How to implement not full screen file preview on ios - ios

I know QLPreviewController could do this. But it's full screen, my requirement is preview files in a subview.
I tried use a offline window to present the QLPreviewController, and then make a screenshot of the offline window.
The problem is i have to show the window, otherwise the screen shot doesn't catch any thing.
Then my question could be, how to make screen shot for offline window in ios ?
Or you may have better ideas of implement file preview in another way.
Any tips will be appreciated.

QLPreviewController can be in a subview.
I self use it in a spliview and a subclassed QLPreviewController.
- (void)tableView:(UITableView *)tView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
DocumentViewController *documentViewController = [DocumentViewController new];
[self.navigationController pushViewController:documentViewController animated:YES];
[documentViewController release];
}
where DocumentViewController is a subclass of QLPreviewController:
#interface DocumentViewController : QLPreviewController <QLPreviewControllerDataSource>
#implementation DocumentViewController
...
- (id)init
{
self = [super init];
if (self)
{
self.dataSource = self;
self.delegate = self;
}
return self;
}
...
and implement the methods witch you want (numberOfPreviewItemsInPreviewController is required for the datasource)

Related

UIDocumentInteractionController remove Actions Menu

I've been working with the Apple sample code for viewing documents from here:
https://developer.apple.com/library/ios/samplecode/DocInteraction/Listings/ReadMe_txt.html
I have removed all the bits I don't need and got it working pretty much how I would like it to. The problem is I don't want users to have access to the "Actions" menu on the top right of the Document Controller. This appears every time you select a document from the list:
Ideally I would like to remove the button all together, though if I could disable it or disable all the options inside it that would also suffice. I found this question:
Open in + UIDocumentInteractionController : how to filter options in SDK iOS 6 (canPerformActions is deprecated)
But I couldn't figure out how to use the suggestion to disable the options inside the menu. I have uploaded the modified sample code here:
http://plasma.servebeer.com/DocSampleCode.zip
One final note is this will not be going on the App Store it is for private, personal use, so if there is an unofficial way then I would be interested in knowing that too.
Any help would be greatly appreciated, thanks in advance.
Plasma
Use UINavigationControllerDelegate
#interface DITableViewController () <UIDocumentInteractionControllerDelegate, UINavigationControllerDelegate>
Assign navigationController delegate to self
- (void)viewDidLoad {
[super viewDidLoad];
self.navigationController.delegate = self;
}
Change documentInteractionControllerViewControllerForPreview
- (UIViewController *)documentInteractionControllerViewControllerForPreview:(UIDocumentInteractionController *)interactionController {
return self.navigationController;
}
Add this UINavigationControllerDelegate method
// Called when the navigation controller shows a new top view controller via a push, pop or setting of the view controller stack.
- (void)navigationController:(UINavigationController*)navigationController willShowViewController:(UIViewController *)viewController animated:(BOOL)animated {
if ([viewController isKindOfClass:[QLPreviewController class]]) {
viewController.navigationItem.rightBarButtonItem = nil;
}
}
Update for MP4 files
In MP4 files the action button is on the UIToolbar
- (void)navigationController:(UINavigationController*)navigationController willShowViewController:(UIViewController *)viewController animated:(BOOL)animated {
if ([viewController isKindOfClass:[QLPreviewController class]]) {
viewController.navigationItem.rightBarButtonItem.customView = [[UIView alloc] init];
UIBarButtonItem *item = viewController.toolbarItems.firstObject;
item.customView = [[UIView alloc] init];
}
}
N.B. This might not work in future versions of iOS
After creating QLPreviewController class you would need to set rightBarButtonItem to nil. Code snippet:
QLPreviewController *previewController = [[QLPreviewController alloc] init];
previewController.navigationItem.rightBarButtonItem = nil;
I did download project and after execution "Action" button was shown not in the top navigation item, but in the toolbar. Then in this case you would need to subclass QLPreviewController and override viewWillAppear as shown below.
#implementation ExViewController
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
NSMutableArray *a = [NSMutableArray arrayWithArray:#[]];
for (NSUInteger i = 0; i < self.toolbarItems.count; i++) {
if (i == 0) {
continue;
}
[a addObject:self.toolbarItems[i]];
}
}
#end
If you want to hide button the give answers will not work for iOS 10.0 and above in Swift language. You can use WKWebView. Hope it will save your time.

