Difference between word addressable and byte addressable - memory

Can someone explain what's the different between Word and Byte addressable? How is it related to memory size etc.?

A byte is a memory unit for storage
A memory chip is full of such bytes.
Memory units are addressable. That is the only way we can use memory.
In reality, memory is only byte addressable. It means:
A binary address always points to a single byte only.
A word is just a group of bytes – 2, 4, 8 depending upon the data bus size of the CPU.
To understand the memory operation fully, you must be familiar with the various registers of the CPU and the memory ports of the RAM. I assume you know their meaning:
MAR(memory address register)
MDR(memory data register)
PC(program counter register)
MBR(memory buffer register)
RAM has two kinds of memory ports:
32-bits for data/addresses
8-bit for OPCODE.
Suppose CPU wants to read a word (say 4 bytes) from the address xyz onwards. CPU would put the address on the MAR, sends a memory read signal to the memory controller chip. On receiving the address and read signal, memory controller would connect the data bus to 32-bit port and 4 bytes starting from the address xyz would flow out of the port to the MDR.
If the CPU wants to fetch the next instruction, it would put the address onto the PC register and sends a fetch signal to the memory controller. On receiving the address and fetch signal, memory controller would connect the data bus to 8-bit port and a single byte long opcode located at the address received would flow out of the RAM into the CPU's MDR.
So that is what it means when we say a certain register is memory addressable or byte addressable. Now what will happen when you put, say decimal 2 in binary on the MAR with an intention to read the word 2, not (byte no 2)?
Word no 2 means bytes 4, 5, 6, 7 for 32-bit machine. In real physical memory is byte addressable only. So there is a trick to handle word addressing.
When MAR is placed on the address bus, its 32-bits do not map onto the 32 address lines(0-31 respectively). Instead, MAR bit 0 is wired to address bus line 2, MAR bit 1 is wired to address bus line 3 and so on. The upper 2 bits of MAR are discarded since they are only needed for word addresses above 2^32 none of which are legal for our 32 bit machine.
Using this mapping, when MAR is 1, address 4 is put on the bus, when MAR is 2, address 8 is put on the bus and so forth.
It is a bit difficult in the beginning to understand. I learnt it from Andrew Tanenbaums's structured computer organisation.

This image should make it easy to understand:
http://i.stack.imgur.com/rpB7N.png
Simply put,
• In the byte addressing scheme, the first word starts at address 0, and
the second word starts at address 4.
• In the word addressing scheme, all bytes of the first word are located
in address 0, and all bytes of the second word are located in address 1.
The advantage of byte-addressability are clear when we consider applications that process data one byte at a time. Access of a single byte in a byte-addressable system requires only the issuing of a single address. In a 16–bit word addressable system, it is necessary first to compute the address of the word containing the byte, fetch that word, and then extract the byte from the two-byte word. Although the processes for byte extraction are well understood, they are less efficient than directly accessing the byte. For this reason, many modern machines are byte addressable.

Addressability is the size of a unit of memory that has its own address. It's also the smallest chunk of memory that you can modify without affecting its neighbours.
For example: a machine where bytes are the normal 8 bits, and the word-size = 4 bytes. If it's a word-addressable machine, there's no such thing as the address of the second byte of an int. Dealing with strings (e.g. an array like char str[]) becomes inconvenient, because you still store characters packed together. Modifying just str[1] means loading the word that contains it, doing some shift/and/or operations to apply the change, then doing a word store.
Note that this is different from a machine that doesn't allow unaligned word load/stores (where the low 2 bits of a word address have to be 0). Such machines usually have a byte load/store instruction. We're talking about machines without even that.
CPU addresses might actually still include the low bits, but require them to always be zero (or ignore them). However, after checking that they're zero, the could be discarded, so the rest of the memory system only sees the word address, where two adjacent words have an address that differs by 1 (not 4). However, on a 16-bit CPU where a register can only hold 64k different addresses, you wouldn't likely do this. Each separate CPU address would refer to a different 2 bytes of memory, instead of discarding the low bit. 2B word-addressable memory would let you address 128kiB of memory, instead of just 64kiB with byte-addressable memory.
Fun fact: ARM used to use the low 2 bits of an address as a shuffle control for unaligned word loads. (But it always had byte load/store instructions.)
See also:
https://en.wikipedia.org/wiki/Word-addressable
https://en.wikipedia.org/wiki/Byte_addressing
Note that bit-addressable memory could exist, but doesn't. 8-bit bytes are nearly universally standard now. (Ancient computers sometimes had larger bytes, see the history section of wikipedia's Byte article.)

