Arrow Keys Problem in Blackberry - blackberry

Currently i am working on Blackberry Application and stuck at this point that how to access Right and Left Arrow Keys for generating events against these. I will be very Thankful to you.

class LocationMain extends UiApplication {
public LocationMain()
{
pushScreen(new LocTestScreen());
}
public static void main(String args[])
{
LocationMain app = new LocationMain();
app.enterEventDispatcher();
}
}
class LocTestScreen extends MainScreen {
protected boolean navigationMovement(int dx, int dy, int status, int time) {
if(dy < 0)
System.out.println("UP");
if(dy > 0)
System.out.println("down");
if(dx < 0)
System.out.println("left");
if(dx > 0)
System.out.println("right");
return false;
}
}

Related

BlackBerry listfield development [closed]

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 11 years ago.
Can anybody suggest me how to create a clickable list field in blackberry such that on clicking one item a new screen must appear.
I've done a similar work with VerticalFieldManager and custom extended Field on JDE 5.0.
I assume that you have a list of objects that you wanted to display on main screen.
First; create a class which extends Field for your list's item, override its paint method, layout method and otuher events as your requirements.
Next, create a main screen that you wanted to show the list. Once you have populated your object list, in a loop, pass each object model to previously created field's constructor. Then add fieldChanged event to that field and add it to verticalFieldManager.
You need to override the events (like fieldChanged event) as you want to click on it and display its detail on another screen.
Finally, create a detail screen that takes required arguments to display your list item's object detail. On fieldChanged event of your main screen implementation, pass your object to detail screen and push the detail screen.
Also, this approach may be useful for you.
Example:
custom field:
public class CListItemField extends Field {
private CListItemModel model;
public CListItemField(CListItemModel _model, long style) {
super(style);
this.model = _model;
}
public CListItemModel getModel() {
return this.model;
}
// overrides
public int getPreferredHeight() {
//return custom height
}
public int getPreferredWidth() {
//return custom width
}
protected void layout(int width, int height) {
setExtent(Math.min(width, getPreferredWidth()), getPreferredHeight());
}
protected void paint(Graphics g) {
//custom paint stuff (borders, fontstyle, text position, icons etc.)
if (isFocus()) {
//focused item display settings
} else {
//item display settings
}
}
protected void drawFocus(Graphics graphics, boolean on) {
}
public boolean isFocusable() {
return true;
}
protected void onFocus(int direction) {
super.onFocus(direction);
invalidate();
}
protected void onUnfocus() {
super.onUnfocus();
invalidate();
}
protected boolean navigationClick(int status, int time) {
fieldChangeNotify(0);
return true;
}
protected boolean keyChar(char character, int status, int time) {
//send key event to listener
if (character == Keypad.KEY_ENTER) {
fieldChangeNotify(0);
return true;
}
return super.keyChar(character, status, time);
