willHideViewController called despite the app is in landscape mode - ios

I'm developing an iPad app that launches in landscape mode.
The first screen displays a UISplitViewController and my issue is that altough the app is in landscape mode the delegate is notified on splitViewController:willHideViewController:withBarButtonItem:forPopoverController: despite that the documentation states that:
When the split view controller rotates
from a landscape to portrait
orientation, it normally hides one of
its view controllers. When that
happens, it calls this method to
coordinate the addition of a button to
the toolbar (or navigation bar) of the
remaining custom view controller. If
you want the soon-to-be hidden view
controller to be displayed in a
popover, you must implement this
method and use it to add the specified
button to your interface.
As the app is in landscape mode and not transitioning to portrait I don't get why my delegate is notified. Why is it so?

valentin, to directly answer "why is it so?", i think the answer is simply that it's a bug in the implementation of their API.
as you seem to have found, when in landscape orientation, it calls the above when it sort of seems that it shouldn't, and then calls splitViewController:willShowViewController:invalidatingBarButtonItem: .
also, i discovered that when in portrait orientation, it sends a very early message (i.e. before the view.frame has been adjusted) to splitViewController:willHideViewController:withBarButtonItem:forPopoverController: .
the one thing i saw that annoyed me the most was that, using the code provided from their template creation, the button bar would appear and then disappear at startup.
my solution was to implement a workaround, which i have posted on git#github.com:johnkdoe/freeforall.git in the class KludgeWorkaroundForBuggySplitViewDelegateStartup .
make this a superclass of your current detail view controller class, as in
//#interface MyViewController : UIViewController<UISplitViewControllerDelegate>
#interface MyViewController : KludgeWorkaroundForBuggySplitViewDelegateStartup
this will set the initial button bar title to Master if you don't have something you prefer. you can override this by overriding the #property getter in your subclass implementation. if you want to do more than what's in this kludgeWorkaround class, you can override these yourself and (either copy and paste or) call [super ...] on them prior to doing your own work.
i can't say this solves the problem of what appears to me to be an implementation bug, but the workaround gets rid of the brief appearance of the button bar at startup of a split-view-controller app in landscape mode.

Related

iOS8 - prevent rotation on presenting viewController

We have a MainViewController with a tableView, and it presents a new modalViewController.
The MainViewController is restricted to portrait only, and the modalViewController can rotate.
The problem is in iOS8, that when the modalViewController rotates, the callback method of rotation in iOS8 in MainViewcontroller is called - - (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator
Thus, the UITableView is getting its data reloaded, which is a behaviour we don't want.
Can we prevent this feature of iOS 8, and not rotate the presenting UIViewController?
So after long days of searching and investigating, I finally came up with a possible solution.
First of all, I can use navigation controller and push the viewController instead of presenting it, but it breaks my code and just isn't so true.
The second thing I can do is not setting constraints. I still can use autolayout, but if I don't set constraints, and let the default constraints to be set, the tableView doesn't get reloaded. of course this is also isn't very smart thing to do, as I have many elements in my viewController.
Finally, I figured out that I can show this "modal" viewController in another UIWindow. I create UIWindow and set the modalViewController as its rootViewController.
I put some example project in git:
https://github.com/OrenRosen/ModalInWindow
Hope it will be helpful.
I did something similar with a navigation controller, that wouldn't rotate unless the top pushed controller does rotate.
In your case check if the main controller is presenting another controller. If it isn't then just reject rotation, otherwise return whatever the presented controller returns for the rotation method.
As for your table view, it shouldn't get reloaded because of rotations.
In iOS 8 the view that rotates when you change the device orientation is the first view added to the UIWindow. So, if you save a reference to it in your presentedController, you can overwrite the shouldAutorotate and supportedInterfaceOrientations values.

