In the root view controller I add a subview:
d4sViewController = [[D4sViewController alloc] initWithNibName:#"D4sViewController" bundle:nil];
//----------------------------------------------------------------------
// Move your sub-view off the screen.
//----------------------------------------------------------------------
[self.view addSubview:d4sViewController.view];
CGRect rect = d4sViewController.view.frame;
CGPoint origin = CGPointMake(320, 0);
rect.origin = origin;
d4sViewController.view.frame = rect;
//----------------------------------------------------------------------
// Use a transform to slide it on.
//----------------------------------------------------------------------
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
d4sViewController.view.transform = CGAffineTransformMakeTranslation(-320, 0);
[UIView commitAnimations];
IN D4sViewController I add 2 subviews:
d4sMainList1ViewController = [[D4sMainList1ViewController alloc] initWithNibName:#"D4sMainList1ViewController" bundle:nil];
// Move your sub-view off the screen.
//----------------------------------------------------------------------
[self.view addSubview:d4sMainList1ViewController.view];
From this subview, d4sMainList1ViewController, I want to give a logout functionality and go back to root view controller by removing all subview.
-(IBAction)buttonLogoutClicked:(id)sender
{
//logout code i need to implement
}
Rootview => d4sViewController => d4sMainList1ViewController (from here i need to remove all subviews of root and go back to displaying just the root view.)
To remove any subview have the send the subview the removeFromSuperView message. See the UIView docs for details.
However, it looks like your stacking views when you don't need to. On a mobile screen a big pile of views is unusable. Look into using UINavigationController to managed a hierarchy of views/viewControllers for you.
Related
I am trying to animate uiview. That is, on button click view will appear through animation. This works properly. But when I try to remove that view through animation, animation is applied on the view and not on its sub controls. That is, view gets disappeared but all its sub controls are viewable.
So my question is how can I remove uiview along with its subcontrol using animation. My current code is:
To animate uiview code:
[UIView animateWithDuration:.5f animations:^{
CGRect theFrame = self.viewFilter.frame;
theFrame.size.height += 140.f;
self.viewFilter.frame = theFrame;
}];
To hide uiview:
[UIView animateWithDuration:.5f animations:^{
CGRect theFrame = self.viewFilter.frame;
theFrame.size.height -= 140.0f;
self.viewFilter.frame = theFrame;
}];
Thanks in advance
make 'viewFilter' super view for that all sub controllers , means add that all sub controllers to viewFilter
I got this warning:
'UIView' may not respond to 'addSubview:withAnimation:'
The line of code which produce that warning is this:
[self.masterView addSubview:self.detailImage withAnimation:def];
And my relevant code is like this:
ExUIViewAnimationDefinition *def = [[ExUIViewAnimationDefinition alloc] init];
def.type = ExUIAnimationTypeTransition;
def.direction = ExUIAnimationDirectionMoveUp;
[self.masterView addSubview:self.detailImage withAnimation:def];
[def release];
I looked on the UIView documentation, i thought addSubview may be deprecated, but it still like this.
Does any one know how to solve this warning? Thanx in advance.
addSubview is a method UIView will respond to. addSubview:withAnimation: is not a method UIView will respond to.
If you want to add a subview with a fade or something like that, try this:
self.detailImage.alpha = 0.0;
[self.masterView addSubview:self.detailImage];
[UIView animateWithDuration:0.3 animations:^{
self.detailImage.alpha = 1.0;
}];
To add a subview to a parent, call the addSubview: method of the parent view. This method adds the subview to the end of the parent’s list of subviews.
To insert a subview in the middle of the parent’s list of subviews, call any of the insertSubview:... methods of the parent view. Inserting a subview in the middle of the list visually places that view behind any views that come later in the list.
[self.masterView addSubView:self.def];
[def release];
This helped me to animate subview by sliding out from down of border of parent view
-(void) addAnimatadView:(UIView *) animatedView toView:(UIView *)aView {
CGRect frame = animatedView.frame;
float origin = frame.origin.y;
frame.origin.y = aView.frame.size.height;
[animatedView setFrame:frame];
[aView addSubview:animatedView];
frame.origin.y = origin;
[UIView animateWithDuration:0.4 animations:^{[animatedView setFrame:frame];}];
}
Just change frame origins as you want to reach free sliding
I want to create a View outside of the visible screen and push in it (like the default pushViewController animation), but I cannot create the UIView outside. I was trying this code here, but it doesn't work. The View gets always created and displayed in the current UIScreen bounds. That means instead of both views, the one to get pushed out and the one to get pushed in, only the view that goes out "moves", the new view just sits at it's place.