}
}
list screen:
public class ScreenListbox extends MainScreen implements FieldChangeListener, FocusChangeListener {
private VerticalFieldManager verticalField;
private Vector listItemVector;
public ScreenOttoInbox(String title) {
super(title, Manager.NO_VERTICAL_SCROLL);
setData();
setComponents();
}
private void setData() {
//populate listItemVector according to your business (ie. read json response then parse it and collect it to a vector)
}
public void setComponents() {
verticalField = new VerticalFieldManager(Manager.VERTICAL_SCROLL | Manager.VERTICAL_SCROLLBAR);
setListContent(verticalField, listItemVector);
add(verticalField);
}
private void setListContent(VerticalFieldManager field, Vector vector) {
try {
int vlen = vector.size();
for (int i = 0; i < vlen; i++) {
CListItemModel model = (CListItemModel) vector.elementAt(i);
CListItemField itemField = new CListItemField(model, Field.FOCUSABLE | Field.ACTION_INVOKE);
itemField.setChangeListener(this);
itemField.setFocusListener(this);
field.add(itemField);
}
} catch (Exception ex) { }
}
protected boolean onSavePrompt() {
return true;
}
public void fieldChanged(Field field, int context) {
//custom field's click/touch event handler
CListItemField itemField = (CListItemField) field;
ScreenItemDetail scrDetail = new ScreenItemDetail(itemField.getModel());
ScreenUtil.pushScreenWithLoader(scrDetail,true);
}
protected void onDisplay() {
super.onDisplay();
}
}
Create a class like below.
import java.util.Vector;
import net.rim.device.api.collection.util.SparseList;
import net.rim.device.api.system.Bitmap;
import net.rim.device.api.ui.Color;
import net.rim.device.api.ui.Graphics;
import net.rim.device.api.ui.component.ListField;
import net.rim.device.api.ui.component.ListFieldCallback;
public class CListCallback implements ListFieldCallback {
private String[] resource;
private int rgb=Color.BLACK;
Vector elements;
Bitmap arraow;
public CListCallback(String[] resources){
this.resource=resources;
}
public void drawListRow(ListField listField, Graphics graphics, int index,
int y, int width) {
String text=(String) get(listField, index);
graphics.setColor(rgb);
graphics.drawText(text,60,y+25);
graphics.drawLine(0, y+59, DConfig.disWidth, y+59);
}
public Object get(ListField listField, int index) {
return resource[index];
}
public int getPreferredWidth(ListField listField) {
return DConfig.disWidth+10;
}
public int indexOfList(ListField listField, String prefix, int start) {
return -1;
}
}
And use above class in MainScreen class.
CListCallback clmenu=new CListCallback(arrayitems);
final ListField lf = new ListField(arraymenu.length) {
protected boolean keyChar(char character, int status, int time) {
if (character == Keypad.KEY_ENTER) {
fieldChangeNotify(0);
return true;
}
return super.keyChar(character, status, time);
}
protected boolean navigationUnclick(int status, int time) {
fieldChangeNotify(0);
return true;
}
};
lf.setCallback(clmenu);
lf.setRowHeight(60);
lf.setChangeListener(new FieldChangeListener() {
public void fieldChanged(Field field, int context)
{
int index=lf.getSelectedIndex();
UiApplication.getUiApplication.pushScreen(newNewScreen(imgarray[index]));
}
});
add(lf);
Thats it.it will work

