Rails Ruby Gems vs Pure Development When Generating A Rich Blog - ruby-on-rails

Some ruby gems like jekyll, toto and webby offer out of the box blog-type integration into your ruby app. Another way of developing a rich web blog-type application is to build and model the application yourself using pure ruby and rails practices. (e.g creating an Article and User model). The first offers out of the box features the 2nd option offers more customization and control.
In people's experience on Stack Overflow, which would be the best route and what would people consider when making the decision to use a gem out of the box versus going alone?

All of the gems you mentioned take static, markdown/textile/etc files and turn them into HTML websites. They take different approaches to it, with jekyll spitting out the finished website for hosting, toto doing the converting and routing on request, and webby doing the same as jekyll mostly.
If you're using Rails, it's important to note that none of these will integrate into your application well. They're built to more-or-less operate on their own.
Generally speaking, if a gem has the functionality you need, use it. They are not equivalent to plugins you find for Wordpress and Drupal where they are typically low-quality, buggy, poorly documented, etc. More often than not, gems simply add a couple modules that you can integrate into your application how you like.
On the other hand, a basic blog is pretty quick and simple in Rails, especially considering you've got a handy walkthrough guide straight from the Rails documentation on how to do it.

If you're new to Rails and want tight integration with your app, it's probably best to bake your own blog features.
This will take some time to do, but its worth it to learn how things really work.
If you're more seasoned, just look at the gem's API and documentation and decide if it does what you want it to do and if you're comfortable with how to integrate it. If so, it'll save you time.
One other consideration: who will be using the blog? Is it for internal use, and programmers will be the ones updating it? If that's the case, then you can make it very easy by not worrying about a lot of aesthetic polish in the back-end. Conversely, if you're making an app that includes a blogging component for the general public you might want it to feel more polished. In this case a gem might save you a lot of time.
It depends on your application.

Related

Could someone please define an Engine in Ruby in Rails?

In computing terms, an engine is something that is continually producing output based on input. But in Ruby, the term seems a little bit loose. The people who've created Refinery CMS have taken to calling gems that extend the functionality of their system, 'engines'.
Basically, what I want to know is, is Spree, the open source ecommerce cms written in ruby, an engine? Would calling it the 'spree engine' be correct?
As defined by Rails, an Engine is a lot like an application within an application. Spree is one of these, and there are others. Each engine has its own app folder with the same sort of structure you'd see in a top-level application.
You can combine one or more engines together into an application, then add your own functionality on top. That's what makes systems like Spree far more flexible than a fixed-puropose Rails app that you have limited control over.
Things that extend Rails are only truly engines if they are self-contained applications. Many gems add functionality that's much more specific than that, so are better termed "plug-ins" or "modules" depending on the phrasing.
It's actually pretty easy to build your own engine and can be useful for separating and re-using code across several different applications.
I think that there is quite good explanation in guide Getting Started with Engines.
Spree is actually comprised of many engines...
The overcooked version: Engines come kitted with (many of) the guts of a typical rails application, with a few bonuses: namespacing out of the box, generators for easily copying migrations, and the ability to mount it in another rails application.
From http://guides.rubyonrails.org/engines.html
1 What are engines?
Engines can be considered miniature applications that provide functionality to their host applications. A Rails application is actually just a "supercharged" engine, with the Rails::Application class inheriting a lot of its behavior from Rails::Engine.
Try to read this guide: http://guides.rubyonrails.org/engines.html and also this cast: http://railscasts.com/episodes/277-mountable-engines

