how to keep the value of a variable in a closure - closures

i need to create multiple javascript functions which have a static id inside, so the function itself knows what data to process.
Here is some code:
(function(){
function log(s){
if(console && console.log) console.log(s);
else alert(s);
}
var i = 10; while (i--){
window.setTimeout(function(){
// i need i to be 10, 9, 8... here not -1
log(i);
},500);
}
})();
The problem ist that i allways gets updated by the loop, and i need to prevent this.
Thanks in advance for any help, comments or tips!

Just create a function and call it.
while (i--) {
(function(i) {
// use i here
})(i);
}

(function(){
function log(s){
if(console && console.log) console.log(s);
else alert(s);
}
var i = 10; while (i--){
(function() { // start anon func
var copy = i; // copy loop variable
window.setTimeout(function(){
log(copy); // refer to copy
},500);
})(); // end anon func and call it immediately
}
})();

A little better approach to using an immediately invoked function in each iteration, is to have your log() function return a function.
(function(){
function log(s){
return function() {
if(console && console.log) console.log(s);
else alert(s);
};
}
var i = 10; while (i--){
window.setTimeout( log( i ),500 );
}
})();
The overall result is that you end up constructing fewer function objects.
If you wanted the calls to be at an interval, either use setInterval(), or change this:
window.setTimeout( log( i ), 500 );
to this:
window.setTimeout( log( i ), i * 500 );

Related

How can I detect a zoom end?

Is there a good way to detect when the map's zoom animation has ended? OpenLayers used to raise the 'zoomend' event after the zoom had completed, but OpenLayers 3 doesn't have a corresponding event. I'm currently using the following approach, but it seems kludgy and brittle at best.
function main() {
var map = ...;
map.getView().on('change:resolution', handleResolutionChange);
}
function handleResolutionChange() {
var map = ...;
map.once('moveend', handleMoveEnd);
}
function handleMoveEnd() {
setTimeout(handleZoomEnd, 0);
}
function handleZoomEnd() {
//Handle the 'Zoom end' event
}
did you try the moveend event on its own???? I have not try it but it should rise on zoomend as well. Also the 'change:resolution' event is not documented. Does it really work??
try the following
var ghostZoom = map.getView().getZoom();
map.on('moveend', (function() {
if (ghostZoom != map.getView().getZoom()) {
ghostZoom = map.getView().getZoom();
console.log('zoomend');
}
}));
I know this question has been a while. I just want to share my idea.
let isMapResolutionChanged;
map.getView().on('change:resolution', () => {
isMapResolutionChanged = true;
});
map.on('moveend', () => {
if (isMapResolutionChanged) {
console.log('fire moveend + zoomend')
}
});
Just wanted to share my solution because I stumbled over the same problem:
let zoomend = function(evt) {
alert('zoomend on resolution: ' + evt.map.getView().getResolution());
evt.map.once('moveend', function(evt) {
zoomend(evt);
});
};
map.getView().once('change:resolution', function(evt) {
map.once('moveend', function(evt) {
zoomend(evt);
});
});
Here the change:resolution event is only fired once at the beginning of a zoom action and is activated again when its finished.
You can have a look at a working fiddle.