Related

how Byte Address memory in Altera FPGA?

I worked with megafunctions to generate 32bit data memory in the fpga.but the output was addressed 32bit (4 bytes) at time , how to do 1 byte addressing ?
i have Altera Cyclone IV ep4ce6e22c8.
I'm designing a 32bit CPU in fpga ,
Nowadays every CPU address bus works in bytes. Thus to access your 32-bit wide memory you should NOT connect the LS 2 address bits. You can use the A[1:0] address bits to select a byte (or half word using A[1] only) from the memory when your read.
You still will need four byte write enable signals. This allows you to write word, half-words or bytes.
Have a look at existing CPU buses or existing connection standards like AHB or AXI.
Post edit:
but reading address 0001 , i get 0x05060708 but the desired value is 0x02030405.
What you are trying to do is read a word from a non-aligned address. There is no existing 32-bit wide memory that supports that. I suggest you have a look at how a 32-bit wide memory works.
The old Motorola 68020 architecture supported that. It requires a special memory controller which first reads the data from address 0 and then from address 4 and re-combines the data into a new 32-bit word.
With the cost of memory dropping and reducing CPU cycles becoming more important, no modern CPU supports that. They throw an exception: non-aligned memory access.
You have several choices:
Build a special memory controller which supports unaligned accesses.
Adjust your expectations.
I would go for the latter. In general it is based on the wrong idea how a memory works. As consolidation: You are not the first person on this website who thinks that is how you read words from memory.

Unable to access Znyq AXI BRAM from Linux

In my project, data is written to a BRAM (generated through the Block Ram IP generator) from a custom IP. Then, I use an AXI BRAM controller to interface the memory with the AXI bus and make it accessible to the Linux running on the ARM.
The base address for the controller is 0x4200_0000 with a range of 8K (up to 0x4200_1FFF). The memory has 8K positions too, each with a width of 32 bits.
To make sure the access problem isn't in the data generated in my custom IP, I initialize the memory simply numbering each of the 8K address (so address 1 contains 0x01, etc, up to 0x1fff).
The problem comes when attempting to read those values from Linux. Using devmem 0x42000001 on command line returns 0x04000000 and the following:
Alignment trap: devmem (1257) PC=0x0001ca94 Instr=0xe7902005 Address=0xb6f9d2fd FSR 0x011
Which seems to indicate Linux is expecting each address value to map to a byte, not a 32bits word. The alignment traps happen until devmem 0x42000004, which returns 0x00000004, the correct value for the fourth direction, but the values in addresses not multiple of 4 can't be accessed. devmem 0x42000002 returns 0x00040000 (notice the 0x04 shifting) as well as the alignment trap. I found the problem with my original python script which uses mmap to map /dev/mem: I have to read each 4 address values since each individual address seems to map to a byte, but that means I only get one of each four values.
Any ideas on how to properly interface with the AXI controller and the memory behind it?
******* Edit to clarify the issue I have. When in doubt, add a picture:
Which seems to indicate Linux is expecting each address value to map to a byte
That is the standard mapping in all modern CPUs. When you use AXI with a data bus wider then 8 bits, the bottom address bits select a byte from the AXI data bus. Go to the ARM website and download the AXI specification.
The base address for the controller is 0x4200_0000 with a range of 8K (up to 0x4200_1FFF). The memory has 8K positions too, each with a width of 32 bits.
That is wrong 8K of 32 bits has an address range of 8K*4 = 0x0000 .. 0x7FFF.
I suggest you re-build the BRAM but use different parameters for the Block Ram IP generator.
I changed the RAM so that the port exposed to the AXI controller operates with 8 bits. .....
Your Zynq AXI bus is probably 32 bits wide. Thus a standard connected memory should be 32 bits wide, where you should have byte-write enables.
If you connect an 8-bit memory to a 32-bit bus and do not, or wrongly adapt the address you may lose 3 out of 4 bytes.
What is not clear to me is which behavior you exactly want.
Standard 8Kx32 bit memory with byte access
or
8kx8 bit memory where you have a byte at 0x0, 0x4, 0x8 etc.
In case 2 you should use the AXI address different: you should shift the address bits up two positions so each byte occupies 4 address locations.
You also have to decide where to place the byte:
LS position only: tie the MS 24 bits to zero
MS position only: tie the LS 24 bits to zero
Repeated over all 4 locations: replicate the byte four times over the 32 bits.
Whatever else you fancy. (It's your hardware, you can do what you want.)
Beware that for any module you connect to an AXI bus, the preceding AXI splitters should be set up to cover the correct address range. But I assume you have none of those.

