UIViewController interfaceOrientation always same value - ipad

No matter which way i turn the iPad, the viewcontroller.interfaceOrientation always returns 1. Anyone know why this is?

It completely depends where your viewcontroller sits in the view heirarchy.
UIWindow should only have a single viewcontroller linked to it (usually a rootViewController) and this is the viewcontroller that responds to the rotation.
If the rootViewController has multiple children viewcontrollers, you'll need to detect the rotation in the rootViewController and pass it on to the relevant viewcontroller
There's a very good programming guide in the online docs about it. If I find the link I'll post it.
Search my previous posts where I was pointed in the same direction.

This problem seems to disappear in iOS 6.0.
A workaround could look like this:
- (UIInterfaceOrientation)interfaceOrientation;
{
UIViewController *rootViewController = self.view.window.rootViewController;
if (rootViewController) {
return rootViewController.interfaceOrientation;
}
return [super interfaceOrientation];
}

Related

Present full screen modal from anywhere, without reference to current ViewController

I would like to present a full screen ViewController without any knowledge about the current ViewController hierarchy. My current solution to find the ViewController on which I can always present my full screen ViewController is the following:
+ (UIViewController*) topMostController
{
UIViewController *topController = [UIApplication sharedApplication].keyWindow.rootViewController;
while (topController.presentedViewController) {
topController = topController.presentedViewController;
}
return topController;
}
The background why I need this: our app uses a lot of
[[UIApplication sharedApplication]openURL:[NSURL urlWithString:#"http://www.someurl.com"]];
calls which open Safari externally. Apple started to reject this, because they think it's detrimental to the user experience, and we should use SFSafariViewController instead. But unlike openURL this requires a reference to a ViewController on which we can present SFSafariViewController. I don't want to change the code to acquire the appropriate ViewController at dozens of places, instead a universal method would be nice which gets the appropriate ViewController. The code I listed works every single time in our app, but I am unsure if it's really universal.

iOS - compare current top view with another view

I was looking for a way to find the current top view presented (including Modal Views) and on Stackoverflow some said this was the code to do so:
UIView *topView = [[[[UIApplication sharedApplication] keyWindow] subviews] lastObject];
But I then want to compare that topView to a certain view controller I am in (let's say FirstViewController), to know if the currently presented View Controller is this particular VC.
How can I compare a ViewController to this topView? There are so many different answers on the internet about which code to use and I don't find any that gives me a good solution.
Basically, let's say I am in FirstViewController.m, I only want to present an alert if the current top view is FirstViewController.m (it works through NSNotification, so right now is also presents an alert from FirstViewController, even when I'm on another ViewController).
What is the right code to use?
Thank you
I found an acceptable answer finally:
if(weakSelf.isViewLoaded && weakSelf.view.window){
//view is visible
}
This works perfectly. Just one important thing: DON'T USE IT IN viewDidLoad. The view.window will be nil in viewDidLoad, because it won't be added to the application window yet.