In the the .m of the view to show:
- (void)viewDidLoad
{
[super viewDidLoad];
// set the views frame off the screen
self.view.frame = CGRectMake(320, 0, 320, 460);
}
In the method that actually does the transition:
-(void)showOverview:(UIViewController *)sender //sender = mapviewController
{
NSLog(#"overview");
// current view (frame) = mapviewCOntroller.view
CGRect outFrame = self.view.frame;
if (!self.overviewViewController) {
self.overviewViewController = [[UCOverviewViewController alloc] init];
self.overviewViewController.transitionDelegate = self;
// create a new View for the overview
[self.overviewViewController.view setCenter:self.view.center];
[self.view.window addSubview:self.overviewViewController.view];
[self.view.window bringSubviewToFront:self.mapViewController.view];
}
CGRect inFrame = self.overviewViewController.view.frame;
outFrame.origin.x = outFrame.origin.x-outFrame.size.width;
inFrame.origin.x = self.view.frame.origin.x;
[UIView animateWithDuration:0.5f animations: ^{
[self.view setFrame:outFrame];
}];
}
EDIT: this is my final code, at least the important part. Now, the view thats currently visible gets slider off screen at the same time the off-screen view gets slide in.
-(void)showOverview
{
if (!self.overviewViewController) {
NSLog(#"OverviewViewController created!");
self.overviewViewController = [[UCOverviewViewController alloc] init];
self.overviewViewController.transitionDelegate = self;
// add the subView
[self.view addSubview:self.overviewViewController.view];
[self.view sendSubviewToBack:self.overviewViewController.view];
}
CGRect outFrame = self.mapViewController.view.frame;
CGRect inFrame = self.overviewViewController.view.frame;
outFrame.origin.x -= outFrame.size.width;
inFrame.origin.x = self.view.frame.origin.x;
self.isOverviewViewVisible = YES;
[UIView animateWithDuration:0.5f animations: ^{
[self.mapViewController.view setFrame:outFrame];
[self.overviewViewController.view setFrame:inFrame];
}];
}
your problem is this line.
self.overviewView = self.overviewViewController.view;
You're overriding the view you created with the view you already have.
the following is not a great way to do it but it should work with what I think you have.
- (void)viewDidLoad {
self.overviewViewController.view.frame = CGRectMake(320, 0, 320, 460);
self.overviewViewController.view.backgroundColor = [UIColor blueColor];
}
Then you want another action to do the animations.
[UIView animateWithDuration:0.5f animations: ^{
self.overviewViewController.view.frame = CGRectMake(0,0,320,460);
}];
There are weird and incorrect things in your code that make it confusing to understand what is actually going on, but... forget about using the window anywhere. The only thing you need to worry about, is this. Say View A is your main view. View B is the view you want outside and to come in over A. Then, create B either from nib or manually, add it as a subview to view A, and before you enter the animation block to move it into place, make sure that the current frame is set to {ViewA.bounds.size.width, 0, ViewB.bounds.size.width, ViewB.bounds.size.height}. Assuming you want it to come in from the top right.
We have a custom view with a UIPickerView plus toolbar (216 + 44). At init time (viewDidLoad) this custom view is pushed below the screen using the following piece of code.
CGPoint newOrigin;
newOrigin.x = pickerViewOutlet.frame.size.width/2;
newOrigin.y = self.view.frame.size.height + ((pickerViewOutlet.frame.size.height)/2);
NSLog(#"%f,%f",self.view.frame.size.height,(pickerViewOutlet.frame.size.height)/2);
pickerViewOutlet.center = CGPointMake(newOrigin.x, newOrigin.y);
When a button is clicked this view is pulled up using the following piece of code.
