How bonjour works on IOS? - ios

I created an application using bonjour and I am able to send files from one device to another. But the question is: I am not able to discover the devices on the LAN without running both the applications on the device. Do I need to run the application using bonjour to get it detected using bonjour.

Yes you do. Running the application registers the appropriate entries into the iOS multicast DNS service. Once you shut the app down I expect it removes itself from the multicast DNS registry (which it is correct to do, because it is no longer available), so you can't find it from other devices.
EDIT: (Very roughly) Bonjour is multicast DNS. The Bonjour service runs a multicast DNS server. When your application starts up it communicates with the local multicast DNS server and creates a number of entries that identify the service it is making available, the ports it is available on and other relevant attributes. It also registers itself as interested in learning about any other network device that is running the service.
The local multicast DNS server makes announcements that signal to any one else listening on the network that a new service is available. Your app (on a different machine) is notified by the Bonjour service that another client has appeared, and that is more or less how the magic is done. Longer multicast DNS writeups are all around: Google is your friend.

Related

iOS enterprise vpn connectivity

In an iOS application if you had to access corporate remote services, through VPN, what would be your pattern to ensure you have connectivity and inform the user if that's not the case:
check that your network and VPN are working (by checking if some host like google.com and some private enterprise host are reachable) and if that's the case then call the remote service?
or call directly the remote service, and if there is a network exception, then check if both a network host and an enterprise host are reachable? (to find-out what's going on and inform the user)
or you would do it differently?
Usual approach:
1)User opens VPN client enables VPN connectivity
2)User uses the app.
Alternative approach:
If you are developing an enterprise application
then you could possibly start and stop VPN connection right from the app using apple's private api.
Advantages of the approach:
So that all the network connections from the app are routed through VPN and user doesn't have to enable VPN connection every time he uses the app.
Reference:
You could find some hot discussions on this topic in the following threads.
Thread 1
Thread 2
Thread 3

Discover computers with my application installed on network

I am trying to build an app for iOS that can connect to computers running macOS or windows, and control a few stuff on those computers. Another application will be installed on those computers so that the app on iOS can connect to them. But at first I need to discover those computers in the network that has my app installed and running. What is a good way of doing that? I thought about using broadcasting, multicasting or bonjour. Are there any other options? Which one is best for my situation?
I am planning on doing two different applications for macOS and windows, one with objective c and other with c#, so the networking stuff should be available for both of those. Thanks in advance
The simplest option by far would be to use IP/UDP broadcast packets. The application on the computers (running whatever OS) can all sit there listening on a predefined UDP port (e.g. 9999), and when the iOS device wants to 'scan' the network, it will send out an IP/UDP broadcast packet with the destination port of 9999. Upon receiving the broadcast packet(s), the application on the computers can respond since it now knows the IP address of the iOS device, and you can take things from there.
The cleanest way to handle a computer leaving the network is for the application that is running on the computer to communicate this fact to the iOS device since it already knows the IP address of the iOS device. But if keeping a current list of computers is crucial, then some sort of a polling mechanism is unavoidable because the computers may crash for whatever reason without having the chance to send the bye-bye message.
Multicasting can be utilized as follows: computers periodically send IGMP joins for a predefined multicast group (e.g. 224.1.1.1), and iOS device sends the multicast UDP packet destined to 224.1.1.1 when it wants to 'scan' the network. The multicast UDP packet(s) will be received by the computers since they have already joined the multicast group of 224.1.1.1, and then the computers can start communicating with the iOS device now that the IP address is known. However, this seems overly complex, and does not really offer any advantages. The whole point of using multicast is to save bandwidth, but the amount of bandwidth saved will be minuscule. Unless you are going to send the same data in substantial quantities from the iOS device to all the computers, there is simply no reason to go down this path.
As for Bonjour, unfortunately I am unable to comment as I have no experience with it, but I would still vote for simple broadcasting to keep things platform independent... well, at least on the computers side. :)

Force iOS device app to talk through the local WIFI network

I'm building an application that will run in a museum with a local area wifi network without internet access, for some strange reason I'm not able to fully "join" this network with an iOS device. Enabling internet access on this network solves the problem...
The network should provide only a web server and a DNS server, the access point has a DHCP server, android devices can connect to the network without problems.
When I try to join the network with the device it remains in a "spinning wheel" status, the DHCP server log on the debian server says it has assigned an address to the iOS device, and if I check for the wifi address with an application (like iSys o SBSettings) I see the WIFI DHCP assigned address.
But when my app (or safari) tries to connect to the web server the request is routed through the 3G connection and not completed.
In my app I'm using the standard "Reachability" framework from Apple to check the reachability of a provided host name through the wifi connection and I get 0 on the SCNetworkReachabilityFlags mask....
I'm quite sure the problem is due to the fact iOS (5.1 in my case) tries to check the reachability for some "standard" host in the network, before routing traffic through the WIFI connection.
Anyone knows what an iOS device do to "validate" a WIFI network? I can add hostnames or simple dummy services to the server machine if this can help me connect the device to a LOCAL-only network :)
It seems that iOS doesn't like to join networks without a gateway, also if the network is local you have to setup a correct gateway address.
Setting the gateway as the server itself did the trick and the device started to route TCP/IP over my local area wifi network.

How can I broadcast data between the same app but on different ipad's within a common LAN

I want to be able to have multiple iPads on a single LAN running the same app each with the ability for peer to peers broadcast.
This needs to be peer to peer broadcast (serverless) or if I have to, then I can designate one app as the local server to receive and resend events. But the information should never leave the LAN (so no cloud server).
A simple example would be an app that has a single button. Each instance of this app would be configured with a unique ID (say 1-10). When any user touches that button anywhere on the LAN all the other iPads running this app would display the number of the app instance elsewhere on the LAN where the button has been pushed.
This seems like it should be a basic capability but I am having a hard time finding if it is even possible in IOS. Can anyone confirm that it is and how to do it?
You could set it to broadcast on the broadcast ip of the lan. and use it like a multicast address.
ex. 192.168.1.0/24
broadcast/listen on 192.168.1.255
the only downfall is that it will be sent to every device on the lan.
[edit] vv
or if you designate one as the server you could advertise the servers ip address as a broadcast.

Best way to find is my custom ethernet device is online and what IP it has got for iOS?

Ideas:
1. Pinging all my subnet ( using simple ping etc )
2. Sending GET to all IP in my subnet? ( may be too slow) waiting for 200 or 404 reply.
Thanx
Can you program your ethernet device to respond to Bonjour (mDNS) requests? That's the preferred discovery mechanism in the OSX/iOS ecosystem. avahi is an open-source mDNS daemon you might be able to run if your device runs a UNIX-like OS. You might also be able to find or write an embeddable mDNS server that you could integrate into your server if you're not running an OS as such.
Otherwise, I'd probably go with a custom broadcast UDP packet that the device will respond to. (which is basically what Bonjour/mDNS does, but less general) To send a broadcast UDP packet, open a UDP (datagram) socket and send a packet to the local subnet's broadcast IP. Make the packet contents suitably unique, and get your device to respond, e.g. using an HMAC, to avoid picking up any other devices or daemons which coincidentally answer on the same port.
This is a pure IP networking question. What you want to do is to send a TCP/IP broadcast message to the network and have you custom device respond to it. See TCP/IP Guide for some basic details.

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