Is it possible to inherit from MKPolyline - ios

I'm building a MapKit based app for iPhone.
I have a number of MKPolylines added to the map.
However, instead of having a MKPolyline, I would like to have my own Model class conforming to the MKOverlay protocol added to the map so that I can access the model properties when creating the corresponding view in mapView:viewForOverlay.
The problem is that I can't find the way to inherit from MKPolyline because it doesn't have any init methods that I can call from the subclass' init. You can only create them using the convenience methods.
How can I bring together the model properties and the MKPolyline behaviour?

MANIAK_dobrii's code is the way to go but I found I had to implement some additional MKMultiPoint methods to get it to work, here are my complete header and implementation files for an AnchorLine class I used:-
Header AnchorLine.h
#import <MapKit/MapKit.h>
#interface AnchorLine : NSObject <MKOverlay> {
MKPolyline* polyline;
}
#property (nonatomic, retain) MKPolyline* polyline;
+ (AnchorLine*)initWithPolyline: (MKPolyline*) line;
#end
Implementation AnchorLine.m
#import "AnchorLine.h"
#implementation AnchorLine
#synthesize polyline;
+ (AnchorLine*)initWithPolyline: (MKPolyline*) line {
AnchorLine* anchorLine = [[AnchorLine alloc] init];
anchorLine.polyline = line;
return [anchorLine autorelease];
}
- (void) dealloc {
[polyline release];
polyline = nil;
[super dealloc];
}
#pragma mark MKOverlay
//#property (nonatomic, readonly) CLLocationCoordinate2D coordinate;
- (CLLocationCoordinate2D) coordinate {
return [polyline coordinate];
}
//#property (nonatomic, readonly) MKMapRect boundingMapRect;
- (MKMapRect) boundingMapRect {
return [polyline boundingMapRect];
}
- (BOOL)intersectsMapRect:(MKMapRect)mapRect {
return [polyline intersectsMapRect:mapRect];
}
- (MKMapPoint *) points {
return [polyline points];
}
-(NSUInteger) pointCount {
return [polyline pointCount];
}
- (void)getCoordinates:(CLLocationCoordinate2D *)coords range:(NSRange)range {
return [polyline getCoordinates:coords range:range];
}
#end
Hope that helps someone.

You can set an associated object attribute of the class. This allows you to bind an instance variable to an existing class. Make sure you properly clean up after yourself.

It is true that MKPolyline doesn't have its own init method. In fact the only class in MKPolyline's inheritance chain that does have an init method is NSObject.
So when I subclassed MKPolyline I just overrode the init method defined by NSObject...
-(id) init {
self = [super init];
if(self) {
//my initialization here
}
return self;
}
Then when you want to instantiate your subclass with coordinates you might do something like this...
-MyPolyline* myPolyline = (MyPolyline*)[MyPolyline polylineWithCoordinates:coordinates count:coordinateCount];

UPDATE: There's another option (could be better) to use message forwarding for this (like -forwardingTargetForSelector or stuff).
I had the same issue today but came up with other solution. Instead of using suggested by Wayne associated object attribute stuff I just encapsulated MKPolyline in another class and transferred MKOverlay protocol's messages to it.
So I've got something like in .h:
#interface MyOverlay : NSObject <MKOverlay>
{
MKPolyline* polyline;
id object;
}
#property (nonatomic, retain) id object;
#property (nonatomic, retain) MKPolyline* polyline;
+ (MyOverlay*)myOverlayWithObject: (id)anObject;
#end
And in .m:
#implementation MyOverlay
#synthesize object;
#synthesize polyline;
+ (MyOverlay*)routePartOverlayWithObject: (id)anObject {
MyOverlay* myOverlay = [[MyOverlay alloc] init];
... generating MKPolyline ...
myOverlay.polyline = ... generated polyline ...;
routePartOverlay.object = anObject;
return [myOverlay autorelease];
}
- (void) dealloc {
[cdRoutePart release]; cdRoutePart = nil;
[polyline release]; polyline = nil;
[super dealloc];
}
#pragma mark MKOverlay
//#property (nonatomic, readonly) CLLocationCoordinate2D coordinate;
- (CLLocationCoordinate2D) coordinate {
return [polyline coordinate];
}
//#property (nonatomic, readonly) MKMapRect boundingMapRect;
- (MKMapRect) boundingMapRect {
return [polyline boundingMapRect];
}
- (BOOL)intersectsMapRect:(MKMapRect)mapRect {
return [polyline intersectsMapRect:mapRect];
}
#end
So MyOverlay behaves like MKPolyline (conforms to MKOverlay) and at the same time I can do anything with it, having as many properties as I need.