[self.view bringSubviewToFront:pickerViewOutlet];
NSLog(#"tabbar %f",self.tabBarController.tabBar.frame.size.height);
CGPoint showOrigin;
showOrigin.x = pickerViewOutlet.frame.size.width/2;
showOrigin.y = pickerViewOutlet.center.y - pickerViewOutlet.frame.size.height;
//self.tabBarController.tabBar.frame.size.height ;
NSLog(#"showpicker %f,%f",pickerViewOutlet.center.y,pickerViewOutlet.frame.size.height);
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:0.5];
pickerViewOutlet.center=CGPointMake(showOrigin.x, showOrigin.y);
[UIView commitAnimations];
[pickerCtrlOutlet reloadAllComponents];
This works fine. However this does not work (part of the view is below the tab bar) in the presence of a bottom tab bar controller on the page even though the code is modified as
showOrigin.y = pickerViewOutlet.center.y - pickerViewOutlet.frame.size.height - self.tabBarController.tabBar.frame.size.height ;
However if the above code is modified to
showOrigin.y = pickerViewOutlet.center.y - pickerViewOutlet.frame.size.height - self.tabBarController.tabBar.frame.size.height - 90;
it works perfectly where the view is right above the tab bar.
As far as I know, in viewDidLoad the self.view is not yet added to the superview and thus the frame is not set to the correct sizes.
For example, you can design a UIView in InterfaceBuilder and it will have 320x460. When you add it to the superview it will actually become smaller because of the bottom tab bar. The auto-resizing mechanism helps in this matter.
So, I think you are positioning the picker view using the wrong values in viewDidLoad and then when you use a new position relative to its old one, it will still be wrong.
Here is how I would write this:
[self.view bringSubviewToFront:pickerViewOutlet];
NSLog(#"tabbar %f",self.tabBarController.tabBar.frame.size.height);
CGPoint showOrigin;
showOrigin.x = pickerViewOutlet.frame.size.width/2;
//Notice this line -----------
showOrigin.y = self.view.frame.size.height - pickerViewOutlet.frame.size.height / 2;
//self.tabBarController.tabBar.frame.size.height ;
NSLog(#"showpicker %f,%f",pickerViewOutlet.center.y,pickerViewOutlet.frame.size.height);
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:0.5];
pickerViewOutlet.center=CGPointMake(showOrigin.x, showOrigin.y);
[UIView commitAnimations];
[pickerCtrlOutlet reloadAllComponents];
Notice showOrigin.y = self.view.frame.size.height - ...
And (for extra points :) you can set the autoresizing masks for the picker view to Flexible Top (or, lock the bottom coordinate). If you do this, even if you position the picker view in viewDidLoad and then the self.view resizes, the pickerview will also change it's position.
I am brand new to Core Animation, and I need to know how to do 2 animations:
I need to switch XIBs by fading through black (fully releasing the the first view controller)
I need to mimic the UINavigationController's pushViewController animation (switching XIBs and releasing the first view controller)
How can you achieve these animated view transitions?
I've done both of these animations, but maybe not in the exact way you are looking for.
Fade View to black, I took this the other way an instead added a new
subview that covered the entire window that was Black and animated
the Alpha from 0.0 to 1.0. Made for a nice effect.
[UIView animateWithDuration:0.5
animations:^{ _easterEgg.alpha = 1.0; }
completion:^(BOOL finished) { [self animateIndex:0]; }];
Slide in a view like UINavigationController. I didn't do this exactly like UINavigationController since it does multiple animations, but I did have a new view slide the previous view off screen. This code sets the frame of the new view off screen to the right of the current view, builds a frame location that is off the screen to the left, and grabs the current visible frame. Finally it just animates the new view from off screen right into the visible frame, and the old view from the visible frame to off left. Then removes the old view.
CGRect offRight = CGRectMake(_contentView.frame.size.width,
0,
_contentView.frame.size.width,
_contentView.frame.size.height);
CGRect offLeft = CGRectMake(-_contentView.frame.size.width,
0,
_contentView.frame.size.width,
_contentView.frame.size.height);
CGRect visibleFrame = CGRectMake(0, 0, _contentView.frame.size.width, _contentView.frame.size.height);
[view setFrame:offRight];
UIView *currentView = [[_contentView subviews] lastObject];
[_contentView addSubview:view];
[UIView animateWithDuration:0.5
animations:^{
[currentView setFrame:offLeft];
[view setFrame:visibleFrame];
}
completion:^(BOOL finished) {
[currentView removeFromSuperview];
}];