Hopefully this question won't be too convoluted or vague. I know what I want in my head, so fingers crossed I can get this across in text.
I'm looking for a language with a syntax of my own specification, so I assume I will need to create one myself. I've spent the last few days reading about compilers, lexers, parsers, assembly language, virtual machines, etc, and I'm struggling to sort everything out in terms of what I need to accomplish my goals (file attached at the bottom with some specifications). Essentially, I'm deathly confused as to what tools specifically I will need to use to go forward.
A little background: the language made would hopefully be used to implement a multiplayer, text-based MUD server. Therefore, it needs easy inbuilt functionality for creating/maintaining client TCP/IP connections, non-blocking IO, database access via SQL or similar. I'm also interested in security insofar as I don't want code that is written for this language to be able to be stolen and used by the general public without specialist software. This probably means that it should compile to object code
So, what are my best options to create a language that fits these specifications
My conclusions are below. This is just my best educated guess, so please contest me if you think I'm heading in the wrong direction. I'm mostly only including this to see how very confused I am when the experts come to make comments.
For code security, I should want a language that compiles and is run in a virtual machine. If I do this, I'll have a hell of a lot of work to do, won't I? Write a virtual machine, assembler language on the lower-level, and then on the higher-level, code libraries to deal with IO, sockets, etc myself, rather than using existing modules?
I'm just plain confused.
I'm not sure if I'm making sense.
If anyone could settle my brain even a little bit, I'd sincerely appreciate it! Alternatively, if I'm way off course and there's a much easier way to do this, please let me know!
Designing a custom domain-specific programming language is the right approach to a problem. Actually, almost all the problems are better approached with DSLs. Terms you'd probably like to google are: domain specific languages and language-oriented programming.
Some would say that designing and implementing a compiler is a complicated task. It is not true at all. Implementing compilers is a trivial thing. There are hordes of high-quality compilers available, and all you need to do is to define a simple transform from your very own language into another, or into a combination of the other languages. You'd need a parser - it is not a big deal nowdays, with Antlr and tons of homebrew PEG-based parser generators around. You'd need something to define semantics of your language - modern functional programming langauges shines in this area, all you need is something with a support for ADTs and pattern matching. You'd need a target platform. There is a lot of possibilities: JVM and .NET, C, C++, LLVM, Common Lisp, Scheme, Python, and whatever else is made of text strings.
There are ready to use frameworks for building your own languages. Literally, any Common Lisp or Scheme implementation can be used as such a framework. LLVM has all the stuff you'd need too. .NET toolbox is ok - there is a lot of code generation options available. There are specialised frameworks like this one for building languages with complex semantics.
Choose any way you like. It is easy. Much easier than you can imagine.
Writing your own language and tool chain to solve what seems to be a standard problem sounds like the wrong way to go. You'll end up developing yet another language, not writing your MUD.
Many game developers take an approach of using scripting languages to describe their own game world, for example see: http://www.gamasutra.com/view/feature/1570/reflections_on_building_three_.php
Also see: https://stackoverflow.com/questions/356160/which-game-scripting-language-is-better-to-use-lua-or-python for using existing languages (Pythong and LUA) in this case for in-game scripting.
Since you don't know a lot about compilers and creating computer languages: Don't. There are about five people in the world who are good at it.
If you still want to try: Creating a good general purpose language takes at least 3 years. Full time. It's a huge undertaking.
So instead, you should try one of the existing languages which solves almost all of your problems already except maybe the "custom" part. But maybe the language does things better than you ever imagined and you don't need the "custom" part at all.
Here are two options:
Python, a beautiful scripting language. The VM will compile the language into byte code for you, no need to waste time with a compiler. The syntax is very flexible but since there is a good reason for everything in Python, it's not too flexible.
Java. With the new Xtext framework, you can create your own languages in a couple of minutes. That doesn't mean you can create a good language in a few minutes. Just a language.
Python comes with a lot of libraries but if you need anything else, the air gets thin, quickly. On a positive side, you can write a lot of good and solid code in a short time. One line of python is usually equal to 10 lines of Java.
Java doesn't come with a lot of frills but there a literally millions of frameworks out there which do everything you can image ... and a lot of things you can't.
That said: Why limit yourself to one language? With Jython, you can run Python source in the Java VM. So you can write the core (web server, SQL, etc) in Java and the flexible UI parts, the adventures and stuff, in Python.
