how to synchronize base class - blackberry

i have extend a uiapplication for user interface,in which i will take a date on which i schedule a task.
and i extend another base class application for running background process which will check the date and execute desired operation.
but these both are base class so i want to synchronize them..
and don't know how to synchronize base class..
plz help mee..

First, and I know it is a fine point but programming is all about fine points, you don't synchronize on Classes, you sychronize on Objects (which are instances of Classes).
On Blackberry you can use standard Java sychronization techniques, synchronized methods:
public synchronized void mySynchronizedMethod() {
// synchronized code
}
and synchronized blocks:
public void myMethod() {
//code
syncrhonized(someObject) {
// synchronized code
}
// code
}
You can also use a specific object to synchronize with the event thread and have your code run on the event thread which allows serialized access to the UI:
public void myMethod() {
//code
syncrhonized(UiApplication.getEventLock()) {
// synchronized code
}
// code
}

Related

What is the appropriate strategy for using #MainActor to update UI?

Suppose you have a method that executes asynchronously in a global context. Depending on the execution you need to update the UI.
private func fetchUser() async {
do {
let user = try await authService.fetchCurrentUser()
view.setUser(user)
} catch {
if let error = error {
view.showError(message: error.message)
}
}
}
Where is the correct place to switch to the main thread?
Assign #MainActor to the fetchUser() method:
#MainActor
private func fetchUser() async {
...
}
Assign #MainActor to the setUser(_ user: User) and showError(message: String) view's methods:
class SomePresenter {
private func fetchUser() async {
do {
let user = try await authService.fetchCurrentUser()
await view.setUser(user)
} catch {
if let error = error {
await view.showError(message: error.message)
}
}
}
}
class SomeViewController: UIViewController {
#MainActor
func setUser(_ user: User) {
...
}
#MainActor
func showError(message: String) {
...
}
}
Do not assign #MainActor. Use await MainActor.run or Task with #MainActor instead to run setUser(_ user: User) and showError(message: String) on the main thread (like DispatchQueue.main.async):
private func fetchUser() async {
do {
let user = try await authService.fetchCurrentUser()
await MainActor.run {
view.setUser(user)
}
} catch {
if let error = error {
await MainActor.run {
view.showError(message: error.message)
}
}
}
}
Option 2 is logical, as you are letting functions that must run on the main queue, declare themselves as such. Then the compiler can warn you if you incorrectly call them. Even simpler, you can declare the class that has these functions to be #MainActor, itself, and then you don't have to declare the individual functions as such. E.g., because a well-designed view or view controller limits itself to just view-related code, it is safe for that whole class to be declared as #MainActor and be done with it.
Option 3 (in lieu of option 2) is brittle, requiring the app developer to have to remember to manually run them on the main actor. You lose compile-time warnings should you fail to do the right thing. Compile-time warnings are always good. But WWDC 2021 video Swift concurrency: Update a sample app points out that even if you adopt option 2, you might still use MainActor.run if you need to call a series of MainActor methods and you might not want to incur the overhead of awaiting one call after another, but rather wrap the group of main actor functions in a single MainActor.run block. (But you might still consider doing this in conjunction with option 2, not in lieu of it.)
In the abstract, option 1 is arguably a bit heavy-handed, designating a function that does not necessarily have to run on the main actor to do so. You should only use the main actor where it is explicitly needed/desired. That having been said, in practice, I have found that there is often utility in having presenters (or controllers or view models or whatever pattern you adopt) run on the main actor, too. This is especially true if you have, for example, synchronous UITableViewDataSource or UICollectionViewDataSource methods grabbing model data from the presenter. If you have the relevant presenter using a different actor, you cannot always return to the data source synchronously. So you might have your presenter methods running on the main actor, too. Again, this is best considered in conjunction with option 2, not in lieu of it.
So, in short, option 2 is prudent, but is often married with options 1 and 3 as appropriate. Routines that must run on the main actor should be designated as such, rather than placing that burden on the caller.
The aforementioned Swift concurrency: Update a sample app covers many of these practical considerations and is worth watching if you have not already.

