jvm error 545 in blackberry phone - blackberry

I have a software program in my blackberry bold 9000,It shows 'jvm error 545'.
To recover I connect phone to blackberry desktop manager but it doen't detect the phone.So Itry to reinstall ,for that I connect phone to system and execute loader.exe in Apploader folder.But it also failed.It show a message
"The Blackberry desktop software doen't have blackberry device software for the device that have connected to the computer.contact your wireless serrvice provider or system administrator"

try downloading JLCmder and install it and run it as
1)you can carry out 2nd option ,remove corrupted COD file alone as given in the below link
http://supportforums.blackberry.com/t5/BlackBerry-Curve/JVM-Error-102-BEFORE-YOU-WIPE-YOUR-SYSTEM/td-p/92398
you always have a chance to get it worked than wiping th device
2)Wipe the OS using 4th option
All these options that i have told is only for if the device got corrupted

Related

Connect iOS Device to Mac and Log App Errors

Goal:
Connect iOS device (physical device) to macbook
Use Appium / IntelliJ / or any other software to capture app errors from the device
I run automation tests using simulated devices, however, it's proving to not be as affective as manual testing for I'm getting different results. What I want is to simply connect my device to my macbook, run something to log app errors as I interact with my test device.
My current set up to run automated tests:
Appium
IntelliJ - Using simulated devices (No longer wanting to do)
To view what's going on in the device, you'll need to use Xcode. The easiest way to obtain that is to use the Mac App Store application.
If you're able to build your app there is a lot more debugging you can do, but I'm assuming you're not able to do that based on what you've written and won't provide instruction on that.
Attach device
Launch Xcode
Click Window menu
Click Devices and Simulators
Unlock device
Click Open Console if you're looking to see live activity of the system (this is very noisy and unlikely to be of much use) or View Device Logs to see any crash reports.

How do I run/test my Flutter app on a real device?

I want to run/test (not automated test) my Flutter app on a real iPhone and Android phone during development. However, Flutter docs seem to only document how to do it with the iOS simulator or Android emulators.
I think it's already a no-brainer for iOS/Android devs but I am neither and Flutter is my first foray into mobile development.
Is there any link to a beginner's guide somewhere on how to develop while running it on a real device (with all of Flutter's live-reload goodness)?
Additional context
I'm a web developer.
I use Android Studio and VS Code.
I work on a MacBook.
For Android, this is pretty easy:
Enable Developer options and USB debugging on your device. This varies slightly by Android version, but the short version is you tap on the Device Build Number 7 times. Then a "Developer Options" option comes up and you can click "enable USB Debugging." See the linked Android documentation for the most up-to-date instructions.
Then plug your phone into your computer with a USB cable. You'll probably see some popup on your phone asking if you want to allow USB debuggng with that computer. Say "yes".
Run Flutter just like you would if you had a simulator running.
Using the right cable can make a difference. If the device is charging but nothing happens, try using another cable, preferably the one that came with the device. A notification on the device (e.g. "connected as a media device") and on Windows (e.g. "Device connected and ready to go") are indications that the USB connection is working. You should then be able to see the device on the CLI with:
flutter devices
For iOS this is a little more complicated because you need an Apple ID or to sign up for a "Developer Account":
Open XCode, then open "Preferences>Accounts". Sign in with your ID.
"Manage Certificates" > click on the "+" sign and select "iOS Development".
Plug your device into your machine. Find your device in the drop down (Window > Organizer).
Below the Team pop-up menu, click Fix Issue.
In Xcode, click the Run button.
(in subsequent runs, you can deploy to the iOS device with Android Studio, VS Code, or any other IDE of choice, you just need to set up that certificate the first time with Xcode. Here's Apple's documentation on setting up Xcode to run a physical device.)
Also, you can use your android device wirelessly using scrcpy.
Visit this link and install scrcpy. https://github.com/Genymobile/scrcpy
After you install and path scrcpy on your PC/Laptop.
Make sure your phone is connected to your PC/Laptop.
Enable Developers Options and Connect your device to the WIFI.
Open CMD.
Input "adb tcpip 5555". The adb should be restarted
Next, input "adb connect ipaddressofyourdevice:5555"
Ex: adb connect 192.168.254.19:5555
Now, you can use your device wirelessly.
Attach your real device on your development PC. To check setup process, run flutter doctor command. If result success of all required criteria then hit
flutter run

