How can I get jVisualVM to display longer timeframes? - monitoring

I am trying to use jVisualVM to monitor the long-term heap use of a few applications I am developing. Currently it only shows the past hour under the "Monitor" tab. Is there any way I can view a longer timeframe, and even better, any way I can view it from start to end?
If this can't be done in jVisualVM, are there any suggestions on alternatives?

Related

Frequently refreshing web page during long-running process

I've been hunting around my issue for a while, probably the best I've come up with is another Stack Overflow question: How should I perform a long-running task in ASP.NET 4?
I'm in a similar place in that I'm wanting to understand what my options are, but I don't feel I know enough specifically about MVC to come to a view. I'm using MVC 5 but with the 4.8 framework, plus I note that technologies such as SignalR have become available since this question was asked. I was wondering if any experienced MVC'ers could give me a view?
I too have a long running process. More specifically, the user is importing a file. The file is delimited so the import happens line by line. The file might be thousands of lines long. Each line will be parsed and imported in a fraction of a second but the whole operation might take several minutes.
I don't particularly need behaviour to be asynchronous, but because of the length of the entire process I want to regularly update the user on progress. I'm wondering what options I have?
I've got a vague recollection that I might have looked at this problem 20-odd years ago (Classic ASP), and solved it by regular flushes, sending a bit more of the page to the client every few seconds, but I'm trying also to use a _Layout page now, so I've sent the page back already. So I don't think I have that option, even assuming such a mechanism still exists. A bit more recently, but still a while ago, I might have used javascript to poll but everything I'm reading now seems to point me to newer technologies which I'm not sure I fully understand yet.
I'm just wondering how would you solve this problem?
I would not be performing any of the file parsing on the web server, especially if it's thousands of rows long. I would delegate this to a background service of sorts, whether that be a Lambda service in the cloud or a Windows service or a scheduled task. You could then call your SignalR hub from the background task (whatever that might be) to update the progress of the import.

Matching time on iPhones worldwide - synchronizing playing video?

Two Quick questions:
Are the seconds value of the clock/time on all iPhones around the world the same? If not, are they close at least & how close?
Do the seconds value of the clock/time on all iPhones around the world change/increment at the exact same time?
Upon request, I'm editing this post and adding the purpose for asking such questions:
I'm trying to make a corporate app that can play a video on multiple iPhones around the world at the exact same time (or as close as possible, ideally the exact same moment). Could you please guide me on how to do this?
Much thanks in advance!
To answer your actual question per se,
Are the seconds value of the clock/time on all iPhones around the world the same?
The fact is, yes, 99.9999% of iPhone users simply use the "get time from a server" system which is of course built in to any phone now.
(Indeed, this simply applies to any Windows, Mac, Android, iOS, etc etc device.)
Yes, they are all "about the same".
You could rely on it being within a second or two, probably even closer.
You cannot rely on it being closer than that.
It seems that you
I'm trying to make a corporate app that can play a video on multiple iPhones around the world at the exact same time
Synchronization in general and streaming video (is it streaming?) is a well-explored (and rather technical) branch of software engineering. (For example a massive amount of game engineering, which is a huge field, relates to inside-the-frame synchronization.)
This is not something you can learn how to do in five minutes, and it requires a stack of device-cloud stuff. Go ahead and ask new questions about this, or just google to get started! Good luck.
Regarding using push notifications.
With the push notification you would send a time. You would not send a "command to play it".
So say right now it is (example) 09:13:28. You would pick a time in the future by a couple minutes. So let's say 09:14:30.
Then using a push notification you would send that information "09:14:30" (and a video file name) to everyone connected. (You'd be sending a "command" as it were, to play video X at 09:14:30.)
Then every device would in fact play the video at 09:14:30 (simply using the local clock, as asked in your question).
Be aware that sending push notifications is extremely sloppy and slow. It can take any amount of time from 5 seconds to a minute, AND quite often there are delays beyond that (ie ten minutes or the like).
I personally would not even bother starting to experiment with push notifications, for the project you describe.
These days, making apps is entirely about using device-cloud services, such as Firebase. Everything is about "OCC" - occasionally connected computing.
(So, you can't get a job "making apps" anymore - i.e. if you know how to move buttons around on an iPhone screen. You get a job because you can make a total, live, device-cloud system - indeed such as you are making.)
Indeed your example project is the perfect such "demo" project for learning about how to do modern apps.
Simply use Firebase to sync everything up.
You'll essentially put a piece of information on Firebase ("play video X at 09:14:30") and that information will be communicated fairly quickly/reliably to everyone connected.
For the particular task you describe, I personally would use PubNub which is faster than Firebase and basically made for game-like problems precisely like you describe.
http://pubnub.com
If you truly needed performance/reliability better than pubnub, you are really talking major engineering. So, the (buildings of) engineers who make live games at Nintendo, Warcraft etc, would tackle such an issue as "being even faster than PubNub".
So, the answer in brief!
The very short answer then to your question posed is:
Learn to use the various device-cloud services, which are at the heart of all apps today. (Knowing how to make "an Android or iOS app", as such, is of no consequence today.) For your particular problem, you'll want to use PubNub specifically, as it is built for precisely realtime problems such as this. (Firebase more leans towards "OCC" type data problems.)
Really that's it.

