Expression Web: Frames vs. Dynamic Web Template - frames

I am making a website that has a lot of links that do not change from page to page. I have made similar websites before using the DWT feature of Expression Web with good results, but I still see a lot of people using frames for this kind of thing. Is there some benefit that frames have over DWT that I am missing? Are there any other options out there that may let me do what I want more efficiently than with the methods I have suggested?
P.S. I also realize that frames can be used in conjunction with DWT, but thus far I have not seen a reason to... Should I be using them together for my purposes?

No one is biting so I'll just say that DWT is working good for me. I guess until I see some way of development that is drastically better I will stick with DWT in Expression Studio.

Related

Is Rails much better for interactive website compare to Django?

Just got a new website project for my company internal use. The whole website isn't that complicating but requires quite a lot of real time interaction. Basically, it's an interactive time line table where we can freely drag and drop each elements to move and resize them.
At first I wanted to use this opportunity to learn Python+Django (I'm given a huge amount of time) but then I read around and a lot of people mentioned Rails is better for creating rich interactive website.
So, for a website with a lot of drag & drop interaction like this, is Rails really the better choice? Is Rails built-in ajax that much easier to work with compare to Django+jQuery? How flexible and customizable is Rails' built-in ajax? I want to learn RoR just as much as Python by thee way.
I don't think AJAX functionality will define which framework you find yourself preferring.
I can't answer most of your question relating to ajax, but still think this post could be useful for you: it's highlighting a huge difference between ROR and django -- mainly RoR uses magic, django doesn't.
I prefer django for exactly that. Others may prefer RoR for the same reason I don't.
What's wrong with "magic"?
Rails' developers are of the opinion
that this sort of "magic" is a good
thing because it makes it easier to
quickly get something working, and
doesn't bore you with lots of details
unless you want to reach in and start
overriding things.
Django's developers are of the opinion
that this sort of "magic" is a bad
thing because doesn't really save all
that much time (a few import
statements isn't a big deal in the
grand scheme of things), and has the
effect of hiding what's really going
on, making it harder to work out how
to override stuff, or harder to debug
if something goes wrong.
Both of these are, of course, valid
stances to take, and generally it
seems that people just naturally
gravitate to one or the other; those
who like the "magic" congregate around
Rails or frameworks which try to
emulate it, those who don't congregate
around Django or frameworks which try
to emulate it (and, in a broader
sense, these stances are somewhat
stereotypical of Ruby and Python
developers; Ruby developers tend to
like doing things one way, Python
developers tend to like doing things
another way).
So I think one will click for you regardless of out of the box ajax support.
Speaking as someone who mostly works on Rails, I would say take a day with each framework, follow a "getting started" screencast or tutorial, or pick up a book. ( For rails, I recommend Beginning Rails 3 ). Then, keep going with whichever one you feel more comfortable with.
One amazing resource rails has is Railscasts. Railscasts almost single-handedly converted me from PHP to ROR. I don't know if Django has a similar volume of quality screencasts available or not.
All frameworks are pretty heavily focused on the server-side of the equation. Now, Rails has a lot of things that help make writing views (your drag and drop stuff) nice, such as HAML (a fantastic template language)... and while I don't know enough to post links I'm sure Django has similar helpers. It's worth noting that both Django and Rails can use jQuery or any other javascript framework.
But, in the end, just by the nature of the web as stateless, there's going to be a degree of independence between your client-side templates and javascript, and what's serving that from the server side.
The real question you should probably be focused on is: Do you want to become a jQuery ninja, or do you want to scale up a notch and focus on Javascript itself, perhaps using tool suites like MooTools or Prototype. Your drag and drop stuff is client-side, so that's where your toughest decisions will have to be made.
Good luck!
I used to worry about things like this and would try new frameworks all the time because people would say it was a big improvement over the last one I was using until I realised I wasn't doing anything. Now I just pick one and stick with it. The fact that I know it much better than any others means I am more productive, even though the other frameworks probably include nice little tricks and shortcuts, and because I know it better I can debug problems faster.
Basically what I am trying to say is that just about every popular web framework can do everything that you want it to. Some are better than others but what really matters is that you become an expert in at least one of them. Being able to dabble in lots is not helpful, you really need to know one inside and out. Committing some code to the project helps this process.
Mainly depends on which programming language you prefer to work and most comfortable with. Some prefer the flexible syntax of Ruby others like the cleanliness of Python. Also need to take into consideration the production environment (aka what OS is it going to be hosted on).
Django does not do interactive web applications, it is agnostic to the whole "frontend" part, this is done in Javascript with little to no support from Django (except for transferring data from AJAX calls).
So if you want to use Django for this, you will have not only to learn Python but also to learn loads of Javascript.
I like this solution as hand-written Javascript feels a lot clearer than any of these generating tools to me, plus there are plenty of libraries that make writing advanced Javascript GUIs a breeze these days, check out Jquery UI or ExtJS.
From there, the server side will only be AJAX calls that (de)serialize data in JSON, nothing else.
Both Rails and Django are good. Try them both out and see which you like better.

