Maybe I'm missing something obvious, but I'm have a hard time programmatically setting the row selection in a tableView. The goal is to simply have a tableView open with a row already selected. The problem appears to be that I have to wait until the tableView is fully loaded before I can modify the selection.
I've read various strategies such as calling reloadData for the tableView in the viewController's viewWillAppear method, then immediately calling selectRowAtIndexPath for the target row. But when I do that, I get a range exception because the tableView has zero rows at that point. The UITableViewDelegate methods (numberOfRowsInSection, etc.) don't appear to be called immediately in response to reloadData (which makes sense if the table rows are drawn "lazily").
The only way I've been able to get this to work is to call selectRowAtIndexPath after a short delay, but then you can see the tableView scroll the selected row into view.
Surely, there's a better way of doing this?
Well, you can use another strategy. You can create a hidden table view, configure how you want and than show to user. Use the tableview.hidden = YES.
Related
I have another question open where I'm trying to figure out how to reload the collectionView without auto-scrolling. I was also realizing there are a lot of other situations where I will need to change things in the collection view. Also I have some items that I will want to change the .alpha on and change the text of. Is there a way to do all of this in Swift? For example (to be specific) if I have a collection view with a view in each cell and that view has a textField in it, can I change the alpha and text, (change alpha with animation even) without reloading entire table?
Look at the documentation for UICollectionView. There are several "reload" methods:
reloadData()
reloadSections(_:)
reloadItems(at:)
If you just want to reload a single item, update your data source's data and then call reloadItems(at:) passing in the index path for the item.
Another option, if a cell is currently visible, is to use the cellForItem(at:) method to get a reference to an existing cell. Then you can directly access UI components of the cell as needed. You should also update your data model as needed so if the user scrolls and comes back, the cell will be rendered properly.
Most appropriate where you can update your custom view of a particular UIcollectionViewcell is reloadItemsAtIndexPaths.
You would be handling a particular item than whole collectionview with reloadData.
You can handle it via notifications or some call backs in your code where you can make decision when to update which cell.
Hope it will help you.
I have a UICollectionView, and I override setSelected in the UICollectionViewCell subclass to perform a little bounce animation when the user selects the cell.
The problem is that on selection of the cell, the very selection of the cell alters the data for the other cells (for instance, imagine the other cells have a label in each one that has the amount of cells selected displayed). So I call collectionView.reloadData() so that all the other cells update as well to show the new data (for instance, the amount of cells selected in a label).
However, this reloadData() call seems to reset the UICollectionView completely. Any animations taking place are stopped and the cells are simply updated without animation.
How do I have the cell selection animation, and update the other cells at the same time?
I've tried calling reloadData() only after the animation has completed, but this makes it look like there's lag/delay in updating the other cells (as it doesn't update them until a moment after when the animation finishes), which doesn't look very good.
Similarly, I've tried calling reloadItemsAtIndexPaths: (and exclude the selected cell that will animate), but for whatever reason with collection views this method seems really slow. Like there's a noticeable amount of lag after pressing it.
What should I be doing here? What's the standard for reloading data without the collection view destroying in-progress animations?
Reloading throws away the existing cells and creates (or reuses) new ones. So any animation is inherently destroyed. So, don't reload.
Instead, update your data model as usual and then get the currently visible index paths and associated cells and directly update those cells.
I have a UItableView with custom cell. There are multiple sections, and in those sections multiple rows. In each cell, I have a segment button for "Yes" and "No" selections. I would like to maintain the selections for the segment button when I scroll up and down the table. Can anyone please help. I have looked and did not find anything that helped me. Thank you!
You have multiple ways to do this.
The first one, which I think is the best one, is to use the selected state for the uitableviewcell.
With this method, the table view it self will set the cell's state and according to that state will call didselect or diddeselect on its delegate. Since all is managed by the table view, you don't need additional logic on your cellForRow method, and don't even need to worry about cell reuse.
Another way is to always set the state of your cell's buttons in cellForRow. For this, you need to keep a reference to all the selected rows, and to be able to manage reused cells, you need to make sure its state is always set on cellForRow.
I prefer the first one, but whatever suits you better.
A simple tableviewController, empty. A modal that can be launched from a button. No data in the data source for the tableview, and no rows displayed.
I open the modal, use it to add an item, and return to the tableview controller. The tableview updates itself automatically, and the new row is displayed.
I add a second item. The table view does NOT update automatically.
I can tell by logging inside numberOfSectionsInTableView that even if I go to add the first item and cancel, the tableview refreshes - it asks for the number of sections, rows, and the cell to display (if there is one). But not if there is one pre-existing row in the table.
I've scoured my code but can't find anything that would cause the tableview to know when the first item is added, but none afterwards.
Any ideas?
EDIT - I have further narrowed my issue so will close this shortly and have posted a more specific question at Why does an empty tableView check the number of sections but a non-empty one does not?
from Apple's documentation:
UITableView overrides the layoutSubviews method of UIView so that it
calls reloadData only when you create a new instance of UITableView or
when you assign a new data source.
maybe you are setting data source of table view after showing that modal? So at the second time data source does not changes and tableView does not update.
another key (I'm not sure about that) may be the showing of the modal first time. The method -addSubview for modal is causing -layoutSubviews.
I have a UI table view loading data from network. If the user move the finger on one cell, one button will be displayed, just like iPhone style delete button. If the user click this button, the value of one label in the cell will be changed accordingly. However, I didn't find any way to make table view to re-draw this cell, except for reload the whole table. I don't want to use reload data method, because I just need change the value in one cell instead of the whole table. Any suggestion on this?
Take a look at the method
- (void)reloadRowsAtIndexPaths:(NSArray *)indexPaths withRowAnimation:(UITableViewRowAnimation)animation
Calling this method will result in your table view's data source asking its delegate for information about that cell.
For future reference, I found this very easily by checking the documentation on UITableView. I suggest you do that in the future before posting here.