How to configure SWRevealViewController/PKRevealController/etc to handle orientation and presentation changes

I am using SWRevealViewController (https://github.com/John-Lluch/SWRevealViewController) to handle switching between two controllers, a "front" and a "rear".
The front controller is a UINavigationController and the rear controller is just a plain UIViewController that displays a list of menu items. The front UINavigationController pushes an instance of a view controller named FrontViewController. The rear UIViewController is an instance of RearViewController. The instance of SWRevealViewController is set as the root view controller once it is configured with the front and rear controllers, the delegate property of the reveal controller is set to the app delegate itself.
In both FrontViewController and RearViewController I am overriding shouldAutorotate and returning NO as well as overriding supportedInterfaceOrientations and returning UIInterfaceOrientationMaskPortrait.
However the app auto rotates and goes into Landscape while these two views are displaying when I rotate the device.
supportedInterfaceOrientations seems to only be invoked in FrontViewController but the value is not honored and the device rotates into landscape orientation.
I can't simply set the entire app to Portrait either because I have other detail views that I do want to support Landscape (movie player, etc).
How can I get SWRevealViewController working so I can restrict the app to Portrait in certain child views of the controller?
I have also noticed that the presentation changes are not being honored as well. In RearViewController I am overriding prefersStatusBarHidden to return YES but this method is never invoked. Similarly in FrontViewController I am overriding preferredStatusBarStyle to return UIStatusBarStyleLightContent but this method is never called either.
I have UIViewControllerBasedStatusBarAppearance set to YES in my plist.
UPDATE:
I have tried to use PKRevealController as suggested in the comments but the behavior is exactly the same. Supported orientations and status bar styles are completely ignore. supportedInterfaceOrientations on FrontViewController is the only override invoked but the return value of UIInterfaceOrientationMaskPortrait is not honored.
UPDATE 2:
I'm thinking that this is simply a limitation of these controls and they pretty much expect the support orientations to be the same throughout the application. I did however try MFSideMenu (https://github.com/mikefrederick/MFSideMenu) and it seems to handle supported orientations in different child views exactly as you would expect it to. I still don't have the status bar visibility and styles working, unfortunately.
To achieve this while not avoiding SWRevealViewController: Inside of it there is implemented method supportedInterfaceOrientations, which needs to be edited. I have done this:
- (NSUInteger)supportedInterfaceOrientations
{
UINavigationController* frontNavigationController = (UINavigationController*)self.frontViewController;
if ([frontNavigationController.visibleViewController isKindOfClass:[VCgallery class]]) {
return UIInterfaceOrientationMaskAll;
}
return UIInterfaceOrientationPortrait | UIInterfaceOrientationPortraitUpsideDown;
}
All my viewControllers are portrait only except those that are of class VCgallery, which can be both portrait and lanscape.
The solution ended up being to subclass PKRevealController and override supportedInterfaceOrientations, shouldAutorotate, preferredInterfaceOrientationForPresentation, prefersStatusBarHidden, and preferredStatusBarStyle.
While MFSideMenu did this for orientation it did not support status bar configurations. I also ran into a major bug with MFSideMenu that prevented me from using it in my project.
I made each method I override return a value from the appropriate controller depending on the circumstance. In the case orientation I return the value from self.frontViewController.topViewController (since I am using a UINavigation controller). Status bar style and visibility came from either self.frontViewController or self.leftViewController depending on the current state.
The same solution probably would have worked for SWRevealViewController as well but I preferred the API design of PKRevealController.
I figured subclassing would work from the beginning but I assumed that such a common scenario would be handled in the configuration of these controls.

How do I make sure my view is oriented properly after full screen video?