I rewrote jmathew's excellent answer which I didn't find anywhere else, and it works like charm. A little modified version in Swift:
final class CustomPolyline: MKPolyline {
private(set) var color: UIColor?
private(set) var width: CGFloat?
convenience init(coordinates: [CLLocationCoordinate2D], color: UIColor, width: CGFloat) {
self.init(coordinates: coordinates, count: coordinates.count)
self.color = color
self.width = width
}
}

Whats mentioned here so far hasn't quite worked for me but I managed a solution based on the other answers and some independent research. I am not 100% certain in this but you can cast a MKPolyline into a custom sub-class only if you use the static method call that calls the right 'init' method internally.
(CustomPolyline*)[CustomPolyline polylineWithCoordinates:coordinates count:coordinateCount]
The above won't work because polylineWithCoordinates only allocates memory for an MKPolyline object and not CustomPolyline. I suspect what's happening internally is that polylineWithCoordinates calls another initializer method in a manner similar to: [MKPolyline otherInitMethod:...]. And its not allocating the proper amount of memory because its now using an MKPolyline static method call and not our CustomPolyline static call.
However if we use
(CustomPolyline*)[CustomPolyline polylineWithPoints:polyline.points count:polyline.pointCount];
It does work. I think this is because polylineWithPoints is using an initializer that returns an id not just chaining to another method call. And since we called it using the CustomPolyline class the initializer allocates memory for CustomPolyline not MKPolyline.
I could be completely wrong on why it works. But I've tested this and it seems to work fine. MKPolygon can be extended in a similar manner. In that case I think the correct static method to use is MKPolygon polygonWithCoordinates:points count:pointSet.count]]
My implementation for reference:
CustomPolyline.h
#import <MapKit/MapKit.h>
typedef enum {
CustomPolylineTypeNone = 0,
CustomPolylineDifferentStrokes
} CustomPolylineType;
/**
* CustomPolyline wraps MKPolyline with additional information about a polyline useful for differentiation.
*/
#interface CustomPolyline : MKPolyline
#property CustomPolylineType type;
-(CustomPolyline*)initWithMKPolyline:(MKPolyline*)polyline;
#end
CustomPolyline.m
#import "CustomPolyline.h"
#implementation CustomPolyline
#synthesize type;
/**
* Takes an MKPolyline and uses its attributes to create a new CustomPolyline
*/
-(CustomPolyline*)initWithMKPolyline:(MKPolyline*)polyline
{
// We must use the this specific class function in this manner to generate an actual
// CustomPolyline object as opposed to a MKPolyline by a different name
return (CustomPolyline*)[CustomPolyline polylineWithPoints:polyline.points count:polyline.pointCount];
}
#end

