I have a Client/Server application written Delphi. Essentially all the application is doing is transferring xml data streams between a server application and connected clients. I am currently using the Indy TIdTCPServer component. But the server side application keeps crashing on some of my installments. And it has been extremely difficult to debug. So I am wondering if there is some "architecture" I should be utilizing which does all the tcp/ip connection management and database connection pooling, allowing me to concentrate on the business logic.
Here are more details:
clients must maintain a "persistent" connection. There are times when the server must notify and send data to all connected clients.
clients are connecting from laptop computers using wireless aircards. So network "drops" are pretty common.
Backend database is SqlServer.
There can be upward of 100 computers simultaneously connected at a time.
When the server gets a new connection (TCPServer.OnConnect) I instantiate my own object containing it own SqlServer database connection. When tcp connections are dropped I in turn free these objects (and associated database connection).
Client application have a TTimer built into them. They routinely send heartbeats to the server. And if they "drop"/"lose" their connection they automatically establish a new connection once the network is back.
Anyone have any suggestions on the best approach/architecture here?
I presume the Indy component would work, but at the same time feel I am "reinventing the wheel" with respect to managing the connections.
Three component sets I am aware of that will take care of the nitty gritty technical aspects of client server applications for you:
kbmMW: http://components4developers.com/
Asta: http://www.astatech.com/index.asp
RemObjects: http://www.remobjects.com/
You may have to rework your applications to take advantage of the way these component sets work, but assuming you have properly separated layers that shouldn't be too much of a hassle and will buy you the advantage of well tested and widely used code for your client server work.
If you want some light TCP/IP components, take a look at our SynCrtSock unit.
You'll find low-level classes to create IP Client and Servers.
We implemented both TCP/IP and UDP/IP in one of our applications.
There is also a THttpServer class, which implement a HTTP/1.1 server. Therefore it follows the HTTP/1.1 connection management. There is also an optional compression, and using HTTP/1.1 on a port other than 80 is not a bad idea. And what is good with HTTP/1.1 is that it can pass through firewalls, and can be easily be VPNed or hosted on another HTTP server (like IIS or Apache) with a proxy. There is even a FastCGI class, if you need such a server under a linux-based solution.
Of course, a THttpClientSocket class does the same on the client class.
We use these classes to add HTTP/1.1 connection to our Open Source SQLite3 RESTful framework - http://synopse.info/forum/viewforum.php?id=2
See http://synopse.info/fossil/artifact?name=722e896e3d7aad1fe217b0e2e7903483e66d66d1 for the SynCrtSock unit. Open source, work from Delphi 7 to Delphi 2010.
Misha Charrett's CSI Application Framework covers pretty much exactly what you're asking for.
It's an open source Delphi framework that at its heart is a distributed message passing and threading framework that allows XML message passing from both client to server and server to client.
It can handle disconnections/reconnections, high client numbers and there's an optional virtual database library that will handle SQL server (or you could just use same SQL Server access you're using now).
It's not particularly well known yet but I can tell you that it's been actively developed over the last few years and that the author Misha is very keen to assist anyone who's interested in using it in their application.
Well, it would probably require a complete rewrite of much of your C/S code, but instead of using the Indy components, you could try to use a COM+ solution instead. Basically, you would create a COM+ component that will be installed on the server and your client applications will connect to this client and call the functions of this component directly. It will have transaction management which will be handled by Windows itself and the same is true about handling transactions. It's also technically possible to create events, which would allow the server to do callbacks to the client, although that would make things a bit more complicated.
I don't think this solution would work out for you, though, unless you have a lot of experience with COM development in Windows and/or you're brave enough to try something different.
In the past, I had a similar problem where hundreds of clients had to connect to a single server, doing all kinds of database transactions. It has a steep learning curve but me and my team managed to get things working and once we understood the technique, it resulted in a very stable and reliable solution which did manage to have up to 500 users simultaneously doing updates and other actions in a one-time extreme stress-test. But again, the learning curse is steep, so it might not be the solution you're looking for.
(Still, COM+ will use a lot of functionality that's build-in into Windows, like transaction management, database pooling and whatever more.)
If you use Indy each connection will equal a thread.