Dynamic publishing swfobject external interface callback method undefined

Could some genius help on this issue to sort it out!!! It will be much appreciated
Actually I have flash music player loaded by means of config file named config.xml
Flash player Action script example
**myUltimateMp3Player.loadConfig("config.xml");**
import flash.external.ExternalInterface;
stop();
// ExternalInterface receive
if (ExternalInterface.available) {
ExternalInterface.addCallback("sendTextFromHtml", null, function(val:String):Void {
myUltimateMp3Player.loadConfig(val); });
}
I'm tried to embed the flash dynamically using Swf object,so when a click event handled from a list from html, the corresponding config.xml should be loaded on the flash player.
Sample HTML code:
$( document ).on( "click", "#Musiclist li", function() {
var c = "youtube-playlist";
$("#media-" + c).remove();
createMedia(c);
var id=this.id;
var idxml=id+".xml";
var swfPanel="media-" + c;
var flashvars = {};
var params = {};
params.swliveconnect = "true";
params.allowfullscreen = "true";
params.allowscriptaccess = "always";
var attributes = {};
attributes.id = "flashobj";
attributes.name = "flashobj";
swfobject.embedSWF("source.swf", "flashcontent", "100%", "100%", "9.0.0", "swf/expressInstall.swf", flashvars, params, attributes,callbackFn);
});
callback function
//This function is invoked by SWFObject once the <object> has been created
var callbackFn = function (e){
//Only execute if SWFObject embed was successful
if(!e.success || !e.ref){ return false; }
swfLoadEvent(function(){
var obj=e.ref;
obj.sendTextFromHtml("config.xml");
alert("The SWF has finished loading!");
});
};
Function to hold timer for SWF's PercentLoaded value and waits until it hits "100"
function swfLoadEvent(fn){
//Ensure fn is a valid function
if(typeof fn !== "function"){ return false; }
//This timeout ensures we don't try to access PercentLoaded too soon
var initialTimeout = setTimeout(function (){
//Ensure Flash Player's PercentLoaded method is available and returns a value
if(typeof e.ref.PercentLoaded !== "undefined" && e.ref.PercentLoaded()){
//Set up a timer to periodically check value of PercentLoaded
var loadCheckInterval = setInterval(function (){
//Once value == 100 (fully loaded) we can do whatever we want
if(e.ref.PercentLoaded() === 100){
//Execute function
fn();
//Clear timer
clearInterval(loadCheckInterval);
}
}, 1500);
}
}, 200);}
So I cant figure it out what I'm doing wrong,
The error getting was,
Uncaught ReferenceError: e is not defined
If I'm not using the swfLoadEvent Timer,
The error getting was,
Uncaught TypeError: Object # has no method 'sendTextFromHtml'
e is not a global variable. try modifying your swfLoadEvent function to pass a reference to the swf as an argument:
function swfLoadEvent(swf, fn){
swf.sendTextFromHtml("config.xml");
...
}
which then gets invoked as
swfLoadEvent(e.ref, function(){
...
});

Executing 3 asynchronous operations (where the 2nd one depends of a condition)

I am working on a durandal / breeze project.
I need to perform several things in my activate function. Thanks to promises I am able to chain asynchronous operations. Please note that I'm still a beginner with all these things so don't hesitate to correct my code.
I have the following activate function inside my viewModel:
var activate = function (routeData) {
initLookups()
var idTran = parseInt(routeData.idTran);
var idItin = parseInt(routeData.idItin);