Related

Multi inheritance for IOS

I want create a class that can inherit from two custom class.
Do you have any idea to do this please?
Please see below my example:
first class:
#interface UIZoomableView : UIView
{
UITapGestureRecognizer *_tapGestureRecognizer;
}
and implementation:
- (void)onDoubleTap:(UITapGestureRecognizer *)sender
{
CGSize newSize;
CGPoint centerPoint = self.center;
if ([self isSmall])
{
newSize = [self bigSize];
}
else
{
newSize = [self smallSize];
}
[UIView animateWithDuration:0.3 animations:^{
self.size = newSize;
self.center = centerPoint;
}];
}
Second class:
#interface UIDraggableView : UIView
UIPanGestureRecognizer *_panGestureRecognizer;
#end
implementation:
- (void)handlePan:(UIPanGestureRecognizer*)sender
{
..
}
i want to create a custom view that can be zoomable and draggable.
Do you have any idea to do this please? (without copy code..)
I think something like protocols but i want default value for the base classes?
How can i implement this using protocol or something like protocols.
Thanks for any response!
Objective-C doesn't support multiple inheritance. You could use a protocol, composition and message forwarding to achieve the same result.
A protocol defines a set of methods that an object must implement (it's possible to have optional methods too). Composition is basically the technique of include a reference to another object and calling that object when it's functionality is required. Message forwarding is a mechanism that allows objects to pass messages onto other objects, for example, an object that is included via composition.
Apple Reference:
Protocols
Composition
Message Forwarding (and specifically Forwarding and Multiple Inheritance)
So, in your case Composition might be a solution, below is the example code
#interface ClassA : NSObject {
}
-(void)methodA;
#end
#interface ClassB : NSObject {
}
-(void)methodB;
#end
#interface MyClass : NSObject {
ClassA *a;
ClassB *b;
}
-(id)initWithA:(ClassA *)anA b:(ClassB *)aB;
-(void)methodA;
-(void)methodB;
#end
#implementation MyClass
-(id)initWithA:(ClassA *)anA b:(ClassB *)aB {
a = anA ;
b = aB ;
}
-(void)methodA {
[a methodA] ;
}
-(void)methodB {
[b methodB] ;
}
#end
If you don't want to implement all the methods from ClassA and ClassB in MyClass, you can use Message Forwarding in MyClass to handle all the method invocations. Below works fine as long as ClassA and ClassB do not have any common methods.
#implementation MyClass
-(id)initWithA:(ClassA *)anA b:(ClassB *)aB {
a = anA ;
b = aB ;
}
//This method will be called, when MyClass can not handle the method itself
-(void)forwardInvocation:(NSInvocation *)anInvocation
{
if ([a respondsToSelector:[anInvocation selector]])
[a invokeWithTarget:someOtherObject];
else if ([b respondsToSelector:[anInvocation selector]])
[b invokeWithTarget:someOtherObject];
else
[super forwardInvocation:anInvocation];
}
#end
The closest that you can get to multiple inheritance in Objective C is with categories. These are a mechanism for adding additional methods to a class that already exists.
Note that this has some important limitations:
You can't add properties or ivars using a category, though you can use associated objects to get a similar effect;
The compiler won't tell you if you have methods with the same name that are declared in the class and the category, or in two categories, so you have to be careful to avoid name collision;
This won't appear as a proper class (because Objective C does not have multiple inheritance) so you won't have something in your code called ScrollableZoomableView which inherits from ScrollableView and ZoomableView. That's not possible in Objective C (unlike C++ for example).
You need the -ObjC flag when linking files with categories, otherwise you'll get unrecognized selector errors when you run your code;
You can't get your code called during -init or +initialize, because those belong to the base class. You'll need to initialize your properties explicitly. You can still use +load though;
You can't intercept dealloc either, so you may need to be careful to explicitly deregister your listeners too.
You want something like this:
#interface UIView (Zoomable)
#property (nonatomic) UITapGestureRecognizer * my_tapGestureRecognizer;
#end
#implementation UIView (Zoomable)
-(void)my_enableZooming() {
self.my_tapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(my_onDoubleTap:)];
self.my_tapGestureRecognizer.numberOfTapsRequired = 2;
[self addGestureRecognizer:self.my_tapGestureRecognizer];
}
-(void)my_disableZooming() {
[self removeGestureRecognizer:self.my_tapGestureRecognizer];
self.my_tapGestureRecognizer = nil;
}
-(void)my_onDoubleTap:(UITapGestureRecognizer *)sender {
...
}
-(UITapGestureRecognizer)my_tapGestureRecognizer {
return objc_getAssociatedObject(self, #selector(my_tapGestureRecognizer));
}
-(void)setMy_tapGestureRecognizer:(UITapGestureRecognizer)value {
objc_setAssociatedObject(self, #selector(my_tapGestureRecognizer), value, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
#end
#interface UIView (Draggable)
#property (nonatomic) UIPanGestureRecognizer * my_panGestureRecognizer;
#end
#implementation UIView (Draggable)
-(void)my_enableDragging() {
self.my_panGestureRecognizer = ...;
}
-(void)my_disableDragging() {
...
}
-(void)my_handlePan:(UIPanGestureRecognizer*)sender {
...
}
-(UIPanGestureRecognizer)my_panGestureRecognizer {
return objc_getAssociatedObject(self, #selector(my_panGestureRecognizer));
}
-(void)setMy_panGestureRecognizer:(UIPanGestureRecognizer)value {
objc_setAssociatedObject(self, #selector(my_panGestureRecognizer), value, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
#end

Objective-C Mutable subclass pattern?