CvPhotoCamera and memory warning

I have a question about CvPhotoCamera (OpenCV) in the iOS App.
I have a myViewController1: in this viewController I push a mySecondView controller.
In this second View Controller I use CvPhotoCamera:
I have a UIImageViewController.
In viewDidLoad I have this code:
- (void)viewDidLoad
{
[super viewDidLoad];
_photoCamera = [[CvPhotoCamera alloc] initWithParentView:imageView];
_photoCamera.defaultAVCaptureSessionPreset = AVCaptureSessionPresetPhoto;
_photoCamera.defaultAVCaptureVideoOrientation = AVCaptureVideoOrientationPortrait;
[_photoCamera setDefaultAVCaptureDevicePosition:AVCaptureDevicePositionBack];
_photoCamera.delegate = self;
[_photoCamera start];
}
in viewDidDisappear I have this code:
- (void) viewDidDisappear:(BOOL)animated
{
[_photoCamera stop];
}
I use CvPhotoCamera to take a photo from camera using the method:
- (IBAction)actionStart:(id)sender;
{
[_photoCamera takePicture];
}
The my problem is this:
When I push this second ViewController and I tap on back button on Nav bar I have some memoryWarning and the app crashes ..always!!!
I used also the profile Xcode tool to manage memory allocation or memory leak but I do not see anything strange.
Is correct this use of CvPhotoCamera obj?

iOS Orientation issue from landscape to portrait

I've lost enough sleep trying to figure this one out. I have a tabbed application that supports all orientations. Everything works completely fine when the app starts in portrait and switches to landscape. When the app starts in landscape however and then switches to portrait, I lose response ONLY on the bottom quarter of the screen! It's as if something in the background is not adjusting the "user interaction" area from landscape bounds to portrait bounds when the orientation changes.
I have two tabs at the moment. When I switch to the second tab, and then back to the first, the problem goes away! I'm able to interact with the bottom quarter of the screen again. I've gotten that similar problem before when I setup the tab view controller away in viewDidLoad as opposed to viewDidAppear. Everything is in viewDidAppear now.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
}
- (void)viewDidAppear:(BOOL)animated
{
NSArray* controllers = nil;
TimeTableViewController * timeTableViewController = [[TimeTableViewController alloc] init];
FRLayeredNavigationController *timeTableNavController = [[FRLayeredNavigationController alloc] initWithRootViewController:timeTableViewController configuration:^(FRLayeredNavigationItem *item)
{
item.hasChrome = YES;
}];
timeTableNavController.dropLayersWhenPulledRight = true;
TestViewController* vc2 = [[TestViewController alloc] init];
timeTableNavController.tabBarItem = [[UITabBarItem alloc]
initWithTitle:#"Student Lookup"
image:[UIImage imageNamed:#"search_gray.png"]
tag:0];
timeTableNavController.tabBarItem = [[UITabBarItem alloc]
initWithTitle:NSLocalizedString(#"Attendance", #"Attendance")
image:[UIImage imageNamed:#"attendance_gray.png"]
tag:0];
timeTableNavController.view.backgroundColor = [UIColor lightGrayColor];
controllers = [NSArray arrayWithObjects:timeTableNavController,vc2, nil];
self.viewControllers = controllers;
}
- (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return YES;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
I don't think the FRLayeredNavigationController library is an issue. Is there any method I can call that readjusts the "area of response" when switching from landscape to portrait? That would be a life-saver. Someone please beat some sense into me!
In fact when you start your app in landscape mode, it should starts in portrait and then your viewcontroller need to rotate this.
In fact you have 3 approaches:
First and i think the best:
https://stackoverflow.com/a/10533561/2204866
Or you can create separates views with separate xib's for each
mode.
Easiest way to support multiple orientations? How do I load a custom NIB when the application is in Landscape?
And the last use auto layout.

Why does my MFMailComposeViewController instance only dismiss one time?

