Would Google Translate do a good job for translating my software? - localization

Just wondering how users translate their software, I've just finished making my software able to use different language but I'm not sure that Google translate is accurate enough.

No; I wouldn't recommend it.
Machine translators will not handle short domain-specific strings very well.
Your UI is likely to have non-standard words or usages that the translator will choke on or mistranslate.
Also, machine translations tend to look very unprofessional.

I don't think Google Translate would be sufficient, I would recommend to get a collaborator that knows your language and the language that you want to translate to.

Google translate might work for lists of words but will make a mess of sentences and make your software look really bad. Better to hire or talk nicely to a native speaker to get your sentences translated.

Related

Internationalization and For Program Localization. i18n

I have several projects I've worked on that are setup for internationalization.
From the programming perspective, I have everything pretty much setup and put all of the string into an xml file or properties file. I wish to get these files translated into other languages, such as: Italian (it), Spanish (es), Germany (de), Brazillian Portugese (pt-br), Chinese Simplified (zh-cn), Chinese Traditional (zh-tw), Japanese (ja), Russian (ru), Hugarian (hu), Polish (pl), and French (fr).
I've considered using services like google translate, however I feel that this automatic translation tools are still a bit weak.
In summsary, I'm curious on if others have used professional translation services for their programs, if so which ones would people recommend and how did you coordinate the translation updates with the translation teams? Any idea on what I should expect to pay? Or is there a better way of doing this that I'm not aware of?
Machine translation services like Google, Bing etc. are not a good choice. As you mention, these services are in reality still in their infancy, and more importantly using them will most likely give your non-English customers a bad impression of your application.
If you want top quality translation, you will need to employ the services of a professional translation agency. Translators need to understand your application in order to translate the text correctly, so providing them with the application itself or screen captures of the English product will help.
You will pay per word - the rates vary from agency to agency, and also from language to language.
The other alternative is using crowd-sourced translations, from GetLocalization for example.
To summarize, proper localization is not just a matter of translating the text - you need to build a relationship with your translators, and ensure they understand your application and the context of the strings that they are translating, otherwise you will end up with a linguistically poor application, that will reflect badly on your company.

Custom programming language: how?

