In puremvc, how to wait for sendNotification/notifyObservers finishes - actionscript

In PureMVC / ActionScript, after sending out notifications using send Notification or notify-observers, how do I make sure all the observers has received the notification and finished the work?
On the other words, is sendNotification in synchronized way.
Thanks

As far as I know, the proper way to do this is to put all of your tasks in SimpleCommands, and then add all of these to a single MacroCommand. As long as the SimpleCommands are synchronous (eg, you don't start any load processes), when the MacroCommand finished, you are guaranteed that all of the SimpleCommands in it have finished.
You may also want to investigate the AsyncCommand utility. I am not a huge fan of this, but some of my colleagues like it.

Related

Hold or batch Realm notifications?

I have a scenario where I'll be doing many updates that end up effecting a Result that my VC is listening to. Ideally I'd just send 1 notification at the end of my batch
A few questions:
Is it possible to batch notifications, rather than having every update send a notification?
Is this even the right way to think about it? Should I just stop listening to the notifications when the batch starts and start listening again when it's done?
Notifications only occur at the end of a write transaction, so the easiest thing to do for this case would be to perform all of your work in one transaction (I'd definitely recommend doing it on a background thread), and then close it when you want the notification to be fired.
This would be the general recommended approach since it would guarantee all fine-grained change indexes are coalesced into that singular notification at the end.
If you don't care about the fine-grained change indexes (i.e., you're just doing a complete refresh on each notification), then you definitely could consider simply setting a flag that disregards notifications until you've completed your work.
You could also remove the notification block, but this would mean there'd be a significant amount of tear-down, and re-setup work you'd have to do each time.

iOS: Adding a continuous listener to observe any changes on server

This might be very basic questions but I have spent enough time to explore the possible solutions. In my project, I am successfully getting status info via service request. I want to add a continuous observer for any state change on the server. I am not sure if the server is setup to push silent notifications. It appears KVC/KVO or Notifications only observers changes in objects. How can I elegantly approach this problem to refresh my view only when the status changes on the server?
You can poll the server continuously, or in my opinion, a much better solution is to use WebSockets. There's a variety of libraries out there for both iOS and server-side.
I approach such a development task like this:
Use the performSelectorInBackground:withObject: method to create a concurrent thread.
Use an NSURLConnection to perform an HTTP GET operation (synchronously) against your server, allowing the thread to block until a reply arrives.
Use an NSEvent object to notify the main thread when a response is available for inspection.
Repeat the above, as needed.
For state changes that occur less frequently, I would use the Apple Push Notification Service to send state change information to my app, without the need for continuous polling.

Possible to make a task scheduler for iOS?

I want to make an app where I can have a task (GET URL) run at predefined times (selectable in UI). For instance, Monday to Friday at 8am.
Is this possible in iOS?
I tried searching but haven't found anything very useful, probably using the wrong search terms. Does anyone happen to find some sample code for what I'm trying to do?
Edit: Pointing out that I want the app to perform these tasks even if the app is not running. I want to user to just select wanted days of the week and time, and then the phone will take care of everything - even if the phone is restarted.
If you want to regularly wake up to download content, you can register to get push notifications, and download based on the contents of the notification. You are likely to get some cycles to do this close to the scheduled time. If you want to 'opportunistically' download content you can register for background 'fetch' but there is no guarantee of scheduling.
See
https://developer.apple.com/library/ios/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/BackgroundExecution/BackgroundExecution.html
So, first of all, the app has to be open for any kind of task to run. After that, there are 2 ways you can do it:
You can set a timer with a selector, or you can use grand central dispatch. Both have their strengths and weaknesses depending on what the task is...
https://developer.apple.com/Library/ios/documentation/Cocoa/Reference/Foundation/Classes/NSTimer_Class/index.html
https://developer.apple.com/library/ios/documentation/performance/reference/gcd_libdispatch_ref/index.html
check out those links and see if they can help.
Remember that you should do stuff like this on a background thread, and that the UI cannot be updated from any thread by the main thread. Additionally, remember the limitations iOS puts on background applications.
Yes, it is possible.
You can use -
[self performSelector:#selector(myFunc:) withObject:nil afterDelay:5.0];