If you really want to create your own little language, a simpler and often quicker solution is to look at tools like lex and yacc and similar systems (ANTLR is a popular alternative), and then you can generate code either to an existing virtual machine or make a simple one yourself.
Making it all yourself is a great learning-experience, and will help you understand what goes on behind the scenes in other virtual machines.
An excellent source for understanding programming language design and implementation concepts is Structure and Interpretation of Computer Programs from MIT Press. It's a great read for anyone wanting to design and implement a language, or anyone looking to generally become a better programmer.
From what I can understand from this, you want to know how to develop your own programming language.
If so, you can accomplish this by different methods. I just finished up my own a few minutes ago and I used HTML and Javascript (And DOM) to develop my very own. I used a lot of x.split and x.indexOf("code here")!=-1 to do so... I don't have much time to give an example, but if you use W3schools and search "indexOf" and "split" I am sure that you will find what you might need.
I would really like to show you what I did and past the code below, but I can't due to possible theft and claim of my work.
I am pretty much just here to say that you can make your own programming language using HTML and Javascript, so that you and other might not get their hopes too low.
I hope this helps with most things....
I'm trying to come up with things that Ruby (or Rails) either doesn't handle well, or things that are way too hard to do in Ruby.
So far I'm having a tough time, but I figured some people on here MUST have know some things that Ruby or Rails don't handle too well.
Anyone?
Ruby is a language. Rails is a framework. Many of the things Rails isn't good at, such as anything not relating to a web framework, Ruby handles with ease.
The other question of what Ruby as a language is not good at is simple. Anything extremely performance intensive is probably better written in C. Ruby won't run natively on most smart phone devices so mobile apps are out. Ruby is not designed for embedded devices, so powering the next space shuttle launch is also a no go. Furthermore the lack of a maternal instinct make Ruby a bad choice to watch young infants.
There is nothing, it's simply perfect. ;-)
Ok, some downsides:
Ruby has questionable parallelism and threading support. See for more details: http://www.igvita.com/2008/11/13/concurrency-is-a-myth-in-ruby/
Windows support isn't up to par since most Ruby developers simple don't care (like me)
The stuff you'll most commonly hear about scaling issues is a myth. Unless you're making a second twitter perhaps.
There's very little you flat-out couldn't do in Ruby, but there's a few things you wouldn't want to do, mainly involving highly numerical computation. For most of those you could easily write a binding to a C-based API (or some other more performant library.) Image processing, for example, is something that would be dog slow for any non-trivial example in pure Ruby, but you can use RMagick to do it, which is a binding to the much-faster ImageMagick library.
Just about any other use for Ruby is fair game. I've written GUI apps with it, a lot of system services and more one-off scripts than I could count.
Well, it's a framework, so it optimizes for the most common cases. If your app requires unordinary and bizarre things (eg huge performance requirements, needs to use non-Ruby libraries), then Rails might not be suitable.
It seems to me that whenever a company hits these cases (usually performance rather than functionality or integration with other systems) they have to write their own stuff - Google has Big Table, Facebook has their own webserver, etc.
If you're in this position, you're most likely rolling in money and spending some of it to rewrite your code isn't going to be an issue.
However, Rails is great for most normal apps! I don't think it has any gaps that might cause pitfalls in normal cases.
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Ruby is becoming popular, largely from the influence Ruby on Rails, but it feels like it is currently struggling through its adolescence. There are a lot of similarities between Ruby and Smalltalk -- maglev is a testament to that. Despite having a more unusual syntax, Smalltalk has all (if not more) of the object-oriented beauty of Ruby.
From what I have read, Smalltalk seems to have Ruby beat on:
Maturity (developed in the 1970's)
Stability
Commercial support
Distributed source control (understands structure of code, not just text diffing)
Several implementations of the VM
Cross-platform support
The seaside web framework as a strong alternative to Rails
It seems like Ruby is just reinventing the wheel. So, why don't Ruby developers use SmallTalk? What does Ruby have the Smalltalk doesn't?
For the record: I'm a Ruby guy with little to no experience in Smalltalk, but I'm starting to wonder why.
Edit: I think the ease-of-scripting issue has been addressed by GNU Smalltalk. As I understand it, this allows you to write smalltalk in regular old text files, and you no longer need to be in the Smalltalk IDE. You can then run your scripts with:
gst smalltalk_file
I'm more of a Pythonista than a Ruby user, however the same things hold for Ruby for much the same reasons.