HOW: Static company website with Rails

I have a really stupid question in my mind.
I have used Wordpress to create a website for long time, but I dont want to use it anymore. And now I am looking for little bit different approach. Otherwise, I am quite new in Ruby on Rails. I have read some books and I am not feeling in this matter so confident. So, here is the deal:
My friend asked me to create a simple website for his company. He wants only super simple static website which will contains these pages:
Home
Products
Contact
Each page will contain simple information and there is no need to implement contact forms and other basic functionalities. I also want to deploy this app on Heroku, because he has not a lot of money and we are looking for free hosting. Moreover, I think that the best approach in this matter will be some kind of CMS which will help him to edit the website.
The overview of final solution:
Static webpages with simple CMS
Using twitter bootstrap for basic layout
Deploy on Heroku
I appreciate every contribution in this matter.
Thank you
Everything you have said suggests that you should stick with WordPress. It's perfectly capable of presenting a non-blog static website (use Pages instead of Posts) and there are some excellent themes available. WP has, over the years really become a CMS that's also good for blogging. There are other tools like Drupal that may be appropriate.
I set up a WP site with almost exactly the same goals for some very non-technical people; with a little training they eventually learned how to manage the site, upload images, add content, grant permissions to others, and do a lot of other pretty cool stuff. I have been using Rails since 2007, but for that case, it was not the right solution.
Rails is a very (very!) sophisticated web development environment used to build complex and scalable dynamic websites. With power comes a level of complexity several orders of magnitude higher than WordPress. Even if you use refinerycms you still need to do a lot of complicated setup, and need to know a lot of stuff. Even if you're using Heroku and following a RailsCast like the one for refinerycms, you'll undoubtedly hit some wall where you really need to understand more ... Rails is alluring this way -- seems simple.
If you are using this a reason to learn Rails, and are willing to invest some time, then by all means go for it. But if you want a simple solution, it's not the way. Learning Rails is like learning to fly a plane, but harder.
For static pages with rails, you can use High Voltage gem. You can find the detailed usage of this gem in this blog post . Once you create the pages, then you can easily deploy your app as like normal rails app in the heroku.

What is the limit of Sinatra?

I've been learning the Ruby web framework Sinatra lately, and I'm finding it great to use. Most of the articles and blogs I have read about it seem to assume that it is good only for small websites, or 'tiny' web-apps. Is this true? Can a complete web application be built in Sinatra, or is Ruby on Rails the way to go?
You could, in theory, build an entire web application using Sinatra, and it would offer you more precision control than Ruby on Rails would.
That said, it also removes all of the nice features ruby on rails gives you, such as the Model-View-Controller architecture.
If you're looking to build a web application with database interaction, I strongly advise you use Ruby on Rails.
If you're looking to build a very simple API or something that just takes some data and throws it up onto Twitter or something, go ahead and use Sinatra.
There is no reason that it couldn't be used to build an enterprise website. It's fast and intuitive. Two key things in building a larger web application. While it does lack many of the features of Rails, I am yet to run into a road block.
I personally like the slim nature of Sinatra. It embraces routing instead of making it a headache.
I usually find myself wrestling with Rails, whereas I configure Sinatra to my liking.
As for database interaction, mongo_mapper + Sinatra works very well.

Extracting a Rails application into a plugin or engine

I have a Rails 2.3 application which I would like to extract into a plugin, or engine. The application has user authentication, and basic cms capabilities supported by ancestry plugin.
I want to extract the logic for the application into a plugin/engine so that I can use this code for future projects, with a different "skin" or "theme" if required.
I'm not entirely sure I actually understand the difference between plugin and engine concepts, so that would be a good first point.
What is the best approach, are there any good starting points, links, explanations, examples that I should follow. Also, with the release of R3 to consider, is there anything that I should be aware of for that, with regards to plugins etc.
I am going to start off by watching Ryan's http://railscasts.com/episodes/149-rails-engines
but obviously thats over a year old now, so one of the challenges I'm faced with is finding the most up to date and relevant information on this subject.
All tips and help gratefully received.
Actually, converting an application is pretty straigtforward. Just create a plugin-folder, put an app-folder inside containing all yor model-views-controllers folders, and that's it.
You will have to manage your migrations yourself though. Also you have to define rake-tasks to copy files to your public folder. I think the railscasts is still pretty up-to-date, if anything it is now easier in rails 2.3.
Good luck!
[EDIT: for rails3] Rails 3 engines are very clean and powerful. Check this gist by Jose Valim.
You will probably be better off focusing your engine on Rails 3, as opposed to trying to make it compatible for Rails 2 and Rails 3, due to the backwards incompatible changes. Here is a more up to date tutorial for Rails 3
also the book "Crafting Rails applications" by Rails Core member Jose Valim, has a good chapter on it. Int he shows how to use his tool EngineX which generates a Rails 3 engine structure, so you can more easily create engines for your Rails 3 projects. His gem devise is also a rails engine which is also nice, because you can easily customize it by copying the templates into the application directory, and allowing you to subclass the controllers that you want to customize more.
Writing a plugin is an entirely different process than writing an app, if you already have your app code it should be straightforward converting it into a plugin.
Consider that if you use third-party plugins in your app it could get pretty messy.