Using GCD for offline persistent queue

Right now I have some older code I wrote years ago that allows an iOS app to queue up jobs (sending messages or submitting data to a back-end server, etc...) when the user is offline. When the user comes back online the tasks are run. If the app goes into the background or is terminated the queue is serialized and then loaded back when the app is launched again. I've subclassed NSOperationQueue and my jobs are subclasses of NSOperation. This gives me the flexibility of having a data structure provided for me that I can subclass directly (the operation queue) and by subclassing NSOperation I can easily requeue if my task fails (server is down, etc...).
I will very likely leave this as it is, because if it's not broke don't fix it, right? Also these are very lightweight operations and I don't expect in the current app I'm working on for there to be very many tasks queued at any given time. However I know there is some extra overhead with using NSOperation rather than using GCD directly.
I don't believe I could subclass a dispatch queue the way I can an NSOperationQueue, so there would be extra code overheard for me to maintain my own data structure and load this into & out of a dispatch queue each time the app is sent to the background, right? Also not sure how I'd handle requeueing the job if it fails. Right now if I get a HTTP 500 response from the server, for example, in my operation code I send a notification with a deep copy of the failed NSOperation object. My custom operation queue picks this notification up and adds the task to itself. Not sure how of if I'd be able to do something similar with GCD. I would also need an easy way to cancel all operations or suspend the queue when network connectivity is lost then reactivate when network access is regained.
Just hoping to get some thoughts, opinions and ideas from others who might have done something similar or are more familiar with GCD than I am.
Also worth noting I know there's some new background task support coming in iOS 7 but it will likely be a while before that will be my deployment target. I am also not sure yet if it would exactly do what I need, so at the moment just looking at the possibility of GCD.
Thanks.
If NSOperation vs submitting blocks to GCD ever shows up as measurable overhead, the problem isn't that you're using NSOperation, it's that your operations are far too granular. I would expect this overhead to be effectively unmeasurable in any real-world situation. (Sure, you could contrive a test harness to measure the overhead, but only by making operations that did effectively nothing.)
Use the highest level of abstraction that gets the job done. Move down only when hard data tells you that you should.

Ruby/Rails synchronous job manager

hi
i'm going to set up a rails-website where, after some initial user input, some heavy calculations are done (via c-extension to ruby, will use multithreading). as these calculations are going to consume almost all cpu-time (memory too), there should never be more than one calculation running at a time. also i can't use (asynchronous) background jobs (like with delayed job) as rails has to show the results of that calculation and the site should work without javascript.
so i suppose i need a separate process where all rails instances have to queue their calculation requests und wait for the answer (maybe an error message if the queue is full), kind of a synchronous job manager.
does anyone know if there is a gem/plugin with such functionality?
(nanite seemed pretty cool to me, but seems to be only asynchronous, so the rails instances would not know when the calculation is finished. is that correct?)
another idea is to write my own using distributed ruby (drb), but why invent the wheel again if it already exists?
any help would be appreciated!
EDIT:
because of the tips of zaius i think i will be able to do this asynchronously, so i'm going to try resque.
Ruby has mutexes / semaphores.
http://www.ruby-doc.org/core/classes/Mutex.html
You can use a semaphore to make sure only one resource intensive process is happening at the same time.
http://en.wikipedia.org/wiki/Mutex
http://en.wikipedia.org/wiki/Semaphore_(programming)
However, the idea of blocking a front end process while other tasks finish doesn't seem right to me. If I was doing this, I would use a background worker, and then use a page (or an iframe) with the refresh meta tag to continuously check on the progress.
http://en.wikipedia.org/wiki/Meta_refresh
That way, you can use the same code for both javascript enabled and disabled clients. And your web app threads aren't blocking.
If you have a separate process, then you have a background job... so either you can have it or you can't...
What I have done is have the website write the request params to a database. Then a separate process looks for pending requests in the database - using the daemons gem. It does the work and writes the results back to the database.
The website then polls the database until the results are ready and then displays them.
Although I use javascript to make it do the polling.
If you really cant use javascript, then it seems you need to either do the work in the web request thread or make that thread wait for the background thread to finish.
To make the web request thread wait, just do a loop in it, checking the database until the reply is saved back into it. Once its there, you can then complete the thread.
HTH, chris

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