Hopefully this question won't be too convoluted or vague. I know what I want in my head, so fingers crossed I can get this across in text.
I'm looking for a language with a syntax of my own specification, so I assume I will need to create one myself. I've spent the last few days reading about compilers, lexers, parsers, assembly language, virtual machines, etc, and I'm struggling to sort everything out in terms of what I need to accomplish my goals (file attached at the bottom with some specifications). Essentially, I'm deathly confused as to what tools specifically I will need to use to go forward.
A little background: the language made would hopefully be used to implement a multiplayer, text-based MUD server. Therefore, it needs easy inbuilt functionality for creating/maintaining client TCP/IP connections, non-blocking IO, database access via SQL or similar. I'm also interested in security insofar as I don't want code that is written for this language to be able to be stolen and used by the general public without specialist software. This probably means that it should compile to object code
So, what are my best options to create a language that fits these specifications
My conclusions are below. This is just my best educated guess, so please contest me if you think I'm heading in the wrong direction. I'm mostly only including this to see how very confused I am when the experts come to make comments.
For code security, I should want a language that compiles and is run in a virtual machine. If I do this, I'll have a hell of a lot of work to do, won't I? Write a virtual machine, assembler language on the lower-level, and then on the higher-level, code libraries to deal with IO, sockets, etc myself, rather than using existing modules?
I'm just plain confused.
I'm not sure if I'm making sense.
If anyone could settle my brain even a little bit, I'd sincerely appreciate it! Alternatively, if I'm way off course and there's a much easier way to do this, please let me know!
Designing a custom domain-specific programming language is the right approach to a problem. Actually, almost all the problems are better approached with DSLs. Terms you'd probably like to google are: domain specific languages and language-oriented programming.
Some would say that designing and implementing a compiler is a complicated task. It is not true at all. Implementing compilers is a trivial thing. There are hordes of high-quality compilers available, and all you need to do is to define a simple transform from your very own language into another, or into a combination of the other languages. You'd need a parser - it is not a big deal nowdays, with Antlr and tons of homebrew PEG-based parser generators around. You'd need something to define semantics of your language - modern functional programming langauges shines in this area, all you need is something with a support for ADTs and pattern matching. You'd need a target platform. There is a lot of possibilities: JVM and .NET, C, C++, LLVM, Common Lisp, Scheme, Python, and whatever else is made of text strings.
There are ready to use frameworks for building your own languages. Literally, any Common Lisp or Scheme implementation can be used as such a framework. LLVM has all the stuff you'd need too. .NET toolbox is ok - there is a lot of code generation options available. There are specialised frameworks like this one for building languages with complex semantics.
Choose any way you like. It is easy. Much easier than you can imagine.
Writing your own language and tool chain to solve what seems to be a standard problem sounds like the wrong way to go. You'll end up developing yet another language, not writing your MUD.
Many game developers take an approach of using scripting languages to describe their own game world, for example see: http://www.gamasutra.com/view/feature/1570/reflections_on_building_three_.php
Also see: https://stackoverflow.com/questions/356160/which-game-scripting-language-is-better-to-use-lua-or-python for using existing languages (Pythong and LUA) in this case for in-game scripting.
Since you don't know a lot about compilers and creating computer languages: Don't. There are about five people in the world who are good at it.
If you still want to try: Creating a good general purpose language takes at least 3 years. Full time. It's a huge undertaking.
So instead, you should try one of the existing languages which solves almost all of your problems already except maybe the "custom" part. But maybe the language does things better than you ever imagined and you don't need the "custom" part at all.
Here are two options:
Python, a beautiful scripting language. The VM will compile the language into byte code for you, no need to waste time with a compiler. The syntax is very flexible but since there is a good reason for everything in Python, it's not too flexible.
Java. With the new Xtext framework, you can create your own languages in a couple of minutes. That doesn't mean you can create a good language in a few minutes. Just a language.
Python comes with a lot of libraries but if you need anything else, the air gets thin, quickly. On a positive side, you can write a lot of good and solid code in a short time. One line of python is usually equal to 10 lines of Java.
Java doesn't come with a lot of frills but there a literally millions of frameworks out there which do everything you can image ... and a lot of things you can't.
That said: Why limit yourself to one language? With Jython, you can run Python source in the Java VM. So you can write the core (web server, SQL, etc) in Java and the flexible UI parts, the adventures and stuff, in Python.
If you really want to create your own little language, a simpler and often quicker solution is to look at tools like lex and yacc and similar systems (ANTLR is a popular alternative), and then you can generate code either to an existing virtual machine or make a simple one yourself.
Making it all yourself is a great learning-experience, and will help you understand what goes on behind the scenes in other virtual machines.
An excellent source for understanding programming language design and implementation concepts is Structure and Interpretation of Computer Programs from MIT Press. It's a great read for anyone wanting to design and implement a language, or anyone looking to generally become a better programmer.
From what I can understand from this, you want to know how to develop your own programming language.
If so, you can accomplish this by different methods. I just finished up my own a few minutes ago and I used HTML and Javascript (And DOM) to develop my very own. I used a lot of x.split and x.indexOf("code here")!=-1 to do so... I don't have much time to give an example, but if you use W3schools and search "indexOf" and "split" I am sure that you will find what you might need.
I would really like to show you what I did and past the code below, but I can't due to possible theft and claim of my work.
I am pretty much just here to say that you can make your own programming language using HTML and Javascript, so that you and other might not get their hopes too low.
I hope this helps with most things....

Resources for translating common programming terms for UI into other languages

I'm not even sure this is entirely programming related...but here goes:
I need to translate some forms into different languages, specifically Spanish and French. Obviously, it would be good if I knew these other languages fluently, but I don't. Besides doing a Google translate, babel fish, etc. are there any resources which can assist in this? Mainly I am trying to find out what the translation of OK and Cancel are.
Moreover, I looked to find some programs which have the UI written in these other languages and all I could find were language learning programs.
How do other programmers handle doing this?
Take a look at the Pootle Terminology project:
http://pootle.locamotion.org/projects/terminology/
and Microsoft's UI translations:
http://www.microsoft.com/Language/en-US/Translations.aspx
Both provide translations for common UI terminology in a range of languages.
If you want to do it right, it seems like you need to hire a person to translate for you. Preferably a native speaker. I'm sure you can find some services through a quick google search.
The best resource for this is probably a translator who speaks the language in question fluently and has experience translating user interfaces.
Here's just one example of a company that provides this service:
http://www.ricintl.com/software-localization-services.htm
For spanish is ok to user: "Ok and "Cancelar"

I'm interested in Programming Languages. What areas of programming are good for me?