UITabBarController and rotation iOS6

Happy Memorial Day for those in America!
I am new to iOS and Objective-C programming; a few weeks ago I inherited an iPad app-in-development that was being designed for iOS 5. I now have everything working except the rotation in iOS 6. I know that iPad apps should rotate to every orientation be default (which is what I want), yet mine does not. Everything rotates perfectly in iOS 5, and I can get my splash screen to rotate perfectly in iOS 6, but that is all. I cannot get the activities (once you click through the splash screen) to rotate properly.
I have searched stackoverflow and other websites to figure out what I must do, so I know to implement -(BOOL)shouldAutorotate and -(NSUInteger)supportedInterfaceOrientations in any specific ViewController to control that view's orientation behavior. I've read that having that different rotation behavior in one VC can affect the entire app. So I made sure that every VC that I could find** would now implement those two iOS 6 methods to return YES and UIInterfaceOrientationMaskAll, respectively. That didn't work. I read about returning self.tabBarController.shouldAutorotate and self.tabBarController.supportedInterfaceOrientations in those methods to ensure that the tabbar rotation behavior is consistent, but that didn't work. I have read about implementing a category (UITabBarController+autoRotate.m and .h) that implements these two methods, and that didn't work. I have read about subclassing the tabBarController, and I think my code does that: in my appDelegate, I call
[myWindow setRootViewController:activityViewController],
where activityViewController is an instance of class BicycleFamilyAcitivityViewController, which is from
#interface BicycleFamilyActivityViewController : UIViewController <UITabBarControllerDelegate>
When I investigate what is being called during the successful splash screen rotation using the iOS 6 simulator, I notice that those two implemented methods in BicycleFamilyAcitivityViewController are being called (twice each, actually) and that -(void)willAnimateRotationToInterfaceOrientation:duration is as well. When I try to rotate while viewing an activity (after clicking through the splash screen), those two methods are only called once, and -(void)willAnimateRotationToInterfaceOrientation:duration is not called. In both instances, the appDelegate's -(NSUInteger)application:supportedInterfaceOrientationsForWindow method is called.
Any advice on how to get rotation to work throughout the entire app? Even if it's just pointing to an answer on StackOverflow that I haven't yet seen (or fully understood), I would be most grateful.
Many thanks in advance!
Bernie
** In looking for VC classes in the project, I made sure to consider any class that implemented the rotation method of iOS 5: -(BOOL)shouldAutorotateToInterfaceOrientation:interfaceOrientation
In iOS 6 the Orientation functions have changed. Your set up should look like this in your viewControllers:
-(NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskAll;
}
-(UIInterfaceOrientation)preferredInterfaceOrientationForPresentation {
return UIInterfaceOrientationLandscapeRight;
}
-(BOOL)shouldAutorotate {
return TRUE;
}
UIInterfaceOrientationMaskAll is all orientations, more information here.
Someone in-house figured out the problem. I thought I would post the answer to help anyone who has a similar predicament.
What I had tried (among other things) was: setting the UIWindow in my appDelegate class to be my instance of a subclass (BicycleFamilyAcitivityViewController) of UIViewController. In my appDelegate, I had:
[myWindow setRootViewController:activityViewController];
where activityViewController is an instance of a subclass of UIViewController.
But I should have created an additional UIWindow via delegate, then assign the TabBarController (tbc) as it's root VC when I build my TabBarController. In my primary view controller class, I had a buildTabBarController function. So these two lines in that function allowed my rotation to work:
UIWindow *keyWindow = [[[UIApplication sharedApplication] delegate] window];
[keyWindow setRootViewController:tbc];
Hope this helps!

UITabBarController/UINavigationController rotation issues

My problem is the following: I want to only allow Portrait orientation on all my ViewControllers except 1 ViewController which is supposed to allow both Portrait and landscapeLeft/Right. I have now spent almost 2 days into how to set orientation in IOS for different slides/ViewControllers. After some searching I found this thread here at stack: UITabBarController Rotation Issues in ios 6
I followed Kunani's example in that thread which I will post here to save all readers some time:
Zack, I ran into this same issue. It's because you have your viewController embedded inside of a TabBar Controller or UINavigationController and the calls to these methods are happening inside those instead of your normal View (Changed in iOS6). I ran into this issue because I was presenting a viewController embedded inside a UINavigationController on all my modal views that had Navigation to different views (Signup Process, Login, etc). My simple fix was to create a CATEGORY for UINavigationController that includes these two methods. I have shouldAutorotate returning NO anyway because I don't want my modal views rotating. Your fix may be this simple, give it a try. Hope it helps. I created a category and named it autoRotate and selected theUINavigationController option. The M+H file are below.
#import "UINavigationController+autoRotate.h"
#implementation UINavigationController (autoRotate)
-(BOOL)shouldAutorotate {
return NO;
}
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait;
}
#end
... and the category .h:
#import <UIKit/UIKit.h>
#interface UINavigationController (autoRotate)
-(BOOL)shouldAutorotate;
- (NSUInteger)supportedInterfaceOrientations;
#end
I did what he said and tried to set category for my UITabBarController which worked, all classes connected to the tabBar now only allows orientationPortrait. But if you look at the following Picture
(screenshot from my project) there is a class in the middle of the StoryBoard called ShowTaskView. This class is connected to most classes (which are directly connected to the UITabBarController) via a UINavigationController. Even if I set UITabBarController to only allow Portrait also ShowTaskView seems to get affected by that rule and I can not make it to rotate. The scheme in my project can also be described as this:
TabBarController ----> UINavigationController -------> class X ----------> class ShowTaskView
What can I do from here if I want my classes connected to tabBarController only to allow orientationPortrait and the rest of the classes allow both portrait and landscape based on how my project is built? I am very frustrated at this issue since it is so damn hard to solve :/
Regards
please refer to my answer in similar thread: Navigation controller stack in landscape mode, but modally presented view controller view always in portrait frame size
iOS6 controls rotation by the navigation stacks, so wrap your rotatable view into separate navigation controller to be able to control it there.