web framework that will reduce number of lines of code

which framework helps in reducing the number of lines of code needed to create a web app?
ruby on rails?
php?
asp.net mvc?
jsp/servlet?
django/python?
I just don't like typing a lot of code especially if it's boilerplate. If I can write 10 lines of code versus 100 to get the same results, I think most people would prefer 10...right? So, tell me which web framework will acheive this goal.
All of them.
I wouldn't use "Shortest program" as a guiding factor in selecting one though.
It really depends on what backend and DB you are using to support your web app.
I mean, if you are consuming .Net web services then I think asp.net (and visual studio) would be the best match to generate all code behind classes to consume the data strongly typed. Other backend/db maybe make you choose a totally different path.
For a complex application: Seaside. None of the others comes close. Especially when you run it on a OODB like Gemstone: Glass
The answer to the question is completely circumstantial; certain frameworks will require less lines of code for specific purposes. Perhaps if you can give the StackOverflow readers an idea of the kind of task you wish to accomplish, they can point you in the direction of the framework that is most likely to accomplish the task in fewest lines of code.
SilverStripe requires almost no lines and no understanding of PHP. It comes with the UI, Auth, and everything you need to get started.
http://silverstripe.org/
http://www.slideshare.net/chillu/modeladmin-in-silverstripe-23
http://doc.silverstripe.com/doku.php?id=modeladmin
I think you can answer this question yourself with this way: Do the get started project.
In my case was: django/python, why?, see the get started project, will take a 1 or 2 hours to understand/develop/deploy, and not python knowledge required, just a hyperactive open mind.

Building a mutliplayer game site

I am building a site that has a lot in common with a person-on-person chess site. I was thinking of using Rails for the front-end(User Registration, Navigation, etc) and something like Scala or Erlang for the engine(Game state and maybe AI). I was wondering -
Is this a good situation to use that type of design?
How exactly would be best to divide up the functionality between the components?
How would they best communicate with each other?
I'm open to any technologies or ideas.
If you're using Rails for the front-end, why not use Ruby?
If you like the idea of using Scala, why not use Lift for the front-end?
Chess is turn-based, and has a very simple board that can be handled with HTML and/or Javascript enhancements - so the basic model flows quite nicely with existing web frameworks.
With this in mind, Rails is a great choice for creating a web-based application. Rails is not just limited to crud applications, and in fact I think can write your entire app in Rails/Ruby - you don't really need to have an external engine.
Within the browser space, polling for turn updates can be done using XMLHttpRequest and a database can maintain the current game and turn state.
Looks like a simple Lift application to me. I'm not experienced with Lift, mind you, but it doesn't seem particularly more complex than the chat application that is so often demoed.
I would start by reading http://www.htdp.org/ How to Design Programs. The questions you have asked are very broad and difficult to answer without prefixing statements with "I believe that..."
I would code it in clojure (but that's just me).
I'm currently developing a suite of online games, using Scala. It's been absolutely fantastic - my game logic is much easier to get right with the static typing etc, and dealing with server/client protocol (a flash client, in this case) is made simpler via the use of Google Protocol Buffers.
If you're a huge fan of RoR, by all means use that. I think most statically typed languages are terrible to program websites in (Java, I'm looking at you here), but Scala gets rid of 90% of the pain, and gives even more safety.
Of course, it might not be your cup of tea. But I'd try just doing the entire thing in Scala, and adding another layer if that doesn't quite do it for you.
For question 1 Yes
And for 2 and 3 you need to give more information in order to get an answer that could help you.
Now I'm doing something like you but for the front end I'm going to use Grails. The reason are very simple: I like Grails, Scala and I want to mix them :)

How to approach learning a new SDK/API/library?