Anyway, I suggest for connecting to MSSQL to use SDAC from Devart http://www.devart.com/sdac/ and for the connection layer to use HPScktSrvr based on I/O Completion Port from http://www.torry.net/authorsmore.php?id=7131 (I don't know though what changes it will need for TThread changes in newer VCL).
You build your client class arround THPServerClient, you set your new class as the server ClientClass and the framework will create automatically new clients for you.
You may also want to have a look at the ICS/Midware combo: http://www.overbyte.be/
Related
Please read before tagging as duplicate.
I'm creating a set of applications which rely on smart cards for authentication. Up to now, each application has controlled the smart card reader individually. In a few weeks, some of my customers will be using more than one application at the same time. So, I thought maybe it would be more practical to create a service application which controls the authentication process. I'd like my desktop applications to tell the service application they are interested in the authentication process, and the service application would then provide them with information about current user. This part is easy, using named pipes. The hard part is, how can the service tell the desktop applications that an event has occurred (UserLogIn, UserLogOut, PermissionsChanged, ... to name a few). So far I have two methods in mind. CallBack functions, and Messages. Does anyone have a better idea? I'm sure someone has.
You want do to IPC (Inter Process Communication) with Delphi.
There are many links that can help you, Cromis IPC is just one to give you an idea what you are after.
A similar SO question to yours is here.
If you want to go pure Windows API, then take a look at how OutputDebugString communications is implemented.
Several tools can listen to the mechanism and many apps can send information to it.
Search for DBWIN_DATA_READY and DbWin32 for more information on how the protocol for OutputDebugString works.
This and this are good reading.
When it gets into IPC, some tips:
Do not be tied on one protocol: for instance, if you implements named pipe communication, you would later perhaps need to run it over a network, or even over HTTP;
Do not reinvent the wheel, nor use proprietary messages, but standard formats (like XML / JSON / BSON);
Callbacks events are somewhat difficult to implement, since the common pattern could be to implement a server for each Desktop client, to receive notifications from the server.
My recommendation is not to use callbacks, but polling on a stateless architecture, on the Desktop applications. You open a communication channel with the server, then every second / half second (use a TTimer in your UI), you make a small request asking for what did change (you can put a revision number or a time stamp of your last retrieval). Therefore, you synchronize your desktop data with pending events. Asking for updates on an existing connection is very fast, and will just send one IP packet over the network back and forth, if nothing changed. It is a very small task, and won't slow down nor the client nor the server (if you use some in-memory cache).
On practice, with real application, such a stateless architecture is very responsive, from the end-user point of view, and is much more easy to deploy. You do not need to create a server on each desktop application, so you don't have to open firewall ports or such. Since HTTP is stateless, it is even Internet friendly.
If you want to develop services, you can use DataSnap, something like RemObjects or you can try our Open Source mORmot framework which is able to create interface-based services with light JSON messages over REST, either in-process, using GDI messages, named pipes or TCP/HTTP - for free, with unbeatable performance, build-in security, and from Delphi 6 up to XE2. For your event-based task, just using the Client-Server ORM available in mORMot could be enough: create a table/class storing the events (you can even define a round-robin in-memory storage - no need to use SQLite3 engine nor a DB here), then ask for all pending events since the last refresh. And the server can safely be a background service, or a normal application - some mORMot users even have the same executable able to be either a stand-alone application, a server service, an application server, or a UI client, just by changing the configuration.
Edit / announcement:
On the mORMot roadmap, we added a new upcoming feature, to easily implement one-way callbacks from the server.
That is, add transparent "push" mode to our Service Oriented Architecture framework.
Aim is to implement notification events triggered from the server side, very easily from Delphi code, via some interface definitions, even over a single HTTP connection - for instance, WCF does not allow this: it will need a dual binding, so will need to open a firewall port and such.
It will used for easy Event Collaboration, via a publish / subscribe pattern, and allow Event Sourcing. I will try to make it implement the two modes: polling and lock-and-wait. A direct answer to your question.
You can use a simple TCP socket connection (bidirectional) to allow asynchronous server to client messages on the same socket.
An example is the Indy TIdTelnetClient class, it uses a thread for incoming messages from the server.
You can build a similar text-based protocol and only need a Indy TCP server instance in the service, and one Indy Client instance in the application(s).
I have a custom pair of client/server sockets (TJDServerSocket and TJDClientSocket) which wrap the TServerSocket and TClientSocket in the ScktComp unit. I don't have any issues to fix, but would like to know something. I'd like to add a feature to the client side to automatically search the network for any instances of a server socket (specifically my server component).