I'm trying to track down the source of a bug in a cordova/phonegap plugin I wrote for creating email messages in app using a MFMailComposeViewController instance.
Everyone works fine the first time you present the the composer view. The user can dismiss the mail composer by sending the message or canceling. However, call presentViewController again renders the Cancel and Send buttons in the composer to become useless. My delegate for didFinishWithResult is never calling when pressing the inoperable buttons with the second view of the controller.
Below is simplified repro of what I'm seeing (the simple storyboard has a single view containing a single UIButton wired to my (IBAction)sendMail). What am I doing wrong in obj-c here? Shouldn't I be able to show a controller, dismiss it, and show it again?
ViewController.h:
#import <UIKit/UIKit.h>
#import <MessageUI/MessageUI.h>
#interface ViewController : UIViewController
#end
ViewController.m:
#import "ViewController.h"
#interface ViewController () <MFMailComposeViewControllerDelegate>
#property (nonatomic, weak) IBOutlet UIButton *mailButton;
#property(nonatomic, strong) MFMailComposeViewController* picker;
#end
#implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
self.picker = [[MFMailComposeViewController alloc] init];
self.picker.mailComposeDelegate = self;
}
- (void)mailComposeController:(MFMailComposeViewController *)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError *)error
{
[self dismissViewControllerAnimated:YES completion:NULL];
}
- (IBAction)sendMail
{
[self presentViewController:self.picker animated:YES completion:NULL];
}
#end
The reason for the behavior you are experiencing is the MFMailComposeViewController nils it's delegate when dismissed (maybe in -viewDidDisappear:).
- (void)viewDidLoad
{
[super viewDidLoad];
self.picker = [[MFMailComposeViewController alloc] init];
self.picker.mailComposeDelegate = self;
}
- (void)mailComposeController:(MFMailComposeViewController *)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError *)error
{
// Put a break point here **#breakpoint1**
[self dismissViewControllerAnimated:YES completion:NULL];
}
- (IBAction)sendMail
{
// Put a break point here **#breakpoint2**
[self presentViewController:self.picker animated:YES completion:NULL];
}
Place breakpoints at shown in the code comment above, run, and follow me as we step through your code.
Tap the interface button that calls your IBAction; execution halts at #breakpoint2
In the console type po self.picker
You'll see the mail compose VC instance is allocated
In the console type po self and then po self.picker.delegate
You'll see these both print the same object (the instance of your view controller)
Resume running, and tap the dismiss button on the mail compose view; execution halts at #breakpoint1
If you want to, inspect local and instance variables in console and then resume running
Tap the interface button that calls your IBAction (this is the second time); execution halts at #breakpoint2
In the console typ po self.picker.delegate
nil is printed to console
This delegate nil'ing behavior isn't documented in either Apple's MFMailComposeViewController class reference or the classes header. It's probably worth filing a bug report requesting clarification and better documentation. Because it's undocumented, the behavior may change in future releases. For that reason, the suggestions to create and destroy the VC as needed certainly seem like good common sense.
This bit me once before. It's caused by the composer being deallocated after it's done being dismissed. To solve this I would place the composer's creation either in viewDidAppear:, or in sendMail as Fahim suggested.
Additionally, you may want to consider wrapping these two lines in [MFMailComposeViewController canSendMail];
I would say take below lines to sendMail... it would work.
self.picker = [[MFMailComposeViewController alloc] init];
self.picker.mailComposeDelegate = self;
You will have as below.
- (void)viewDidLoad
{
[super viewDidLoad];
}
- (IBAction)sendMail
{
self.picker = [[MFMailComposeViewController alloc] init];
self.picker.mailComposeDelegate = self;
[self presentViewController:self.picker animated:YES completion:NULL];
}
#end
This is working with me...

