I am developing a ipad application in ios4.3,i need to add manorama.ttf to my project.How to do this,please help me,i already saw many solution but i did'nt found "just add the key UIAppFonts as array to your Info.plist" any value UIAppFonts in my info.plist.
Here is a tutorial that shows you how to use custom fonts.
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How can I add font style in my coco2dx app while it is on the fly?
For example the font will be downloaded from the server, after downloading the font, the downloaded font will be use in a specific Label in the app.
I know how to add font style in cocos2dx app. it should be added in the info.plist file and in the resources folder.
my problem is I need to add the font downloaded from the server in the info.plist file and I don't know how to edit the info.plist file while the app is running. And base on this it is not possible. is there other way?
sorry for my bad english. please help, thanks in advance :)
I am implementing localization function for my app, and everything works fine except the app display name under the icon. My info.Plist is as:
I tried to remove the Bundle display nmae and bundle name and it also did not work.
My localization string file is like:
Anyone can help me with this? I have no idea what I did wrong, thank you.
To localize the app name you should create a InfoPlist.Strings file as apple explains here in "Localizing the Information Property List Files" section. Then you just need to define the keys CFBundleDisplayName and CFBundleName as you already are doing.
Hi I want to localize my application for Slovencina for iPhone.
But I am unable to find proper localization category from the xcode localization list.
I have tried:
Further I have also tried changing the region to slovencina...
Please help me to select proper localization files for the application..
Localization has some issues with iOS Simulator. I have also faced same issue back then while I was testing my application. Try to test it on real device.
Hope it works. :)
This is probably a really silly question. but I'm struggling with it :(
I am trying to add a Root.inApp.plist file to my project so that i can have inapp specific settings for my iPhone app.
I have integrated InAppSettingsKit fine, its currently only working with the one Root.plist file tho.
I would like to add a Root.inApp.plist file to my project so that i can have inapp specific settings.
When i try to add another property file in Xcode it doesn't seem to sit under the Settings.bundle, how do i get it to show up in my Settings.bundle structure like this?:
I have tried to import the inappsettingskit bundle file also without luck :( my project doesn't recognise the Settings.bundle for some reason
Please help
No way to do that in Xcode, I believe. Just reveal the Settings bundle in Finder and add the new file to it. It'll automatically show up in Xcode.
Duplicate your existing plist file, then right click any property and select iPhone Settings plist under Property List Type.
finaly everything works fine and I want to submit my first app the the Appstore. But when I click submit in Xcode 4.1 I get this strange error message:
To include newsstand features, the info.plist must include the uinewsstandapp=true.
(Exact the same and Google doesn't know anything).
But I don't use newsstand and i don't want to use. Where is my mistake?
Markus
Xcode Version 4.1
The new version of Xcode introduced a NewsstandIcon under CFBundleIcon. Delete it.
For those having trouble finding it:
You also need to make sure that the UINewsstandApp setting is not present in the Info.plist
you can remove this from info.plist Newsstand Icon Or You Can set this key equal true : UINewsstandApp = true Info.plist key.