Is there a standard pattern for implementing a mutable/immutable object class pair in Objective-C?
I currently have something like the following, which I wrote based off this link
Immutable Class:
#interface MyObject : NSObject <NSMutableCopying> {
NSString *_value;
}
#property (nonatomic, readonly, strong) NSString *value;
- (instancetype)initWithValue:(NSString *)value;
#end
#implementation MyObject
#synthesize value = _value;
- (instancetype)initWithValue:(NSString *)value {
self = [self init];
if (self) {
_value = value;
}
return self;
}
- (id)mutableCopyWithZone:(NSZone *)zone {
return [[MyMutableObject allocWithZone:zone] initWithValue:self.value];
}
#end
Mutable Class:
#interface MyMutableObject : MyObject
#property (nonatomic, readwrite, strong) NSString *value;
#end
#implementation MyMutableObject
#dynamic value;
- (void)setValue:(NSString *)value {
_value = value;
}
#end
This works, but it exposes the iVar. Is there a better implementation that remedies this situation?
Your solution follows a very good pattern: the mutable class does not duplicate anything from its base, and exposes an additional functionality without storing any additional state.
This works, but it exposes the iVar.
Due to the fact that instance variables are #protected by default, the exposed _value is visible only to the classes inheriting MyObject. This is a good tradeoff, because it helps you avoid data duplication without publicly exposing the data member used for storing the state of the object.
Is there a better implementation that remedies this situation?
Declare the value property in a class extension. An extension is like a category without a name, but must be part of the class implementation. In your MyMutableObject.m file, do this:
#interface MyMutableObject ()
#property(nonatomic, readwrite, strong) value
#end
Now you've declared your property, but it's only visible inside your implementation.
The answer from dasblinkenlight is correct. The pattern provided in the question is fine. I provide an alternative that differs in two ways. First, at the expense of an unused iVar in the mutable class, the property is atomic. Second, as with many foundation classes, a copy of an immutable instance simply returns self.
MyObject.h:
#interface MyObject : NSObject <NSCopying, NSMutableCopying>
#property (atomic, readonly, copy) NSString *value;
- (instancetype)initWithValue:(NSString *)value NS_DESIGNATED_INITIALIZER;
#end
MyObject.m
#import "MyObject.h"
#import "MyMutableObject.h"
#implementation MyObject
- (instancetype)init {
return [self initWithValue:nil];
}
- (instancetype)initWithValue:(NSString *)value {
self = [super init];
if (self) {
_value = [value copy];
}
return self;
}
- (id)copyWithZone:(NSZone *)zone {
return self;
}
- (id)mutableCopyWithZone:(NSZone *)zone {
// Do not use the iVar here or anywhere else.
// This pattern requires always using self.value instead of _value (except in the initializer).
return [[MyMutableObject allocWithZone:zone] initWithValue:self.value];
}
#end
MyMutableObject.h:
#import "MyObject.h"
#interface MyMutableObject : MyObject
#property (atomic, copy) NSString *value;
#end
MyMutableObject.m:
#import "MyMutableObject.h"
#implementation MyMutableObject
#synthesize value = _value; // This is not the same iVar as in the superclass.
- (instancetype)initWithValue:(NSString *)value {
// Pass nil in order to not use the iVar in the parent.
// This is reasonably safe because this method has been declared with NS_DESIGNATED_INITIALIZER.
self = [super initWithValue:nil];
if (self) {
_value = [value copy];
}
return self;
}
- (id)copyWithZone:(NSZone *)zone {
// The mutable class really does need to copy, unlike super.
return [[MyObject allocWithZone:zone] initWithValue:self.value];
}
#end
A fragment of test code:
NSMutableString *string = [NSMutableString stringWithString:#"one"];
MyObject *object = [[MyObject alloc] initWithValue:string];
[string appendString:#" two"];
NSLog(#"object: %#", object.value);
MyObject *other = [object copy];
NSAssert(object == other, #"These should be identical.");
MyMutableObject *mutable1 = [object mutableCopy];
mutable1.value = string;
[string appendString:#" three"];
NSLog(#"object: %#", object.value);
NSLog(#"mutable: %#", mutable1.value);
Some debugging right after the last line above:
2017-12-15 21:51:20.800641-0500 MyApp[6855:2709614] object: one
2017-12-15 21:51:20.801423-0500 MyApp[6855:2709614] object: one
2017-12-15 21:51:20.801515-0500 MyApp[6855:2709614] mutable: one two
(lldb) po mutable1->_value
one two
(lldb) po ((MyObject *)mutable1)->_value
nil
As mentioned in the comments this requires discipline in the base class to use the getter instead of the iVar. Many would consider that a good thing, but that debate is off-topic here.
A minor difference you might notice is that I have used the copy attribute for the property. This could be made strong instead with very little change to the code.