UITableView headings shown on top of MBProgressHUD

So I have a subclass of UITableViewController that loads some data from the internet and uses MBProgressHUD during the loading process. I use the standard MBProgressHUD initialization.
HUD = [[MBProgressHUD alloc] initWithView:self.view];
[self.view addSubview:HUD];
HUD.delegate = self;
HUD.labelText = #"Loading";
[HUD show:YES];
This is the result:
.
Is there any way to resolve this issue, or should I just abandon MBProgressHUD?
Thanks!
My solution was pretty simple. Instead of using self's view, I used self's navigationController's view.
HUD = [[MBProgressHUD alloc] initWithView:self.navigationController.view];
[self.navigationController.view addSubview:HUD];
This should work for the OP because his picture shows he's using a UINavigationController. If you don't have a UINavigationController, you might add another view on top of your UITableView, and add the HUD to that. You'll have to write a little extra code to hide/show this extra view.
An unfortunate thing with this simple solution (not counting my idea adding another view mentioned above) means the user can't use the navigation controls while the HUD is showing. For my app, it's not a problem. But if you have a long running operation and the user might want to press Cancel, this will not be a good solution.
It's probably because self.view is a UITableView, which may dynamically add/remove subviews including the headers, which could end up on top of the HUD after you add it as a subview. You should either add the HUD directly to the window, or (for a little more work but perhaps a better result) you could implement a UIViewController subclass which has a plain view containing both the table view and the HUD view. That way you could put the HUD completely on top of the table view.
My solution was:
self.appDelegate = (kmAppDelegate *)[[UIApplication sharedApplication] delegate];
.
.
_progressHUD = [[MBProgressHUD alloc] initWithView:self.appDelegate.window];
.
[self.appDelegate.window addSubview:_progressHUD];
Works like a charm for all scenarios involving the UITableViewController. I hope this helps someone else. Happy Programming :)
Create a category on UITableView that will take your MBProgressHUD and bring it to the front, by doing so it will always appear "on top" and let the user use other controls in your app like a back button if the action is taking to long (for example)
#import "UITableView+MBProgressView.h"
#implementation UITableView (MBProgressView)
- (void)didAddSubview:(UIView *)subview{
for (UIView *view in self.subviews){
if([view isKindOfClass:[MBProgressHUD class]]){
[self bringSubviewToFront:view];
break;
}
}
}
#end
A simple fix would be to give the z-index of the HUD view a large value, ensuring it is placed in front of all the other subviews.
Check out this answer for information on how to edit a UIView's z-index: https://stackoverflow.com/a/4631895/1766720.
I've stepped into a similar problem a few minutes ago and was able to solve it after being pointed to the right direction in a different (and IMHO more elegant) way:
Add the following line at the beginning of your UITableViewController subclass implementation:
#synthesize tableView;
Add the following code to the beginning of your init method of your UITableViewController subclass, like initWithNibName:bundle: (the beginning of viewDidLoad might work as well, although I recommend an init method):
if (!tableView &&
[self.view isKindOfClass:[UITableView class]]) {
tableView = (UITableView *)self.view;
}
self.view = [[UIView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame];
self.tableView.frame = self.view.bounds;
self.tableView.contentInset = UIEdgeInsetsMake(0.0, 0.0, 0.0, 0.0);
[self.view addSubview:self.tableView];
Then you don't need to change your code you posted in your question any more. What the above code does is basically seperating the self.tableView from self.view (which was a reference to the same object as self.tableView before, but now is a UIView containing the table view as one might expect).
I've Just solved that issue manually , it has been 2 years since Chris Ballinger asked but maybe someone get used of what is going on here.
In UITableViewController i execute an HTTP method in viewDidLoad , which is running in background so the table view is loaded while the progress is shown causing that miss.
i added a false flag which is changed to yes in viewDidLoad, And in viewDidAppear something like that can solve that problem.
-(void) viewDidAppear:(BOOL)animated{
if (flag) {
[self requestSomeData];
}
flag = YES;
[super viewDidAppear:animated];
}
I had the same problem and decided to solve this by changing my UITableViewController to a plain UIViewController that has a UITableView as a subview (similar to what jtbandes proposed as an alternative approach in his accepted answer). The advantage of this solution is that the UI of the navigation controller isn't blocked, i.e. users can simply leave the ViewController in case they don't want to waiting any longer for your timely operation to finish.
You need to do the following changes:
Header file:
#interface YourViewController : UIViewController <UITableViewDelegate, UITableViewDataSource>
- (id)initWithStyle:(UITableViewStyle)style;
#end
Implementation file:
#interface YourViewController ()
#property (nonatomic, retain) UITableView *tableView;
#property (nonatomic, retain) MBProgressHUD *hud;
#end
#implementation YourViewController
#pragma mark -
#pragma mark Initialization & Memory Management
- (id)initWithStyle:(UITableViewStyle)style;
{
self = [super init];
if (self) {
// create and configure the table view
_tableView = [[UITableView alloc] initWithFrame:CGRectNull style:style];
_tableView.delegate = self;
_tableView.dataSource = self;
}
return self;
}
- (void)dealloc
{
self.tableView = nil;
self.hud = nil;
[super dealloc];
}
#pragma mark -
#pragma mark View lifecycle
- (void)loadView {
CGRect frame = [self boundsFittingAvailableScreenSpace];
self.view = [[[UIView alloc] initWithFrame:frame] autorelease];
// add UI elements
self.tableView.frame = self.view.bounds;
[self.view addSubview:self.tableView];
}
- (void)viewWillDisappear:(BOOL)animated
{
// optionally
[self cancelWhateverYouWereWaitingFor];
[self.hud hide:animated];
}
The method -(CGRect)boundsFittingAvailableScreenSpace is part of my UIViewController+FittingBounds category. You can find its implementation here: https://gist.github.com/Tafkadasoh/5206130.
In .h
#import "AppDelegate.h"
#interface ViewController : UITableViewController
{
MBProgressHUD *progressHUD;
ASAppDelegate *appDelegate;
}
In .m
[UIApplication sharedApplication].networkActivityIndicatorVisible = YES;
appDelegate = (ASAppDelegate *) [UIApplication sharedApplication].delegate;
progressHUD = [MBProgressHUD showHUDAddedTo:appDelegate.window animated:YES];
progressHUD.labelText = #"Syncing To Sever";
[appDelegate.window addSubview:progressHUD];
This should work.
[MBProgressHUD showHUDAddedTo:self.navigationController.view animated:YES];
And to remove you can try
[MBProgressHUD hideHUDForView:self.navigationController.view animated:YES];

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