I've got a universal ipad/iphone app that allows the user to watch a video, which they can then expand into full screen mode.
I have implemented (void) willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation duration:(NSTimeInterval)duration, and in that method I perform various setFrame calls on my view elements depending on whether they are in landscape or portrait orientation.
That all seems to work fine in normal use, i.e. rotating back and forth works fine.
But if the user starts in portrait mode, starts a video, goes to full screen mode, turns into landscape orientation, and then the video stops -- the elements are often not resized properly. They appear to be sized still as if they are portrait mode.
If I then turn to portrait mode, and then turn back to landscape, the view resets correctly.
The strange part is, I have implemented (void)exitedFullscreen:(NSNotification*)notification and in there I print out the orientation, and it's seen correctly. I also call my code to reset the view elements based on the current orientation, and I am still having this problem.
Another related issue is sometimes when dealing with rotation, my views will end up too far up the screen, actually going under the status bar at the top of the device.
Edit Here's the latest example. I rotate to landscape mode during full screen video playback, and then when I left full screen video, you can see the issue with the navigation bar at the top of the view.
One possible way to solve this is by presenting your view controller modally instead of using the navigation view controller.
Refer to Kenny's answer at Problem pushViewController from Landscape to Portrait
Your ViewController might not be rotating because another controller is the first responder. What you can do to avoid this is register the view controller to the device rotation changes and implement the rotation in the selector you call when you receive such a notification.
In appDelegate:
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
In your view controller
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(didRotate:)name:UIDeviceOrientationDidChangeNotification object:nil];
In did rotate you can check the orientation with
[[UIDevice currentDevice] orientation]
The navigation bar at the top of the view. I solved it, using this code ->
[[UIApplication sharedApplication] setStatusBarHidden:NO animated:NO];
[[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleDefault animated:YES];
Using this after your rotation.
Mason, did you logged and checked whether your method willAnimateRotationToInterfaceOrientation:duration: gets called after each state transition?
To me this latest screenshot does not look like an orientation change issue.
The navigation bar is basically off by the status bar's height.
Possibly your position calculation fails because you are using the view's frame
while the fullscreen video (w/o status bar) is playing and this fails as soon as
the statusbar is back?
Your orientation may not get updated properly if there is another controller acting as a first responder. The best way to overcome this is to call the functions you use to orientate the screen at the method viewWillAppear: using the current orientation of the view controller: [self interfaceOrientation]
If you use a subclassed subview you may need to reimplement the methot layoutSubviews and call setNeedsLayout. Another thing that may be causing this is resigning the viewcontroller where you have the video as first responder (you mays search if somewhere you use the methon resignfirstresponder and try how it works without it). If this does not work, I don't know, this things may be very tricky and dependent on how you have implemented it. But for the things you say you do you should not need much code, since automatic rotation and resizing of views is handled now by the sizes inspector of the views editor.
I think that this should do.

iOS5 breaks UISplitViewController rotation callbacks, how to invoke manually?