How byte addressing works?

I am new to computer architecture. So correct me if I am wrong.
If a memory module consists of 8 memory chips and if each chip stores 4bits per address then by applying an address to the address pin of the module I can get (8 x 4=) 32 bit from that address in the module. But byte addressing tells that every byte has an address. But here I am accessing 32bits using an address. So how is it possible?
I think if each chip stores 1bit per address then by applying an address to the module I can access 8bit or one byte.
You say each chip stores 4bits per address and you have 8 on the same address bus. It is the address bus that is the limiting factor. The address bus must have 32 lines for each byte in a 32 bit architecture to be addressable. If you have 8 chips each producing 4 bits in response to the same address, then you have 32bits per address. The advantage of such an arrangement would be the address bus lines could be reduced by 2 without decreasing the addressable range (only the resolution).
You are correct in thinking that each chip would need to produce 1 bit per address to allow byte addressing.
That's the theory, in practice I would suspect a solution could be architected where the 4 bits could be time division multiplexed making each individually accessible.
I have heard for a long time not to address less than 32 bits at a time, as that may be the smallest unit addressable. Certainly it would make sense when 2Gb-4Gb was the physical limit of 32 bit byte addressing.

Why does 20 address space with on a 16 bit machine give access to 1 Megabyte and not 2 Megabytes?

OK, this question sounds simple but I am taken by surprise. In the ancient days when 1 Megabyte was a huge amount of memory, Intel was trying to figure out how to use 16 bits to access 1 Megabyte of memory. They came up with the idea of using segment and offset address values to generate a 20 bit address.
Now, 20 bits gives 2^20 = 1,048,576 locations that can be addressed. Now assuming that we access 1 byte per address location we get 1,048,576/(1024*1024) = 2^20/2^20 Megabytes = 1 Megabyte. Ok understood.
The confusion comes here, we have 16 bit data bus in the ancient 8086 and can access 2 bytes at a time rather than 1, this equate 20 bit address to being able to access a total of 2 Megabyte of data right? Why do we assume that each address only has 1 byte stored in it when the data bus is 2 bytes wide? I am confused here.
It is very important to consider the bus when trying to understand this. This is probably more of an electrical question than a software one, but here is the answer:
For 8086, when reading from ROM, The least significant address line (A0) is not used, reducing the number of address lines to 19 right then and there.
In the case where the CPU needs to read 16 bits from an odd address, say, bytes at 0x3 and 0x4, it will actually do two 16-bit reads: One from 0x2 and one from 0x4, and discard bytes 0x2 and 0x5.
For 8-bit ROM reads, the read on the bus is still 16-bits but the unneeded byte is discarded.
But for RAM there is sometimes a need to write just a single byte, this gets a little more complex. There is an extra output signal on the processor called BHE# (Bus high enable). The combination of A0 and BHE# are used to determine if the write is an 8 or 16-bits wide, and whether or not it is at an odd or even address.
Understanding these two signals is key to answering your question. Stating it simply as possible:
8-bit even access: A0 OFF, BHE# OFF
8-bit odd access: A0 ON, BHE# ON
16-bit access (must be even): A0 OFF, BHE# ON
And we cannot have a bus cycle with A0 ON and BHE# OFF because an odd access to the even byte of the bus is meaningless.
Relating this back to your original understanding: You are completely correct in the case of memory devices. A 1 megabyte 16-bit memory chip will indeed only have 19 address lines, to that chip, 16 bits is a byte, and in effect, they do not physically have an A0 address input.
... almost. 16-bit writable memory devices have two extra signals (BHE# and BLE#) which are connected to the CPU's BHE# and A0 respectively. This so they know to ignore part of the bus when an 8-bit access is under way, making them hybrid 8/16 bit devices. ROM chips do not have these signals.
For the hardware unenlightened, this is a fairly complex area we're touching on here, and it does get very complex indeed in terms of performance considerations and in large systems with mixed 8 and 16 bit hardware.
It's is all explained in fantastic detail in the 8086 datasheet
It's because a byte is the 'atom' in memory addressing and the code must be able to access all the individual bytes in the address space. really a matter of software and compatibility with 8-bit existing software back then.
This too may interest you: How a single byte of memory is accessed by CPU in a 32-bit memory and 32-bit processor

