NEWBIE logger question here:
What's the best way to log output to a development log for debugging purposes? How do you do it in a way that's quick, simple, effective?
To log in log/development.log:
Rails.logger.debug "Hello!"
Or, if you want to create a separate log, you could create a new logger in an initializer (config/initializers):
MyLogger = Logger.new(Rails.root.join("log", "custom.log"))
Then, in your app you can call:
MyLogger.debug "Hello!"
One option that I prefer over logging is using ruby debug. It allows you to put a break point anywhere in your code and inspect all local variables at that point in time. I find it more useful for tracking down bugs in cases where you have no friggin' idea what's going on and just want to look at everything.
Say you had a method like this and the behavior was not what you expected:
def my_method(arg)
# do something with argument
end
You could stick a debugger line in there:
def my_method(arg)
debugger
# do something with argument
end
You'll be able to then do things like this to get a better idea of what is going on:
p arg
p arg.method
p arg.another_method
p local_var
p local_var.method
Related
When I code, I make quite intense use of "puts" statements for debugging. It allows me to see what happens in the server.
When the code is debugged, I use to remove these "puts" statements for I don't know what reason.
Is it a good idea or should I leave them instead to give more clarity to my server logs?
You should use the logger instead of puts. Use this kind of statements:
Rails.logger.debug "DEBUG: #{self.inspect} #{caller(0).first}" if Rails.logger.debug?
If you want to see the debugging in the real-time (almost), just use the tail command in another terminal window:
tail -F log/development.log | grep DEBUG
Then you do not need to remove these statements in production, and they will not degrade performance too much, because if logger.debug? will prevent the (possibly expensive) construction of the message string.
Using standard output for debugging is usually a bad practice. In cases you need such debug, use the diagnostic STDERR, as in:
STDERR.puts "DEBUG: xyzzy"
Most of the classes in Rails (models, controllers and views) have the method logger, so if possible use it instead of the full Rails.logger.
If you are using older versions of Rails, use the constant RAILS_DEFAULT_LOGGER instead of Rails.logger.
use the logger : http://guides.rubyonrails.org/debugging_rails_applications.html#the-logger
I use the rails_dt gem designed specifically to make such kind of debugging easier.
Using Rails.logger or puts directly is somewhat cumbersome, since it requires you to put a lot of decorative stuff (DEBUG, *** etc.) around debug messages to make them different from regular, useful messages.
Also, it's often difficult to find and defuse the debug output generated by Rails.logger or puts if the message doesn't appear to contain enough searchable characters.
rails_dt prints the origin (file, line), so finding the position in code is easy. Also, you will never confuse DT.p with anything, it clearly does debug output and nothing else.
Example:
DT.p "Hello, world!"
# Sent to console, Rails log, dedicated log and Web page, if configured.
[DT app/controllers/root_controller.rb:3] Hello, world!
Gem is available here.
Say I have a loop in my code that calls the rails debugger a few times
def show
animals = ['dog', 'cat', 'owl', 'tiger']
for animal in animals
debugger
# do something else
end
Assuming I started my server with the --debugger option, when this page is viewed, the debugger is going to stop for every run of the loop.
I can type cont every time it stops so the request continues, but that's tedious, especially if we're not talking about it showing up 4 times as in this example, but 400.
Is there a way to let the debugger continue without pausing at each point of the loop?
My currently workaround is restarting the server, but that's time consuming.
Just put conditions on the debugger statement so that it stops only when you want it to, e.g.:
debugger if animal == 'tiger'
or if, say, you want to examine the code only on loop 384:
animals.each_with_index do |animal, i|
debugger if i == 384
# do something
end
or put in a variable that will let you continue ad hoc:
continue_debugger = false
animals.each do |animal|
debugger unless continue_debugger
# in the debugger type `p continue_debugger = true` then `c` when done
end
put your debugger statement somewhere before the iteration, then set a breakpoint inside the iteration which you can then clear later.
Example:
def index
debugger
#things = Thing.all
#things.each do |thing|
# ... something you want to check out in the debugger
thing.some_calculation
end
end
When you enter the debugger, set a breakpoint inside:
b app/controllers/things_controller.rb:42
(Where 42 is the line number you want to break at, like thing.some_calculation above. Note that it has to be an executable line of code -- comments, blank lines won't work). The debugger will show a breakpoint number and location:
Breakpoint 1 at .../app/controllers/things_controller.rb:42
Now, every time you continue, you will stop at the breakpoint. When you're done and want to complete the request, delete the breakpoint:
delete 1
continue once more, and you will complete the request!