The architecture of Smalltalk is somewhat insular whereas Python and Ruby were built from the ground up to facilitate integration. Smalltalk never really gained a body of hybrid application support in the way that Python and Ruby have, so the concept of 'smalltalk as embedded scripting language' never caught on.As an aside, Java was not the easiest thing to interface with other code bases (JNI is fairly clumsy), but that did not stop it from gaining mindshare. IMO the interfacing argument is significant - ease of embedding hasn't hurt Python - but this argument only holds moderate weight as not all applications require this capability. Also, later versions of Smalltalk did substantially address the insularity.
The class library of most of the main smalltalk implementations (VisualWorks, VisualAge etc.) was large and had reputation for a fairly steep learning curve. Most key functionality in Smalltalk is hidden away somewhere in the class library, even basic stuff like streams and collections. The language paradigm is also something of a culture shock for someone not familiar with it, and the piecemeal view of the program presented by the browser is quite different to what most people were used to.The overall effect is that Smalltalk got a (somewhat deserved) reputation for being difficult to learn; it takes quite a bit of time and effort to become a really proficient Smalltalk programmer. Ruby and Python are much easier to learn and to bring new programmers up to speed with.
Historically, mainstream Smalltalk implementations were quite expensive and needed exotic hardware to run, as can be seen this net.lang.st80 posting from 1983. Windows 3.1, NT and '95 and OS/2 were the first mass market operating systems on mainstream hardware capable of supporting a Smalltalk implementation with decent native system integration. Previously, Mac or workstation hardware were the cheapest platforms capable of running Smalltalk effectively. Some implementations (particularly Digitalk) supported PC operating systems quite well and did succeed in gaining some traction.However, OS/2 was never that successful and Windows did not achieve mainstream acceptance until the mid 1990s. Unfortunately this coincided with the rise of the Web as a platform and a large marketing push behind Java. Java grabbed most of the mindshare in the latter part of the 1990s, rendering Smalltalk a bit of an also-ran.
Ruby and Python work in a more conventional toolchain and are not tightly coupled to a specific development environment. While the Smalltalk IDEs I have used are nice enough I use PythonWin for Python development largely because it has a nice editor with syntax highlighting and doesn't get underfoot.However, Smalltalk is was designed to be used with an IDE (in fact, Smalltalk was the original graphical IDE) and still has some nice features not replicated by other systems. Testing code with highlight and 'Show it' is still a very nice feature that I have never seen in a Python IDE, although I can't speak for Ruby.
Smalltalk was somewhat late coming to the web application party. Early efforts such as VisualWave were never terribly successful and it was not until Seaside came out that a decent web framework got acceptance in Smalltalk circles. In the meantime Java EE has had a complete acceptance lifecycle starting with raving fanboys promoting it and finally getting bored and moving onto Ruby ;-}Ironically, Seaside is starting to get a bit of mindshare among the cognoscenti so we may find that Smalltalk rides that cycle back into popularity.
Having said that, Smalltalk is a very nice system once you've worked out how to drive it.
When I leave my house in the morning to go to work, I often struggle with the decision to make a left or right turn out of my drive way (I live in the middle of a street). Either way will get me to my destination. One way leads me to the highway which, depending on traffic, will probably get me to the office the quickest. I get to drive very fast for at least part of the way and I have a good chance of seeing a pretty girl or two on their way to work :-)
The other way allows me to travel down a very enchanting, windy back road with complete tree cover. That path is quite enjoyable and of the two approaches is definitely the more fun, though it means that I will get to the office later than I would have had I taken the highway. Each way has its merits. On days that I am in a big hurry, I will usually take the highway though I may run into traffic and I also increase my chances of getting into an accident (if I am not careful in my haste). Other days I may choose the woody path and be driving along, enjoying the scenery and realize that I am running late. I may try to speed up, raising my chances of getting a ticket or causing an accident myself.
Neither way is better than the other. They each have their benefits and risks, and each will get me to my goal.
I think your question is somewhat missing the point.
You shouldn't choose, you should learn them both!
If you truly are in a position that you can choose the next framework(vm, infrastructure) then you need to decided what to use and can ask a specific question with pros and cons from the perspective of what your application is inteded to do.
I have used smalltalk (love it) and ruby (love it).
At home or for open source project I can use every language I like, but when doing work I have to adopt.
