Metatrader MQL4: Can't define function default values in .mqh file - mql4

I can't understand how to define default values for functions in my library. Default values tend to be ignored and I get "wrong parameters count" error message.
Here is my example. I created simple test library experts\libraries\test.mq4:
void test(int i = 0) // Note the default value for "i"
{
}
Then I created .mqh file as experts\include\test.mqh:
#import "test.ex4"
void test(int i = 0); // Note the default value for "i"
#import
Now I create simple expert "experts\simpletest.mq4":
#include <test.mqh>
int start()
{
// Should be able to call test() function without providing any arguments,
// because it has default value.
// If I change this line to test(0), everything compiles correctly
test(); // Causes "wrong parameters count" compilation error
return(0);
}
And I get the following error for test() function call:
')' - wrong parameters count
If I change this function call to test(0), everything compiles, but I should be able to call test() function without providing any parameters, because I have default value for first parameter in .mqh file, like this: void test(int i = 0);
Why it doesn't use the default value?
I search google for any clue, but can't find any references about this problem. Anybody knows?

This is not possible as stated in the MQL Documentation:
MQL4-library functions imported within other modules cannot have parameters initialized by default values.

Related

LLVM, Get first usage of a global variable

I'm new to LLVM and I'm stuck on something that might seem basic.
I'm writing a LLVM pass to apply some transformations to global variables before they are use.
I would like to detect somehow when is the first usage of a global variable to only apply the transformation there, and not in all places where the global variable is used. But it must be the first time it is used otherwise the program crashes.
I have been reading about the AnalysisManager, and I would say that I want something similar to DominatorTree which is used for basic blocks in a function.
So the idea is to get the DominatorTree of a GlobalVariable to get the first time it is used in the code and apply there my transformation.
Given the following example
int MyGlobal = 30;
void foo()
{
printf("%s\n", MyGlobal);
}
int main()
{
printf("%s\n", MyGlobal);
foo();
}
In the example above, I only want to apply the transformation just before the first printf in the main function
Given the following example
int MyGlobal = 30;
void foo()
{
printf("%s\n", MyGlobal);
}
int main()
{
foo();
printf("%s\n", MyGlobal);
}
For the example above I would like to apply the transformation inside the foo function.
I want to avoid to create a stub function at the beginning of the program to process all globals before start running (This is what actually Im doing)
Does LLVM provide something that can help me doing this? or what should be the best approach to implement it?

Does the using declaration allow for incomplete types in all cases?

I'm a bit confused about the implications of the using declaration. The keyword implies that a new type is merely declared. This would allow for incomplete types. However, in some cases it is also a definition, no? Compare the following code:
#include <variant>
#include <iostream>
struct box;
using val = std::variant<std::monostate, box, int, char>;
struct box
{
int a;
long b;
double c;
box(std::initializer_list<val>) {
}
};
int main()
{
std::cout << sizeof(val) << std::endl;
}
In this case I'm defining val to be some instantiation of variant. Is this undefined behaviour? If the using-declaration is in fact a declaration and not a definition, incomplete types such as box would be allowed to instantiate the variant type. However, if it is also a definition, it would be UB no?
For the record, both gcc and clang both create "32" as output.
Since you've not included language-lawyer, I'm attempting a non-lawyer answer.
Why should that be UB?
With a using delcaration, you're just providing a synonym for std::variant<whatever>. That doesn't require an instantiation of the object, nor of the class std::variant, pretty much like a function declaration with a parameter of that class doesn't require it:
void f(val); // just fine
The problem would occur as soon as you give to that function a definition (if val is still incomplete because box is still incomplete):
void f(val) {}
But it's enough just to change val to val& for allowing a definition,
void f(val&) {}
because the compiler doesn't need to know anything else of val than its name.
Furthermore, and here I'm really inventing, "incomplete type" means that some definition is lacking at the point it's needed, so I expect you should discover such an issue at compile/link time, and not by being hit by UB. As in, how can the compiler and linker even finish their job succesfully if a definition to do something wasn't found?

