UIActivityview indicator help? - uitableview

I would like the UIActivityindicator to spin as long as a method isn't finshed loading like one of my methods parses data from a website so I would uiactivity indicator to spin as long as the method isn't finished doing its job.
thanks,
Tushar Chutani

the obvious answer is [activityView startAnimating]
however i suspect you are running a synchronous retrieval of the data and you are not getting back control of the UI until you have finished your method.
if that is so you will need to run your method in the background and then do the UI updates on the main thread.
post some code .....

Related

Multiple "Main Queue" Tasks For User Perspective

This is perhaps more existential than a concrete question, but I'm struggling with a bit of a user experience issue in my app.
In my app, I have a task that converts a UIView to an UIImage, does some off-screen processing, and updates the UI for the user. All of this happens on the Main Queue, as is required for such UIKit tasks.
I want to have an activity indicator in my app (I'm using a custom designed one, but a regular UIActivityIndicator demonstrates the same issue), which I also have running on the Main Queue, prior to the aforementioned task.
My issue is that once the UIView processing kicks in, my activity indicator freezes until the task completes. This is obviously due to the main queue handling another, more intensive task, hereby hanging the spinner. My curiosity is; how can I ensure the spinner continues, regardless of the UI work happening on the main queue?
Thanks!
I'm afraid this is impossible unless you do the heavyweight operation on the background thread.
You can try to give the main thread a little bit air to breathe by chunking the operation to smaller parts, if that can be done. That would at least allow some updates of the spinner.
While I think that you should keep taking an image and updating the UI on the main thread, considering putting processing the image at the background thread, if that is possible.
I agree with Milan. I'd suggest a slightly different flow:
Start your activity indicator spinning.
Grab your view and convert it to an image.
Pass the image processing to a GCD background queue for processing, and pass in a completion handler.
When the background processing is complete, invoke the completion handler on the main thread. In the body of the completion handler, stop/hide the activity indicator.
I would suggest something like this.
-(void)render {
startSpinner();
backgroundRenderQueue = dispatch_queue_create("backgroundQueue",DISPATCH_QUEUE_CONCURRENT);
dispatch_async(backgroundQueue, ^{
//Render image here
UIImage *image = [UIImage imageWithCGImage:CGBitmapContextCreateImage(context)];
dispatch_async(dispatch_get_main_queue(), ^{
self.imageview.image = image;
stopeSpinner()
});
});
}

Long-running task in application:didFinishLaunchesWithOptions:

I have some long-running startup tasks (like loading Parse objects from local data storage) in my app. Those tasks should be finished before the interface starts to appear. The app was originally created using storyboards, so the interface starts to appear automatically after application:didFinishLaunchesWithOptions: method finishes. I can't block main thread because Parse SDK fires all it's callbacks on main thread (so blocking results in deadlock). I also need to delay return from application:didFinishLaunchesWithOptions: to finish setup. So what I did is:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Dispatch long-running tasks
dispatch_group_t startup_group = dispatch_group_create();
dispatch_group_async(startup_group, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
// Perform some long-running setup here
});
// Run main run loop until startup tasks finished (is it OK to do so?)
while (dispatch_group_wait(startup_group, DISPATCH_TIME_NOW))
[[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:0.1]];
return YES;
}
Is it the proper usage of NSRunLoop? Are there any potential caveats? Can you propose more elegant (preferably GCD) solution?
UPDATE:
Loading Parse object from local data storage (i.e. loading tiny file from SSD) is not so long operation as loading something from the web. The delay is barely noticeable, but long enough to trigger warnBlockingOperationOnMainThread, so UX is not an issue.
The real issue is (infrequent) crashes caused by spinning another main runloop above regular main runloop, which sometimes leads to reentering UIApplication delegate methods, which apparently is not thread-safe.
Of cause introduction of splash screen is an obvious solution, but I was looking for a something more simple and elegant. I have a feeling it exist.
While this technically works depending on what your setup is doing (for example web service calls) the application may never launch or launch with unexpected results.
The more user friendly method would be to add a "loading" view controller to your storyboard which would be your landing view. Perform your long running setup here while providing the user with information/status/whatever is appropriate, then push your original view controller.
Imho I think it's better to do your stuff in your main View Controller and show something to user like a custom spinner: in this way you can download your data and the user know what happens.
It's never a good idea take so long time to launch an app with a blank screen or just a launch screen with no info for the user.
This is creative but a really bad idea. You should make your UI load in a failsafe state - in other words, assume the network is not available/slow, and show a view that won't explode if it doesn't get data before being rendered. Then you can safely load data on a background queue and either update the view or transition to the data-centric view once it is done loading.
dispatch_async(dispatch_get_global_queue(QOS_CLASS_USER_INITIATED, 0), ^{
//Load your data here
//Dispatch back to the main queue once your data is loaded.
dispatch_async(dispatch_get_main_queue(), ^{
//Update your UI here, or transition to the data centric view controller. The data loaded above is available at the time this block runs
});
});
Lagging the return of didFinishLaunchingWithOptions: is really a bad idea.This will give the bad impression of your app and its a bad design.
Instead you could land in the view controller and show a overlay view that shows the progress or activity you are doing when completed you could dismiss it.This is the right approach.
Here is a link to Third party library that eases showing/hiding the overlay view and setting some text on the view.
You can find so many libraries like this just google iOS HUD.HUD means Heads Up Display or you can design the custom thing yourself using UIAnimation easily.
Generally speaking,
I have to appreciate that code you have written in the sense you have stopped the current flow or run loop using While and NSRunloop.
May be you can alter your code little bit and use in some other place of your program to stop the current flow or runloop and wait for something.
NSDate *runloopUntill = [NSDate dateWithTimeIntervalSinceNow:0.1];
while (YourBoolFlag && [[NSRunLoop currentRunLoop] runMode: NSDefaultRunLoopMode runloopUntill])
The following apple documentation will give you deep insights in NSRunloop 1 2