I started to use ruby (at work) because we needed some scripting language that behaved more-or-less equally under solaris,linux and windows(98,2000,xp). Ruby was at that time unknown to average-joe and there didn't exist any rails. But it was easy to sell to everyone involved.
(Why not python? the truth ? I once spend a week hunting for a bug that happened when a terminal converted my space to a tab and the intending got messed up).
So people started to code more and more in ruby because it was so relaxing, enjoying and not a cloud on the sky.
Paul Graham sums it up
It's true, certainly, that most people don't choose programming languages simply based on their merits. Most programmers are told what language to use by someone else.
and
To be attractive to hackers, a
language must be good for writing the
kinds of programs they want to write.
And that means, perhaps surprisingly,
that it has to be good for writing
throwaway programs.
And when were at the Lisp land try to replace LISP with smalltalk
Ruby’s libraries, community, and momentum are good
So if LISP is still more powerful than
Ruby, why not use LISP? The typical
objections to programming in LISP are:
There aren’t enough libraries.
We can’t hire LISP programmers.
LISP has gone nowhere in the past 20 years.
These aren’t overwhelming objections,
but they’re certainly worth
considering.
and
Now, given a choice between a powerful
language, and popular language, it may
make excellent sense to pick the
powerful one. But if the difference in
power is minor, being popular has all
sorts of nice advantages. In 2005, I’d
think long and hard before choosing
LISP over Ruby. I’d probably only do
it if I needed optimized code, or
macros which acted as full-fledged
compilers.
I would say the opposite: Smalltalk syntax is one of the simplest and powerful programming language syntaxes.
It's true the languages are very much alike. The shallow way to interpret that is to call Ruby a Smalltalk cover band. The more reasonable interpretation is that Smalltalk's closed system isolated it, while Ruby's participation in the Unix ecology and habit of appropriating features from every language under the sun gives it an infinitely gentler adoption curve and effortless integration with kickass tools like Git.
Giles Bowkett
Guess who said this? (quote is close, maybe not exact): "I always thought Smalltalk would beat Java. I just didn't know if would be called 'Ruby' when it did so."
Drum roll ....
...
The answer is ... Kent Beck
Stephane Ducasse has some great Smalltalk books available here:
http://stephane.ducasse.free.fr/FreeBooks.html
so although the Smalltalk community is not as prolific as the Ruby and Rails communities, there is still some great help out there.
what does Ruby have that Smalltalk doesn't?
Massive, current support by major platforms (IronRuby and jRuby) that enrich the set of libraries
Evangelists like Dave Thomas who, for years, have been touring around the country preaching the gospel of their language. I have seen Dave at Java conferences stating he doesn't know Java and that he prefers Ruby.
Strong, current real estate on the bookshelves
The creator of Ruby has said that he thinks about the programmer: Ruby's syntax seems to have this Zen appeal. It is hard to pin down, yet seems to galvanize the fans.
Creative, dynamic presentations like Giles and this one that gain mindshare
I think your point is well-taken. As a friend once put it, Ruby might be "old wine in a new bottle" vis-a-vis Smalltalk. But sometimes the new bottle matters. A wine has to be in the right place at the right time.
Beats me. I spent a year checking out Ruby and doing some smallish projects to see how I liked it. I guess I'm a Smalltalk bigot because every time I'd sit down to work with Ruby I'd sigh and think "I'd really rather be doing this in Smalltalk". Finally I gave in and went back to Smalltalk. Now I'm happier. Happier is gooder.
Which of course begs the question, "Why?". In no particular order:
Because the IDE blows away anything else I've ever worked with. This includes a bunch of platforms from ISPF on IBM mainframes to Microsoft's Visual (.*), include things such as Visual Basic 4-6, Visual C++ (various incarnations), Borland's Turbo Pascal and descendants (e.g. Delphi), and stuff on DEC machines in both character mode and under X-Windows.
Because the image is a beautiful place to live. I can find what I want in there. If I can't figure out how to do something I know that somewhere in the image is an example of what I'm trying to do - all I have to do is hunt until I find it. And it's self-documenting - if you want to see the details of how something works you just open a browser on the class you're interested in, look at the method, and that's how it works. (OK, eventually you'll hit something that calls a primitive, and then it's "here there be dragons", but it's usually understandable from context). It's possible to do similar things in Ruby/C++/C, but it's not as easy. Easy is better.
