I want to complete my iPad application.
My app fetches a record from a server which situated in single lan within my company campus using wifi lan connection configuration. So, apps cannot read data from over internet.
I don't have an Apple ID (99$) because it is not necessary for my apps, as they are only run within my company.
So how I can run my application on an iPad? It runs fine in the simulator.
I don't understand how to start deployment and which files are used to run apps in iPad.
You need to enroll in Apple's developer program ($99) to be able to deploy on iPad. (There's no way around this.) Once you have you will find a step by step guide in the iOS provisioning portal.
As Erik suggested you can't deploy on a device until you acquire a developer license from Apple. Since you aim to distribute your app within your company itself, I would recommend you to acquire an enterprise license($299), rather than a $99 standard one.
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I recently finished an application in Unity for a client who runs a sporting event and wanted the app to let the referees keep a more accurate log of the statistics of each game. When building for android, i get a single file that i can send to my device and install it/run it. The part that i have some questions is re-building that same project for IOS.
I know i MUST have xcode which means i MUST have a mac OS, but here are a few questions that i am unaware of.
1) With the most recent release of xcode, developers dont need the $99 apple developers kit to produce something and test it on their device. From what i learned, is it true that you need to verify each device you send the application to in order to test it?
2) Is there a way to compile the IOS application in a way that i can get a single file, or even a folder, and send it via email to my client, at which point they can download the file to their phone and have the application installed?
3) What is the easiest route i can take in order to get my application into ~30 peoples iphones without individually signing each phone to my application?
Thankyou for your help!
You will have to remove this question as what i understand this is a programming site, Please find the answer for reference below as per your question order.
with xCode 7.0 you can do this, we dont need any licenses and its free for any number of devices to test , refer :- link
Yes you can generate a executable which is termed as iPA , but if you want anyone else to install the iPA, either you will have to generate this using a enterprise profile, or you wil have to add you client device id while generating the profile on apple developer protal :- refer :- link
post which they can install the iPA using itunes
This is not possible as per my knowledge, as Apple has strict poilicies as you cant distribute witout their knowledge. that is the reason of having the apple developer account at first place.
Hope the following helps:
1) For testing on your local device XCode should set up proper provisioning files for the development builds of your app automatically once you purchase a developer license.
2) I build Enterprise Ad Hoc applications for a large publicly traded client and I'm able to send the compiled .IPA file to the client and have him test it by installing it via iTunes after I've signed it with a production certificate through XCode. He tests the app using that method before using a third party vendor to distribute the app on their corporately owned iPhones. The same should work if you sign your application with a production cert, although the aforementioned may be limited to the enterprise account's certificate.
3) If you're trying to remotely install a development version of the app on a test phone you will need to verify the phone via UDID in the Apple Developer center for AdHoc distribution, or use the TestFlight method. You can read more about how to do both of these methods here.
Hope this answer will help you out & good luck!
I think for that what you want you need a Paid Apple Developer because it is not possible (without Jailbreak) to install Apps which are not from the AppStore in iOS. So you have to "test" the App on each iPhone you want the App to run on, or you have to publish it to the AppStore, where you can set, that only specific Apple-IDs may download your app.
Thanks luca4499 and Max. I guess the $99 apple dev kit is the way i'm going to have to go then.
To clarify to other users interested in the same questions.
You can develop for multiple people without using the dev kit as long as your list of people isnt changing often, or you are ok with adding each device separately.
If you want to distribute your application, the easiest way is to get the apple dev kit.
I'm currently developing an iOS app for a company as a consultant and they explicitly asked that the app should not be visible in the public app store but I need to distribute to the employees and contractors.
What are the necessary steps in order to achieve this goal? I've found info on the web about the Apple Enterprise program but the procedure for the distribution is somewhat unclear to me, as the documentation I found is messy.
Could someone please explain what do I need and what are the steps to follow in order to distribute the app in such fashion? I've made clear the steps to get to the .ipa file, I need to put the file on the devices.
Thank you.
You can build your own server and host the application there itself.
You need to uploaded the IPA file on the server and create an HTML page through which it can be installed directly in the device.
This method is called Over The Air distribution. TestFlight uses the same method to do so.
Please refer this link for complete process:
http://aaronparecki.com/articles/2011/01/21/1/how-to-distribute-your-ios-apps-over-the-air
Create a distributed provision file for you app(You need to add the device identifier who want to install the app).
Build you app and distributed with ad hoc
Then the employee can install the app from itunes.
You can also enable the employee to install from safari, please refer here for more detail information.
If you release only a file.ipa to install that you need the jailbreak on the device, that's if is a big company is impossible, but you have a 2 possible ways:
1) huge an slow but is effective, finish you app and pass the project on a laptop, create new buy a new developer program only for this company, setUp the laptop with new certificate and install the app on all company device manually one by one, ins very slow and huge process, but it work, no app on appStore, and no body know that your project exist.
2) publish on app store with AdHoc provisioning profile, have 100 device per App, but you can publish more same app with different name ex: App1, App2 ext.
The app is on appstore, but not visible, only the device with AdHoc Provisioning Profile can install the app.