How to build UIActivityIndicatorView

When using a UIActivityIndicatorView, it is possible to add this view to your view hierarchy and start animating it.
After that you are completely save to block the main thread (not that this is a good approach), there is basically nothing that I know of, that could stop the activity indicator from spinning.
My question is:
How is this done? It seems like UIActivityIndicatorView uses its own thread for rendering.
Is this something that can be achieved with my own views?
I have a CoreAnimation animation that I want to keep playing while the main thread might be blocking for a couple of milliseconds.
How to do that? Thanks for any help or ideas!
//EDIT: To clarify my question: I want to know what Apple does to get UIActivityIndicatorView animating even when you block the main thread. When I trigger my own CoreAnimation and I block the main thread, the animation itself stops. Furthermore to the question what Apple does to achieve that under the hood, I want to know, if I can achieve this myself, with public API.
You best solution is to use a background thread for long processing while keeping the main thread only for display purpose. That way, you will be able to display your view without blocking and run your long precessing at the same time.
You can use Grand Central Dispatch (GCD) dispatch_async to run your long processing code on another thread and then call dispatch_async on the main thread to refresh your UI.
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0),
^{
// Your long processing code
dispatch_async(dispatch_get_main_queue(),
^{
// Refresh UI here
});
});

Asynchronous (non-blocking) display of alert in iPhone App

In my iPad App, am connecting to a web service. Whilst connecting to it, am displaying the progress activity indicator and a corresponding message to the user in a label (the label is in a subview and am adding the subview to the current view).
After this line of code (which calls a method to add the subview to the view), am invoking the method to call the web service. However, the web service call is getting executed first, and then only the user-information subview is displayed.
Is there any way to say that I want to 'continue displaying' the alert view even while the execution continues to the next line of code?
// Calling method to add info/alert subview to current view [self displayUserMessage];
// Connect to Web Service [self connectToWebService];
I'm not sure if I totally understand your question. Also it's far more easy to understand if you provide some code after your explanation... Anyway what I understand is that you are connecting to a web service and showing some info while the connection is on going?
Remember that if you don't want to hang your user interface you need to send the webService Connection in another thread, so you can keep the main thread free. You can do so using GCD.
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0), ^{
[self connectWithWebService];
});
Then depending on the architecture of the web service, you can use a delegate o maybe a completion block to show some messages (info/alert) to the user. In that case remember that anything related to UI should run on the main thread. So as I said before depending on your architecture you should do something like this
dispatch_async(dispatch_get_main_queue(), ^{
// Show UI Changes
});
The UI should update properly while the webService method is running on background.
If you want asynchronous connections its easier to go with NSURLConnection's sendAsynchronousRequest:queue:completionHandler:..
you can display your alert before calling it and dismiss it in the completion handler.

iOS - How to use synchronous requests with loading indicator

So I am trying to display an animated loading view (custom built) that will continue to animate while making a synchronous request to a web service.
I am familiar with synchronous and asynchrous requests using NSURLConnections and delegates, but my problem is that I want to ensure that my thread WAITS for the request to finish BUT still animates my loading indicator.
Are there any suggestions as to what the best way to go about this is?
Doing this with a synchronous request is not the way to go -- if you want your app to "wait" for the request to finish, you just put whatever code you want to resume after the request finishes in the connectionDidFinishLoading: method. That way, your UI will not be stalled and you can animate your loading indicator.

Resources