viewWillAppear versus loadView for building view hierarchy - ios

I'm constructing my view hierarchy through code and would like to know if it's better to create the entire hierarchy in loadView, when the view is requested from my controller, and then animate the views onto the screen in the viewWillAppear method, or if it's better to keep things simpler but potentially require more freeing and allocating of memory by building the entire hierarchy in viewWillAppear.
My understanding is that the controller calls loadView to create the view the first time it needs it, then keeps it around as long as it can so that you can leave and return to this controller and animate in the views, but not need to recreate and attach them, via viewWillAppear.
Basically, I'm finding it messy to be separately allocating the views in loadView and then transitioning (and sometimes updating the contents within) them in viewWillAppear, and wondering if the benefits of retaining the views don't outweigh the simplicity of simply recreating them (and consequently re-initializing them and avoiding any un-reset values).

loadView is called only once at the creation and should contation everithing to create the view.
viewWillAppear:(BOOL)animated is called everytime the view is displayed. If your view was retained, you can update/set your data in this. (Your UIButtons, UILabels,... are already allocated by loadView, you just set the content here.)

Related

Why does presenting a modal UIViewController cause setNeedsLayout on the presenting controller?

It appears that presenting and dismissing a view controller both prompt the presenting view to layout its subviews and/or update its constraints. With a heavy view hierarchy, this is introducing performance issues. Again - this is the existing, currently displayed view. The modal being created and displayed is very light.
This occurs whether I use autolayout (as in my example project) or not.
I have built a demo project that approximates an app I am working on. There is a main parent controller with a horizontally scrolling UIScrollView. Multiple child controllers are added to the parent controller, and their views are added to the scrollview and arranged using NSLayoutConstraints. Each child view has one subview itself, a simple UIView, also arranged with a constraint.
In the navigation bar, there is a button to launch a modal. When presented, the parent controller makes a call to setNeedsLayout on each child view, multiple times. In my demo project, I am overriding setNeedsLayout to log when it is accessed. The same occurs when closing the modal. Open and close the modal a few times and observe the console.
I can see no reason why a new layout is needed, and with more complex views I am finding that hundreds of these calls are firing, with a noticeable performance impact.
Note that when the layout code from ChildView is omitted, setNeedsLayout is not called. I encourage you to comment out the constraints and see the difference in the logging.
Why is this happening? How can I prevent an unnecessary layout pass when presenting and dismissing a modal?
First of all, you are logging setNeedsLayout, which is just a flagging mechanism and does not really incur any work yet. Multiple calls to setNeedsLayout may only trigger a single layout. You should be logging -[UIView layoutSubviews] or -[UIViewController viewDidLayoutSubviews] instead, because these are where the actual heavy-lifting happen.
Second, layout-related methods are meant to be called repeatedly and rapidly during presentations because:
The window needs to rotate all its subviews to respect the presented view controller's preferred interface orientation.
Animations will need to know the initial and final states of your views.
When layouts happen on parent views for whatever reason, all their subviews (which may include views of your view controllers) will of course need to update their layouts too.
If you want to minimize the number of layout passes, you can try give up using presentViewController:animated: and instead use addChildViewController: and animate just the necessary views manually. But even then, you may still trigger the parent controller's layout anyway.
You are doing a very, very, very odd thing: you're maintaining a custom parent view controller with 10 child view controllers all of whose views are in the interface simultaneously. View controllers are not designed for that sort of thing. It is this that is triggering the multiple layoutSubviews calls that you are seeing. It is fine to have multiple child view controllers, but their views should not all be in the hierarchy - especially in your case, where only one such child view is actually visible.
In fact, the interface that you've constructed - a paging scroll view, each of whose "pages" is a view managed by a view controller - is already implemented for you by UIPageViewController, which is far more efficient, as it only actually maintains at most three view controllers at a time: the view controller managing the visible view within the scroll view, and the view controllers managing the views to its right and left. It is also wonderfully convenient and easy to use.
So either:
You should use UIPageViewController, or
You should imitate what UIPageViewController does, removing view controllers' views (and perhaps even releasing the view controllers) when they have scrolled out of sight - as we had to do in the days before UIPageViewController existed - see the Advanced Scroll View Techniques video from WWDC 2011. My Latin "flashcard" app worked this way before UIPageViewController came along; it has thousands of vocabulary cards, each of which is managed by a view controller, but only a maximum of three card view controllers ever exist at any one moment.
(By the way, you should also not be using your own self.childControllers mutable array, as this list is already maintained for you as self.childViewControllers.)
I think layoutSubviews is getting called because the presenting controller's view changes superviews while animating out of the screen once hidden by the presented view.
If you want to avid skip layoutSubviews when the frame hasn't changed, just save a reference to the last frame and if equal return without doing anything. Also there is no need to call setNeedslayout on subviews as the system will trigger it automatically if you resize them.
Anyway, your main problem is your approach:
Only use view controllers if you're going to use them as such (inside a tab bar controller, pushed to a navigation controller, as a window's rootController, presented modally, etc.). If you want to manually add views do not use view controllers and just use custom views! This is a very common error and you can see more details here.
Load views and objects lazily and reuse them. For instance you should only load 1~3 pages of contents and load new ones only when the user scrolls to them. When loading a new one remove one of the old views, or better yet reuse it.
You can separate the logic not only with controllers but also with custom views. Some reasons why you should not use controllers in your particular case:
Controllers won't get retained by a container controller or window as you're manually adding their views.
Controllers won't get orientation, memory, viewDidAppear, etc., events. Again because you're not using them as proper view controllers.
If you properly implemented a custom container controller (which is a lot of work to do properly), then you could use controllers. Otherwise stick to custom views.