Swift initializer call Dispatch Queue async

Is it wrong to call async from Swift object initializer such as this one
let serialQueue = DispatchQueue(label: "com.myApp.SerialQueue")
private let property1:Int?
public override init()
{
super.init()
/* Initialize properties */
setupProperties()
serialQueue.async { [unowned self] in
self.nonBlockingSetup()
}
}
private func setupProperties() {
self.property1 = 1
}
private func nonBlockingSetup() {
//Some non-blocking code that shouldn't run on main thread
}
Some people say async call is problematic before init returns. Need to know what Swift language says about it.
EDIT: Is there any difference if I modify the code as follows:
public override init()
{
super.init()
/* Initialize properties */
setupProperties()
callNonBlockingCodeAsync()
}
private func callNonBlockingCodeAsync() {
serialQueue.async { [unowned self] in
self.nonBlockingSetup()
}
}
To answer your question, I tried out the simple example.
Errors are very much self explanatory, in the initialisation process dispatchQueue are capturing self reference right before it's actual initialisation.
You are running into the concurrency problem where initialisation of object is necessary before using it.
dispatchQueue uses closures to provide DispatchWorkItem and as you know closures captures values surrounding it's scope.
Update
One work around would be to give default values to your properties but
I am not sure if that will help you.
In general, a constructor should not do any meaningful work.
Having a constructor that executes code delayed (because it's async) will be unexpected for anyone using that class (quite possibly including you in 6 months), and can therefore lead to bugs. In such cases it's usually better to have a separate initialization method, which makes it clear to an api user that there is something more going on.
If you absolutely want to make sure the initialization method is called, I usually make the constructor private and add a class method for construction. Again this signals api users that there is something going on behind the scenes.

Get scheduler passed to subscribeOn() while creating Observable/Single

Let me show a simplified example of the problem I'm struggling with:
class CarService {
func getCars() -> Single<[Car]> {
return Single.create { observer in
// Here we're using a thread that was defined in subscribeOn().
someCallbackToAPI { cars in
// Here we're using main thread, because of the someCallbackToAPI implementation.
observer(.success(cars))
}
}
}
}
class CarRepository {
func syncCars() -> Completable {
return CarService().getCars()
.flatMapCompletable { cars in
// Here we're using main thread, but we want some background thread.
saveCars(cars)
}
}
}
class CarViewController {
func loadCar() {
CarRepository().syncCars()
.subscribeOn(someBackgroundScheduler)
.observeOn(MainThread)
.subscribe()
}
}
From the bottom: CarViewController wants to sync all the cars from some external API. It defines what thread should be used for the sync with subscribeOn - we don't want to block the UI thread. Unfortunately, underneath, the CarService has to use some external library methods (someCallbackToAPI) that always returns the result in a main thread. The problem is that after receiving the result, all methods below like e.g. saveCars are called in the same main thread. saveCars may block the UI thread because it saves data to database. Of course I could add observeOn between threads between CarService().getCars() and flatMapCompletable, but I want the CarRepository to be dump and know nothing about the threads. It is the CarViewController responsibility to define working thread.
So my question is, is it a way I could get the scheduler passed in subscribeOn method and switch back to the scheduler after receiving the result from someCallbackToApi?
The short answer is no.
As you surmise, the problem is that your someCallbackToAPI is routing to the main thread which is not what you wanted and there's nothing you can do about that short of re-writing someCallbackToAPI. If you are using Alamofire or Moya, I think they have alternative methods that won't call the closure on the main thread but I'm not sure. URLSession does not switch to the main thread so one idea would be to use it instead.
If you want the saveCars to happen on a background thread, you will have to use observeOn to push the computation back onto a background thread from main. The only thing subscribeOn will do is call someCallbackToAPI(_:) on a background thread, it cannot dictate what thread the function will call its closure on.
So something like:
func syncCars() -> Completable {
return CarService().getCars()
.observeOn(someBackgroundScheduler)
.flatMapCompletable { cars in
// Now this will be on the background thread.
saveCars(cars)
}
}
As a final note, an empty subscribe is a code smell. Any time you find your-self calling .subscribe() for anything other than testing purposes, you are likely doing something wrong.

How to create Singleton in swift with arguments

I learn the Swift Language and i need to create a manager like a Parse sdk.
For exemple when you initialize your Parse in app you write
Parse.setApplication("...", applicationId:"...")
And later you can write code like this
Parse.doSomething()
The method doSomething() use initial context.
Can you show me in my class should look like? I try some singleton exemple, but a have MyClass.sharedAttribute.doSomething() in case
What you have shown is no indication of singletons whatsoever, it sounds and looks more like a static class with static members and properties:
class MyStatic {
static var appIdA : String?
class func setApplicationId(a : String) {
appIdA = a
}
class func doSomething() {
print(appIdA)
}
}
MyStatic.setApplicationId("blabla")
MyStatic.doSomething() // prints Optional("blabla")
Of course there is the possibility that internally the class is a singleton, but Parse does not seem to be one, just looking at the functions it exposes.
The code comments even state
/*!
The `Parse` class contains static functions that handle global configuration
for the Parse framework.
*/

