Really cool iOS rotation animation [closed] - ios

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Can anyone show me an example of a cool animation when an iOS device is rotated? I have the following method implemented in my UIViewController:
-(void)willRotateToInterfaceOrientation: (UIInterfaceOrientation)orientation duration:(NSTimeInterval)duration
and I want to be able to make things fly around in a cool way, not just the standard rotation. I've never dealt with animations, so if someone could show me an example (or give me a link to a website with examples) of a neat animation, that would be great!

You'll have a hard time getting help implementing large amounts of code when you haven't shown much effort into trying it on your own first. You should start with the animation guides Apple provides, and try building some basic animations of your own. Once you have an idea of what specific animations you need help with, getting help on SO will be easy.

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Quick look menu like UBER iOS app [closed]

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I am looking to build an app with a menu like Uber.
I am pretty new to developing in XCODE, I have built some simple apps already but nothing with something like that, I think I have to do some kind of ViewController that I can swipe up, all I have left is how I can Make it swipe up.
How can I achieve that?
Thanks in advance
I do recommend you investigate this source for similar tool.
But if I were you I better use UIViewControllerTransitionCoordinator instead UIViewControllerAnimatedTransitioning.
But be aware UIViewControllerTransitionCoordinator available from iOS 8.
Good luck!

Custom animation during pull to refresh [closed]

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I'm trying to customize an Pull To Refresh view. I'm wondering how to make something similar to below animation?
(source: cloudfront.net)
Like #Subin mentioned, I would take a look at this tutorial (http://www.jackrabbitmobile.com/design/ios-custom-pull-to-refresh-control/) (You may have to update it to Swift2 code). It helped me with making custom 'Pull to Refresh' animations. Afterwards check out this software (http://www.coreanimator.com/) Core Animator allows you to create awesome animations and it generates the corresponding Swift code for you.
I've made a few custom 'Pull to Refresh' animation with this software and if you have a great imagination then the possibilities are limitless. If you're interested they have a few tutorials on Youtube and if you want examples with the code I'll post a few on my github account. I hope this helps!

Android analog time picker for iOS? [closed]

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I want to create an analog time picker similar to one you can find in Android, how to do it in iOS, someone can give me an idea?
Thanks
I created a fully functioning analog clock as a demo of the spring animation feature added to iOS. It's on Github at https://github.com/DuncanMC/ClockAnimation. You could start from that. You'd need to rip out the time-telling part, and add a gesture recognizer for setting the amount of time. There is another project on Github that creates a one-finger rotation gesture recognizer. That would be a good option for setting the timer: https://github.com/kirbyt/KTOneFingerRotationGestureRecognizer

Does less storyboard segue and more code make the app faster/ smaller? [closed]

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I have a huge amount of storyboard segues which let the storyboard look a little bit confusing.
To avoid this mess i want to transform some of them or rather create them in code. (I already know how to do it)
My Question according this process:
Is my app faster/ smaller if I use more storyboard segue, is it faster/ smaller if I create most of the segues in code or is the speed/ size in both cases equal?
My App is written in Swift, but maybe some Objective-C developers may help me.
Code is in most cases a bit faster, as far as I know. But the difference is so small that it doesn't make a real difference.
You should use the method you are most comfortable with. I prefer code.

Is there a library that helps in creating tutorials for using my iPhone app [closed]

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I created an app and got some feedback that it isn't clear what it does and how. I understand that I need to create a tutorial that is shown on initial launch.
After searching for terms like "how to create a feature tour for an iOs app", or, "Make a tutorial for an ios app" - I was getting tutorials for creating ios apps...
Simple solution would be to test for initial launch, open the tutorial slides I created, and save a flag, but maybe there is a more elegant framework that could help with features related to that (like adding popovers, callouts, screen shots etc)
Does anybody know of any?
Depending on how complex your app is it can be easily done using an instructional overlay. An overlay would some what block the background while showing with arrows and text what the user can do in specific areas.

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