One memory location in a computer stores how much data?

Assume 32 Bit OS.
One memory location in a computer stores how much data?
Whats the basic unit of memory storage in a computer?
For Example to a store a integer what will be the memory addresses required?
If basic unit is BYTE the integer requires 4 bytes.
So if I need to store a byte then if start putting in the 1st byte in memory location
0001 then will my integer end at 0003 memory location?
Please correct me if am wrong?
Most commonly, modern systems are what you call "byte-accessible".
This means:
One memory location stores 1 byte (8 bits).
The basic storage unit for memory is 1 byte.
If you need to store 4 bytes, and place the first byte at 0001, the last byte will be at 0004. That's one byte at each of 0001, 0002, 0003, and 0004.
Keep in mind while systems have different CPU word sizes (a 32-bit system has a 32-bit or 4-byte word), memory is usually addressed by byte. The CPU's registers used in arithmetic are 4 bytes, but the "memory" programmers use for data storage is addressed in bytes.
On x86 systems, many memory-accessing instructions require values in memory to be "aligned" to addresses evenly divisible by the word size. e.g. 0x???0, 0x???4, 0x???8, 0x???C. So, storing an int at 0001 won't happen on most systems. Non-numeric data types can usually be found at any address.
See Wikipedia: Alignment Word (Computing) Memory Address
One memory location in a computer stores how much data?
It depends on the computer. A memory location means a part of memory that the CPU can address directly.
Whats the basic unit of memory storage in a computer?
It is the Bit, and then the Byte, but different CPUs are more comfortable addressing memory in words of particular sizes.
For Example to a store a integer what will be the memory addresses required? If basic unit is BYTE the integer requires 4 bytes.
In mathematics, the integer numbers are infinite, so infinite memory should be required to represent all/any of them. The choice made by a computer architecture about how much memory should be used to represent an integer is arbitrary. In the end, the logic about how integers are represented and manipulated is in software, even if it is embedded in the firmware. The programming language Python has an unbounded representation for integers (but please don't try a googol on it).
In the end, all computer architectures somehow allow addressing down to the Byte or Bit level, but they work best with addresses at their word size, which generally matches the bit-size of the CPU registers.
It is not about the amount of data, or the size of integers, but about the number of memory addresses the computer can use.
There are 4GiB addresses (for bytes) in 32 bits. To manage a cluster of machines with more than 4GiB of RAM, each system must manage larger addresses.
Again, it is all about the addressable memory space, and not about the size of integers. There were 64 bit integers even when CPUs preferred 8bit word addressing.
Depends on the architecture. 32-bits for 32-bits. 64-bits for 64-bits.
Usually it's called a "word"
Most values need to be aligned, so the addresses end with 0 4 8 or C

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