Objective C: allow properties in category via custom root class

There are many questions concerning the category-properties problem.
I know some possibilities to address this:
use a singleton registry
objc_setAssociatedObject and objc_getAssociatedObject
From my point of view both is not clean since the memory allocated is never cleared when the object that created such properties is deallocated.
Categories are a good way to keep code clean and dynamically add functionality to already existing classes. They help to group functionality and to distributed implementation work among more developers.
The bad about categories is the missing storage.
I came across this problem several times now and I'm wondering whether the following would address this problem in an clean way that also takes care about the memory and if there are any problems that I can't see right now.
There is one restriction, that I can ignore since I'm working as a framework developer: I'm able to create my own root class that all my other classes can inherit from.
First of all declare the new root object:
#interface RootObject : NSObject
- (void)setRuntimeProperty:(id)runtimeProperty forKey:(id<NSCopying>)key;
- (id)runtimePropertyForKey:(id)key;
#end
With the corresponding implementation:
#import "RootObject.h"
#interface RootObject ()
#property (readwrite) NSMutableDictionary *runtimeProperties;
#end
#implementation RootObject
#synthesize runtimeProperties = _runtimeProperties;
- (id)init {
self = [super init];
if (self)
{
_runtimeProperties = [[NSMutableDictionary alloc] initWithCapacity:1];
}
return self;
}
- (void)dealloc {
[_runtimeProperties release];
_runtimeProperties = nil;
[super dealloc];
}
- (id)runtimePropertyForKey:(id)key {
return [self.runtimeProperties objectForKey:key];
}
- (void)setRuntimeProperty:(id)runtimeProperty forKey:(id<NSCopying>)key {
if (key)
{
if (runtimeProperty)
{
[self.runtimeProperties setObject:runtimeProperty forKey:key];
}
else
{
[self.runtimeProperties removeObjectForKey:key];
}
}
}
#end
By using this RootObject instead of NSObject it should be very easy to add a "property" to a category on a class. Consider having some class MyClass
#interface MyClass : RootObject
// some interface here
#end
When implementing a special behavior on top of this class you are now able to add a property like this:
#interface MyClass (specialBehavior)
#property (nonatomic, retain) NSString *name;
#property (nonatomic, copy) NSDate *birthday;
#end
With corresponding implementation:
#implementation MyClass (specialBehavior)
#dynamic name;
- (NSString *)name {
return [self runtimePropertyForKey:#"name"];
}
- (void)setName:(NSString *)name {
[self setRuntimeProperty:name forKey:#"name"];
}
#dynamic birthday;
- (NSDate *)birthday {
return [self runtimePropertyForKey:#"birthday"];
}
- (void)setBirthday:(NSDate *)birthday {
[self setRuntimeProperty:[birthday copy] forKey:#"birthday"];
}
#end
Such an implementation could KVO compatible as well by just adding the necessary calls in the setter method.
Very straight forward, but I'm wondering whether I missed something important? (E.g. very very bad runtime performance having many such declared properties or using many of these objects)
This is effectively the same as objc_setAssociatedObject and objc_getAssociatedObject, which do release memory when the object is deallocated (depending on the association type). I would guess they also have much lower overhead than your suggested code.

