How do I transfer data through WiFi like bluetoooth? - blackberry

How do I transfer a file from one BlackBerry device to another over WiFi like I've done with blue tooth?

In Bluetooth, each device can easily become aware of one another because the protocol supports this. In Wifi (which is just a medium for generic networking... TCP/IP in many cases), it's generally expected that one machine already knows how to locate the other... so this is the problem you need to solve.
One option is that you can have one of the devices (or even both) periodically broadcast a message when it wants to connect to something; this message would be on a pre-defined port but as a broadcast, it's open to all receivers. Then the other device (or even both) needs to have a broadcast receiver looking for the message on the right port. One benefit here is the broadcast receiver will not only receive the message, it will also receive the IP address of the sender -- this is your missing component.
Once the receiver has the IP address of the sender, it needs to open a connection to the server port running on the device that sent out the broadcast. Of course, that first device needs to have its server task running at this time also.

Related

Objective C - Checking that IP Address is part of network

How do I check that a device with a specific IP Address is still part of my network without searching for all the IP Addresses that I am connected to. Is it possible to ping an IP address of a connected hardware directly?
IP address is just an identifier, i.e. a number. Using that number you can try to reach a device that is assigned to that number by your network infrastructure (like network routers).
You say that you have some
IP Addresses that I am connected to
If you are already connected to the device's IP address using TCP, HTTP or any other protocol that has long-running connections, the easiest is to just check if that connection is alive. If you can store all your connections in a hashtable (or map/dictionary) and searching would be very quick.
If you are not really connected, a good way to solve this would be to implement a ping/pong (aka ECHO) scheme: when you send a network packet (or request) with some data and expect that data to come back to you within a reasonable time interval. This could be based on ICMP or your own custom protocol.
Alternatively you can implement a "heartbeat" scheme (or keep-alive, see also: https://serverfault.com/questions/361071/what-is-the-difference-between-keepalive-and-heartbeat , Do I need to heartbeat to keep a TCP connection open? , https://en.wikipedia.org/wiki/HTTP_persistent_connection ), where each device sends a periodic "I'm alive" packet do your side.

Using Twilio to make/receive calls via Cisco SPA504G IP phone

Looking to place calls using our Cisco SPA504G IP phones through Twilio. We have 4 phone lines/numbers with Twilio and we want to use them to place and receive calls on physical phones.
Edited Question:
I found an interesting post in here: https://ertw.com/blog/2013/11/05/using-an-ip-phone-with-twilio/
This where my steps in order to get the phone to ring but I could not hear voice :/
I just bought: http://www.amazon.com/Grandstream-GXP1620-Medium-Business-Device/dp/B00VUU8EZM
Connected phone to my router. I am port forwarding all traffic in the ranges from 10000-20000 to the phone. I am also port forwarding port 5060 to the phone.
Uploaded the following xml file:
<Response>
<Say>Testing</Say>
<Dial>
<Sip>
sip:line1#24.51.221.98
</Sip>
</Dial>
</Response>
that can be found at: http://antnam.com/voip.xml
I called my internet provider and now I have a static IP address so that 24.51.221.98 never changes.
I configured my twilio number (855) 804-0420 to execute a GET # http://antnam.com/voip.xml
When I call (855) 804-0420 I can hear the phone that is connected to my router (voip phone) ring!!! So good news I am able to call the phone I purchased on step 1!
Once I answer the call I am not able to listen to voice :/ . What could I be doing wrong?
In summary everything works great I am just not able to listen to anything. It is as if the call is on mute. Am I missing to open more ports?
It sounds like this may just be a NAT traversal problem; if it is please move or remove this question, as this would only be relevant if you were programming this client. There is a ton of info out there about this issue (for example here is an excellent article that comes up as the first result when I google "voip nat traversal"), but here's a quick summary:
Why NAT causes a problem for VoIP
Most VoIP protocols use a data stream on one port (e.g. 5060 in this case) to negotiate connection information that includes among other things a socket (IP address and port) to receive audio/RTP traffic; there are 2 things about this negotiation of a socket that might be unexpected:
It can be any IP address and port combination, not just one that is on the VoIP device itself. So you might have for instance a VoIP server that negotiates a socket on another host that is not part of the SIP dialog, and which might be behind a NAT
The negotation is done at the OSI Application Layer (Layer 7), so it is normally untouched by the NAT process, which operates at Layers 3 and 4
How to diagnose missing audio due to NAT
If you're able to get packet captures (ideally on both WAN and LAN ports, so you can see your VoIP device's traffic before and after NAT), you can see the problem in action: just look for the packets containing SDP payloads (e.g. if you're doing SIP on UDP 5060, just filter for that port and you will see INVITE requests and 200 OK responses that contain SDP payloads); drill down to the c (Connection Information) and m (Media Description) lines, which should look something like the following:
c=IN IP4 192.168.1.114
m=audio 6094 RTP/AVP 0 8 101
If you're seeing something like this going out your WAN port, it means your VoIP device is requesting to be sent audio on 192.168.1.114:6094; the IP address is a private address and cannot be routed over the internet; the port is just one I picked randomly, but the one you see needs to be open and forwarded to your device
How to fix it
There are various solutions to this problem, which all come down to rewriting the private IP address that your device is giving out into the public one that your device's traffic is being NAT'd out on, so that when the remote device parses the Connection Information line in the SDP, it has a valid, publicly routable IP address to send the audio traffic to, and a UDP port that is NAT'd to your device. Sometimes the VoIP device itself can handle the rewriting (e.g. you can either statically tell the device in its configuration what its public IP is, or it can discover it from a protocol like STUN), sometimes the rewriting is done by the firewall/router that is doing the NAT (there are various names for this, like SIP ALG or SIP Fixup).
Unfortunately due to the variations in NAT implementations across various routers and firewalls, no solution can be guaranteed to work 100% of the time; and if you have multiple devices behind the same firewall, having it do the rewriting will only work for one of them.
In your case:
You mention 2 different VoIP devices, a Cisco SPA504G, and a Grandstream GXP1620. The datasheets for both devices say they support STUN, so I'd start looking in its config for the STUN settings or anything else that references NAT traversal. Also, make sure that the ports you are forwarding to the device are the ones that it uses, this is usually just another item in the config, called something like "RTP base port" or "RTP range"
I would also ensure that you nat transveral enabled with stun using a public stun server such as stun.sipgate.net
Note: STUN operates on TCP and UDP port 3478.
This is required as the phone needs to send the external ip in the sip packets. Without stun it will send the internal ip and the far end sip device will attempt to send the data there.