Why cant I build apps on my PC but I can on my mac? Xamarin

So I got my MacBook pro yesterday in hopes of developing some local apps to build on my phone.
And after setting everything up, Visual studio on my mac and XCode, and I already had Visual Studio on my PC things started messing up.
I tried debugging my app on my phone from my PC, with the phone connected to my PC ofcourse, didnt work, so I read around on the internet for a good 4 hours and it said that I should create a blank project in XCode, and for the Signing in preferences I had to choose Team, so I did and it debugged the application on my iphone when my iphone was connected to my Mac,
However I DONT want to code on Mac computers, I want to use my PC.
But everytime I try to debug the application from my PC it keeps saying
Could not find any available provisioning profiles for iOS.
I am running a iPhone 7 with the version 10.1.1 because I dont want to update due to various reasons.
I tried changing the Deployment target to something really low but that didnt fix it.
Why is this happening?
Visual representation of what the error looks like
Not sure if this picture helps, this is the project properties > iOS Bundle Signing
And my device log is empty aswell.. Why?
ANother error message saying it doesnt support
EDIT
I plugged it into the mac and now its visible in the Device log and I can see stuff happening in the device log but I still cant boot the project on my iPhone
Apple doesn't allow developing for iphone on a non IOS device. This simply means that you can't build apps on a Linux or Windows computer/laptop the normal way. You are stuck on building your project on an IOS device.
There are 2 options to fully develop on a Windows laptop though.
One way of doing so is by using your mac as a gateway to send your app from Windows to IOS to your phone. More info about this can be found here:
https://learn.microsoft.com/en-gb/xamarin/ios/get-started/installation/windows/
The second option is a newer one called Xamarin Live Player. You don't need to use a mac at all for developing, but you still need a mac if you want to publish the app. This option also works differently from normal development as you need to download an extra program on your phone.
https://www.xamarin.com/live
You could try to do manual provisioning. Create a development provisioning profile at the Apple Developer site, and have XCode download it for you. Then it should show on your PC for you to select.
See the Xamarin documentation on manual provisioning for some more details:
https://learn.microsoft.com/en-us/xamarin/ios/get-started/installation/device-provisioning/manual-provisioning?tabs=vsmac#creating-a-development-provisioning-profile

Connecting to Movesense

I have powered on the Movesense and built the iOS app and installed on my device. I refresh the device list, see a Movesense and tap to connect. From the Device tab in the app, I tap "Connect device", but the wheel spins but never seems to connect. Any ideas?
Other info that may indicate where the issue is: when tapping on the Logging tab and selecting Start data logging, I get the error "The operation couldn't be completed. ([wb] Failed to get resource error 404.) I see the same error when attempting to "Set device time" on the Time and HR tab.
movesense
There is an iOS BLE bug that manifested itself when we updated the device bluetooth stack to BLE 4.2 (Nordic Semiconductor SoftDevice 3.0.0). That combination caused the BLE connection getting stuck in service discovery phase.
The fix requires that you flash the latest Movesense device application to the sensor, not just the latest mobile app (actually just the sensor software update is needed because the fix/workaround is there).
So, please flash your sensor with the latest software and you should be able to connect just fine also with iPhone. If you are still having problems, please make an issue in the bitbucket movesense-mobile-lib project.
Full disclosure: I work for Movesense team

Pocket PC not Connecting to PC

I have a Symbol PPT8800 that will not connect to Windows Mobile Device Center. It was working, I took it off the cradle, did a hard reset, and now it's not connecting. Is there a setting on the HH itself that is preventing the connection?
I have other Symbol PPT8800's that will connect in the same cradle without an issue.
There are a lot of possible sources for connection problems between a windows mobile handheld device and a PC running WMDC (ActiveSync).
use a known good USB cable
connect USB cable directly into PC and avoid USB hub
verify WMDC connects with another windows mobile device
disconnect handheld and reboot you PC and wait until PC is booted
before trying to connect
"Allow USB connections" has been deselected in WMDC Connection
Settings
sometimes the device setting "Enable advanced network functionality"
in Start/Settings/Connections/"USB to PC" has to be unchecked (or
checked).
the device has a corrupted registry and does not start the connect
(repllog.exe) or does not authenticate correctly. Do a clean boot or
wipe of the device to get the device back to factory defaults
I am sorry, but there are many possible issues that can cause a WMDC connection to fail. Recently I had the prob that after sleep/resume of my PC the USB hubs were in power save mode and I was unable to get device to connect to WMDC.
Does your PC do some 'boing' sound when you attach the USB cable to the device?
What does Hardware Device Manager show? Any exclamation marks?
EDIT: How to wipe a device?
You need to write either a small .net or c++ app using DMProcessConfigXML and the following wap provisioning xml:
<wap-provisioningdoc>
<characteristic type="RemoteWipe">
<parm name="doWipe" value="1"/>
</characteristic>
</wap-provisioningdoc>
[see also http://peterfoot.net/UsingRemoteWipe.aspx]
or use RapiConfig tool from Mobile SDK.
If both are not useable for you (is that running Windows Mobile or Windows CE?) or just restore factory default or reflash the device. If it is a device with Windows Mobile before version 5, you can just do a cold boot but delete any persistent folder first (ie Flash File Store or ???).
Factory restore of PT 8800:
hold white RESET button + POWER + FUNC

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