viewWillAppear, viewDidAppear not called with pushViewController [duplicate]

I've read numerous posts about people having problems with viewWillAppear when you do not create your view hierarchy just right. My problem is I can't figure out what that means.
If I create a RootViewController and call addSubView on that controller, I would expect the added view(s) to be wired up for viewWillAppear events.
Does anyone have an example of a complex programmatic view hierarchy that successfully receives viewWillAppear events at every level?
Apple's Docs state:
Warning: If the view belonging to a view controller is added to a view hierarchy directly, the view controller will not receive this message. If you insert or add a view to the view hierarchy, and it has a view controller, you should send the associated view controller this message directly. Failing to send the view controller this message will prevent any associated animation from being displayed.
The problem is that they don't describe how to do this. What does "directly" mean? How do you "indirectly" add a view?
I am fairly new to Cocoa and iPhone so it would be nice if there were useful examples from Apple besides the basic Hello World crap.
If you use a navigation controller and set its delegate, then the view{Will,Did}{Appear,Disappear} methods are not invoked.
You need to use the navigation controller delegate methods instead:
navigationController:willShowViewController:animated:
navigationController:didShowViewController:animated:
I've run into this same problem. Just send a viewWillAppear message to your view controller before you add it as a subview. (There is one BOOL parameter which tells the view controller if it's being animated to appear or not.)
[myViewController viewWillAppear:NO];
Look at RootViewController.m in the Metronome example.
(I actually found Apple's example projects great. There's a LOT more than HelloWorld ;)
I finally found a solution for this THAT WORKS!
UINavigationControllerDelegate
I think the gist of it is to set your nav control's delegate to the viewcontroller it is in, and implement UINavigationControllerDelegate and it's two methods. Brilliant! I'm so excited i finally found a solution!
Thanks iOS 13.
ViewWillDisappear, ViewDidDisappear, ViewWillAppear and
ViewDidAppear won't get called on a presenting view controller on
iOS 13 which uses a new modal presentation that doesn't cover the
whole screen.
Credits are going to Arek Holko. He really saved my day.
I just had the same issue. In my application I have 2 navigation controllers and pushing the same view controller in each of them worked in one case and not in the other. I mean that when pushing the exact same view controller in the first UINavigationController, viewWillAppear was called but not when pushed in the second navigation controller.
Then I came across this post UINavigationController should call viewWillAppear/viewWillDisappear methods
And realized that my second navigation controller did redefine viewWillAppear. Screening the code showed that I was not calling
[super viewWillAppear:animated];
I added it and it worked !
The documentation says:
If you override this method, you must call super at some point in your implementation.
I've been using a navigation controller. When I want to either descend to another level of data or show my custom view I use the following:
[self.navigationController pushViewController:<view> animated:<BOOL>];
When I do this, I do get the viewWillAppear function to fire. I suppose this qualifies as "indirect" because I'm not calling the actual addSubView method myself. I don't know if this is 100% applicable to your application since I can't tell if you're using a navigation controller, but maybe it will provide a clue.
Firstly, the tab bar should be at the root level, ie, added to the window, as stated in the Apple documentation. This is key for correct behavior.
Secondly, you can use UITabBarDelegate / UINavigationBarDelegate to forward the notifications on manually, but I found that to get the whole hierarchy of view calls to work correctly, all I had to do was manually call
[tabBarController viewWillAppear:NO];
[tabBarController viewDidAppear:NO];
and
[navBarController viewWillAppear:NO];
[navBarController viewDidAppear:NO];
.. just ONCE before setting up the view controllers on the respective controller (right after allocation). From then on, it correctly called these methods on its child view controllers.
My hierarchy is like this:
window
UITabBarController (subclass of)
UIViewController (subclass of) // <-- manually calls [navController viewWill/DidAppear
UINavigationController (subclass of)
UIViewController (subclass of) // <-- still receives viewWill/Did..etc all the way down from a tab switch at the top of the chain without needing to use ANY delegate methods
Just calling the mentioned methods on the tab/nav controller the first time ensured that ALL the events were forwarded correctly. It stopped me needing to call them manually from the UINavigationBarDelegate / UITabBarControllerDelegate methods.
Sidenote:
Curiously, when it didn't work, the private method
- (void)transitionFromViewController:(UIViewController*)aFromViewController toViewController:(UIViewController*)aToViewController