iOS device discovery without Bonjour

I'm creating an app that needs to connect to versions of itself running on other devices on the wifi network. The goal is to set up a broadcast / client relationship between one device to the others.
I know that Bonjour is the accepted method to do this, but I'm reticent to do that because it locks me into iOS devices, when I'd like to branch out to others, at least for clients.
If I start a webserver on the broadcaster on a specific port, like 43231 or something, is it acceptable for the client device to get it's own IP and then scan that block range for the broadcaster? Is there anything bad about pinging all the other random devices on the network with a request like that?
As in, Broadcaster is 192.168.1.11. Client is 192.168.1.4. If the client assumes all the devices are in the 192.168.1.* block, can it just iterate up the line from 1-100 or so looking for the broadcaster?
If this method is crazy, what should I do?
You can use SSDP (used by UPnP) or just multicast a message over the network and listen for it at the same time, ignoring the loopback (if you don't want the sender to receive it's own messages).
Maybe it will be better to use Bluetooth Low Energy for broadcasting/discovery? You can send non-connectable advertisement packets on server (with it's IP address) and listen for them on all other devices. Device founds such packet, reads IP address and connects to it via NSURLConnection (or something like that).

Discover computers with my application installed on network

I am trying to build an app for iOS that can connect to computers running macOS or windows, and control a few stuff on those computers. Another application will be installed on those computers so that the app on iOS can connect to them. But at first I need to discover those computers in the network that has my app installed and running. What is a good way of doing that? I thought about using broadcasting, multicasting or bonjour. Are there any other options? Which one is best for my situation?
I am planning on doing two different applications for macOS and windows, one with objective c and other with c#, so the networking stuff should be available for both of those. Thanks in advance
The simplest option by far would be to use IP/UDP broadcast packets. The application on the computers (running whatever OS) can all sit there listening on a predefined UDP port (e.g. 9999), and when the iOS device wants to 'scan' the network, it will send out an IP/UDP broadcast packet with the destination port of 9999. Upon receiving the broadcast packet(s), the application on the computers can respond since it now knows the IP address of the iOS device, and you can take things from there.
The cleanest way to handle a computer leaving the network is for the application that is running on the computer to communicate this fact to the iOS device since it already knows the IP address of the iOS device. But if keeping a current list of computers is crucial, then some sort of a polling mechanism is unavoidable because the computers may crash for whatever reason without having the chance to send the bye-bye message.
Multicasting can be utilized as follows: computers periodically send IGMP joins for a predefined multicast group (e.g. 224.1.1.1), and iOS device sends the multicast UDP packet destined to 224.1.1.1 when it wants to 'scan' the network. The multicast UDP packet(s) will be received by the computers since they have already joined the multicast group of 224.1.1.1, and then the computers can start communicating with the iOS device now that the IP address is known. However, this seems overly complex, and does not really offer any advantages. The whole point of using multicast is to save bandwidth, but the amount of bandwidth saved will be minuscule. Unless you are going to send the same data in substantial quantities from the iOS device to all the computers, there is simply no reason to go down this path.
As for Bonjour, unfortunately I am unable to comment as I have no experience with it, but I would still vote for simple broadcasting to keep things platform independent... well, at least on the computers side. :)

How can I broadcast data between the same app but on different ipad's within a common LAN

I want to be able to have multiple iPads on a single LAN running the same app each with the ability for peer to peers broadcast.
This needs to be peer to peer broadcast (serverless) or if I have to, then I can designate one app as the local server to receive and resend events. But the information should never leave the LAN (so no cloud server).
A simple example would be an app that has a single button. Each instance of this app would be configured with a unique ID (say 1-10). When any user touches that button anywhere on the LAN all the other iPads running this app would display the number of the app instance elsewhere on the LAN where the button has been pushed.
This seems like it should be a basic capability but I am having a hard time finding if it is even possible in IOS. Can anyone confirm that it is and how to do it?
You could set it to broadcast on the broadcast ip of the lan. and use it like a multicast address.
ex. 192.168.1.0/24
broadcast/listen on 192.168.1.255
the only downfall is that it will be sent to every device on the lan.
[edit] vv
or if you designate one as the server you could advertise the servers ip address as a broadcast.

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