The language is minimal and consistent. Three kinds of messages - unary, binary, and keyword. That describes the priority of execution, too - unary messages first, then binary messages, then keyword messages. Use parentheses to help things out. Dang little syntax, really - it's all done with message sends. (OK, assignment isn't a message send, it's an operator. So's the 'return' operator (^). Blocks are enclosed by square brace pairs ([ ] ). Might be one or two other 'magic' bits in there, but darn little...).
Blocks. Yeah, I know, they're there in Ruby (and others), but dang it, you literally can't program in Smalltalk without using them. You're forced to learn how to use them. Sometimes being forced is good.
Object-oriented programming without compromise - or alternatives, for that matter. You can't pretend that you're "doing objects" while still doing the same old thing.
Because it will stretch your brain. The comfortable constructs we've all gotten used to (if-then-else, do-while, for( ; ; ), etc) are no longer there so you have to Learn Something New. There are equivalents to all the above (and more), but you're going to have to learn to think differently. Differently is good.
On the other hand this may just be the ramblings of a guy who's been programming since the days when mainframes ruled the earth, we had to walk five miles to work through blinding snowstorms, uphill both ways, and computers used donuts for memory. I've got nothing against Ruby/Java/C/C++/, they're all useful in context, but give me Smalltalk or give me...well, maybe I should learn Lisp or Scheme or... :-)
Smalltalk:
people forwards ifTrue: [think] ifFalse: [not thinking]
Ruby:
people think forwards unless thinking backwards
1) Smalltalk's RPN-like control flow by messages is like Lisp - it's regular and cool but weirds people out.
2) Ruby lets people write code using the idiomatic way people speak - do blah unless there's a reason not to.
update rewrote the Smalltalk sample to actually be more legal code..
Ruby is the current buzz language. It's easier to market software built with it right now than a language developed in the 70s.
Community! Ruby and especially Rails has such a great community. When messing around with smalltalk it seemed that there were not as many screen casts, articles, blog posts, etc. written about Smalltalk.
You answered the question in your first line: "Ruby is becoming popular"
There are a lot of interesting modules, projects and such based around Ruby.
If you have trouble doing something in Ruby, it will be trivial to find help somewhere.
Ruby is installed on a lot of computers now (It's included by default on OS X, many Linux distros, and there are good installers for Windows) - I've not seen smalltalk installed by default on any machine I've used..
I would say wether or not one language is superior to another is irrelevant.. As an example, PHP may not be the "best" language ever, but I would still consider using it over Ruby on Rails (a "better" tool for creating websites) because it is so widespread.
Basically, specific pros and cons of a language are far less important than everything surrounding it - namely the community.
Ruby (or any other language) is more popular than Smalltalk (or any other language) because we live in a chaotic universe. To wit:
From Dave Thomas himself, "[after
the] video on 'How to Build a Blog in
Ten Minutes'... Ruby went from being
a nice little niche language, to
being 'a language you wrote Rails
apps in'" (Ruby Conference 2010
keynote).
Early Smalltalk vendors charged prohibitively
Smalltalk, because it was invented (ahead of its time) 30 years ago, occurs to many as an old, "dead" language (like FORTRAN)
corporations consider Smalltalk such a competitive advantage that they hide its use
While the languages are similar in OO features, Smalltalk's killer advantage is the live, open environment (the much-misunderstood 'image'). After you check out this example of programming in Smalltalk, the debate is over.
For me its not so much a case of what Ruby has, but what Ruby hasn't. And the thing that it doesn't have is the need for a VM and complete environment.
Smalltalk is great - its where I learnt OO concepts, but for ease of use I go for Ruby. I can write Ruby code in my favourite editor and run it form the command line.
So, for me, thats what I choose Ruby over Smalltalk.
I think everyone who has been working with Ruby for a while recognizes its deep debt to Smalltalk. As one of these people, what do I like about Ruby over Smalltalk? I think from a strictly language perspective, it's the sugar. Ruby is deliberately a very syntax-sugary language, whereas Smalltalk is a very syntax-minimal language. Ruby is essentially the Smalltalk object model with Perlish syntax sugar. I happen to like the sugar and find it makes programming more fun.
You can find a job pretty easily doing Ruby. Although I really love Smalltalk, it's virtually impossible to get into the Smalltalk niche. There is work around in it, but if you didn't get in when it was popular it's virtually impossible now.
