Best practice: retrieving paths that don't physically exist - path

I am currently writing some methods to determine certain paths on the hard drive. For the sake of the example, let's call them GetBasePath(), GetSpecialPath(), etc.
My question is, from a design point of view, how should these methods behave if the directories do not exist in the expected location? I am a bit puzzled what the best practice might be in this case.
Some contradicting possible solutions that I considered:
1: The name of the method should tell you what it does, therefore GetBasePath or GetSpecialPath do not imply that the method checks for existence. It's the caller's business to check for existence himself. Also, a method called GetBasePathIfItExists would be a bit over the top...
2: If the paths do not exist, that is an exceptional case, because they are expected to exist (at least in my case), therefore the methods should throw exceptions.
3: The methods should only return VALID paths, therefore if it cannot return a valid existing path, an empty string should be returned. (E.g.: Microsoft does this for Environment.GetFolderPath())
I am currently favoring solution 1, as this has the advantage that you can easily tell the user WHERE the path is expected to exist. An exception could tell you the same, but is it really an exceptional case?
What would you suggest?
I hope this question is not too specific and other readers can benifit from a good answer as well.

If these paths are expected to always exist, then their non existence is exceptional and you should indeed throw an exception. This is also how the framework operates in many of the IO namespace classes.
If there is a reasonable expectation that these paths may not exist, you may want to provide an xxxExists boolean method that will check for existence and allow the programmer to do something about the issue.

Another option might be to have the functions create the corresponding directory if it doesn't already exist. Of course the ability to do this depends on the expected permissions of the calling application and the directory location. If the directory can't be created (for example, if a file of the same name already exists there), then throw an exception.

Related

How to tell PIT to not mutate some specific portions of code?

It happens that there are sometimes lines of code or methods that can't produce mutants that are going to be killed by any relevant test. (For instance I may be using a null pattern object, and some of the implemented methods are not relevant in prod, so any implementation (even throwing) would be correct).
It would be nice to be able to tell pit to avoid them (so that the mutation coverage is more relevant), but I couldn't find a way to do it in the documentation.
Is there a way to do it?
PIT currently has five mechanisms by which code can be filtered out.
By class, using the excludedClasses parameter
By method, using excludedMethods
Using a custom mutation filter
By adding an annotation named Generated, CoverageIgnore, or DoNotMutate with at least class level retention. (N.B javax.annotation.Generated has only source retention and will not work)
The arcmutate base extensions allow mutation to be filtered using code comments or external text files
For your use case it sounds like options 1, 4 or 5 would fit.
Option 2 only allows for a method to be filtered in all classes (this is most commonly used to prevent mutations in toString or hashcode methods).
Option 3 is a little involved, but would allow you to (for example) to filter out methods with a certain annotation.
An aside.
I don't I follow your example of the null object pattern.
A null object needs to implement all methods of an interface and it is expected that they will be called. If they were to throw this would break the pattern.
In the most common version of the pattern the methods would be empty, so there would be nothing to mutate apart from return values.
This behaviour would be worth describing with tests. If your null object fails to return whatever values are considered neutral this would cause a problem.

cannot traverse the nodes of an AST, while assigning each node an ID

This is more a simple personal attempt to understand what goes on inside Rascal. There must be better (if not already supported) solution.
Here's the code:
fileLoad = |home:///PHPAnalysis/systems/ApilTestScripts/simple1.php|;
fileAST=loadPHPFile(fileLoad,true,false);
//assign a simple id to each node
public map[value,int] assignID12(node N)
{
myID=();
visit(N)
{
case node M:
{
name=getName(M);
myID[name] =999;
}
}
return myID;
}
ids=assignID12(fileAST);
gives me
|stdin:///|(92,4,<1,92>,<1,96>): Expected str, but got value
loadPHPFile returns a node of type: list[Stmt], where each Stmt is one of the many types of statements that could occur in a program (PHP, in my case). Without going into why I'd do this, why doesn't the above code work? Especially frustrating because a very simple example is worked out in the online documentation. See: http://tutor.rascal-mpl.org/Recipes/Basic/Basic.html#/Recipes/Common/CountConstructors/CountConstructors.html
I started a new console, and it seems to work. Of course, I changed the return type from map[value,int] to map[str,int] as it was originally in the example.
The problem I was having was that I may have erroneously defined the function previously. While I quickly fixed an apparent problem, it kept giving me errors. I realized that in Rascal, when you've started a console and imported certain definitions, it (seems)is impossible to overwrite those definitions. The interpreter keeps making reference to the very first definition that you provided. This could just be the interpreter performing a type-check, and preventing unintentional and/or incompatible assignments further down the road. That makes sense for variables (in the typical program sense), but it doesn't seem like the best idea to enforce that on functions (or methods). I feel it becomes cumbersome, because a user typically has to undergo some iterations before he/she is satisfied with a function definition. Just my opinion though...
Most likely you already had the name ids in scope as having type map[str,int], which would be the direct source of the error. You can look in script https://github.com/cwi-swat/php-analysis/blob/master/src/lang/php/analysis/cfg/LabelState.rsc at the function labelScript to see how this is done in PHP AiR (so you don't need to write this code yourself). What this will give you is a script where all the expressions and statements have an assigned ID, as well as the label state, which just keeps track of some info used in this labeling operation (mainly the counter to generate a unique ID).
As for the earlier response, the best thing to do is to give your definitions in modules which you can import. If you do that, any changes to types, etc will be picked up (automatically if the module is already imported, since Rascal will reimport the module for you if it has changed, or when you next import the module). However, if you define something directly in the console, this won't happen. Think of the console as one large module that you keep adding to. Since we can have overloads of functions, if you define the function again you are really defining a new alternative to the function, but this may not work like you expect.