return datacontext.getTransportById(idTran, transport)
.then(function () { return datacontext.getItineraryById(idItin, itinerary); });
}
So in the return statement:
I fill the transport observable thanks to getTransportById
then I fill the itinerary observable thanks to getItineraryById
-
So far so good. This code works and do his job as expected (maybe not optimised). Now I need to insert a condition between these 2 operations for the case of creating a new entity (if idItin==-1). In this case, a new entity is created. I try with the code below but it doesn't work: I mean the promise doesn't seems to do his job here and thus the view is displayed without waiting for the asynchronous operations to complete.
var activate = function (routeData) {
initLookups()
var idTran = parseInt(routeData.idTran);
var idItin = parseInt(routeData.idItin);
return datacontext.getTransportById(idTran, transport)
.then(function () { if (idItin == -1) return datacontext.createItineraryDetailTransport(idTran); })
.then(function () { return datacontext.getItineraryById(idItin, itinerary); });
}
And below is the createItineraryDetailTransport function of the datacontext:
var createItineraryDetailTransport = function (idTransport) {
var initialValues = ({
transportId: idTransport
});
var newItinerary = manager.createEntity(entityNames.itinerary, initialValues);
return manager.addEntity(newItinerary);
}
So does someone have an idea how to code this thing?
I think that the rigth way is:
return datacontext.getTransportById(idTran, transport).then(function () {
return datacontext.getItineraryById(idItin, itinerary).then(function(){
if (idItin == -1) return datacontext.createItineraryDetailTransport(idTran);
//You have to return something different tu null,false,undefined... or a promise
return true;
);
});
Also, if there is not needed to do this calls sequently, you can do in parallel using Q library (https://github.com/kriskowal/q). The solution could be:
if(idItin ==-1){
//CreateItineraryDetailTransport don't return a promise.
//You can call that like a normal methond.
//It is not a asyncronous methond
datacontext.createItineraryDetailTransport(idTran);
}
return Q.all([datacontext.getTransportById(idTran, transport),datacontext.getItineraryById(idItin, itinerary)]);
-----EDIT-----
Solution doing the creation between the two other calls:
return datacontext.getTransportById(idTran, transport).then(function () {
if (idItin == -1) return datacontext.createItineraryDetailTransport(idTran).then(function(){
return datacontext.getItineraryById(idItin, itinerary);
});
return datacontext.getItineraryById(idItin, itinerary)
});
// I am using Q to do this method return a promise
var createItineraryDetailTransport = function (idTransport) {
var deferred = Q.defer();
var initialValues = ({
transportId: idTransport
});
var newItinerary = manager.createEntity(entityNames.itinerary, initialValues);
manager.addEntity(newItinerary);
deferred.resolve(true);
return deferred.promise;
}
Also you can use Q.fcall:
return Q.fcall(function(){ datacontext.createItineraryDetailTransport(idTran);};
I think that maybe, you don't need to do createItineraryDetailTransport return a promise. Maybe this solution is also possible:
return datacontext.getTransportById(idTran, transport).then(function () {
if (idItin == -1) datacontext.createItineraryDetailTransport(idTran);
return datacontext.getItineraryById(idItin, itinerary);
});