.. which you can see from the callstack on a working implementation, usually calls the viewWill/Did.. methods but didn't until I performed the above (even though it was called).
I think it is VERY important that the UITabBarController is at window level though and the documents seem to back this up.
Hope that was clear(ish), happy to answer further questions.
As no answer is accepted and people (like I did) land here I give my variation. Though I am not sure that was the original problem. When the navigation controller is added as a subview to a another view you must call the viewWillAppear/Dissappear etc. methods yourself like this:
- (void) viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[subNavCntlr viewWillAppear:animated];
}
- (void) viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
[subNavCntlr viewWillDisappear:animated];
}
Just to make the example complete. This code appears in my ViewController where I created and added the the navigation controller into a view that I placed on the view.
- (void)viewDidLoad {
// This is the root View Controller
rootTable *rootTableController = [[rootTable alloc]
initWithStyle:UITableViewStyleGrouped];
subNavCntlr = [[UINavigationController alloc]
initWithRootViewController:rootTableController];
[rootTableController release];
subNavCntlr.view.frame = subNavContainer.bounds;
[subNavContainer addSubview:subNavCntlr.view];
[super viewDidLoad];
}
the .h looks like this
#interface navTestViewController : UIViewController <UINavigationControllerDelegate> {
IBOutlet UIView *subNavContainer;
UINavigationController *subNavCntlr;
}
#end
In the nib file I have the view and below this view I have a label a image and the container (another view) where i put the controller in. Here is how it looks. I had to scramble some things as this was work for a client.
Views are added "directly" by calling [view addSubview:subview].
Views are added "indirectly" by methods such as tab bars or nav bars that swap subviews.
Any time you call [view addSubview:subviewController.view], you should then call [subviewController viewWillAppear:NO] (or YES as your case may be).
I had this problem when I implemented my own custom root-view management system for a subscreen in a game. Manually adding the call to viewWillAppear cured my problem.
Correct way to do this is using UIViewController containment api.
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
UIViewController *viewController = ...;
[self addChildViewController:viewController];
[self.view addSubview:viewController.view];
[viewController didMoveToParentViewController:self];
}
I use this code for push and pop view controllers:
push:
[self.navigationController pushViewController:detaiViewController animated:YES];
[detailNewsViewController viewWillAppear:YES];
pop:
[[self.navigationController popViewControllerAnimated:YES] viewWillAppear:YES];
.. and it works fine for me.
A very common mistake is as follows.
You have one view, UIView* a, and another one, UIView* b.
You add b to a as a subview.
If you try to call viewWillAppear in b, it will never be fired, because it is a subview of a
iOS 13 bit my app in the butt here. If you've noticed behavior change as of iOS 13 just set the following before you push it:
yourVC.modalPresentationStyle = UIModalPresentationFullScreen;
You may also need to set it in your .storyboard in the Attributes inspector (set Presentation to Full Screen).
This will make your app behave as it did in prior versions of iOS.
I'm not 100% sure on this, but I think that adding a view to the view hierarchy directly means calling -addSubview: on the view controller's view (e.g., [viewController.view addSubview:anotherViewController.view]) instead of pushing a new view controller onto the navigation controller's stack.
I think that adding a subview doesn't necessarily mean that the view will appear, so there is not an automatic call to the class's method that it will
I think what they mean "directly" is by hooking things up just the same way as the xcode "Navigation Application" template does, which sets the UINavigationController as the sole subview of the application's UIWindow.
Using that template is the only way I've been able to get the Will/Did/Appear/Disappear methods called on the object ViewControllers upon push/pops of those controllers in the UINavigationController. None of the other solutions in the answers here worked for me, including implementing them in the RootController and passing them through to the (child) NavigationController. Those functions (will/did/appear/disappear) were only called in my RootController upon showing/hiding the top-level VCs, my "login" and navigationVCs, not the sub-VCs in the navigation controller, so I had no opportunity to "pass them through" to the Nav VC.
I ended up using the UINavigationController's delegate functionality to look for the particular transitions that required follow-up functionality in my app, and that works, but it requires a bit more work in order to get both the disappear and appear functionality "simulated".
Also it's a matter of principle to get it to work after banging my head against this problem for hours today. Any working code snippets using a custom RootController and a child navigation VC would be much appreciated.