Is it possible to test whether a Dart List is growable?

Given a List, is it possible to test whether the list is growable?
Trying to set the length and catching an UnsupportedError seems like a solution (though it isn't clear what would happen if you just set the length to the same value). Any better solution?
There is no way to detect if a list is growable (short of using reflection to find the implementation type, which is brittle, won't work the same way in dart2js, and increases code size).
The only valid use-case we encountered was to have checks/asserts when a library returns a list. In all other cases a function/library tried to modify an argument without knowing if it was allowed to do that.
If a function/library can work destructively it should require a boolean (or similar) so that the callers can decide if their argument can be changed. The callee should never silently modify its inputs unless it is obvious (for example fillFoo(list)) or an argument tells it so (for instance computeSquares(list, inPlace: true)).
http://dartbug.com/13926 is still open, but I expect it to be closed tomorrow with status "NotPlanned".
It is possible using reflection (not straight-forward either).
I guess this isn't any better than catching the exception.
print(MirrorSystem.getName(reflect(new List.from([0,1,2], growable: true))
.type.simpleName) == ('_GrowableList'));
EDIT
It is discouraged to use the name of a symbol - see Converting a Symbol into a String

Why MEF has [ImportMany] and not just [Import]

I just hunted down an problem in my mef application; problem was, that I had an [Import] instead of [ImportMany] in my IEnumerable<IFoo> property. I started to wonder why. MEF sees that the injection target is a "collection" and could determine that collection is needed instead of a single element. At least Ninject works this way.
Does anyone have insight why [ImportMany] is required? Only reason I can think of is that one might want to [Export(typeof(IEnumerable<IBar>)] public IEnumerable<Bar> { get; } but is this really the reason for this design? I bet I'm not the only one who has been debugging this kind of error.
It's not the same ;)
[Import] indicates that you want to import a single thing according to a contract. In MEF, a contract is just a string, and when you import a type (like IEnumerable<IBar>), you're really importing according to a contract which is just the name of that type.
In MEF, cardinality is very important, so when you state that you wish to import a single instance of something that fits the stated contract, there can only be a single source. If multiple exports are found, an exception is thrown because of cardinality mismatch.
The [Import] functionality doesn't contain special logic to handle IEnumerable<T>, so from its perspective, it's just a contract like everything else.
The [ImportMany] attribute, however, exists especially to bridge that gap. It accepts zero to any number of exports for the stated contract. This means that instead of having a single export of IEnumerable<IBar> you can have many exports of IBar scattered across multiple assemblies, and there's never going to be a cardinality mismatch.
In the end it's a design philosphy. MEF could have had special, built-in knowledge about IEnumerable<T>. Autofac (and apparently Ninject) does that and call it a Relationship Type.
However, special-casing like that implies that somewhere the implementing code violates the Liskov Substitution Principle, which again can lead to POLA violations, so in this case I tend towards taking side with the MEF designers. Going for a more explicit API may decrease discoverability, but may be a bit safer.
To simplify the above answer slightly:
[Import] will throw an exception if there is more than one matching export.
[ImportMany] will load more than one matching export without throwing an error.
If I have an IDataAccessLayer that I want to import, there should only ever be ONE export available - I'm never going to be writing to 2 databases simultaneously so i use [Import] to ensure that only one will exist.
If I want to load up many different BusinessObjects, I will use [ImportMany] because I want lots of different types of BusinessObjects.

