iOS First Application "self.userName = textField.text". When to use self - ios

Here is a code snippet from Apple's "Your First iOS Application" document.
- (IBAction)changeGreeting:(id)sender {
self.userName = textField.text;
NSString *nameString = self.userName;
if ([nameString length] == 0) {
nameString = #"World";
}
NSString *greeting = [[NSString alloc] initWithFormat:#"Hello, %#!", nameString];
label.text = greeting;
[greeting release];
}
I understand that self.username calls the synthesized set method (important since it has a copy flag).
Why is textField.text and label.text not self.textField.text and self.label.text.
Are the two equivalent?
Is the self unnecessary since the dot notation is there already which would already access the get methods?

Yes: textField.text is equivalent to self.textField.text in this case, because the synthesised getter simply returns the text field. Presumably Apple have gone for terseness because they want the code to be readable. I'd favour your approach though: with properties, it's a good habit to stick to the accessor methods, in case you ever want to customise them.
Note that the property is a separate entity from the internal variable. Apple's style is to give them both the same name, but some programmers like to separate the two concepts by giving internal variables underscore prefixes. In that case, _textField.text would give the same result here as self.textField.text. But only the second would be accessing your class's generated getter method for the text field - the first is exercising its right as a piece of class-internal code to access the internal variable directly.

No, they're not the same. In the code you provided, textField.text translates to [textField text], i.e. gets the text property of the object pointed to by the textField ivar. self.textField.text, on the other hand, translates to [[self textField] text], i.e. calls the current object's textField accessor, and calls the text accessor of the result.
The end result should usually be the same. It would be somewhat strange to have both an ivar and a property named textField and to have the property return something other than the ivar.
Are the two equivalent? Is the self
unnecessary since the dot notation is
there already which would already
access the get methods?
As explained above, the results are similar, but the meaning is different. Using the accessor (i.e. self.textField.text) is the preferred style, but prefixing everything with self. can seem a little tedious too. One possible remedy if you're going to use a property repeatedly is to call the property accessor once and keep the result in a local variable.

Yes, Both are the same. You may use self.label.text or label.text (whichever) as both point to the same object.

You said it yourself, they are equivalent since self.label and label will point to the same object.
I would prefer to use the self.label version for more clarity but that's entirely a coding practice.
It's important to point out that there's a performance hit when your use the self.label since you're calling a method (which is not free). However, in most read-world cases, the performance hit is not noticeable (just good to know).