It looks like in the source of ruby-debug, the call to debugger will always stop execution whenever it is hit. So one solution is to do as was suggested by Mori in his 'ad-hoc' solution, to make a conditional around the call to debugger that you can tweak inside the debugger session itself, such that you avoid calling debugger. This is probably the neatest solution, and what I would do unless you have some strong nagging purity issues with the code involved.
If you really want to only do this without some external conditional and inside the debugger session itself, it is possible. What you have to do is set a breakpoint in the code itself, then you can delete that breakpoint in the debugger when it is triggered:
require 'rubygems'
require 'ruby-debug'
Debugger.start
Debugger.add_breakpoint(__FILE__, __LINE__ + 2)
while true do
puts "Hi"
puts "mom"
end
Debugger.stop
This produces this sort of interaction:
Breakpoint 1 at debug_test.rb:10
debug_test.rb:10
puts "Hi"
(rdb:1) c
Hi
mom
Breakpoint 1 at debug_test.rb:10
debug_test.rb:10
puts "Hi"
(rdb:1) c
Hi
mom
Breakpoint 1 at debug_test.rb:10
debug_test.rb:10
puts "Hi"
(rdb:1) info b
Num Enb What
1 y at ./debug_test.rb:10
breakpoint already hit 3 times
(rdb:1) del 1
(rdb:1) c
Hi
mom
Hi
mom
Hi
mom
...and so on.
In this way, you are setting the breakpoint in code, then deleting it when you are done. Note that any time the line Debugger.add_breakpoint is called, it will re-set the breakpoint, so that's why it is outside of the loop and pointing 2 lines down. This technique can easily be extracted to require-ing a script that sets the breakpoint only when loading your server - Heck, you could write a whole framework class around controlling the Debugger module however you want. Of course, if you went this far, I would just create a singleton class that helps you implement Mori's ad-hoc solution and does or does-not call the debugger statement.
I came up with another answer to this today that I like even better:
debugger unless #no_debug
Use that on every line that has a debugger stop. When you want to stop stopping just set #no_debug to something.
I have another answer to this one: set a #debug on the class that you want to debug. That way you can do:
if (#debug && (the_condition)) then debugger end
or
debugger unless !#debug
then when you are done with the debugger just #debug = false and c.
However, I'm not really happy with having debugger 'hard stops' in live code. These are the kind of things that can be accidentally checked in and forgotten about until something breaks. The #debug would certainly fall under that as well. To that end I think my ideal solution would use Matt's idea and a script that sets up a breakpoint inside the object when the object is created. That way you'd have the debugging that you want but you wouldn't have any code in source control that is specifically for development. I'll update this answer if I find such a solution.
You can always comment out the debugger call from your code then type reload in your debug session. Then just cont once and the request will continue without triggering a debug session.
Because you're in development mode, you can just add the debugger call back in later and it will trigger correctly.
Putting this here as an alternative since this question showed up first in my own searches. Let's say you have a piece of code that isn't working under a specific circumstance, but works otherwise, and you have a whole slew of tests that exercise this but one specific test that fails. It's a PITA to have to continually type continue into the debug console until you get to the test you really want to debug, so I started using this convention:
In your code:
def some_common_function
debugger if defined? ::ASDF
# do something
end
Then in your test:
should "do this thing that it isn't doing under a specific circumstance" do
# setup the specific situation
::ASDF = true
# your tests
end
If I want control back, I just do
eval return
and I will exit the currently running function, which will usually kick me back to the IRB [rails console] prompt.
exit debugger out of the loop, use
exit-all
instead of
cont
Although, it will create an error and you might have to remove debugger and send request again but it will get you out of all the loops
I have a rake task that calls functions like this:
namespace :blah do
task :hello_world => :environment do
logger.info("Hello World")
helloworld2
end
end
def helloworld2
logger.info("Hello Again, World")
end
I want the log output to a custom log, and I really don't want to have to pass a log reference every time I make a function call. I found this somewhere (can't find it again):
def logger
##logger ||= Logger.new("#{RAILS_HOME}/log/blah.log")
end
But this does not work for me and I am not sure what it even does because I grabbed the code a long time ago and haven't used it until now. I can't search for ## on google (tried +"##" rails) to see what it does. Any help on this issue would be great. I am hoping for a quick solution and not having to install a gem or plugin (unless there is a really really good reason to.
Thanks!
rake disables logging in production mode. make sure you're running in development mode if you want it to log
What do you mean by "does not work for me"? I just tried this same code and it worked - created a new log file and put some text in it.