In case this helps anyone. I had a similar problem where my ViewWillAppear is not firing on a UITableViewController. After a lot of playing around, I realized that the problem was that the UINavigationController that is controlling my UITableView is not on the root view. Once I fix that, it is now working like a champ.
I just had this problem myself and it took me 3 full hours (2 of which googling) to fix it.
What turned out to help was to simply delete the app from the device/simulator, clean and then run again.
Hope that helps
[self.navigationController setDelegate:self];
Set the delegate to the root view controller.
In my case problem was with custom transition animation.
When set modalPresentationStyle = .custom viewWillAppear not called
in custom transition animation class need call methods:
beginAppearanceTransition and endAppearanceTransition
For Swift. First create the protocol to call what you wanted to call in viewWillAppear
protocol MyViewWillAppearProtocol{func myViewWillAppear()}
Second, create the class
class ForceUpdateOnViewAppear: NSObject, UINavigationControllerDelegate {
func navigationController(_ navigationController: UINavigationController, willShow viewController: UIViewController, animated: Bool){
if let updatedCntllr: MyViewWillAppearProtocol = viewController as? MyViewWillAppearProtocol{
updatedCntllr.myViewWillAppear()
}
}
}
Third, make the instance of ForceUpdateOnViewAppear to be the member of the appropriate class that have the access to the Navigation Controller and exists as long as Navigation controller exists. It may be for example the root view controller of the navigation controller or the class that creates or present it. Then assign the instance of ForceUpdateOnViewAppear to the Navigation Controller delegate property as early as possible.
In my case that was just a weird bug on the ios 12.1 emulator. Disappeared after launching on real device.
I have created a class that solves this problem.
Just set it as a delegate of your navigation controller, and implement simple one or two methods in your view controller - that will get called when the view is about to be shown or has been shown via NavigationController
Here's the GIST showing the code
ViewWillAppear is an override method of UIViewController class so adding a subView will not call viewWillAppear, but when you present, push , pop, show , setFront Or popToRootViewController from a viewController then viewWillAppear for presented viewController will get called.
My issue was that viewWillAppear was not called when unwinding from a segue. The answer was to put a call to viewWillAppear(true) in the unwind segue in the View Controller that you segueing back to
#IBAction func unwind(for unwindSegue: UIStoryboardSegue, ViewController subsequentVC: Any) {
viewWillAppear(true)
}
I'm not sure this is the same problem that I solved.
In some occasions, method doesn't executed with normal way such as "[self methodOne]".
Try
- (void)viewWillAppear:(BOOL)animated
{
[self performSelector:#selector(methodOne)
withObject:nil afterDelay:0];
}
You should only have 1 UIViewController active at any time. Any subviews you want to manipulate should be exactly that - subVIEWS - i.e. UIView.
I use a simlple technique for managing my view hierarchy and have yet to run into a problem since I started doing things this way. There are 2 key points:
a single UIViewController should be used to manage "a screen's worth"
of your app
use UINavigationController for changing views
What do I mean by "a screen's worth"? It's a bit vague on purpose, but generally it's a feature or section of your app. If you've got a few screens with the same background image but different overlays/popups etc., that should be 1 view controller and several child views. You should never find yourself working with 2 view controllers. Note you can still instantiate a UIView in one view controller and add it as a subview of another view controller if you want certain areas of the screen to be shown in multiple view controllers.
As for UINavigationController - this is your best friend! Turn off the navigation bar and specify NO for animated, and you have an excellent way of switching screens on demand. You can push and pop view controllers if they're in a hierarchy, or you can prepare an array of view controllers (including an array containing a single VC) and set it to be the view stack using setViewControllers. This gives you total freedom to change VC's, while gaining all the advantages of working within Apple's expected model and getting all events etc. fired properly.
Here's what I do every time when I start an app:
start from a window-based app
add a UINavigationController as the window's rootViewController
add whatever I want my first UIViewController to be as the rootViewController of the nav
controller
(note starting from window-based is just a personal preference - I like to construct things myself so I know exactly how they are built. It should work fine with view-based template)
All events fire correctly and basically life is good. You can then spend all your time writing the important bits of your app and not messing about trying to manually hack view hierarchies into shape.

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