Let's say that you have to implement some functionality that is not trivial (it will take at least 1 work week). You have a SDK/API/library that contains (numerous) code samples demonstrating the usage of the part of the SDK for implementing that functionality.
How do you approach learning all the samples, extract the necessary information, techniques, etc. in order to use them to implement the 'real thing'. The key questions are:
Do you use some tool for diagramming of the control flow, the interactions between the functions from the SDK, and the sample itself? Which kind of diagrams do you find useful? (I was thinking that the UML sequence diagram can be quite useful together with the debugger in this case).
How do you keep the relevant and often interrelated information about SDK/API function calls, the general structure and calls order in the sample programs that have to be used as a reference - mind maps, some plain text notes, added comments in the samples code, some refactoring of the sample code to suit your personal coding style in order to make the learning easier?
Personally I use the prototyping approach. Keep development to manageable iterations. In the beginning, those iterations are really small. As part of this, don't be afraid to throw code away and start again (everytime I say that somewhere a project manager has a heart attack).
If your particular task can't easily or reasonably be divided into really small starting tasks then start with some substitute until you get going.
You want to keep it as simple as you can (the proverbial "Hello world") just to familiarize yourself with building, deploying, debugging, what error messages look like, the simple things that can and do go wrong in the beginning, etc.
I don't go as far as using a diagramming tool sorry (I barely see the point in that for my job).
As soon as you start trying things you'll get the hang of it, even if in the beginning you have no idea of what's going on and why what you're doing works (or doesn't).
I usually compile and modify the examples, making them fit something that I need to do myself. I tend to do this while using and annotating the corresponding documents. Being a bit old school, the tool I usually use for diagramming is a pencil, or for the really complex stuff two or more colored pens.
I am by no means a seasoned programmer. In fact, I am learning C++ and I've been studying the language primarily from books. When I try to stray from the books (which happens a lot because I want to start contributing to programs like LibreOffice), for example, I find myself being lost. Furthermore, when I'm using functionality of the library, my implementations are wrong because I don't really understand how the library was created and/or why things need to be done that way. When I look at sample source code, I see how something is done, but I don't understand why it's done that way which leads to poor design of my programs. And as a result, I'm constantly guessing at how to do something and dealing with errors as I encounter them. Very unproductive and frustrating.
Going back to my book comment, two books which I have ready from cover to cover more than once are Ivor Horton's Beginning Visual C++ 2010 and Starting Out with C++: Early Objects (7th Edition). What I really loved about Ivor Horton's book is that it contained thorough explanation of why something needs to be done a certain way. For example, before any Windows programming began, lots of explanation about how Windows works was given first. Understanding how and why things work a certain way really helps in how I develop software.
So to contribute my two pennies towards answering your question. I think the best approach is to pick up well written books and sit down and begin learning about that library, API, SDK, whatever in a structured approach that offers real-world examples along with explanations as to how and why things are implemented as they are.
I don't know if I totally missed your question, but I don't think I did.
Cheers!
This was my first post on this site. Don't rip me too hard. (:

Rails state of the art for spam prevention

What is the current state of the art in rails for preventing spam accounts? Captcha? Any good plugins, tutorials or suggestions?
Use a library: You're (almost) always better off appropriating code from people who are better at the subdomain than you are. The Wordpress guys behind Akismet have forgotten more about blog spam than I know, and I was an email anti-spam researcher for a while. You might be interested in a Rails integration plugin for Akismet.
Defense in Diversity: Spam is a quirky problem, in that the more popular a countermeasure gets the worse it becomes. As such, particularly for low-profile sites, you can get disgustingly good results by coding simple one-off tripwires. I won't give you any code to copy/paste because it defeats the purpose of the excercize: having a countermeasure which is globally unique.
One simple example is having a hidden form element which starts as some randomized string, and which is set to a known good value by Javascript code. You then bounce anything which doesn't have the good value supplied. This blocks clients which don't implement Javascript, which includes the overwhelming majority of spam scripts. There are issues, of course, as some legitimate clients also block Javascript -- but realistically, if you're using Rails, I'm guessing you're sort of assuming cookies are on and Javascript works.
I also recommend ReCAPTCHA, both because it's a highly-reliable service you don't have to manage, and because it serves two common goods - the OCR tasks described by the ReCAPTCHA team, and the progress towards teaching people how captchas work, reducing abandonment rates.
Edit:
It appears BranBuster is dead (this was years ago). But I really like:
https://github.com/matthutchinson/acts_as_textcaptcha
I'm a big fan of the rails plugin called "BrainBuster". It's a logic-based CAPTCHA which I find preferable over the "type these words" things, because it is annoying to decipher the words sometimes... It's simple to look at "What is 10 minus 3?" and come up with the answer. YMMV:
https://github.com/rsanheim/brain_buster
There is a re-captcha plugin if you want to use captch to verifye that only human can register, or add content: http://ambethia.com/recaptcha/files/README_rdoc.html
Spam is fair. It doesn't care what you're running behind the scenes.
So by extension, the things that work well on Rails are the same things that work for PHP, ASPNET, etc. Take a look at Akismet and the various "karma" anti-bot tools there are about.
For some there are existing ruby ports but you might have to rewrite a few to task.
For account creation, you may want to use Captchas. I personally am not terribly fond of them and I don't think they are that effective. But if you use them, I strongly suggest you use a service instead of trying to whip up your own. Re-captcha comes to mind. Not sure if there are wrappers for Ruby or Rails, though.
To prevent spam content, however, I strongly suggest Defensio (disclaimer: I've worked there in the past). It uses state of the art spam filtering techniques like what's used for email, such as bayesian filtering. There are plugins for many blogging platforms, including Mephisto (made with Rails). The API is simple and you can look in a few places to get working examples of how to use it with Ruby.

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