Blackberry: custom ButtonField with disappearing focus highlight

I'm trying to create a custom ButtonField, whose focus (the blue highlight color) would disappear after few seconds of inactivity - like in original music player on BB phones with touchscreen.
I've almost succeeded in that with the following example:
Here are the east.png and west.png (courtesy of openclipart.org):
Here is my test code MyFocus.java:
import net.rim.device.api.ui.*;
import net.rim.device.api.ui.component.*;
import net.rim.device.api.ui.container.*;
import net.rim.device.api.ui.decor.*;
import net.rim.device.api.system.*;
import net.rim.device.api.ui.image.*;
public class MyFocus extends UiApplication {
public static void main(String[] args) {
MyFocus app = new MyFocus();
app.enterEventDispatcher();
}
public MyFocus() {
pushScreen(new MyScreen());
}
}
class MyScreen extends MainScreen {
public MyScreen() {
setTitle("2nd trackpad click not working");
getMainManager().setBackground(BackgroundFactory.createLinearGradientBackground(Color.WHITE, Color.GRAY, Color.DARKGRAY, Color.GRAY));
add(new MyButton(MyButton.EAST));
add(new MyButton(MyButton.WEST));
add(NF);
}
class MyButton extends ButtonField {
public final static int EAST = 0;
public final static int WEST = 1;
public final static int WIDTH = 100;
public final static int HEIGHT = 100;
private final XYEdges EDGES = new XYEdges(0, 0, 0, 0);
private final Application _app = UiApplication.getUiApplication();
private final static long FOCUS_DURATION = 3000L;
private int _focusTimer = -1;
private final int _direction;
public MyButton(int direction) {
setMargin(EDGES);
setPadding(EDGES);
setImageSize(WIDTH, HEIGHT);
setBorder(VISUAL_STATE_NORMAL,
BorderFactory.createSimpleBorder(EDGES));
setBorder(VISUAL_STATE_FOCUS, BorderFactory.createSimpleBorder(EDGES));
setBorder(VISUAL_STATE_ACTIVE, BorderFactory.createSimpleBorder(EDGES));
setBackground(VISUAL_STATE_NORMAL, BackgroundFactory.createSolidTransparentBackground(Color.GREEN, 0));
setBackground(VISUAL_STATE_FOCUS, BackgroundFactory.createSolidTransparentBackground(Color.BLUE, 100));
setBackground(VISUAL_STATE_ACTIVE, BackgroundFactory.createSolidTransparentBackground(Color.RED, 200));
_direction = direction;
switch(_direction) {
case EAST:
setImage(ImageFactory.createImage("east.png"));
break;
case WEST:
setImage(ImageFactory.createImage("west.png"));
break;
}
}
// display red background on long touch and hold
protected boolean touchEvent(TouchEvent event) {
if (event.getEvent() == TouchEvent.CLICK) {
applyThemeOnStateChange();
return true;
}
return super.touchEvent(event);
}
protected void onUnfocus() {
if (_focusTimer != -1) {
_app.cancelInvokeLater(_focusTimer);
_focusTimer = -1;
}
super.onUnfocus();
}
protected void onFocus(int direction) {
if (_focusTimer != -1) {
_app.cancelInvokeLater(_focusTimer);
_focusTimer = -1;
}
_focusTimer = _app.invokeLater(new Runnable() {
public void run() {
MyButton.super.onUnfocus();
_focusTimer = -1;
}
}, FOCUS_DURATION, false);
super.onFocus(direction);
}
public int getPreferredHeight(){
return HEIGHT;
}
public int getPreferredWidth(){
return WIDTH;
}
protected void layout(int width, int height) {
setExtent(WIDTH, HEIGHT);
}
}
}
My problem is visible, when I first select a button and wait few seconds for its focus to disappear. Then I click on the track pad and while the button is pushed (verified that), you don't see anything at the screen - it doesn't turn blue or red.
I've tried all combinations of navigationClick() and trackwheelUnclick() but can not fix that.
Any help please?
Alex
UPDATE 1:
I've tried the following, but it doesn't work well (focus disappears forever, probably because button thinks it is in the needed visual state already):
protected void onFocus(int direction) {
if (_focusTimer != -1) {
_app.cancelInvokeLater(_focusTimer);
_focusTimer = -1;
}
_focusTimer = _app.invokeLater(new Runnable() {
public void run() {
MyButton.this.setBorder(BorderFactory.createSimpleBorder(EDGES));
