Manager.NO_VERTICAL_SCROLL).
So if anyone else stumbled here with the same problem, I couldn't get my children Managers to show a scroll bar, untill I called super(Manager.NO_VERTICAL_SCROLL), even if the elements I wanted to scroll were in a manager that had NO_VERTICAL_SCROLL set.

The BlackBerry default scroll bar is two very small arrows (See the image below). My guess is you were expecting to see a rectangle down one side showing the percentage scrolled.
If this is the problem you might be interested in this more conventional implementation: http://supportforums.blackberry.com/t5/Java-Development/Implementing-a-standard-style-scrollbar-on-a-Blackberry-device/ta-p/504416

Related

Interrupting UIScrollView Bounce after it has started?

I have a UIWebView that loads a new request when the user scrolls a set distance past the end, or before the beginning of the content (ie. into the area that "bounces" back), via the scrollView delegate
Unfortunately, I have found that once the bounce animation starts, it has to complete, and completely bounce back to the edge of the content area, before the UIWebView will display the new content that it has loaded.
Is there any way to interrupt this, and have it not need to bounce back before displaying the new content? I would prefer for the old content just to disappear without needing to bounce all the way back to its edge . Either that, or speed up the animation.
Things to note:
I do NOT want to turn off bouncing.
I have tried importing quartzcore and using -removeAllAnimations on every view I can think of, including the superview, and it doesn't help.
I have tested it, and it is not because of latency in the loading of the request that is causing the delay in displaying the new content.
There are a few UIViewAnimationOptions that look like they could be helpful, but I can't see where I would use them, and I don't really want to subclass UIWebview if I can help it.
Any ideas?
thanks in advance

Preventing Sliding When Top View is Off Screen

So I've been playing around with the examples included with ECSlidingView.
In the BasicMenu Example: I've placed 20 rows in the Settings table view. When I open the menu, the table view in settings continues to slide if I touch it.
In the TransitionFun Example, the table views are not slide-able when they're not full screen.
I've looked through the code and don't see what's causing this difference. Can someone point it out to me? I have an app that pretty much started as BasicMenu and I sometimes have trouble using the pan gesture to close the menu, because I end up accidentally sliding the mostly off screen table view instead.
Thanks!
Look at setting:
slidingController.topViewAnchoredGesture = ECSlidingViewControllerAnchoredGesturePanning | ECSlidingViewControllerAnchoredGestureTapping;
such that, when the top view is anchored, tapping and panning it will both result in sliding. This eliminates the ability to otherwise interact with the top view controller contents.

iOS View Controller is only accepting touches in a certain portion of the window

I have a relatively simple dialog/popup style UIViewController that isn't behaving correctly. I have many others just like it (though each with a unique button layout) that work just fine. For some reason that I cannot figure out, this controller is only accepting touches within (approximately) the green shaded area.
Note that none of these colors are the actual colors, just placeholders. Same goes for the text.
Tapping in the "Search..." text field does nothing. Tapping on the "Cancel" button does nothing. No UI reaction whatsoever.
The tableview will scroll just fine (there are over 100 rows) if it's touched inside (approximately) the green region. Touching the tableview below the green results in no response. Same thing for the "Cats" button. It reacts when touched in approximately the top half, but nothing in the bottom half.
I've banged my head against the wall for the requisite "several hours" and am getting nowhere.
It seems that part of your view controller's view is overlapped with some "harmful" view/views. Maybe this view is created programmatically and is not visible in IB. You should start with checking your views hierarchy. Put breakpoint in your view controller's code. Somewhere, where you are sure all views (normal and harmful) are already created and type in debug area
po [self.view recursiveDescription]
you should receive something like
Now try to find harmful views. Temporarily delete some "normal" views could be a good idea.
I found my solution. I have a method that launches a dialog controller given the dialog to launch and the parent (up until this point, always a full-screen view controller). The parent gets darkened and the dialog gets launched on the center of the screen.
This one wasn't working because I was launching it from an existing dialog; I was telling the dialog launcher that the new dialog's parent was the current dialog, not the whole screen. This means that the new dialog (which is bigger than the first one) launches at the correct size, but only accepts input inside the area of the "parent" dialog, which is the smaller one underneath it.
Fix: Launch the new dialog using the current dialog's parent (which is full screen) and it works fine. The green zone on my image is the approximate size of the dialog that was being used as the parent, which is why input was only being accepted in that area.

Animated UIView's contents not receiving touch events

I've got a UIView which the user drags on and off of the screen (like a drawer).
The UIView has a bunch of buttons, some always visible, others hidden until the user 'opens' the drawer.
For some reason, the UIButtons that are 'off screen' on the initial UIView presentation aren't being passed events when they're later moved onto screen.
While the others receive all the events all the time.
Seems buggy to me, I would have thought the SDK would handle all this itself?
I've got a very simple example which you can take a look at: http://cl.ly/2r1c0k2p361B3B1A461L
Thanks in advance.
After a bit more research, it had to do with the views clipping boundaries.
The buttons were being drawn, but were essentially out of the views frame, so no events were registered.
More details on this question: Programmatically Created UIButtons Below Screen Not Working?

Blackberry pixel-specific animated focus scrolling

Suppose I have a VFM full of both focusable and non-focusable fields. Since most of them are spread out far apart, the movement from one focused field to another is jerky at best, even with NullFields in between. In other words, it just sets the current y position to the next focused field without smoothly scrolling the screen.
What I want to achieve is to be able to scroll at a fixed rate between fields, so it it doesn't just focus from one to another that instantaneously. After reading up on how to do this, it is a matter of overriding moveFocus and setting it via a TimerTask from an accessor method to set moveFocus, as per this link. However, I haven't seen a practical implementation of how to do this, complete with the routines that are called in the TimerTask's thread.
Is there any way to achieve this type of behavior?

Resources