I'm open to any suggestions, but has to be specific to the use of the ScktComp unit in Delphi 7.
Here's a link to the components of mine.
Never used the TServerSocket and TClientSocket myself, and I don't have the help files within reach, so I can't immediately see if this would work with those components.
For a project I did I needed something like that too. I ended up with using UDP to broadcast a discovery request (within the same subnet of course). The server, listening on a particular port for such a request, would reply its data back. When multiple servers would exist (a situation that though rare could occur) the client just picked the server with the required service(s) and the least load. That load was part of the data the server send back.
It worked out nice, wasn't all that difficult to write, and turned out reasonably efficient too.
The request protocol is completely up to you. The one I devised allowed clients to send a request detailing the services they need, and servers replying listing their services and the load (= connected clients in active use).
After selecting the server to talk to, a client would register itself for the services it needed, and could use them after that.
Hope this helps.
There are some standard protocols for service discovery. See for example: http://en.wikipedia.org/wiki/Zero_configuration_networking
Mailslots is a nice option here. It'll broadcast to every PC on your subnet. See Jeroen's answer to this question:
Suggestions on writing a TCP IP messaging system (Client/Server) using Delphi 2010
Searching is as easy as port scanning.
If you don't like the brute force approach, the server can register itself to a well known service application (could be a web server), and the client can connect to the service application to ask. It's quieter than broadcasting.
With more information, such as details about the network (who's it for?), I can suggest a more precise answer.
We have a C/S application all written in Delphi (Client and Server-or middleware if you want)
For the client part we use Indy.
For the server we use DXSock.
Since DXSock is dead for a while we are investigating alternatives for the sever part.
I want to hear some comments about the best Server Socket alternative component for Delphi.
The current system usually have tens of permanent connections working each one on its own thread but could be hundreads in the future (this should be improved to a thread pool if possible)
If you want to have the best possible performance, you'd have to use sockets in non blocking mode, or using completion ports. IPWorks is implemented like that, as well as iocp. As far as I can tell, Indy or Synapse don't implement them (at least officially).
We used completion ports and a thread pool in our open source SynCrtSock unit, used in our Synopse SQLite3 framework.
Here are some benchmarks of this solution, working from Delphi 6 up to Delphi XE. I don't tell this is the "best component", but it's a working and speedy one (every request is about 4 KB of JSON data):
Http client keep alive (i.e. one HTTP/1.1 client connection kept alive during requests):
first in 7.87ms, done in 153.37ms i.e. 6520/s, average 153us
Http client multi connect (i.e. one new HTTP/1.0 client connection created for each request - this one uses completion ports and a thread pool):
first in 151us, done in 305.98ms i.e. 3268/s, average 305us
For speed comparison, here are other communication protocols available in our framework:
Named pipe access:
first in 78.67ms, done in 187.15ms i.e. 5343/s, average 187us
Local window messages:
first in 148us, done in 112.90ms i.e. 8857/s, average 112us
Direct in process access:
first in 44us, done in 41.69ms i.e. 23981/s, average 41us
We use HTTP/1.1 protocol over TCP/IP, because there is very little overhead over plain TCP/IP, and this is a well handled protocol for firewalls and such, and allows our framework to be used by an AJAX application, whereas its main purpose is to serve Delphi clients.
IMHO there is no "best Server Socket alternative component for Delphi", it depends what is the purpose of your server application. The main bottleneck will be in the Windows kernel itself. Perhaps direct access to the HTTP Kernel-Mode Driver (Http.sys) of Windows could help.
Consider using a dedicated optimized Server instead of a Delphi server, like lighttpd or Cherokee using FastCGI to handle the requests via a Free Pascal (or CrossKylix) application, under Linux. I guess this will be the best performance possible.
I use Indy components for commercial server-side work and the component set is pretty solid (9 or 10). My servers have millions of connections per day with no issues.
I used DXSock many moons ago. He was always optimizing, but never seemed to finish it. He does seem to have another version out.
If you want commercial support, then I'd recommend IPWorks from nSoftware.
Actually DXSock is not dead, v6.1 was just released. The web hosting company we used to use in Tennessee lost the domain - so only customers who have kept their subscription renewed annually have received DXSock 5.0, 6.0 and 6.1.