How do I have plugin architecture in Ruby on Rails?

I have to built a social networking site on Ruby on Rails. The features in the site may change from time to time; so we will need to add/remove features with ease. Moreover, we may be building another social networking site. Due to these reasons, we are thinking to build a basic framework for social networking sites in RoR with the feature to install or uninstall extensions to the framework.
I worked previously in Joomla! CMS and its architecture for adding/removing extensions is kind of what I am looking at. In a Joomla! installation there is usually an admin side from which you can add/remove/customize extensions.
I am new to RoR and finding it little difficult to decide how to do this. Any help will be appreciated.
UPDATE 2015: this was answered in 2009 a lot has changed
Plug-ins have been superseded by Gems and Engines
For all the information you need on Engines:
http://guides.rubyonrails.org/engines.html
Engines are a fantastic way of building encapsulated and reusable code for your rails apps.
Original Answer for Reference
On the development side Rails Engines and/or plugins is probably what you are looking for.
Rails Engines are small subsets of an
application that can be dropped into
any of your Rails applications and
handle common parts of the application
from scratch.
Say for example your social networking application has a wiki, blog, chatroom etc. You would more than likely want to create a wiki engine, blog engine and chatroom engine.
Engines allows you to re-use such functionality within different applications so you do not have to repeat yourself.
Take a look at: http://rails-engines.org/
Some support for ‘engine’ plugins has
been merged into the Rails core
codebase in Rails 2.3.
I would also recommend taking a look at some public projects say on github and see how people have used engines.
Take a look at some engines:
Wiki-Engine
Skinny-Blog-Engine
Other useful links for reading
Tips for writing Engines
Rails Engines, Railscast by Ryan Bates
The Russian Doll Pattern (PDF)
In functionality terms you could still have an admin area that could activate certain features ie. your blog or wiki by allowing users access to such areas with a permissions/roles system.
ACL9
role_requirement
restful-authentication
If you want to build a CMS which supports some kind of extensions like in Wordpress or Joomla then you will have to either build it and provide guidlines or at least look into how you would upload/install Engines/Plugins from a user perspective.
Not sure on the security implications of this
Redmine has put this kind of functionality into their awesome application. You may want to dig around the source code for tips and clues
Finally Adva_CMS has basically adopted this approach and have created a number of Engines for their CMS application
HTH
Engines are still a pretty solid way to go, the new location to get info on those is located here: http://guides.rubyonrails.org/engines.html
But what you need is really more application specific. A lot of applications develop these things organically over time. They start out by hand crafting a few of these and then they re-factor them periodically until they find patterns that align with software design patterns and then they develop a plugin framework.
Are you going to expose your interface to end users? To third party developers? What parts of the application are controlled by these plugins? Is it just the presentation tier? Does it affect the data model? Consider the fact that when you publish any kind of external interface, you're developing contracts that you need to honor.
You might check out these design patterns: http://en.wikipedia.org/wiki/Software_design_pattern. They will help you figure out how to manage your development process. If you're just working on plugins for internal use, then what's the real purpose of them? What makes them different than modules?

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