Custom List with lazy loading

I have successfully implemented like this for lazy loading in custom list
and the code I used for this is here:Custom List With Images in Blackberry
In the linked question, I position the y coordinate of heart icon and I resolved the problemm of linked Question.
if (logoThumbnailImage != null
&& logoThumbnailImage.length > index
&& logoThumbnailImage[index] != null) {
EncodedImage img = logoThumbnailImage[index];
graphics.drawImage(0, y + 10, Display.getWidth(),
Display.getHeight() - 100, img, 0, 0, 0);
graphics.drawImage(300,
y+400,
heart.getWidth(), heart.getHeight(), heart,
0, 0, 0);
Now I want to handle click event for both; that is, for list row click and on heart click
For that I saw a post written by #Nate here Custom List Field click event. But in that code the images are not loading from server and they are static Images. I want to implement #Nate's code with my code (That is lazy loading ).
If you have any Idea please suggest how can I do that. Thanks in Advance
Assuming you start with the code I posted in this answer, and use the code you show in this question to download images from a list of URLs, then you should be able to achieve lazy image loading with the following changes:
Create a listener interface that gets notified when downloads complete:
public interface DownloadListener {
// invokes if download success
public void downloadSuccess(Bitmap bitmap);
// invokes if download failed
public void errorOccured();
}
Then, the Manager subclass that represents one list row, CustomListRow, is modified to implement this interface, and update the _thumb image when the download completes:
public class CustomListRow extends Manager implements DownloadListener, FieldChangeListener {
public void downloadSuccess(final Bitmap img) {
_data.setThumb(img);
// make sure bitmap is updated on the UI / main thread
UiApplication.getUiApplication().invokeLater(new Runnable() {
public void run() {
_thumb.setBitmap(img);
}
});
}
public void errorOccured() {
// TODO: handle error
}
Then, you'll need to add some code to create all your threads to download images in the background, and notify the DownloadListeners when the image downloads complete. You can decide where to do this. In my example, I will do this in my ListScreen class, where I instantiate the ListRander data objects and the CustomListField:
for (int i = 0; i < numberOfItem; i++) {
ListRander lr = new ListRander("Product Name " + i, icon); // icon is placeholder for thumbnail image
data.addElement(lr);
}
final CustomListField list = new CustomListField(data);
add(list);
list.setChangeListener(this);
pool = new ThreadPool(3); // 3 concurrent download threads
for (int i = 0; i < numberOfItem; i++) {
final int row = i;
// create a new runnable to download the next image, and resize it:
pool.assign(new Runnable() {
public void run() {
try {
String text=object[row].getJSONArray("UrlArray").getString(0).toString();
EncodedImage encodedImg = JPEGEncodedImage.encode(connectServerForImage(text), quality); //connectserverForImage load Images from server
EncodedImage logoThumbnail = sizeImage(encodedImg, Display.getWidth(), Display.getHeight()-100);
list.getRow(row).downloadSuccess(logoThumbnail.getBitmap());
} catch (Exception e) {
e.printStackTrace();
list.getRow(row).errorOccured();
}
}
}
});
}
You could do this in the ListScreen constructor, or whenever you have your object[] array of URLs.
You'll need to add a new method to CustomListField:
public CustomListRow getRow(int row) {
return (CustomListRow)getField(row);
}
The code above also needs a member variable added (in ListScreen) to create a thread pool:
private ThreadPool pool;
This thread pool implementation is based on this tutorial here, with very minor modifications, simply to change ArrayList (not available on BlackBerry Java) to Vector ... and removing the calls to Thread#destroy(). You'll need to copy that tutorial's ThreadPool, WorkerThread, and Done classes to your project. The above example I show creates a thread pool of 3 threads. On a single CPU smartphone, 2 or 3 threads is probably fine for your needs. Read more here if you want to get the perfect number of threads for your application.
Note: if possible, you can usually improve performance if you download images that are exactly the right size for your application, instead of burdening the network with larger images, and then resizing them inside your app. However, I realize that this depends on having some control over the images' web server, which you may not have. Just a thought for later optimization.
I am sure that I seen a good answer to this question on my travels, but can't find it now. I do recommend reviewing the BB forums here:
http://supportforums.blackberry.com/t5/Java-Development/bd-p/java_dev
as there are similar questions there.
For now, just the highlights of what you need to do:
Create an image downloading runnable to process the download - you have pretty much already done this in your previous code.
Use the Observer pattern (search the internet for this), so that the BitmapField is the Observer for the completion of your image downloading. So when the image has been downloaded, the Runnable invokes the observer, which can then update the Bitmap.
Use a Thread pool with a limited number of Threads (I would say 3), so that you do not start a whole load of image downloads at the same time. Search the internet for information on Thread Pool for help implementing this. You had not done this step in your previous example, and you can get away with running all the downloads, but I expect at some stage that this will fail.
Put these together and you have your solution. Not trivial I know. Good luck.

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