MyButton.this.setBackground(BackgroundFactory.createSolidTransparentBackground(Color.GREEN, 0));
invalidate();
_focusTimer = -1;
}
}, FOCUS_DURATION, false);
super.onFocus(direction);
}
UPDATE 2:
A try with a NullField, still not working properly:
import net.rim.device.api.ui.*;
import net.rim.device.api.ui.component.*;
import net.rim.device.api.ui.container.*;
import net.rim.device.api.ui.decor.*;
import net.rim.device.api.system.*;
import net.rim.device.api.ui.image.*;
public class MyFocus extends UiApplication {
public static void main(String[] args) {
MyFocus app = new MyFocus();
app.enterEventDispatcher();
}
public MyFocus() {
pushScreen(new MyScreen());
}
}
class MyScreen extends MainScreen {
static NullField NF = new NullField();
HorizontalFieldManager hfm = new HorizontalFieldManager() {
int lastFocused = -1;
protected int firstFocus(int direction) {
lastFocused = super.firstFocus(direction);
System.out.println("XXX firstFocus: " + lastFocused);
return lastFocused;
}
protected int nextFocus(final int direction, final int axis) {
if (getFieldWithFocus() == NF) {
return lastFocused;
}
lastFocused = super.nextFocus(direction, axis);
System.out.println("XXX nextFocus: " + lastFocused);
return lastFocused;
}
};
public MyScreen() {
setTitle("2nd trackpad click not working");
getMainManager().setBackground(BackgroundFactory.createLinearGradientBackground(Color.WHITE, Color.GRAY, Color.DARKGRAY, Color.GRAY));
hfm.add(new MyButton(MyButton.WEST));
hfm.add(new MyButton(MyButton.EAST));
hfm.add(new MyButton(MyButton.EAST));
hfm.add(NF);
add(hfm);
}
class MyButton extends ButtonField {
public final static int EAST = 0;
public final static int WEST = 1;
public final static int WIDTH = 100;
public final static int HEIGHT = 100;
private final XYEdges EDGES = new XYEdges(0, 0, 0, 0);
private final Application _app = UiApplication.getUiApplication();
private final static long FOCUS_DURATION = 3000L;
private int _focusTimer = -1;
private final int _direction;
public MyButton(int direction) {
setMargin(EDGES);
setPadding(EDGES);
setImageSize(WIDTH, HEIGHT);
setBorder(VISUAL_STATE_NORMAL, BorderFactory.createSimpleBorder(EDGES));
setBorder(VISUAL_STATE_FOCUS, BorderFactory.createSimpleBorder(EDGES));
setBorder(VISUAL_STATE_ACTIVE, BorderFactory.createSimpleBorder(EDGES));
setBackground(VISUAL_STATE_NORMAL, BackgroundFactory.createSolidTransparentBackground(Color.GREEN, 0));
setBackground(VISUAL_STATE_FOCUS, BackgroundFactory.createSolidTransparentBackground(Color.BLUE, 100));
setBackground(VISUAL_STATE_ACTIVE, BackgroundFactory.createSolidTransparentBackground(Color.RED, 200));
_direction = direction;
switch(_direction) {
case EAST:
setImage(ImageFactory.createImage("east.png"));
break;
case WEST:
setImage(ImageFactory.createImage("west.png"));
break;
}
}
protected boolean touchEvent(TouchEvent event) {
if (event.getEvent() == TouchEvent.CLICK) {
applyThemeOnStateChange();
return true;
}
return super.touchEvent(event);
}
protected void onUnfocus() {
if (_focusTimer != -1) {
_app.cancelInvokeLater(_focusTimer);
_focusTimer = -1;
}
super.onUnfocus();
}
protected void onFocus(int direction) {
if (_focusTimer != -1) {
_app.cancelInvokeLater(_focusTimer);
_focusTimer = -1;
}
_focusTimer = _app.invokeLater(new Runnable() {
public void run() {
MyScreen.NF.setFocus();
_focusTimer = -1;
}
}, FOCUS_DURATION, false);
super.onFocus(direction);
}
public int getPreferredHeight(){
return HEIGHT;
}
public int getPreferredWidth(){
return WIDTH;
}
protected void layout(int width, int height) {
setExtent(WIDTH, HEIGHT);
}
}
}
I would probably ovverride the drawFocus() method to check a flag _showFocus before calling super.drawFocus(), then in onFocus(), set the flag to true and schedule the Runnable to change the _showFocus flag to false and invalidate (also setting it to false in onUnfocus()). Don't have to worry about canceling timers or anything this way either, as it is just going to change a flag and invalidate, keeping it in the appropriate state.

