Is it possible to give away a apple content subscription code? - ios

I know that as a developer you can give away codes so that users can download your app for free. Is it possible to do the same for a subscription to content within an app?

No, it's not possible with in-app purchases, you have codes only for download apps.

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iOS In-App Purchasing prevent charging 30% for subscription via website

I want to make a subscription to my app without using In App Purchase. Instead of it I want new user go to a web site from application and make a subscription with payment using few steps on web site.
Alos here are few steps how to implement it:
using UIWebView that will internally show subscription option from my site
using SFSafariViewController which also works without forcing leaving application.
Will Apple allow to do the subscription like this? Did someone face with the same situation.
You can offer subscriptions through your website, but your application is not allowed to refer to that website or to try directing users to your website, or your app will be rejected.
You can't do that.
https://developer.apple.com/app-store/review/guidelines/
11.12 Apps offering subscriptions must do so using IAP, Apple will share the same 70/30 revenue split with developers for these purchases, as set forth in the Program License Agreement
It's against the App Store Review Guidelines so your app will be rejected for trying to go around the IAP program.
NO - You have to use In-app purchase.You can not use any of the work-around but it's depend on what types of apps you are developing. Using website (previously purchased content) is only possible for limited cases.It's only permitted for Reader app, see 3.1.3(a) of in-app purchase guidelines.That's why Spotify and Netflix manage to do it but they fall under this category.

in app purchase ios download content after user purchase

I'm working In-App Purchase, i follow this tutorial. Its working well.
I have no. of videos in my project I put all my videos in my App. now my app size is comes around 850MB.
Now the user going to buy the paid version or not, But every users need to download the 850MB size app. I think its not good practice
Is it possible to change, after user buy the product we can download the videos to App. I hope it will reduce the size of app initially and good work too.
Can any one help me for this ?
Apple can host your in-app purchase content, if it is non consumable. This way, when the user buy the content through in-app purchase, it will be downloaded.
Have a look at this step-by-step guide.

How to implement subscription plans in an iPhone application

we got a new requirement for creating an iPad application for a web app (business app). In this web app user can subscribe for a month and after that the subscription will be auto renewed. We need to create an iPad app with same features.
I am having some trouble to take a decision for designing the app, here are some points what is in my mind:
Is it possible to implement monthly subscription plan in an iPad app using iAP, is it okay with the Apple guidelines?
We can use In-App-Purchase for payment options, so is it possible to implement this auto renewal with iAP? Or just use the web app for payment and auto renewal and use the iPad app as a client app?
And is there any Apple guidelines against this kind of design?
I know this is not a technical question, but I am new to this iAP. And I found some apple docs also, but I am not sure how it will be in the app as per our design. I am expecting some expert opinions to take a decision regarding this app design. If someone needs more clarification about the question, feel free to ask.
Please share your ideas and experiences.
Thanks in advance.
With iAP I don't think it is possible to have an auto renewal feature.
According to apple reviews guideline an application shouldn't use a method other than iAP to manage subscriptions
https://developer.apple.com/appstore/resources/approval/guidelines.html (Look for rules under 11.x) (I don't paste them here as there are under NDA)
According to your app you need you want to keep this in AutoRenewable process .Here login with your ituens account and there is an option Manage in App purchases in this fill up the fields accordingly and it will ask an produt id this is very important to you . Hold this with you and you want to add storekit framework for this . And you want to generate an shared secret for this it easy to implement

Can we use In-App Purchases or subscriptions in Custom B2B Apps for iOS?

A client is asking if it's possible to use a subscription or In-App Purchase in a Custom B2B app.
The VPP Business Guide from Apple doesn't mention In-App Purchases or subscriptions at all, so I'm unclear as to whether this is possible.
It seems like it ought to work, but I'd love to hear from someone who has tried it or found documentation one way or another.
The new B2B program is much better than the old one. That said, the old one allowed in-app for B2B. Here is the text from the old FAQ:
Can I use In-App Purchase or Subscriptions?
Yes, but please keep in mind that apps distributed to users using the
App Store Volume Purchase program are redeemed with the end-user's
Apple ID. Therefore, any in-app purchases or subscriptions will not
be billed to the credit card used to purchase your app, but rather the
account configured on the user's device. In-app purchases or
subscriptions are not recommended for custom B2B apps.
Unfortunately, I've been unable to find the same information in the new B2B documents. They just do not say anything about it.
I suspect they still allow (but do not recommend) it, because it's not mentioned in any of the documents, nor in the 2012 WWDC presentation video.
It's not an extremely common thing, so my suggestion would be to contact them directly. The website at the developer website contains a "contact us" link for B2B questions.

Would creating a portal-like app give me trouble when submitting on the App Store?

The app is a small portal from which you can view/buy videos, view/buy songs, play/buy games and view/buy epubs.
Would Apple view this app as competing or being similar to the App Store or iBooks and thus reject it?
Are you going to use in-app purchase for it? If so, you should have less of a problem. But yes, as mentioned, they might view it as competition, but typically they are quite lenient if they still make profit from the in-app purchases. Also, since you are selling more than one type of media, it cannot really be viewed as direct competition.
If you use StoreKit for purchases, you should be fine as long as you don't create functionality that is the same or similar to the functionality provided by the integrated apps. You have to have a unique difference ("Use the special gmail-functions" was enough for google mail but that was Google).
If your app uses another payment mechanism (PayPal, ...) it will be denied. You have to use StoreKit / iTunes and give apple 30% of the revenue.

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