Switch off auto-suggestions on a SearchBar - ios

I'm using a SearchBar, and after at least three characters are entered, I show a TableView list with possible words from a dictionary. The user can tap on a word in this list to select the desired word.
This works fine as long as iOS doesn't show his own suggestion (shown in blue below the input field).
Example: I type in "autof", and the TableView show me two entries (in German 1. "Auto fahren" and 2. "Autofahrer").
iOS show me the word "autofocus" in blue with a "X" to delete it.
If I select the second entry in this state, I want to search for "Autofahrer", but the delegation method tell me, the search word has changed to "autofocus". Now, before processing the TableView selection, a new search for possible words for "autofocus" is made, resulting in an empty TableView list, and after this, the prior selection with index = 1 is made. Of course, this results in a crash on an empty list!
I not want the iOS suggestions at all, only the selection from the list. How can I tell my program to not show suggestions on my SearchBar?

Set autocorrectionType = UITextAutocorrectionTypeNo for a UITextField or UITextView as these both implement the UITextInputTraits protocol. The UISearchBar implements an UITextField for you and exposes this property.

Related

Swift ios8: How to make single row picker with option for manual text entry?

I would like to give my iPhone App user the option of whether to use a picker (i.e., scroll wheel) or keyboard to input the value of a field. I'd like it to where the current value of the field effectively displays as isolated text (i.e., as a label, with the picker and keyboard hidden). But the user can change the field's value by either (A) performing a single tap on the label to reveal the keyboard so the user can type in a different value; or (B) perform a swipe on the label to reveal the picker so the user can user the picker to change the value. This will present a very clean interface in my opinion, without the clutter of the keyboard, text field, or picker unless the user changes the value. Help?
This control doesn't exist, but a possible solution would be to add a cell under the UIPickerView (assuming your using a table form) when the "Custom" option is selected and add a text field to that cell allowing custom input. Make sure you hide the cell if the UIPickerView value changes from "Custom" to avoid user confusion.

How would you go about disabling a button as long as 2 text fields are empty in Objective C?

I have a view controller that controls 2 text fields and an array that displays in a table. How would I go about keeping a button disabled until the 2 fields have at least one character and the array is not empty. I am thinking about using cocoa bindings, however I can't seem to figure out a solution.
Currently my button is binded to
BOOL buttonIsEnabled;
I use that in a notification function in order to keep the button disabled, except the button will only reenable if I call that notification function.
-(void)controlTextDidChange
This means if i make a change in an array, the button wont reenable until I re-enter text. I can't seem to figure out an alternative solution. Any suggestions? Thank you.
One solution:
bind the two text fields two two strings (say text1 and text2)
in the text field bindings check Continuously Updates Value
Add this code:
- (BOOL)buttonIsEnabled {
return (self.text1.length>0 && self.text2.length>0);
}
+ (NSSet *)keyPathsForValuesAffectingButtonIsEnabled {
return [NSSet setWithObjects:#"text1",#"text2",nil];
}
Lastly bind the buttons enabled binding to buttonIsEnabled.
Because of the Continuously Updates Value text1 or text2 will change whenever characters are added to or removed from the text fields.
And the + (NSSet *)keyPathsForValuesAffectingButtonIsEnabled method will cause a Key-Value change notification to be posted for buttonIsEnabled whenever text1 or text2 change.
You can create a custom cell, give outlets to your 2 textfields and button.
Now on cell for row at index path after filling the textfields text values, put a condition checking the length of the textfields. If length is greater than 0 you can enable the button or keep it disable.
Along with this you need to put same code in delegate method (textFieldDidChange) of textfield. So that when ever new text is entered the button gets enable or disabled.