Touch Event in Blackberry?

I am developing one blackerry application both touch and non-touch device. I am using custom button in my app. This is my code
package CustomControls;
import net.rim.device.api.ui.*; import net.rim.device.api.ui.component.*; import net.rim.device.api.ui.container.*; import net.rim.device.api.system.*;
public class ImageButton extends Field {
private int width;
private int height;
private Bitmap focusImage;
private Bitmap unfocusImage;
private boolean focusFlag=false;
private Bitmap image;
private String label;
private Font font;
public ImageButton()
{
}
public ImageButton(Bitmap focusImage,Bitmap unfocusImage,int width,int height,long style)
{
super(style);
label="";
this.focusImage=focusImage;
this.unfocusImage=unfocusImage;
image=unfocusImage;
this.width=width;
this.height=height;
}
public ImageButton(String label,Font font,Bitmap focusImage,Bitmap unfocusImage,int width,int height,long style)
{
super(style);
this.label=label;
this.font=font;
this.focusImage=focusImage;
this.unfocusImage=unfocusImage;
image=unfocusImage;
this.width=width;
this.height=height;
}
public int getPreferredHeight()
{
return height;
}
public int getPreferredWidth()
{
return width;
}
protected void onFocus(int direction)
{
image=focusImage;
invalidate();
}
protected void onUnfocus()
{
image=unfocusImage;
invalidate();
}
public void setChangeImage(Bitmap fImage,Bitmap uImage)
{
focusImage=fImage;
unfocusImage=uImage;
image=fImage;
invalidate();
}
protected void drawFocus(Graphics graphics, boolean on)
{
}
protected void layout(int width, int height)
{
setExtent(Math.min( width, getPreferredWidth()),Math.min(height, getPreferredHeight()));
}
protected void paint(Graphics graphics)
{
graphics.drawBitmap(0, 0, getWidth(),getHeight(), image, 0, 0);
if(label.length()>0)
{
graphics.setFont(font);
graphics.drawText(label,(width-(label.length()*2))/2,(height-font.getHeight()));
}
}
protected boolean navigationClick(int status, int time)
{
fieldChangeNotify(1);
return true;
}
protected void fieldChangeNotify(int context)
{
try
{
this.getChangeListener().fieldChanged(this,context);
}
catch (Exception exception)
{
System.out.println("==> Exception in Touch "+exception.toString());
}
}
protected boolean navigationMovement(int dx, int dy, int status,int time)
{
return true;
}
protected boolean touchEvent(TouchEvent message)
{
if (TouchEvent.CLICK == message.getEvent())
{
FieldChangeListener listener = getChangeListener();
if (null != listener)
listener.fieldChanged(this, 1);
}
return super.touchEvent(message);
}
protected boolean trackwheelRoll(int dir, int status, int time)
{
return true;
}
public void setBounds(int xPosition,int yPosition)
{
FieldPosition.setXPosition(this,xPosition);
FieldPosition.setYPosition(this,yPosition);
} }
I don't have problem in testing by using Simulator. But i am not able to navigate to button in Real device. I am using 9780 Blackberry bold device. I dont know where the problem occur
Try to do the following:
1). Remove this stuff:
protected boolean navigationMovement(int dx, int dy, int status,int time)
{
return true;
}
protected boolean trackwheelRoll(int dir, int status, int time)
{
return true;
}
2). Make sure your field IS focusable. As the docs say:
If you want your field to receive the
focus, then you must override
isFocusable to return true.
P.S. Actually you don't need to override the touchEvent(TouchEvent message). Check my another post on this.