Select2 - Infinite loop with trigger('change')

Here is my case:
$('select').select2();
$('select').on('change', function () {
// calling a function
myFunction();
});
function myFunction() {
// changes my select values
// so I need to update the select for seing the news values
$('select').trigger('change');
// hehe I fire the change event so myFunction is called again and again
}
What can I do to avoid that behavior? Regards...
This is a bug in Select2. I had the same issue with the following code:
var FID = $(location).attr('href').split("/")[5];
$('#facility').children().each(function () {
if ($(this).val().trim() == FID.trim()) {
$(this).attr('selected', 'selected').trigger('change');
}
});
The following isn't ideal, but it does fix the issue. Note that you will need to redefine your Select2 options (mine shown).
var FID = $(location).attr('href').split("/")[5];
$('#facility').children().each(function () {
if ($(this).val().trim() == FID.trim()) {
$(this).attr('selected', 'selected');
$('#facility').select2({
placeholder: "",
minimumResultsForSearch: -1
});
}
});

Loading script after page fully loaded

I am building a firefox addon that loads javascript at every page load. I'm using progress listener function I found on this page: https://developer.mozilla.org/en/Code_snippets/Progress_Listeners
My problem is that the code seems to execute to early before the page is fully loaded which causes my script to not run. Here is my code.
var PageLoad = {
browser: null,
domain: null,
oldURL: null,
init: function() {
gBrowser.addProgressListener(urlBarListener,Components.interfaces.nsIWebProgress.NOTIFY_LOCATION);
},
uninit: function() {
gBrowser.removeProgressListener(urlBarListener);
},
processNewURL: function(aURI) {
//if (aURI.spec == this.oldURL)
//return;
MyObject.function();
this.oldURL = aURI.spec;
}
};
var urlBarListener = {
locChange: false,
QueryInterface: function(aIID) {
if (aIID.equals(Components.interfaces.nsIWebProgressListener) ||
aIID.equals(Components.interfaces.nsISupportsWeakReference) ||
aIID.equals(Components.interfaces.nsISupports))
return this;
throw Components.results.NS_NOINTERFACE;
},
onLocationChange: function(aProgress, aRequest, aURI) {
PageLoad.processNewURL(aURI);
},
onStateChange: function(aWebProgress, aRequest, aFlag, aStatus) {},
onProgressChange: function(a, b, c, d, e, f) {},
onStatusChange: function(a, b, c, d) {},
onSecurityChange: function(a, b, c) {}
};
window.addEventListener("load",
function() {
PageLoad.init()
}, false);
var MyObject = {
function : function() {
var script = PageLoad.browser.createElement('script');
script.src = 'url_to_script.js';
PageLoad.browser.getElementsByTagName('head')[0].appendChild(script);
}
};
With this code I get this error message on the console:
PageLoad.browser.getElementByTagName("head")[0] is undefined
If I add a timeout then the script does work intermittently but if the page loads slow I get the same error, here's what works sometimes setTimeout(MyObject.function, 1000);
I need a more reliable way of making sure it's executing the script after the page is loaded.
Unrelated, and it doesn't seem to cause any problems but I also see this error message:
gBrowser.addProgressListener was called with a second argument, which is not supported. See bug 608628.
If you want to load javascript at every page load - the best way is subscribing to DOMContentLoaded event:
var MyObject = {
processDOMContentLoaded: function(doc) {
var script = doc.createElement('script');
script.src = 'url_to_script.js';
script.type = 'text/javascript';
doc.getElementsByTagName('head')[0].appendChild(script);
}
};
window.addEventListener('load', function() {
var appcontent = document.getElementById('appcontent');
if(appcontent != null) {
appcontent.addEventListener('DOMContentLoaded', function(event) {
var doc = event.originalTarget;
if(doc instanceof HTMLDocument) {
MyObject.processDOMContentLoaded(doc);
}
}, true);
}
}, false);
Have not tested, but should work.
You are using onLocationChange method - but if you look at how the browser behaves, the location in the address bar changes as soon as a connection with the server is established. You should look at state changes instead:
onStateChange: function(aWebProgress, aRequest, aFlag, aStatus)
{
if ((aFlag & Components.interfaces.nsIWebProgressListener.STATE_STOP) &&
(aFlag & Components.interfaces.nsIWebProgressListener.STATE_IS_WINDOW))
{
// A window finished loading
PageLoad.windowLoaded(aWebProgress.DOMWindow);
}
},
Note that the window that finished loading is explicitly passed to PageLoad.windowLoaded() - you will be receiving notifications from different tabs and you cannot assume that the notification comes from the foreground tab.
As to the warning you are getting, just leave out the second parameter in the call to gBrowser.addProgressListener():
gBrowser.addProgressListener(urlBarListener);
tabbrowser.addProgressListener() only accepts one parameter, unlike nsIWebProgress.addProgressListener() which has a second parameter.
Actually its a great question.
You should use event listener, but carefully, because if you trigger for every page load its can trigger you more than one time (in the worst case about dozens of times).
So how you can do that?
window.addEventListener("load", function load(event){
window.removeEventListener("load", load, false); //remove listener, no longer needed
myExtension.init();
},false);
var myExtension = {
init: function() {
var appcontent = document.getElementById("appcontent"); // browser
if(appcontent){
appcontent.addEventListener("DOMContentLoaded", myExtension.onPageLoad, true);
}
},
onPageLoad: function(aEvent) {
var doc = aEvent.originalTarget; // doc is document that triggered the event
var win = doc.defaultView; // win is the window for the doc
if (doc.nodeName != "#document") return;
if (win != win.top) return;
if (win.frameElement) return;
alert("the main page has been loaded");
},
};
get notice that we check for the type of the trigger every pageload triggering to prevent multi load.
The answers that were provided were acceptable but I found yet another solution that works perfectly.
var PageLoad = {
init: function() {
if(gBrowser) gBrowser.addEventListener("DOMContentLoaded", this.onPageLoad, false);
},
onPageLoad: function(aEvent) {
var doc = aEvent.originalTarget; // doc is document that triggered the event
var win = doc.defaultView; // win is the window for the doc
if (doc.nodeName != "#document") return;
if (win != win.top) return;
if (win.frameElement) return;
MyAddon.function();
}
}
window.addEventListener("load", function load(event){
window.removeEventListener("load", load, false); //remove listener, no longer needed
PageLoad.init();
},false);

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