3) make a jailbreak on a device company heheheh
Hope this help you
Firstly, the app store is the the primary route for App distribution for iOS.
That said, I have done beta app distribution in the past using test flight.
http://testflightapp.com/
This size has usually been small, but you are usually limited by Apple to 100 ad-hoc devices per year. If your install base is going to exceed that, then you may need to look into other methods. Such as enrolling in the Apple's enterprise Program, which depending on the size of the company you're working for, might be a better option.
https://developer.apple.com/programs/ios/enterprise/
I programmed an app for a company and would like to install the app on their iPads without having to submit the app to the App Store since its a commercial app for just this company. Is this possible without connecting each iPad to my MacBook and putting a developer certificate on it.
Is there another way? What about using an URL-link or QR-Code (linking to this url)?
Thanks in advance
Your question is about installing apps without iTunes and the Apple App Store. This is entirely possible and supported by Apple but you are still bound by your developer account's ability to only build signed binaries for 100 devices for testing purposes only.
You can distribute your apps over the air via services like hockeyapp.net and testflightapp.com (free) but these services are just hooking into the iOS system's ability to install signed binaries over the air which has been possible since iOS4. There are several open source projects that provide the bare bones HTML and Javascript/meta tags to install signed binaries over the net - one such one is iOS Beta Builder
If you are creating Enterprise apps for clients (that will exist in production, not just a development environment) then your only legitimate way to provide your clients with apps that won't expire is to use Enterprise Developer Account. The enterprise account has no device limits but the apps you sign with enterprise certs phone home to Apple each time they're launched and are strictly only allowed to be used for a single company and their current employees.
It is because of Apple takes 30% of all the payments, isn't it?
The only way I see is to create usual web-site which runs via browser without installing
I am making my first ever application in iPad.
I have created all my development and distribution certificates from iOs Dev Portal and added them onto the organizer and keychain.
Now i want to know that how to create an executable of my application and send that to the client for testing.
Please tell me what is the best solution for that and how to install that executable on my iPad
Thanks
What you're looking for is what Apple calls "Ad Hoc Distribution"; if you don't like Apple's own documentation then a Google search will reveal plenty of information on how to do it.
You don't need physical access to the testing device, but you do need the device's unique identifier (UDID).
You might want to consider a service like TestFlight which automates much of the work required install an ad hoc build directly onto an iOS device, over the network (rather than through iTunes sync).
As far as I understand, you have to add the client's device as a development device and plug it into your development Mac in order to test it. It might be different with an Enterprise development account, I don't know. With a personal account the only way to distribute your App is via App Store.
I would like to know this myself so please update the question if you find out please.
I have created an application for a company that I need to deploy. The application is for internal use only so it will not be available on the App Store. Do I need a UDID for each individual on whose device the app will be installed? That would be impossible since there are 500 employees. Does anyone have a good documentation or experience on deploying the iOS iPhone application using the Enterprise Developer Program only.
With the Apple ENTERPRISE Developer Program you can NOT distribute an App in the Apple AppStore.
Its purpose is to collaborate an In-House App in your own company.
The Enterprise account does not necessarily need the UDID of your target devices. You can for instance also use a link which remotely installs the app directly on the device.
You can find more details here: https://developer.apple.com/programs/enterprise/
If you are trying to deploy applications to customers/users on a production/long term basis, you can deploy an applications outside the apple store in three ways:
manually via iTunes
directly via iTunes Configuration utility
via weblink (sent via mms, email, webbrowser etc.)
In order to distribute an application this way, the application must have a special corporate signature, and each device must have a matching corporate signature installed manually.
The best overall explanation for the process is available at this link.
If you're just testing on a handful of test devices, then you I would suggest two approaches:
a dev release to a test device follow step by step instructions here.
Or you can use a helper application to deploy a beta release: testflightapp.
You can do distribute your iOS app to only a particular set of people (in your case, your company employee), by following these procedure
Get a apple enterprise developer account
Create a distribution certificate and provisioning profile
(In-House) using your enterprise developer account
Archive the ipa file using the created certificate and
provisioning profile
While saving the ipa, click on the check mark. So, the plist file
is also created.
Host the plist and ipa file in your server
Include a download html file with a href tag with src
"itms-services://?action=download-manifest&url=https://mydomain.com/apps/MyInHouseApp.plist"
Now when you click on the link from your device the app will get downloaded.
I don't agree with the previous answer. Check this document page 26.
MDM servers can deploy both App Store apps and in-house enterprise
apps to devices over the air. Both paid and free App Store apps can
be managed by an MDM server using Volume Purchase Program (VPP)
managed distribution.
Once you have VPP and Enterprise Developer account you could be able to install apps in the app store or company owned apps into the managed devices.
Further for just deploying the in-house app you could follow this 9 step process.
If you need to deploy to many devices i suggest AirWatch. I've used it many times, it can be a bit frustrating to set up but once you have it working its very nice to have.
Testflight still requires udid and the limit is 100 for 1 year before you can reset. Enterprise deployment is best method for in house apps.