Splashscreen not working

The below splashscreen is not displaying correctly. It works fine when I push just the splashscreen but not when I push the splashscreen and then another screen. Welcome screen is the splashscreen.
So this works -
pushScreen(new WelcomeScreen());
But not this -
pushScreen(new WelcomeScreen());
pushScreen(new MenuScreen());
In the second scenario the menuscreen is displayed straight away but not the splashscreen.
Here is the splash screen code - two classes.
package screens;
import com.src.driver.Driver;
import net.rim.device.api.system.Bitmap;
import net.rim.device.api.ui.component.LabelField;
public class WelcomeScreen extends SplashScreen {
public WelcomeScreen() {
super(Bitmap.getBitmapResource("icon.png"), 5);
//normal mainscreen items:
//setTitle("SplashScreen Test");
//add(new LabelField("HelloWorld!"));
}
}
package screens;
import java.util.Timer;
import java.util.TimerTask;
import com.src.driver.Driver;
import net.rim.device.api.system.Bitmap;
import net.rim.device.api.system.Display;
import net.rim.device.api.ui.Graphics;
import net.rim.device.api.ui.container.MainScreen;
public class SplashScreen extends MainScreen {
Bitmap popup;
SplashScreen screen = this;
private Timer splashTimer = new Timer();
private TimerTask splashTask;
int count = 0;
int screenWidth = Display.getWidth();
int screenHeight = Display.getHeight();
int yCoord;
int xCoord;
boolean showSplash = true;
boolean splashDisplayed = false;
public SplashScreen(Bitmap popup, final int seconds) {
this.popup = popup;
xCoord = (screenWidth - popup.getWidth()) / 2;
yCoord = (screenHeight - popup.getHeight()) / 2;
splashTask = new TimerTask() {
public void run() {
if (showSplash && !splashDisplayed) {
count++;
if (count == seconds * 10) {
showSplash = false;
splashDisplayed = true;
splashTimer.cancel();
invalidate();
}
}
}
};
splashTimer.scheduleAtFixedRate(splashTask, 100, 100);
}
protected void paint(Graphics graphics) {
super.paint(graphics);
if (showSplash && !splashDisplayed) {
graphics.drawBitmap(xCoord, yCoord, popup.getWidth(), popup.getHeight(), popup, 0, 0);
//draw border, delete if not needed:
//graphics.setColor(0xcccccc);
//graphics.drawRect(xCoord, yCoord, popup.getWidth(), popup.getHeight());
}
}
protected void onUiEngineAttached(boolean attached) {
showSplash = true;
invalidate();
super.onUiEngineAttached(attached);
}
//allow user to dismiss splash screen:
protected boolean navigationMovement(int dx, int dy, int status, int time) {
return DismissSplash();
}
protected boolean navigationClick(int status, int time) {
return DismissSplash();
}
protected boolean keyChar(char c, int status, int time) {
return DismissSplash();
}
private boolean DismissSplash() {
if (showSplash) {
showSplash = false;
splashDisplayed = true;
invalidate();
return true;
}else{
return false;
}
}
}
Thank you
It looks like the problem is that MenuScreen is pushed immediately after WelcomeScreen. You will need to put in some kind of mechanism that waits for WelcomeScreen to "finish" before pushing the MenuScreen.
Maybe create a Listener object that is passed into WelcomeScreen. Then when WelcomeScreen "finishes" it would call the Listener (e.g. myListener.splashScreenFinished()). Then the implementation of the Listener would create and push the MenuScreen.
This might look something like this:
interface MyListener {
public void splashScreenFinished();
}
class MyApp implements MyListener {
...
public void splashScreenFinished() {
UiApplication.getUiApplication().invokeLater(new Runnable() {
public void run() {
pushScreen(new MenuScreen());
}
});
}
public void startupApp() {
pushScreen(new WelcomeScreen(this));
}
...
}
class WelcomeScreen {
private MyListener l;
public WelcomeScreen(MyListener listener) {
l = listener;
...
}
protected onSplashTimerDone() {
if (l != null)
l.splashScreenFinished();
}
}

Blackberry - how to animate Custom Field?

I have created a custom field class "Seek" to draw a fillrectangle.
class Seek extends Field {
int fill;
protected void layout(int width, int height) {
setExtent(320, 5);
}
protected void paint(Graphics graphics) {
graphics.setColor(Color.RED);
graphics.fillRect(0, 0, fill, 5);
}
protected void setValue(int value) {
fill = value;
}
}
And I have created another class Test seek to set the fill value using a timer
public class TestSeek extends UiApplication {
public static void main(String[] args) {
TestSeek gbResults = new TestSeek();
gbResults.enterEventDispatcher();
}
private TestSeek() {
pushScreen(new ProgressScreen());
}
}
class ProgressScreen extends MainScreen {
Timer timer = new Timer();
int i = 80;
Seek SeekField = new Seek();
public ProgressScreen() {
add(SeekField);
timer.schedule(new RemindTask(), 100, 10);
}
class RemindTask extends TimerTask {
public void run() {
if (i < 320) {
i += 1;
SeekField.setValue(i);
} else
timer.cancel();
}
}
}
But I am unable to animate filling the rectangle.
Try calling invalidate() in your setValue method.

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