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I'am wondering how to create a mini-game like "diner dash" or like "big fish games". I want my game to be 2D but it looks like 3D. See this image:
(source: topxgames.com)
If you know some good game-engine to create like those games, please let me know.
It sounds like for you Unity3D would be good. Its a easy to use game-engine that uses c# for its scripts..
http://unity3d.com/
It can be used to make PC, Mac, XBOX, WII, PS3, iPhone & Android games.
You can use Java to create 2d or 3d games like "diner dash" or like "big fish games" .
take a look here http://developers.sun.com/mobility/midp/articles/game/
You could always use the ever popular Unreal engine or Directx, or even the XNA framework for .NET. Just to name a few. For web based you can try unity 3d or if you want to keep it simple maybe flash will work for you. There's too many choices and it all depends on your preference.
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I am creating an iPad app for golfers, I will get their score card image as below. I want to calculate sum of scores for each person by scanning this image.
Is there any way. Please give me a logic for this.
I have used opencv http://opencv.org in the past to do something similar but with sudoku puzzles.
It is a LOT of work and making it work with handwriting will add to the difficulty.
I found a really good resource for analysing sudoku grids. I'll try to find it again but it was 4 years ago.
Good luck though.
There is a Tesseract port for iOS which is about the best OCR you're likely to get on the platform without either:
A) Porting another OCR library
or
B) Shipping the images off to an online OCR service
To make this more complex, you don't just want to OCR but you want to OCR handwriting and put it into a grid. This is not something that can be done overnight but is in fact rather complex. Not impossible, but complex.
Would it not just be easier to let the players enter there scores straight onto the app and then airprint a score card?
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An application in AppStore's name "Quizup" probably know.
(https://itunes.apple.com/us/app/quizup-biggest-trivia-game/id718421443)
Kind of like game contest application. Competing with other people and if you know you will give points according to questions, you can skip levels etc. ..
I'm developing a game, like this game, but with a different concept, I am working on an educational game, but like the above images and animations in published application looks very soft and pleasant.
I'm wondering, exactly what tools using for developing this app?
Quartz 2d, UIKit, OpenGL-ES or game library(cocos2d etc.)?
What do you think I should use?
Thanks for your help.
Sorry poor english (I'm not native speaker)
You can implement all its UI/animations using UIKit & Quartz.
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This is my first time working on Augmented Reality topic. I am about to develop an application which uses augmented reality to recognise and measure the n number of objects in my room. Something like in the attached image. I need to identify each edges and corners and have to do some vast math calculation for the measurement. I am pretty sure that it cant be achieved only through iOS SDK, I need to use some external library/SDKs. I need some scanner SDK which does the real time image recognition.
I came across Qualcomm's Vuforia, Realitycap, metaIO. My dilemma is, a developer who worked in product and business based iOS application can do this image recognition stuff? An iOS developer does not have that awesome experience in image processing. Can anyone suggest me some cool stuff to come over? Suggest some ideas also, it will help me a lot.
You can use metaio sdk to scan different objects. You can create as many object models in unity3D and have in database. The above sdk helps you to do in 3D scanning and many more features.
I think there is a possibility to use OpenCV
API can be found at: http://opencv.org
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How suitable RubyMotion for iOS game development?
I was not able to find CoreAnimation topics in documentation, but as I've heard someone was able to use cocos-2d with RubyMotion.
If you have some useful information which you are willing to share, I would greatly appreciate this!
If you are willing to program your game completely programmatically, RubyMotion is a fine choice. There is no appreciable drop in performance and every C library and API is available to RubyMotion. Using motion-cocoapods you're even able to include CocoaPods and you can also include Objective-C libraries.
The one issue you may run into is a lack of RubyMotion-specific tutorials and documentation for games.
EDIT: I successfully (with help) recreated the Sparrow game engine demo in RubyMotion:
https://github.com/jamonholmgren/demo-sparrow
It runs beautifully.
You can try JoyBox it combines popular 2D game engine for iOS, Cocos2D, folds in with Box2D physics engine, and wraps into Ruby API. Joybox can be found at this link on github.
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We are a small group of developers and we want to create a Future-like MMO which will combine City building, RTS, Economic and Political type of games.
We are unsure if we should develop a DirectX9 engine from scratch or use tools like XNA, DXstudio.(we have experience creating a simple FPS-like engine using DirectX)
Another question is if engines like UnrealEngine/ UDK, Unity are really an option for a complex game like ours(most games developed with these engines are FP/3rdP Shooters)?
Any idea for where to start with the engine will be helpful.
You allways endup with engine that prefectly fits your needs if you build it your self. but this takes time and is costy.
On the other hand picking a engine like UDK/CryEngine, you will save some time but probably need to give time to be able to do exactly what you want.
If i would suggest a start is to nail down every technical aspect of the game.
For example, things like this :
Graphics, Content handling/pipeline, SocialSupport(Facebook, Twitter), Target platform, How to solve most of your programming problems (How to use the economy system, building systems etc)
And when all that is done, just try this out in a easy alpha in all the engines you would like to test. (including writing a own, but with limited stuff to just make it prototype)
from there, pick what feelt best and hope that it will work out, :)
hope that helps some!