Related

NSString Subclass or Wrapper Class or Category

I'm currently helping a client that needs to change the language in their app due to certain governmental guidelines (medical vs wellness wording). Their app is huge and all the strings are contained in the code i.e. (stringWithFormat/hardcoded), none of it is in an external table. Meaning this would be a huge manual task.
At a undetermined point in the future the client believes they will receive approval to return to their current wording and will want to switch the strings back. Most of the changes will literally be switching a single problematic word to a less problematic word.
I thought that maybe if I could change the strings at run time based on a bool switch that it might eliminate the manual work involved and it would let me switch the language back when needed.
First attempt:
+ (instancetype)stringWithFormat:(NSString *)format, ...
{
va_list args;
va_start(args,format);
//todo check flag if we're changing the language
//todo replace problematic word from 'format'
NSString *result = [NSString stringWithFormat:format,args];
return result;
}
I first quickly coded up a category to override stringWithFormat to replace problematic words. I forgot that I would lose the original implementation of stringWithFormat. This resulted in endless recursion.
Next Attempt (subclass):
I started an attempt to subclass NSString but hit a stackoverflow post saying that if my solution was to subclass a class cluster then I didn't understand my problem because subclassing a class cluster is almost never done.
Final Option (wrapper):
My final attempt would be to write a wrapper class but that kind of defeats the original purpose which was to avoid having to manually seek out each string in the app.
I'm not really sure how to approach this problem anymore. What do I do if I need to add/override functionality to one of the core classes.
There is nothing wrong with the idea of your first attempt, just a little mistake in its implementation. Change:
NSString *result = [NSString stringWithFormat:format,args];
to:
NSString *result = [NSString alloc] initWithFormat:format arguments:args];
which is the expansion of stringWithFormat: and the interception will work.
Thoughts about class clusters are a red herring in this particular situation, the front class for a cluster (NSString) must provide implementations for class methods (+stringWithFormat:), so you can use a simple category to intercept them.
However, having intercepted +stringWithFormat: be careful. A simple test will show you it is used a lot by the frameworks and you do not wish to break them - as my first simple test did by simply changing "d" to "c", which changes "window" to "wincow", which in turn broke the binding setup of Xcode's default app which binds the property "window"...
If you are changing health-related words you might be OK, whole strings would be better.
A better approach might be to simply write a RE to match all the literal strings in the code and replace them by function(string) for some function (not method) you write to do the conversion.
HTH
There is a much simpler solution that seems like a better fit. Use NSLocalizedString, with keys instead of actual strings:
displayString *NSString = NSLocalizedString(#"displayString", nil);
cancelButtonTitle *NSString = NSLocalizedString(#"cancelButtonTitle", nil);
Then create a Localizable.strings file in your app, and define the actual values that should be displayed:
"displayString" = "The string to display in English"
"cancelButtonTitle" = "Cancel"
You put the Localizable.strings file in your app bundle and the app uses it to do string replacements at runtime.
You can also define different versions of Localizable.strings for different languages, so, for example, if the user has set their language to Spanish, the call to NSLocalizedString() gives you the Spanish-language version.
(As you've mentioned, NSString is a class cluster. That means that it is a public interface to a variety of different private subclasses. You can't be sure what private subclass you get when you create an NSString, and that makes it a bad idea to try to subclass it.)
For hardcoded strings you have no other way but to modify those manually by assigning it to a string converter class of some sort. So those for:
yourmom.text = #"Hi Mom";
yourdad.text = [NSString stringWithFormat:#"%# and Dad!",yourmom.text];
You need to change these kind of assignments to something like
yourmom.text = [StringConverter string:#"Hi Mom"];
yourdad.text = [StringConverter string:#"%# and Dad!" placeHolder:yourmom.text];
As for strings in storyboards or xibs, you can change them by iterations loop in viewdidload. Good luck.

#synchronized parameter with same value but different reference?

I have a question about the parameter that #synchronized take, I have read the Apple document about synchronisation but still I don't have a clear idea.
I have a case that #synchronized will take a string property inside some object like this :
#synchronized(someObject.A)
since A is a NSString object and in some cases will carry the same value but from different someObject is this will guarantee the locking for all objects with same A values?
It's worth noting that NSString has some special cases that are handled magically.
NSString *s1 = #"Test string";
NSString *s2 = #"Test string";
Here, s1 and s2 are actually compiled to access the same memory address, even though they are different variables and could be instantiated in completely different places within the application.
However, if you are loading the data on-the-fly or using one of the construction methods for NSString instead of hard-coding it, strings that match character-for-character will not share the same memory.
You can consider this the difference between comparing with == and isEqualToString:. #synchronized only ever uses the == result.
So, to answer your question: maybe.
If you are using hard-coded values of the form #"some string" within your application, your #synchronized command will link to all objects that share the same textual value for A.
If you are creating NSString objects by any other means, your #synchronized command will only link to objects that point to the exact same NSString object.
The synchronization will be done on whatever object someObject.A is currently referencing. The important piece is the actual object you use #synchronized on.
If you assign the same string to two completely difference properties and you then use #synchronized on those two completely different properties, it will work since both point to the same string.
The following example may help:
// In one method
#synchronized(someObject.A) {
}
// In another method
NSString *foo = someObject.A;
#synchronized(foo) {
}
The above two blocks will be thread safe on the same string object.