##logger is a class variable, it's a language issue, not Rails' one. I believe there's no need in further explanations :)
You've probably mistaken typing "function helloworld2" :)
Advanced Rails Recipes Recipe 84 from #topfunky shows how to define a custom logger. He has some code in the environment config file (production would look like this): RAILS_ROOT/config/environments/production.rb:
config.logger = RAILS_DEFAULT_LOGGER = Logger.new(config.log_path)
I'd test that out instead of redefining the class variable as you have. He might have something on http://nubyonrails.com to check as well.
What is the best way for me to determine a controller variable's value during execution?
For example, is there a way I can insert a break in the code, and cause the value of the variable to be output to the screen (or the log)?
Yes. The easiest way is to raise the value as a string. Like so: raise #foo.to_s
Or, you can install the debugger (gem install ruby-debug), and then start the development server with the --debugger flag. Then, in your code, call the debugger instruction.
Inside the debugger prompt, you have many commands, including p to print the value of a variable.
Update: here's a bit more about ruby-debug.
If you have a controller instance variable named #foo, then in your controller you can simply do something like:
logger.debug "#foo is: #{#foo}"
Additionally, you can output the value in your view template using:
<%= debug #foo %>
I prefer using the inspect method like so:
raise #foo.inspect
It has more information than to_s, like the attribute values.
Summary from Jordi Bunster, John Topley, and Jaryl:
I. Quick and dirty way:
raise #foo.inspect
in your controller. Or
<% raise #foo.inspect %>
in your view.
II. Proper logging to you development.log:
logger.debug "#foo == #{#foo.inspect}"
III. Full-fledged debugging:
Install the debugger (gem install ruby-debug), and then start the development server with the --debugger flag. Then, in your code, call the debugger instruction.
Inside the debugger prompt, you have many commands, including p to print the value of a variable.
Raising an exception is the fastest way if you just need to look at a value, but it's worth the time to learn how to use the debugger properly. It's rare that you would only need to just see the value of a variable, you are likely trying to find a bug in your code, and that's what a debugger is for.
Sending the info to the development log is slower than either of the other two options here so far if you learn how to use the debugger (who wants to read through log files). Use the logger for production, you are going to want to see what the value was when somebody calls you up and says everything is broken.
Well, I usually prefer the standard error output
$stderr.print("whatever")
Its simple and does the job.
Add pry-moves to Gemfile: gem 'pry-moves'
Insert binding.pry where you want to stop
Type variable's name to see its value
Then continue by typing c, move to next line with n or perform other debugging actions until you will resolve the issue.
I'm new to Rails and I'm aware it has things such as unit-testing built in. But I'm interested in doing some more simple tests that are equivalent to your "printf" in C. So I'm testing a login page I've written and want to trace the code to see what each line like my find methods are returning. I try outputting with "puts" but I don't get anything in the command-line.
I use puts statements all the time as well as the ruby debugger! It's great.
In rails you can do a couple things. I put "puts" in my code and when I run script/server at the command line, the output appears in my Terminal.app. I am running a Mac, but I am sure that there is a similar way to trace the activity of your app on your platform of choice.
The other option is to use the logger statement. you can call
logger.debug("My #{variable}")
and find these statements right in your log/development.log file.
Also, if you are running on a *nix system, you can use the "tail" command to trace the last statement written to your log one at a time.
tail -f log/development.log
This way you could write your statements and see them as they are happening. There are several levels of logging:
logger.warn
logger.info
logger.debug
logger.fatal
each environment (development, testing, production) will determine what "level" of logging will be called, so you may write log statements willy nilly with logger.debug while in development, but those log statements won't be written when you deploy based on the default log levels.
User something like this:
logger.info "method called with #{params.inspect}"
(you can put any variable inside the #{})
Once you're having fun with that, check out ./script/console and ruby-debug
Are you familiar with ruby-debug?
Install the ruby-debug gem.
Start your server with the -u option.
script/server -u
Put a debugger statement in your code where you want to stop.
You will have console access to your variables as well as the ability to step through your code.
Check the ruby-debug documentation for more details.
I've done this before - with Passenger, you don't have script/server's output, so I wrote this:
# extras/sexy_logging.rb
module SexyLogging
def log(text)
return true if RAILS_ENV == 'production'
string = "\e[0;32mLog:\e[m #{text}"
(100 - string.length).times do
string << ' '
end
string << "(#{caller.first})"
logger.debug string
end
end
ActiveRecord::Base.send :include, SexyLogging
ActionController::Base.send :include, SexyLogging
Then you can write
log variable
or
log 'Testing user'
tail -f log/development.log |grep Log:
and only see what you're logging, line by line and with colours.