As has been reported in other questions here on SO, iOS 5 changes how rotation callbacks for split view controllers are sent as per this release note. This is not a dupe (I think), as I can't find another question on SO that deals with how to adjust split view controller usage in iOS 5 to cope with the change:
Rotation callbacks in iOS 5 are not applied to view controllers that
are presented over a full screen. What this means is that if your code
presents a view controller over another view controller, and then the
user subsequently rotates the device to a different orientation, upon
dismissal, the underlying controller (i.e. presenting controller) will
not receive any rotation callbacks. Note however that the presenting
controller will receive a viewWillLayoutSubviews call when it is
redisplayed, and the interfaceOrientation property can be queried from
this method and used to lay out the controller correctly.
I'm having trouble configuring the popover button in my root split view controller (the one that is supposed to show the left pane view in a popover when you're in portrait). Here's how my app startup sequence used to work in iOS 4.x when the device is in landscape mode:
Install split view controller into window with [window addSubview:splitViewController.view]; [window makeKeyAndVisible];. This results in splitViewController:willHideViewController:withBarButtonItem:forPopoverController: being called on the delegate (i.e. simulating a landscape -> portrait rotation) even though the device is already in landscape mode.
Present a fullscreen modal (my loading screen) which completely covers the split view underneath.
Finish loading and dismiss the loading screen modal. Since the device is in landscape mode, as the split view controller is revealed, this causes splitViewController:willShowViewController:invalidatingBarButtonItem: to be called on the delegate (i.e. simulating a portrait -> landscape rotation), thereby invalidating the bar button item, removing it from the right-side of the split view, and leaving us where we want to be. Hooray!
So, the problem is that because of the change described in that release note, whatever happens internally in iOS 4.3 that results in splitViewController:willShowViewController:invalidatingBarButtonItem: being called no longer happens in iOS 5. I tried subclassing UISplitViewController so I could provide a custom implementation of viewWillLayoutSubviews as suggested by the release note, but I don't know how to reproduce the desired sequence of internal events that iOS 4 triggers. I tried this:
- (void) viewWillLayoutSubviews
{
[super viewWillLayoutSubviews];
UINavigationController *rightStack = [[self viewControllers] objectAtIndex:1];
UIViewController *rightRoot = [[rightStack viewControllers] objectAtIndex:0];
BOOL rightRootHasButton = ... // determine if bar button item for portrait mode is there
// iOS 4 never goes inside this 'if' branch
if (UIInterfaceOrientationIsLandscape( [self interfaceOrientation] ) &&
rightRootHasButton)
{
// Manually invoke the delegate method to hide the popover bar button item
[self.delegate splitViewController:self
willShowViewController:[[self viewControllers] objectAtIndex:0]
invalidatingBarButtonItem:rightRoot.navigationItem.leftBarButtonItem];
}
}
This mostly works, but not 100%. The problem is that invoking the delegate method yourself doesn't actually invalidate the bar button item, so the first time you rotate to portrait, the system thinks the bar button item is still installed properly and doesn't try to reinstall it. It's only after you rotate again to landscape and then back to portrait has the system got back into the right state and will actually install the popover bar button item in portrait mode.
Based on this question, I also tried invoking all the rotation callbacks manually instead of firing the delegate method, e.g.:
// iOS 4 never goes inside this 'if' branch
if (UIInterfaceOrientationIsLandscape( [self interfaceOrientation] ) &&
rightRootHasButton)
{
[self willRotateToInterfaceOrientation:self.interfaceOrientation duration:0];
[self willAnimateRotationToInterfaceOrientation:self.interfaceOrientation duration:0];
[self didRotateFromInterfaceOrientation:self.interfaceOrientation];
}
However this just seems to cause an infinite loop back into viewWillLayoutSubviews :(
Does anyone know what the correct way to simulate the iOS4-style rotation events is for a split view controller that appears from behind a full-screen modal? Or should you not simulate them at all and is there another best-practices approach that has become the standard for iOS5?
Any help really appreciated as this issue is holding us up from submitting our iOS5 bugfix release to the App Store.
I don't know the right way to handle this situation. However, the following seems to be working for me in iOS 5.
In splitViewController:willHideViewController:withBarButtonItem:forPopoverController:, store a reference to the barButtonItem in something like self.barButtonItem. Move the code for showing the button into a separate method, say ShowRootPopoverButtonItem.
In splitViewController:willShowViewController:invalidatingBarButtonItem:, clear that self.barButtonItem reference out. Move the code for showing the button into a separate method, say InvalidateRootPopoverButtonItem.
In viewWillLayoutSubviews, manually show or hide the button, depending on the interface orientation
Here's my implementation of viewWillLayoutSubviews. Note that calling self.interfaceOrientation always returned portrait, hence my use of statusBarOrientation.
- (void)viewWillLayoutSubviews
{
if (UIInterfaceOrientationIsPortrait(
[UIApplication sharedApplication].statusBarOrientation))
{
[self ShowRootPopoverButtonItem:self.barButtonItem];
}
else
{
[self InvalidateRootPopoverButtonItem:self.barButtonItem];
}
}

iPad UISplitView initial state in portrait: how to display popover controller widget?

I'm working on an iPad app that uses a UISplitView. Inspired by http://blog.blackwhale.at/2010/04/your-first-ipad-split-view-application/, I display a button in my detail view when in portrait mode that shows the popover controller. This works great. However, the appropriate UISplitViewControllerDelegate message is only sent when the device rotates. So, when the app first loads (in portrait mode), my navigation button is not visible.
Is it possible to somehow convince the UISplitViewController to send that message on load or something, or do I need to re-implement my own popover logic to get things working?
Thanks,
-Patrick
We had the exact same issue and it turned out that this thread had the right clues. When comparing our app with the SplitView template, we noticed that the split template does exactly what was mentioned here: set the UISplitViewController as the root view controller in application:didFInishLaunchingWithOptions.
Out previous solution linked the split view controller in the XIB directly to the window. While this works it seems the split view has difficulties getting the startup orientation and the missing button occurs. When we removed the link in the XIB and created it in code in the app delegate, everything ran fine.
That's weird. Maybe you missed something. Take a look at the template based on a splitController. It works fine form very startup no matter in what mode the app was loaded.
did you make sure that your UISplitViewController's view is the only subview of your UIWindow, and that you added it inside the application:didFinishLaunchingWithOptions: method of your app delegate

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