setString on nil object with categories

It looks to me like sending setString: to a NSMutableString that hasn't had init called on it yet does not call init on it's own. For example:
NSMutableString *string; // Declare, but do not init yet
[string setString:#"foo"];
NSLog (#"%#",string); // Prints "(null)"
I'd like to overwrite this behavior, so that essentially
- (void) setString:(NSString *)aString
{
if (!self)
{
self = [self initWithString:aString];
}
else
{
[super setString:aString];
}
}
I could do so with a subclass, but I would have to go through my project and replace all my NSMutableStrings with my subclass, which is a pain. I was looking at the Apple Docs and it looks like what I want to do is create a Category for NSMutableString. I haven't used categories before, so I got a couple questions:
First, it looks like categories only allow me to add new methods, it doesn't allow me to overwrite existing methods. I suppose it is easy enough to just create a setStringWithInit: method that does what I want, so this first issue isn't really an issue after all (although I still have to do a find-replace through my project for setString, but oh well).
Second, and more importantly, how do I check if the sender of my new method is nil? If setString: returned something other than void, I think I could get it to work, but that's not the case here. How do I get the if (!self) check from my code above to work with a category?
Or are categories not the way to go for this kind of thing, and I'd just be better off sub-classing after all?
EDIT:
So the strings I'm using this on will actually be #propertys of a custom NSObject subclass. In my code, I'll actually be calling [myObject.someProperty setString:#"foo"];, and the debugger is showing me that someProperty is nil when I try to do this. Also, in other parts of my app I'm checking if (!myObject.someProperty) to see if that property has been used yet, so I don't want to just automatically self.someProperty = [[NSMutableString alloc] init]; in the init method of myObject's class.
Although now that I think about it, I think I can get away with replacing if (!myObject.someProperty) with if ([myObject.someProperty length] == 0), which would allow me to go through and alloc-init things right away. But if I'm initializing everything right away, that will create some memory space for it, correct? It's probably negligible though. Hm, perhaps this is what I should be doing instead.
The proper code would simply be:
NSMutableString *string = [NSMutableString string];
[string setString:#"foo"];
NSLog (#"%#",string);
Why would you not initialize the variable? There is no need to override setString: or any other method. Don't try to treat NSMutableString any differently than any other class.
Besides, overriding setString: still won't solve anything. As long as the pointer is nil you can't call a method on it.
You are marching down a path to madness. Abandon hope, all ye who enter here!
Do not try to change the language semantics so that sending a message to a nil object somehow magically creates an instance of the object. That is not how the language works.
What you are trying to do is likely impossible, and if you were able to succeed, you would create programs that are fundamentally incompatible with standard Objective-C. You might as well found a new language, Objective-D
It is legal to send a message to a nil object in Objective C. The result is that the message gets silently dropped, and nothing happens. In many other object-oriented other languages, sending a message to a nil object/zero pointer causes a crash.
The semantics of of Objective C object creation are:
First allocate memory for the object using the class method alloc:
NSMutableString* aString = [NSMutableString alloc];
Then send the newly created object an init method to set it to its initial state:
aString = [aString init];
These 2 steps are just about always combined into a single line:
NSMutableString* aString = [[NSMutableString alloc] init];
Classes sometimes include shortcut "convenience" methods that do the 2 step alloc/init for you, and return an object in one call, e.g.:
NSMutableString *aString = [NSMutableString stringWithCapacity: 50];
Do not try to fight this convention. Learn to follow it. If you cannot tolerate this convention, program in a different language. Really.
You can reimplement a method without subclassing by using method swizzling. Here's a tutorial. There are 2 reasons not to do it here though.
it would be against the good Objective-C practices, since your
setter will also be an init method. Not good.
As #rmaddy correctly points out, calling setString: on a nil object will do
nothing. Even if you do override the method.
So I recommend creating a category on NSMutableString, and implementing [NSMutableString initWithString:] there. It is a much cleaner solution.
You cannot really do that - you have a method which can be called only on instance of this object, so you will have to create it first anyways to use it.
In your code it will be "nil" anyways - it won't create itself.
Why are you doing it instead of just:
NSMutableString *string = #foo";
I cannot imagine a reason to avoid allocating an object
macros FTW!
#define setString(X,Y) if(!X){X=[[NSMutableString alloc] initWithString:Y];}else{[X setString:Y];}
When I try to assign a value with this:
It will always be initialized first
It won't be initialized until I try to give it a value
It doesn't clutter up my code
It still gives a warning if X isn't an NSMutableString, or if Y isn't an NSString or NSMutableString
I haven't tested for if Y is nil, but I expect it will cause a crash, which is what I want.
Drawbacks:
I still have to remember to always use my setString() instead of the stock setString:
I'll have to do something similar for any other setters I call (the only one that I'm worried about off hand is setValue:forKey:, which I use extensively - one step at a time I guess) - a one size fits all solution would have been nice - maybe a topic for another question.
Whatever I pass in has to be a NSString before I pass it, I cannot convert it to a string in line - but at least I get a build error if I try to do so, so it isn't up to me to remember to do so (still adds clutter though)
NSMutableString *X;
int y = 0;
setString(X, [NSString stringWithFormat:#"%d",y]) // <--- Doesn't work
NSString *Y = [NSStirng stringWithFormat:#"%d",y];
setString(X,Y) // <--- Does work