What could slow down a iOS App over time besides Memory Leaks?

I have an app that adds a lot of UIClasses to many different Views. Views get removed and get added again. But then after some time working with the app, the app starts to slow down. Reloading everything, including the Viewcontroller, doesn't help.
The problem is, that i don't know what could slow down the app. The Memory Usage of the app doesn't go up and the CPU usage doesn't go up aswell. It just seems that the App does everything slower. Views take longer to get added to the view and so on.
Is there anything that i could check what could cause the app to slow down over time? I know that this question is very broad, but maybe someone of you can show me the direction to look at. I`m out of ideas.
It's hard to answer a question like this in the abstract.
I suggest using the Instruments tool and running a time profile. That lets you see where your app is spending most of it's time. You should be able to run the app for a period of time and see the culprit start to take more and more time as you run the app.

opening and closing streaming clients for specific durations

I'd like to infrequently open a Twitter streaming connection with TweetStream and listen for new statuses for about an hour.
How should I go about opening the connection, keeping it open for an hour, and then closing it gracefully?
Normally for background processes I would use Resque or Sidekiq, but from my understanding those are for completing tasks as quickly as possible, not chilling and keeping a connection open.
I thought about using a global variable like $twitter_client but that wouldn't horizontally scale.
I also thought about building a second application that runs on one box to handle this functionality, but that seems excessive if it can be integrated into the main app somehow.
To clarify, I have no trouble starting a process, capturing tweets, and using them appropriately. I'm just not sure what I should be starting. A new app? A daemon of some sort?
I've never encountered a problem like this, and am completely lost. Any direction would be much appreciated!
Although not a direct fix, this is what I would look at:
Time
You're working with time, so I'd look at what time-centric processes could be used to induce the connection for an hour
Specifically, I'd look at running a some sort of job on the server, which you could fire at specific times (programmatically if required), to open & close the connection. I only have experience with resque, but as you say, it's probably not up to the job. If I find any better solutions, I'll certainly update the answer
Storage
Once you've connected to TweetStream, you'll want to look at how you can capture the tweets for that time period. It seems a waste to create a data table just for the job, so I'd be inclined to use something like Redis to store the tweets that you need
This can then be used to output the tweets you need, allowing you to simulate storing / capturing them, but then delete them after the hour-window has passed
Delivery
I don't know what context you're using this feature in, so I'll just give you as generic process idea as possible
To display the tweets, I'd personally create some sort of record in the DB to show the time you're pinging TweetStream that day (if it changes; if it's constant, just set a constant in an initializer), and then just include some logic to try and get the tweets from Redis. If you're able to collect them, show them as you wish, else don't print anything
Hope that gives you a broader spectrum of ideas?

How to determine which processes are currently running

I'm trying to use Instruments to figure out what in my app is eating up all my battery life.
I thought Time Profiler would work here, but I can't figure out how to get it to tell me what processes are running after a certain point in time. Currently, Time Profiler tells me about all the tasks that have run since the app first launched, but I only want to know about the ones that are running right now.
Is there any way to filter Time Profiler in this fashion?
Found the answer - hold down the option key while dragging across the timeline.

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