I've always been interested in writing and designing programming languages. Of course, it's pretty difficult to find an employer that will let you write a programming language as part of your job. So I'm looking for the "next best thing".
What fields of programming will let me get some experience solving some related problems? Or what kinds of employers are most likely to view all of my dinky little interpreters as relevant experience?
If your interest in language design is irrepressible, get a Ph.D. and make it your area of research. You can count on academia to support all manner of unprofitable activity.
None. The bulk of the professionals in that field do not design languages for a living, but retarget existing compilers to new (usually embedded) targets, or work on source2source conversion systems for legacy code, making a few language extensions in the process.
You should really ask yourself if you want this, because, besides from an extremely lucky shot, that is the realistic outlook of what you will do if you go into this industry.
Remember that the big public toolchain industry is not very profitable at the moment, and that maybe a good 100 languages are in largescale pulbic use and continually maintained, after 30 years of programming languages creation.
I know this is is very gloom, but I hope it sets you on the path to chuck the romantic, hobbyist view, and start researching how the real world in this field looks like.
Moreover, having done small hobby projects on your own is not really a pre. You need to show that you can work on large projects in a team, more than that you can create a small interpreter on your own. If you really want to pursue this, I'd recommend:
stay in school, and get a bachelor (preferably a master or PHD) in CS.
join some opensource team that works on a significant project in the field. gcc, but also the Java world, Tracemonkey (Mozilla), Mono etc. Verifiable experience in real world scenarios is very important.
I think the best way to get into this type of work would be to undertake an advanced degree with a specific focus on language design, compilers etc. It's going to be very tough for you to walk in off the street into a private company and start writing new language features otherwise.
You could also shoot a little higher and on your own, or with a small team, produce something that is much more than just a dinky little interpreter. Show your potential employer that you can produce something useful.
I have worked as an embedded programmer for the past ten years. Before that I wrote compilers (and assemblers, linkers, debuggers, etc.) for 20 years.
My co-workers joke that I turn every problem in to a parsing problem. And they're right. I've used techniques that are appropriate for language design many times during the course of my career.
Today, I play around with compiler stuff on the side: http://ellcc.org. It helps me scratch my language itch.
Actually, there is a fair bit of work going on with visual programming. It isn't exactly traditional programming language work as we know it but there is a need for it. For example, a lot of advanced data analysis tools rely on visual programming tools (Pentaho). You don't have to look too hard to find good practical uses of visual programming.
To get into visual programming languages, you will need to do an advanced degree with an advisor in the area. You will need to do some human computer interaction / interface work in addition to the programming language stuff.
An employer that has a rich "domain" (i.e. a complex industry) can benefit from a "domain specific language".
Will they realise this? Unlikely. They'll be too likely trapped in their deep domain (and entrenched legacy systems) to see that a targeted language could help unclog the mire.
But if you bury yourself in a complex industry for long enough to gain rich domain knowledge you may then be able to turn them with your own skunkwork DSL. Slim chance.
Stay in academia. If you want to develop a new language your chances of being paid to do so are vanishingly small. Newer languages tend to be expressions of a novel problem domain, and you only really encounter the chance to develop them where (a) novel problems are part of the scenery, and (b) no-one is troubled by the necessity to actually earn a living.
Please take your time over it, as well. Speaking as a jobbing developer, the last thing I need is another blasted language to learn :-)
In static analysis there is a lot to do, and the problems that come up are related to those that interest you.
Most currently popular languages came out of a geniune NEED to scratch a particular ITCH. Python came about because some non-C programmers NEEDed to customize inputs their C programs and libraries. Lua came out of the NEED to embed a scripting language in to C programs. Erlang was created to address the NEED of 99.9999999% uptime, hot code loading, and highly concurrent execution. Perl came out of the NEED to easily write programs that parsed text files.
So the very simple question any employer will be asking themselves, and you should ask yourself is. What NEED can I supply a solution to that doesn't exist. Hobby work very seldom shows that you are providing solutions to a NEED, most of the time it is showing that you like to re-invent the wheel for the sake of re-inventing the wheel.

How can I implement a semantic ontology in Ruby on Rails?

I'm working on a "twitter filter" - more to learn ruby on rails than anything else. The idea is that I use a semantic ontology to lookup a users interests. So if a user says they're interested in "sports" that means flag any tweets that discuss "sports" "golf" "football" and so on.
I'd like to be able to expand it to any hierachial of topics, though. So if you're interested in Europe flag all the countries in Europe.
Naturally this is rather complex, so maybe we'd limit it to one or two "levels" of lookup...
How could I do this efficently? I'm pretty familiar with Java, C and Ruby, and have worked a lot with MySQL.
I'd look into Doug Lenat's Cyc. It's done and open.
I'm not sure if it will help you, but Google has something called Google Sets. You can look on it here: http://labs.google.com/sets
Before you think about programming languages and technology, think about this: What kind of datastructure is a "semantic onthology"?
To me that sounds like some kind of a directed graph.
Knowing that, you'll soon find out, that it's quite easy to implement such a structure in whatever language and technology you want and that a lot of languages already have implemented some kind of a graph library (e.g. RGL for Ruby).
To me the real problem isn't how to implement such a datastructure and how to do this efficiently but how to get the semantic information you need out of twitter to build this (e.g. who tells your application that europe isn't a part of spain but that spain is a part of europe?).
Anyway, have fun implementing it, sounds like a cool project! :-)
I'm not sure what your requirements are. But it seems that either Singular Value Decomposition (SVD) or Support Vector Machines (SVM) will work for you.

Resources