Need advice regarding multiple child view controllers

All,
I am running into some performance/memory issues when using several ChildViewControllers in my ParentViewController. Here is my situation: I have a ParentViewController with a dynamic number of ChildViewControllers - some times as many as 20. They are contained in a UIScrollView, and are paged through. I'm running into problems when I have several on the page (I'm only loading the first two, then building the others as I swipe), however, having that many within the ParentViewController is starting to cause some crashes due to memory.
The ChildViewController has a lot going on in it, and I'm going through it to make sure it's as efficient as possible, however, I have concerns about this approach working on older devices (as is, I'm getting crashes on the 5S).
It seems that it would help to change the view controllers to just be views, but it'd be a pretty large endeavor as the VC is complex. One suggestion I had was to create a view from the existing view controller's view, and set several delegate methods on the view and interact with the views from the ParentViewController that way. Does any one have any thoughts on the efficiency of that method as a opposed to the current method of using ChildViewControllers?
Another thought I had was to build a custom ContainerViewController and have all the children in there to swipe through, but I wasn't sure if that would give me an advantage over using the children in a UIScrollView.
Any thoughts?
I personally would not advocate the refactoring of your code to use views rather than view controllers. The view controller, itself, is unlikely to be the source of the memory problems, but rather the model objects they keep track of (as well as the assets the view controller's view uses). I think the key is to simply remove the view controllers (and their views) as they scroll off of the screen.
In your scrolling logic, as you're adding child view controllers that scroll into view, you are presumably doing all of the appropriate containment calls:
UIViewController *newChildViewController = ...
[self addChildViewController:newChildViewController];
newChildViewController.view.frame = ...;
[self.scrollView addSubview:newChildViewController.view];
[newChildViewController didMoveToParentViewController:self];
(See WWDC 2011 video Implementing UIViewController Containment for a discussion about why it's important to do these containment calls, namely to keep your view controller hierarchy synchronized with your view hierarchy.)
As the child views scroll out of view, you just do the appropriate containment calls to remove the child controller (and its view):
[childViewControllerToRemove willMoveToParentViewController:nil];
[childViewControllerToRemove.view removeFromSuperview];
[childViewControllerToRemove removeFromParentViewController];
// also remove any other strong references you have to that childViewControllerToRemove
Alternatively, you might want to contemplate using a UIPageViewController which (in iOS 6+) offers scrolling page view (UIPageViewControllerTransitionStyleScroll) for the transitionStyle. This simplifies the amount of custom container code you have to write to handle the view controllers that scroll in and out of view. The UIPageViewController is designed precisely for this situation of scrolling (or paging) through a bunch of different view controllers' views. See the Page View Controllers discussion in the View Controller Catalog for iOS.
I don't think moving them all to UIView's will help. You could achieve this same effect by just adding aChildViewController.view without ever technically adding it as a childView. I would optimize the loading of the views into your UIScrollView. Make sure you only have, say 4 views loaded into memory at any one time. Another option would be to use a horizontal UITableView or UICollectionView so you can reap the memory management features they have build in.
You could turn it into a tableview and let the cell dequeue take over. You would only have a few in memory at a time then.

iOS: destroy subviews in viewDidDisappear?