Add a Text Link to a TextView

Is it possible to add a text link into a TextView? I want the link to perhaps behave like a button, where I can assign an action to it.
EDIT: When I say assign an action, I mean actually giving it something in the code. I'm wondering if it's possible to dynamically add a "button" into text that I can assign a coded action to.
Live scenario
Think of something like a dictionary app. Maybe the definition of one word uses another word that you might not know the definition of, so being able to click on that word to instantly search it rather than having to type it in would be a nice user friendly feature. It seems rather unlikely, though, I guess.
I would recommend using NIAttributedLabel from Nimbus, an open source iOS library. You can specify text ranges that are links, and you get delegate messages sent when a user taps on it.
Main Nimbus site: http://nimbuskit.info/
NIAttributedLabel docs: http://docs.nimbuskit.info/interface_n_i_attributed_label.html
in the inspector, go to the Text View Attributes tab then make sure "Detect Links" is checked.
Yes you can. Add the URL into the text view, then open up the Attributes Inspector. You will see an option in there to detect links.
I know of a way, but its a LOT of work. First, you have an NSAttributedString that you have the text view display. Second, attribute the range of text you want to be the button. Third, assign a tap gesture recognizer to the text view and in the method called by the recognizer, you'll use core text to determine if the tap happened over the range of text that represents the buttons.
Heres how youll use core text: create a framesetter with the attributed string. Create a frame from the framsetter with the shape of a square that is the frame of the text view, inset by the padding of the text view. The frame will allow you to get the y origins of every line in the text view and and once you know what line the tap happened on, you can use the line to then figure out exactly what character was tapped on that line by giving it an x offset. Once you know character index on the line, you can add it to the beginning of the range of the line and get the index of the character within the whole string. Then you can check if its within the range of the text that is your button. If it is, you can then call a method to simulate a target action type behavior.
Ive explained the process of how to accomplish this and specified what kinds of core text objects youll need, ill let you look up the specific api details:
https://developer.apple.com/library/mac/documentation/Carbon/Reference/CoreText_Framework_Ref/_index.html#//apple_ref/doc/uid/TP40005304
You can also use my objc core text wrapper:
https://github.com/mysterioustrousers/MYSCoreText
What about CoreText? It Can draw many kinds of Text .

Entering/Clearing specific UITextfields?

My aim is to have text boxes - a set amount per level for people to guess a hidden word. I don't want the UITextfield to be tapped and then bring up the keyboard, I'd like to have a different button that brings up the keyboard - if that's possible.
If each box is a separate text field how could I go about entering text. When a user types on the standard apple keypad, how could each character be inputted into a certain text field. I'd preferably like the text to show in the box as soon as a key is tapped.
I'm also having trouble clearing certain letters. Say a user mis-spells something and doesn't realise until the keyboard has resigned as first responder, how could I make it so that a user can tap on maybe two boxes if the rest of the word is spelt right and the program clear it?
Is there any way of writing the program so that it inputs text only if the text field is empty? Continuing with the example above they switch two letters, they tap to clear, they then bring up the keypad and the next key then pressed fills the empty boxes. Not allowing the program to input text in a used text field that only contains a single character?
I'm using Cocos2d - I don't know if that makes a difference. I hope you understand what I mean, although I'm rather bad at explaining.
Thank you in advance for your time and any help :).
Instead of having a textbox that you don't want users to edit, why not use a label?
To show the keyboard, you need to have it linked to some UITextField (or similar). You could use an invisible UITextField, and then monitor the input and send the characters to the correspinding labels. Refer to this question.
To check if a textfield has anything in it:
[textField.text length] > 0, but I would use labels instead of textfields.
I dont really understand the other parts of your question.

How can I add selectable suggestion on textfield

I'm not sure if I use the phrase correctly.
The function I want is that after user typed some characters (or clicked a button), a list will be shown under the textfield.
An easy example is Google search. After you typed "fb" or "faceb", it shows "facebook" in the suggestion list.
The content of the list is stored in an array, which comes from the return of web services.
Thanks
You've got to intercept the keystrokes with UITextView textViewDidChange. Then, with each keystroke, you implement the lookup algorithm and display your list of selections above or below the UITextView where the data entry is occurring. The list has to somehow be "touchable" to select from it.
Ray Wenderlich has a tutorial that shows how this can be done over at his blog
He creates a table below the text field that is touchable.
There is also a sample project there.

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