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Graphics Card and XNA 4.0
(3 answers)
Closed 2 years ago.
I installed Microsoft xNA, but i m quit new to it. When i run the application i get an error message (image attached):
Does this error mean that I need 3D card in my laptop??
Please explain this
Be sure to change the properties for your project. Under "Properties"->"XNA Game Studio"->"Game profile:", select "Use Reach...". The default setting is "Use HiDef", which requires a beefier video card, among other things.
It could be that your laptop's video card is not supported by DirectX.
What model video card is installed in your laptop?
Chances are your laptop has a low-end integrated graphics card. You could either upgrade your laptop, or use a deskop machine (which is more likely to support XNA).
Make sure you are using the latest video drivers available for your video card. I had this waring on my laptop until I upgraded my drivers (nvidia)
Yah some hardware missing and yes I think in the error message it is saying that it couldn't find the appropriate 3d device.
Related
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How can I develop for iPhone using a Windows development machine?
(42 answers)
Closed 6 years ago.
I need to compile my project to iOS version, but I don't have a Mac so I can't download Xcode and iOS sdk. Any ideas??
There are a lot of tutorials, here's a random one.
First, make sure that your CPU supports hardware virtualization, so called VT-x. For Intel, here's the compatibility list. You can get your model number from system properties (Control Panel > System and Security > System > Processor, something like that, depends on your Windows version). If it does not support VT-x, don't even try.
I ended up with buying a MacBook :)
I am running into hardware issues that perhaps someone here knows a workaround. I am using a PC and windows.
For several years I have been making interactive installations using video tracking: the Jmyron library in Processing, which has functioned marvelously for me. I use this set up: cctv type microcameras to a multiplexer, the I digitize this signal via a firewire cable to a pci card. Then Processing reads these quads (sometimes more) as a single window, and it has always worked (from windows xp all the way to 7). Then comes windows 8: Processing seems to prefer the built-in webcam to the firewire bus. On previous version of windows, the firewire bus would naturally override the webcam, provided I had first opened a video capture in Windows Maker, and then shut it down before running the Processing sketch. In Windows 7, which had no native video capture software, I used this great open source video editor called Capture Flux. The webcam never interfered. With Windows 8, no matter what I try, Processing defaults to the webcam, which for my purposes is useless. I have an exhibition coming up real soon, and there is no way I am going to have the time to rewrite all that code for Open CV or other newer libraries.
I am curious if anyone has had similar problems, found a work around? Is there a way of disabling the webcam in Windows 8 (temporarily of course, because I need it to be operational for other applications), or some other solution?
Thank you!
Try this:
type "windows icon+x" choose device manager (or use run/command line: "mmc devmgmt.msc")
look for imaganing devices, find your integrated webcamera
right click on it and choose disable - now processing should skip the device.
Repeat the steps to reenable the device.
Other solution would be using commands in processing:
println (Capture.list()); (google it on processing.org) this way you will get all avaliable devices and you can choose the particular one based on its name.
Hope this helps.
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Apple iOS IDE for linux?
(3 answers)
Closed 9 years ago.
I don't have a Mac nor the money to buy one but I know I need one to publish the app. My question is this: Is it possible to get Objective C, UI Kit, and SpriteKit on Linux, write the code and compile it on Linux, and test it on a mobile iOS device through Linux?
If testing on mobile iOS device is not possible on Linux, can I still write and compile the code and then send it to Mac computer (and the code would still work)?
No, it is not possible. The compilers, tools, and libraries required to develop iOS applications are only available as part of Xcode, on Mac OS X.
You can use Tigger.io software
http://forge.readthedocs.org/en/v1.4/tools/ios-linux.html
or GNU toolchain
http://xsellize.com/topic/111034-toolchain-for-ios-42/
I don't want to say it's impossible, but it's not going to be easy. Let's assume that you can get the SDK and compiler working on Linux. You'd still be crippled because Apple's proprietary tools for creating interfaces graphically is built into Xcode. You can define all of your interfaces in code, but it will be unnecessarily time consuming and much less maintainable.
I need to detect the corner/edge of a document in a captured image in Windows Phone 7. I cannot use openCV as WP 7 does not have support for native code lib.
Can anybody suggest me some algorithm or open source library that I can use for this purpose.
I want to do the similar thing on Windows Phone app as posted in another SO question: DETECT the Edge of a Document in iPhoneSDK
you can try using A-Forge for this task.
the A-forge .NET have great functionality and I think it will not be a problem to use it on windows phone
I want to develop and port some of our windows phone 7 games to the iOS platform.
But currently it seems that our only option is: MonoTouch + XNATouch?
Do you use any other SDK for running XNA games on the iOS?
What is your opinion on developing XNATouch Games?
http://xnatouch.codeplex.com/
You might want to support ExEn, this guys is trying to get support to open source his port to iPhone, Mac and Android.
Hello Andrei :) well on XNATouch Stuff currently they are on 1.0 stable version wich only supports XNA 3.1 and only with spritebatch no 3D available at the moment, in the next releases the will be dropping 3.1 support because you can no longer release games on XBLIG that are built under 3.1 and they will be bringing XNA 4.0 support, when you may ask unfortunately there is no ETA. As this is an open source implementation brought to all of us by a great community its prone to bugs but as a great community we all are you can always submit a bug or fix the code yourself and submit a patch.
The best thing you can do its to give it a chance and try then decide yourself if it fits your needs.
Hope this helps
Alex
You can so do this now! Time has marched on and XNA development is a reality on iOS using MonoGame.
Here are some app store games written using this framework:
Console Wars
Chicken Store
Derfwood