I have a UINavigationController with a UIViewController pushed onto it. In my viewControllers view, I have two subview UIScrollViews. I recreate these scrollviews every time in the viewWillAppear method in my viewController and add them as subviews to my viewcontroller's view. I am using ARC, should I be destroying the two scroll views in viewDidDisappear method? What is better practice for memory usage.
EDIT: I did some investigation, and without removing the scroll views and setting them to nil in the viewDidDisappear method, they are not released. The viewcontroller's view gets an increasing number of subviews as viewWillAppear is called. As I mentioned in the comments, I never deallocate my main viewcontroller. It always stays on the navigation controller's stack. Why must I manually release the scroll views?
It may not be necessary to do anything at all. If your UIViewController is removed from the screen and is then being deallocated, it will automatically deallocate its view hierarchy (including subviews you have added). An easy way to check for this is to override the dealloc methods of the classes you're interested in (using an ObjC Category method added to the class), and log a message to indicate they've been removed.

How to instantiate a particular view controller with storyboard in iOS at early stage of loading?

When using tabs with storyboard in iOS 5, some of them may take quite a long time to initialize when switching to it (for example, a tab containing GLKViewController).
This happens because an amount of work in viewDidLoad method in this controller could be very big.
Is there a way to initialize particular view controller (and call it's viewDidLoad method) defined in the storyboard at early stage - when an application starts? Having done this, the delay should be eliminated.
Are you sure it's the view controller's instantiation and not the viewDidLoad method? The view controllers are probably all created when the storyboard is unpacked, but a view controller tries to delay loading its actual view object as long as possible; viewDidLoad isn't called until the view property of your UIViewController subclass is accessed.
So a way around this could be to manually access the view property:
__unused CGRect frame = [[tabBarController.viewControllers objectAtIndex:index] view].frame;
If the slowdown is, in fact, in the instantiation and the view controller isn't being created until you switch to that tab, then you'll have do force the view controller to be instantiated by accessing it programmatically, like in the above example.
Calling the frame of the vewcontroller or the .view property will most likely work,
but i dont advice you to mess up with the viewcontroller initializations and view settings
For the following reasons
changes you make will not be standard, they will be tricks and hacks that will later on get out of hand
changes that you make will not be carried with you easily to other projects you create
If i faced a problem like this i would create the GLKViewController separately for example in the app delegate and held it there, untill the viewDidLoad gets called in the viewController, then i would move this initilized GLKViewController to the viewController

the Benifits of awakeFromNib?

I've been learning coredata by making a lot of simple test apps based on the xcode Navigation controller template with "use coredata" checked.
The awakeFromNib method in the App delegate has been a source of problems for me, because I'm adding other views to the controller and changing the load sequence, so that RootViewController may be a second or third choice.
I've figured out what awakeFromNib is doing, and I've removed it so the app delegate is no longer tied to any particular view. (So when I do want to load RootViewController, I'll load it as a regular view, and use its own viewDidLoad to initialize the managedObjectContext for the view).
My question: are there performance gains or other benefits by using awakeFromNIb in the AppDelegate? or is it just another way of doing the same thing as I'm doing from the viewDidLoad method?
All the methods fire at different times and different circumstances.
awakeFromNib is called when the nib file associated with a class is loaded from disk. Any class that can own a nib can use it. viewDidLoad is used only by view controllers. It is usually called when loading from nib as well but it can also be called by a view created in memory (very rare circumstance.)
In either case, you only put functionality in either that you only want to run once when the instance is first loaded. E.g. a common nubie mistake is to put code in viewDidLoad that needs to run every time the view appears. Say as with master view that opens a detail view and then reappears when the detail view is dismissed. If the code for the master view is in viewDidLoad it will only run the first time the master view is loaded but not any of the subsequent times the master view disappears and reappears.
You generally don't initialize any other views or do much of anything in the app delegate's awake from nib. That is usually performed in applicationDidFinishLaunching.

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