Dart method types doing odd things

I have the following Dart code:
void main() {
provide(1, 'A');
}
void provide<A>(A one, A two) {
print('one $one two $two');
}
In java the call to provide will give a compile time error as the two parameters should be both of type A. With java as soon as you pass an argument to a typed parameter that defines the type.
My understanding is that with Dart if I don't follow 'provide' with a type then the type is dynamic.
To get the above code to work correctly in dart I have to write:
void main() {
provide<int>(1, 'A');
}
void provide<A>(A one, A two) {
print('one $one two $two');
}
This will now give a compile type error as 'A' is not an int.
This however is error prone as the user is likely to forget to add the type when callng provide.
Is there anyway I can make calls to the provide method type safe without having to write provide<int>(....
I've trivialised the example, the aim is to make a call to a method such as :
void provide(Token<T> token, T value);
If T is not the correct type then the user should get a compile error.

Is there a way to print a console message with Flutter?

I'm debugging an app, but I need to know some values in the fly, I was wondering if there's a way to print a message in console like console.log using Javascript.
I appreciate the help.
print() is probably what you are looking for. Here's some more info on debugging in flutter.
You can use
print()
function or
debugPrint()
The debugPrint() function can print large outputs.
There are more helpful methods in import 'dart:developer' library and one of them is log().
example:
int i = 5;
log("Index number is: $i");
//output
[log] Index number is: 5
void log(String message, {DateTime time, int sequenceNumber, int level
= 0, String name = '', Zone zone, Object error, StackTrace stackTrace})
Emit a log event.
This function was designed to map closely to the logging information
collected by package:logging.
[message] is the log message
[time] (optional) is the timestamp
[sequenceNumber] (optional) is a monotonically increasing sequence number
[level] (optional) is the severity level (a value between 0 and 2000); see the package:logging Level class for an overview of the
possible values
[name] (optional) is the name of the source of the log message
[zone] (optional) the zone where the log was emitted
[error] (optional) an error object associated with this log event
[stackTrace] (optional) a stack trace associated with this log event
Read more.:
print() is from dart:core and its implementation:
/// Prints a string representation of the object to the console.
void print(Object object) {
String line = "$object";
if (printToZone == null) {
printToConsole(line);
} else {
printToZone(line);
}
}
debugPrint():
/// Prints a message to the console, which you can access using the "flutter"
/// tool's "logs" command ("flutter logs").
///
/// If a wrapWidth is provided, each line of the message is word-wrapped to that
/// width. (Lines may be separated by newline characters, as in '\n'.)
///
/// By default, this function very crudely attempts to throttle the rate at
/// which messages are sent to avoid data loss on Android. This means that
/// interleaving calls to this function (directly or indirectly via, e.g.,
/// [debugDumpRenderTree] or [debugDumpApp]) and to the Dart [print] method can
/// result in out-of-order messages in the logs
// read more here: https://api.flutter.dev/flutter/foundation/debugPrint.html
DebugPrintCallback debugPrint = debugPrintThrottled;
/// Alternative implementation of [debugPrint] that does not throttle.
/// Used by tests.
debugPrintSynchronously(String message, { int wrapWidth })
/// Implementation of [debugPrint] that throttles messages. This avoids dropping
/// messages on platforms that rate-limit their logging (for example, Android).
void debugPrintThrottled(String message, { int wrapWidth })
Read more.
Note that only the print() is taking any type and print to the console. debugPrint() and log() only take String. So, you have to add .toString() or use string interpolation like I shown in provided example snippet.
I tend to do something similar to this
Foo foo;
try{
foo = _someMethod(); //some method that returns a new object
} catch (e) {
print('_someMethod: Foo Error ${foo.id} Error:{e.toString()}'); /*my custom error print message. You don't need brackets if you are printing a string variable.*/
}
Use debug print to avoid logging in production application.
debugPrint("Message");
You can also disable or change debug print implementation in main.dart or any other file like this:
debugPrint = (String message, {int wrapWidth})
{
debugPrintThrottled(message);//Or another other custom code
};
print, debugPrint and others have got some word limit restrictions, if you have something long to print on console, you can:
Create this method:
void printWrapped(String text) {
final pattern = RegExp('.{1,800}'); // 800 is the size of each chunk
pattern.allMatches(text).forEach((match) => print(match.group(0)));
}
Usage:
printWrapped("Your very long string ...");
Source
One more answer for Concatenate with String:
// Declaration
int number = 10;
//Button Action
RaisedButton(
child: Text("Subtract Me"),
onPressed: () {
number = number - 1;
print('You have got $number as result');
print('Before Value is ${number - 1} and After value is ${number + 1}');
},
),
//Output:
flutter: You have got 9 as result
flutter: Before Value is 8 and After value is 10
debugPrint()
Might as well use rather than print() as it attempts to reduce log line drop or being out of order on Android kernel
Refs:
Logging in Flutter
I think this might help you, because, I was also got stuck in many ways of knowing the output of my code in the dart file, hence I got the solution by following the steps, shown in the video.
https://www.youtube.com/watch?v=hhP1tE-IHos
here I have shown an instance of how it works after following the video.
check the left side column where it shows about the value which profile variable carry i.e., null
you can simply use print('whatever you want to print') same as console.log() in javascript.
for more info you can check here.
Note that the print() and log() options both add their own labels at the start of the line, and apply additional formatting that can cause long lines to be truncated. In the case of a dart:io app, you can bypass this interception and mangling entirely by going directly to stdout/stderr, etc. as in stdout.write(), stdout.writeln(), etc. Likewise if you are looking to log explicitly to one or the other. I ran into this issue when adding CLI args to a flutter application.
I use something like this. The print() function can print data up to some limit. So I use this log.
import 'dart:developer';
debugLog({String tag = '', required dynamic value}) {
log("TAG $tag : ${value.toString()}");
}