All the other reasons pale into insignificance because you need to spend plenty of time, focused on real work to learn a language properly. If you're not independently wealthy, the best way to do that is exposure to it at work.
Because Smalltalk distributions were priced in multiples of $1000USD whereas Ruby is free.
Ruby is to Smalltalk as Arabic numerals are to Roman numerals. Same math, easier syntax.
I've done a little Smalltalk - the IDE is one thing I remember - does Ruby have good IDE support?
Use Ruby because it has might have business legs, Smalltalk doesn't.
I can tell you from personal experience. Still using Smalltalk, love it, and have used a couple flavors. Although Smalltalk is a great language, and is everything you mentioned, you wont likely convince the average CIO/CTO to use Smalltalk on a new project. Of course, you might even have a hard time convincing a conservative CIO/CTO to use Ruby. In the end you have to be very careful if you want sustained long term commercial support and the ability to find off-the-street employees that can support your systems in the future. As an example, Smalltalk was a really big thing in the early 90's and IBM invested heavily into it in the late 90's. For IBM Smalltalk was going to be the next language for all business applications. IBM put Smalltalk on everything including their mainframe systems. Java became popular, took over the market, and Smalltalk became a niche player. Over a year ago IBM dumped the language (their term is sunset). Also, take a look at the History. ParkPlace and Digitalk where the first major commercial players in the Smalltalk arena, they merged and then went out of business.
I love both Smalltalk and Ruby - but have found that Ruby is more applicable to what I do daily, and is closer to my heart (practically speaking). What does Ruby offer that Smalltalk doesn't?
Text-based scripting
Low implementation requirements (runs in more places)
Easier to learn and justify (Perl and Python programmers will have no trouble
Easier to move programs around - text files!
Interfaces well with native environment
Anywhere Java runs, jRuby runs...
Bigger and much more active community
Some have mentioned gst (GNU Smalltalk); the problems still hold.
Use whatever makes you more powerful and faster to beat your challenge.
For us, a little in house framework, we built in top of seaside is really our superpower.
I love the RoR community, it has the right attitude. That's very very valuable. But at the same time, technologically, seaside makes you stronger against more complicated problems.
You can do great seaside web apps using open-source stuff.
dabbledb was a sartup based on seaside and, hey! Avi sold it to twitter in june this year!
I say you don't need to wait for others to approve your initiative.
Just go for it. Make it done. Show us that works.
You're not alone. We are on the same boat.
Interesting perspective from Robert Martin (from RailsConf 2009): "What Killed Smalltalk Could Kill Ruby, Too"
I think part of the problem is the development-environment-is-the-runtime. This gives a lot of power, but it also presents a larger learning curve.
Here is a hello world tutorial.
This is very different from other languages where I just need to know how to open a text editor and copy and paste text, hit save, and run a compiler. I HAVE to know how to use the environment. That tutorial doesn't even show me how to create a basic program (which is likely more a fault of that tutorial) that I can run.
There is definately a higher cost of just getting things going than most other languages.
Most languages have some nice eye-catching code that they can show off. I haven't seen that with Smalltalk. I also think that there is some stigma to Smalltalk because it has been around so long and it is still relatively obscure.
I think the BIGGEST difference is that Ruby is much more similar to perl in terms of USEAGE. Smalltalk never got a foothold into the "scripting" languages.
The VM is really cool and I hope ruby will have something similar to it so we can treat everything on our OS that is written in ruby as object in memory space, however until then I simply enjoy Ruby's terse, short syntax, the ability to just write a tiny script and reuse it later. Ruby got all the advantages of perl and the OOP is much more similar to smalltalk than perl's OOP hack.
I would go further than Jonke's answer, and say there are now a large number of languages that have a very strong community, almost enough to suit every taste, and a subset of these have mainstream recognition (i.e. your manager will let you use them at work as well).
It's easy to learn the basics of a language, but to actually use it effectively you need to invest enough time to learn the platform and the tools, as well as the syntax and the idioms. IIRC, McConnell claims that it takes about three years to become truly proficient.
Given those things, it's hard to justify spending a lot of time on languages like LISP and Smalltalk, although they are interesting and perhaps educational to look at.
As a latecomer to discussion, the main problem with Smalltalk and Lisp is that you can't run them with CGI or FastCGI on shared hosting.
The unwashed masses are never going to use them if they need VPS or dedicated servers to use them. IMHO Seaside is superior to almost anything out ther, but will it run on Dreamhost or Webfaction?