Indy CANNOT support more than 2,000 concurrent connections on 32bit Windows - as Chad and crew use TThread, which implements the defacto 1MB per thread/socket connection - 2000x1MB = >2.5GB of RAM which 32bit OSes do not support. DXSock implements a 0b per connection model (unless you define otherwise) and can handle over 50,000 concurrent on Windows, Linux, Mac, Pi, etc.
Ozz Nixon - ozznixon#bpdx.com if you want more details on 6.1
Author of DXSock
Co-Author of Winshoes which became INDY.
I have a server and some clients (about 50) in an intranet. The clients send short (about 40 character) string data to the server and the server answers with a similar string. There are up to (but not permanently) 2-3 requests per second for each client. The server has to serialize the requests to get the response strings.
The system should have as less as possible impact on the network as possible (i.e. the server may run something like a webserver already). It should be as easy to install and administer as possible.
What are the possibilities to achieve this using Delphi (Client: D7, Server up to D2010)?
I use the Synapse library for such a simple server. Its lightning fast, very light, and threads easily. The demo Echo in the main synapse install is a fantastic start for what your trying to do. If you are going to be performing database access inside each request/response thread then I strongly also suggest looking at the connection pool example by Cary Jensen to keep your database connections in check.
TCP, definitely. But I'd like to give a vote for ICS. Never liked Indy ...
What about Indy's TIdTCPServer and TIdTCPClient? They provide command handlers, which makes implementing text-based protocols very straight-forward.
There are a lot of options.
Ultimately, I agree with Smasher and like using sockets. They're quick, easy and portable. If you're dealing with a fairly simple protocol and don't need a full n-tier solution, creating a TCP or HTTP server application is dead simple, very light weight, and easy to make compatible with any client. You can even add SSL support to these stand alone applications without having to configure a web server or interfering with it, if it's already running on the same box.
I use RemObjects SDK for this sort of purpose. It takes care of all the difficult stuff, and I just ask it to connect and make function calls to pass the data.
Is it possible to emulate incoming messages using Indy (if it's of any importance: I'm using Indy 10 and Delphi 2009)? I want to be able to create these messages locally and I want Indy to believe that they come from specific clients in the network. All the internal Indy handling (choice of the thread in which the message is received and stuff like that) should be exactly the same as if the message would have arrived over the network.
Any ideas on that? Thanks in advance for any tips.
What you want to do has nothing to do with Indy, as you would need to do this on a much lower level. The easiest way to make Indy believe that messages come from a specific client is to inject properly prepared packets into the network stack. Read up on TCP Packet Injection on Google or Wikipedia. EtterCap is one such tool that allows to inject packets into established connections. However, this is definitely going into gray areas, as some of the tools are illegal in some countries.
Anyway, all of this is IMHO much too complicated. I don't know what exactly you want to do, but a specially prepared client or server is a much better tool to emulate certain behaviour while developing server or client applications. You can run them locally, or if you need to have different IP addresses or subnets you can do a lot with virtual machines.
Indy doesn't have any built-in mechanisms for this but thinking off the top of my head I would recommend building a small test application (or a suite) that runs locally on your development machine and connects to your Indy server application to replay messages.
It should be irrelevant to your Indy server applications if a TCP connection is made either locally or from a remote host as the mechanisms by which a server thread is created and a command processed is identical to both scenarios.
My last gig involved using Indy and all our testing was done with a similar Resender type application that would load local message files and send these to the Indy server app.
HTH and good luck!
One thing you can do would be to create virtual machines to run your test clients, that way they will not be seen as "local machine", and its fairly simple to create a complex network with VMS -- provided you have enough memory and disk space. The other advantage of testing with VM's is you can eliminate the development environment completely when its time to focus on deployment. Amazing how much time that saves alone.
VirtualPC is a free download from Microsoft and works fairly well. VMWare has another option, but costs a little more to get started. For development purposes, I prefer the desktop versions but the server versions also work well. You will still need to have a license to install the virtual OS. MSDN membership is probably the cheapest way to go, and allows you to build test environments for other flavors of the OS.
Indy has abstract stack mechanism for crossplatform support (IDStack.pas) I think u can hack the stack for windows (IdStackWindows.pas). It is a class. U can even consider to derivate it and override some functions to do the hack.