iOS blocks, how to use in different implementation files

I am trying to make some reusable blocks for my application.
CommonBlocks.h
void (^testBlock)(int) = ^(int number) {
// do nothing for now;
};
VariousImplementationFile.m
#import "CommonBlocks.h"
(void)setup {
testBlock(5);
}
Unfortunately, when I try to push this code to iOS device I receive error: linker command failed with exit code 1 (use -v to see invocation). It seems that I missing some.
Any advice?
Thanks
You try add static keyword before the declaration:
static void (^testBlock)(int) = ^(int number) {
// do nothing for now;
};
Your code causes error because you have non-static variable testBlock declared in .h header file.
When you call #import "CommonBlocks.h" in VariousImplementationFile.m, testBlock is declared once. Then you import CommonBlocks.h in some where else, testBlock is declared once more, so you'll get symbol duplicate error.
Declare block in CommonBlocks.h this way
typedef void (^RCCompleteBlockWithResult) (BOOL result, NSError *error);
Then you may use in any method for example:
-(void)getConversationFromServer:(NSInteger)placeId completionBlock:(RCCompleteBlockWithResult)completionBlock
This is not specific to blocks. Basically, you want to know how to have a global variable that is accessible from multiple files.
Basically, the issue is that in in C, each "symbol" can only be "defined" once (it can be "declared" multiple times, but just be "defined" once). Thus, you cannot put the "definition" of a symbol in a header file, because it will be included in multiple source files, so effectively, the same symbol will be "defined" multiple times.
For a function, the prototype is declaration, and the implementation with the code is the definition. You cannot implement a function in a header file for this reason. For a regular variable, writing the name and type of the variable is defining it. To only "declare" it, you need to use extern.
It is also worth mentioning static. static makes a variable local to a particular source file. That way, its name won't interfere with variables with the same name elsewhere. You can use this to make global variables that are "private" to a particular file. However, that is not what you are asking for -- you are asking for the exact opposite -- a variable that is "public", i.e. shared among files.
The standard way to do it is this:
CommonBlocks.h
extern void (^testBlock)(int); // any file can include the declaration
CommonBlocks.m
// but it's only defined in one source file
void (^testBlock)(int) = ^(int number) {
// do nothing for now;
};

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