Manipulating properties in init that are set up by a sub-class in Objective-C

I have an abstract interface in Objective-C where every sub-class needs to set up a property and then do the exact same thing with that property at the end of init. I'm trying to avoid duplicated code with something like this:
Interface File
#interface Shape : NSObject
#property (nonatomic) PropertyType *prop;
- (id)init;
- (void)initProperty;
#end
Implementation File
#implementation Shape
- (id)init
{
if(self = [super init]) {
[self initProperty];
[prop doSomething];
}
return self;
}
- (void)initProperty
{
}
#end
My problem is that every sub-class will need a different set of parameters passed to initProperty in order to implement the method correctly:
#implementation Rectangle
- (void)initPropertyWithRect:(CGRect)rect
{
prop = [RectangleStuff rectangleWithRect:rect];
}
#end
#implementation Circle
- (void)initPropertyWithRadius:(CGFloat)radius
{
prop = [CircleStuff circleWithRadius:radius];
}
#end
Is there a clean way to do what I'm trying to do in Objective-C? So far, my options seem to be:
Create a "property bag", and just pass around an NSDictionary.
Duplicate the [property doSomething]; code in every subclass.
Somehow pass in a factory object to init, and have the factory object create prop. This approach seems the cleanest, but I'd need the factory object to keep the rect and/or radius as internal state somehow, and that doesn't seem clean to me.
Any thoughts?
I would probably choose #2 (to keep it simple). If the property is only set once
(in the subclass init method), you could override the property setter method in the
superclass, and do the additional stuff there.
Untested code:
- (void)setProp:(PropertyType *)prop
{
_prop = prop; // (Assuming ARC)
[_prop doSomething];
}
First, I feel obligated to mention that your init function should not do anything besides initialize the object. That said, every rule has a time and a place to be broken, so I'll offer what suggestions I can.
Your init function is no different than any other function. You can do things before and after you call super. While generally discouraged, this would be a good place to do it. Your init in your subclass would now look like this:
- (id)init
{
self.myProperty = value;
self = [super init];
if (self) {
// more init stuff
}
return self;
}
I ended up using a variant of what was suggested in the other two answers:
Shape.h
#interface Shape : NSObject
#property (nonatomic) PropertyType *prop;
- (id)initWithProperty:(PropertyType *prop);
#end
Shape.m
#implementation Shape
- (id)initWithProperty:(PropertyType *)prop
{
if(self = [super init]) {
_prop = prop;
[_prop doSomething];
}
return self;
}
#end
Rectangle.m/Circle.m
#implementation Rectangle
- (void)initWithRect:(CGRect)rect
{
return [self initWithProperty:[RectangleStuff rectangleWithRect:rect]];
}
#end
#implementation Circle
- (void)initWithRadius:(CGFloat)radius
{
return [self initWithProperty:[CircleStuff circleWithRadius:radius]];
}
#end

Not able to initialize CLLocationCoordinate2D iVar in MKAnnotation Classe

I am trying to put MKAnnotations on MKMapView. I am following the procedure that has been suggested on various available tutorials. I have created PlaceMark.h/.m file from NSobject Class as following.
PlaceMark.h
#import <Foundation/Foundation.h>
#import <MapKit/MKAnnotation.h>
#interface PlaceMark : NSObject<MKAnnotation>
{
CLLocationCoordinate2D coordinate;
NSString *title;
}
#property (nonatomic,copy) NSString *title;
#property (nonatomic,readonly) CLLocationCoordinate2D coordinate;
#end
PlaceMark.m
#import "PlaceMark.h"
#implementation PlaceMark
#synthesize coordinate,title;
-(void)dealloc
{
[title release];
[super dealloc];
}
#end
in my viewController which holds MKMapView, in viewDidload I have following code
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
MKCoordinateRegion region;
region.center.latitude=37.3305262;
region.center.longitude=-122.0290935;
region.span.latitudeDelta=0.01;
region.span.longitudeDelta=0.01;
[parkingMap setRegion:region animated:YES];
PlaceMark *ann=[[[PlaceMark alloc]init]autorelease]; // I have also tired it using explicitly defining method -(id)initwithTitle.... but it did not worked.
ann.title=#"Test";
ann.coordinate= region.center;
[parkingMap addAnnotation:ann];
}
Can anyone please tell me what I am doing wrong? BTW I am using Xcode4.2 with iOS sdk5.0 and
Not using storyboards/automatic reference counting
Thanks
Sumit
You've defined the coordinate property as readonly so you can't set it.
Change it to readwrite.
Also, if you just need a basic annotation object with a title, subtitle, and settable coordinate, you can use the built-in MKPointAnnotation class instead of defining your own class. The creation and initialization would be identical (just replace your class name with MKPointAnnotation).

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