Why use "self" and what does it mean? [duplicate]

This question already has answers here:
What is self in ObjC? When should i use it?
(6 answers)
Closed 9 years ago.
So, I just started learning Objective-C and I've come across this "self" thing. I've only ever used C, but I think it's used in java too maybe? Can someone explain? Here's an example:
- (IBAction)digitPressed:(UIButton *)sender
{
NSString *digit = [sender currentTitle];
UILabel *myDisplay = [self display]; //why this?
}
Why isn't it just this?
- (IBAction)digitPressed:(UIButton *)sender
{
NSString *digit = [sender currentTitle];
UILabel *myDisplay = display; //why not like this?
}
display is a UILabel *
[self display], or self.display, refers to a property / method (property is just a shortcut for get/set method anyway) if you have something like this in the .h file
#property (weak, nonatomic) UILabel* display;
or
-(UILabel*)display;
Just display, or self->display refers to an instance variable. This is valid when you have declared an instance var like this:
#implementation MyClass {
UILabel* display;
}
If you have declared the property display in the .h file and haven't changed its default, the corresponding instance var will be _display (note the underscore), in which case the following will be the same:
self.display and self->_display
In this case it's an objective C messaging thing. When you see the brackets it's doing this:
[Object Message]
Basically self is the object and display is the message your sending it. Sending it a message is like a method call in another language, but a little different under the hood. So something like this:
[self doSomethingCool];
in objective C would translate to something like this in another language:
this.doSomethingCool();
of course if running a method on another object you'll replace self with that object like:
[myObject doSomethingCool];
in a lot of languages you don't really need to have the "this" in front of your method call, it's implied that if you don't include it you're running the method in the object you're working with. I got burned pretty early on when I started with something similar. I had a call to a datalayer method where you could save an object and it would give you an integer back. When I was saving the object I didn't put the self in front of the method call and it was essentially generating a new object and saving it and I wasn't getting the right integer back.
Using "self" just explicitly tells it "I'm using THIS object". Same thing with properties, I always use "self.MyProperty" instead of "MyProperty" because I want to be explicit and make sure I'm using the MyProperty of the object I'm working in. It's semi rare for a defect like that to hit you, where you expect to be using a certain object and the environment thinks you're using another, but man when you run into one it's a head scratcher because everything looks right.
The word self refers to the current object, which is your view controller instance in this case, and combining it with a method name, which is display, means you are sending the message display to self which is the view controller. This will invoke the method display declared in your view controller instance.
You might declare the display method in your view controller, for example:
- (UILabel)display
{
//your display method implementation returning UILabel instance
}
For the second one, it means you are referring to display variable. For example:
UILabel *display = [[UILabel alloc] init];
display is not a UILabel * - it might be a property with that type, or a method which returns a value of that type, but these a rather different things.
You need to go an read something about object oriented programming. The self in Objective-C is the current object reference, other OO languages call it this - both Java and C++ use that name. Understanding objects and methods is fundamental to using any of these languages.
There's a very good explanation of this here:
http://useyourloaf.com/blog/2011/02/08/understanding-your-objective-c-self.html
The key section for your question is the section on Objective-C 2.0 dot syntax:
Objective-C Dot Syntax
The dot syntax was introduced with Objective-C 2.0 and generates a lot
of debate. A number of experienced and long time Cocoa programmers
recommend avoiding it completely. Others such as Chris Hanson have a
different view about when to use properties and dot notation.
Whichever side of the argument you fall I guess the main thing is to
be consistent.
Anyway the main thing to understand about the dot syntax is that the
following two statements are doing the same thing:
self.timestamp = [NSDate date];
[self setTimestamp:[NSDate date]];
The dot is just a shortcut for the more traditional Objective-C method
call. Any time you see a dot you can replace it with the equivalent
square bracket method call syntax. It is important to understand
however that this is not the same as writing the following:
timestamp = [NSDate date]; Without the self object and the dot we are
no longer sending an object a message but directly accessing the ivar
named timestamp. Since this bypasses the setter method we will
overwrite the timestamp ivar without first releasing the old NSDate
object. We will also not retain the new object that we are assigning.
Both of these situations are bad!
Keep in mind that the examples were written without using ARC, so there's a lot of references to memory management, retain, release etc. It is however useful to see these examples so that you have some idea of what ARC is doing in the background.
In your example, you are not referring to the actual display property with [self display] you are in fact referring to an instance method of the "self" object which in this case is your UIViewController.