Delphi Win32 Programming/Access Violation problems

I wasn't entirely sure how to name this, so apologies in advance.
You see, I'm trying to teach myself Win32/DirectX programming, utilizing Delphi (my language of choice) using this site - http://rastertek.com/tutindex.html
Of course, the site being all in C++, I have to port it to Delphi. It seemed simple enough, at first. I'm on the second tutorial for DirectX 11 - setting up the framework and getting the initial window to show up.
Now for my actual problem. I was getting Access Violation errors. So I found and started to use MadExcept to try and find out what was going on. So it tells me the lines, but I'm clueless as to how to solve the issues at hand.
I have everything set up to mimic as well as I can the original source code. The only real difference being that in the instances where a pointer to a class for a variable, such as the case with m_input, m_grahics, and system, I made a type for those. So I have the TSystemClass, TInputClass, TGraphicsClass, and then I have PSystemClass, etc. that = ^TSystemClass, etc. I figured that this would make things a bit simpler and more neater. On a side note, I assume it should be said, but I for the construction of the copy constructors made the initial classes inherit from TPersistent so I could use it's Assign procedure.
So, back to the Access Violation errors. So first, the problem was in the main program with system being of type PSystemClass. So for a reason unknown to me, when I tried to use system.create, it was at that very instant, creating the access violation. I then realized however that I wasn't assigning system the system.create. So I tried this, and it said that, and rightfully so I suppose, at compile time an error that the two were incompatible since system.create is of type TSystemClass, and system is of PSystemClass. So I tried typecasting it, and that worked. but once again, still getting the dreaded access violations.
So then I had an odd idea, maybe I should call the regular constructor right from the TSystemClass itself. And I tried, needed to typecast again. So I did. And it worked! No longer an access violation error there! Now... New problem! Or rather in this case "problems". There's 3 things now listed in the call stack in MadExcept. The first one:
m_hinstance := GetModuleHandle(nil);
It's saying that this is causing an access violation error. Though why is this, exactly? From what I understand and have read, if GetModuleHandle is set to null/nil, it should retrieve the handle for the file that called it, right? And from what the documentation says, that should be executable.
However note: I'm not sure if the fact that I have the main program, the systemclass stuff, the inputclass stuff, and the graphicsclass stuff, all in different program/unit files to mimic the nature of the original source code. So is this possibly what's causing it? And if so how would I fix it? By putting all of the code from the unit files into the main program file? Though that, in my own personal opinion, would be quite messy and unintuitive.
The next one baffles me even more.
InitializeWindows(ScreenWidth, ScreenHeight);
I'm not dealing with anything other then a function to register the window class and set things up for the window and all here. So I'm not quite sure what the problem here is since it only deals with 2 parameters and they're defined and all already before it's called. So I'm not quite sure what the problem here is at all and what exactly is causing the access violation.
and then finally the final one is in the main program:
return := system.initialize;
Return is what I used in all instances of the result variable of the original source code, as result is of course a built in variable of all functions.
I suppose if system is never able to properly do what it's meant to do then something could/should happen here. Likewise, because I used TSystemClass.Create (typecasted to PSystemClass) earlier to create system would that do anything here? And is it possibly linked to the other two because they're not able to do their own thing properly?
And on a final note; there is one last thing actually on the call stack in MadExcept.
It says Kernel32.dll in the module section, but aside from the main thread, it lists nothing else. (If this information is needed I'll gladly put it up).
Thanks in advance to anyone who's read this far and I hope to find some help on this problem so I may further my studies.
You're instantiating your classes all wrong. Here's an example from TSystemClass.Initialize:
m_Input := PInputClass(m_Input.create);
That's a variable you declared as a PInputClass.
Earlier, in TSystemClass.Create, you initialized that variable:
m_Input := nil;
So, since you have a null reference, it should be clear that you can't call any methods on it. In particular, you cannot call Create on it. Instead, call Create on the class you want to instantiate: TInputClass.Create.
That constructor returns a value of the type you constructed, a TInputClass. It doesn't return a PInputClass, so your type-cast is wrong. As Cosmin's comment explains, Delphi object variables are already pointers. It's exceedingly rare to have to declare a pointer type based on Delphi classes. The correct code is this:
m_Input := TInputClass.Create;
After that line, you check whether m_Input is null. You never have to do that in Delphi; a constructor either returns a valid object, or it doesn't return at all. If there's a problem constructing an object, the constructor throws an exception and the assignment statement never executes. (The original C++ code does it wrong, too. The new operator hasn't returned a null pointer on failure for over a decade, long before anyone was in a position to start writing a DirectX 11 tutorial.)
You should first of all try to get rid of the TPersistent inheritance. If you want to pass an object to a library its interface should be exactly the same as the original that is used in C++. By inheriting from TPersistent you take a whole lot of load into your class that might be not needed or might even be the reason of your problems.
Additionally it would help if you posted the exact output of the exceptions. Or even the CallStack. That might help tracing down the error.

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