Difference between _ and self. in Objective-C

Is there a difference between using the underscore and using the self keyword in Objective-C when calling an #property?
Property declaration:
#property (weak, nonatomic) NSString *myString;
Calling #synthesize on the property:
#synthesize myString = _myString;
Is there a difference if I want to use it in my code? When? In the getter/setter?
self.myString = #"test";
_myString = #"test";
self.myString = #"test"; is exactly equivalent to writing [self setMyString:#"test"];. Both of these are calling a method.
You could have written that method yourself. It might look something like this:
- (void)setMyString:(NSString*)newString
{
_myString = newString;
}
Because you used #synthesize, you don't have to actually bother writing that method, you can just allow the compiler to write it for you.
So, from looking at that method, it looks like calling it will do the exact same thing as just assigning a value to the instance variable, right? Well, it's not so simple.
Firstly, you could write your own setter method. If you do so, your method would get called, and it could do all sorts of additional things as well as setting the variable. In that case, using self.myString = would call your method, but doing _myString = would not, and thus different functionality would be used.
Secondly, if you ever use Key Value Observing, the compiler does some very clever tricks. Behind the scenes, it subclasses your class, and overrides your setter method (whether it's one you wrote yourself or one generated by synthesize), in order to make the calls to willChangeValueForKey: that are needed for Key Value Observing to work. You don't need to know how this works (although it's quite interesting if you want some bedtime reading!), but you do need to know that if you want Key Value Observing to work automatically, you have to use setter methods.
Thirdly, calling the setter method even if you're relying on synthesize to write one gives you flexibility for the future. You might want to do something extra whenever a value is changed, and at the point you discover you want to do that, you can manually write a setter method — if you're in the habit of always using self.myString =, then you won't need to change the rest of your code to start calling the new method!
Fourthly, the same applies to subclasses. If someone else was to subclass your code, if you use the setters then they could override them to adjust the functionality.
Any time you access the instance variable directly, you're explicitly not providing a way for extra functionality to be hooked in at that point. Since you or someone else might want to hook in such functionality in the future, it pays to use the setters all the time, unless there's a good reason not to.
You are correct - the first version (self.myString) calls the synthesized getter/setter and the second version access the private member variable directly.
It looks like you are using ARC, so in that case it doesn't make that much of a difference. However, if you aren't using ARC, it can make a difference as assigning to the private member directly won't trigger the automatic retain/release or copy/release logic that is generated for you by using synthesize.
The _ (underscore) is simply a convention, as explained in this question.
When you don't prefix a property access with self., you are accessing the underlying variable directly, as in a c struct. In general, you should only ever do this in your init methods and in custom property accessors. This allows stuff like computed properties and KVC to work as intended.
There is a tip not mentionend, the access using underscore is faster and the access using self is safer (KVC). Maybe this can summarise when you have to use each one.

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