I have a AVRoutePickerView in a ViewController that I can't get to change color when it's using Airplay.
AVRoutePickerView *routePickerView = [AVRoutePickerView new];
routePickerView.backgroundColor = [UIColor clearColor];
routePickerView.activeTintColor = [UIColor blueColor];
routePickerView.tintColor = [UIColor whiteColor];
//I put it in a StackView, incidentally
[self.bottomButtonStack insertArrangedSubview:routePickerView atIndex: 3];
[routePickerView.layer setFrame:CGRectMake(80,80,80,80)];
[routePickerView.heightAnchor constraintEqualToConstant:52].active = true;
[routePickerView.widthAnchor constraintEqualToConstant:52].active = true;
This works fine, but the button always stays the tintColor even when an AirPlay source is being used from the picker.
How do I get the button to change to the activeTintColor when Airplay is active?
I thought it was automatically supposed to use the activeTintColor when Airplay was active. If no colors are set, the color of the button is always blue no matter what.
Thanks in advance!
I first noticed this problem after upgrading to iOS 12.3. I have since discovered that creating an instance of AVRouteDetector causes AVRoutePickerView to correctly apply the activeTintColor. Just create the detector and retain in a member variable:
self.myDetector = AVRouteDetector()
// create route picker view as usual
you need set routePickerButtonStyle
let routePickerView = AVRoutePickerView(frame: CGRect(x: 200, y: 200, width: 100, height: 100))
routePickerView.routePickerButtonStyle = .custom
routePickerView.backgroundColor = UIColor.clear
routePickerView.delegate = self
self.view.addSubview(routePickerView)
I have a UIButton and the text of the button is filled by a randomiser.
However my problem is that sometimes the number of characters in a text is too many, leading to the button now showing the whole text.
Would it be possible to check if the characters are too many and then have it drop the rest of the text to another text line? So basically having to text lines instead of one for the UIButton?
Objectivc-C
button.titleLabel.lineBreakMode = NSLineBreakByWordWrapping;
button.titleLabel.numberOfLines = 2;
button.titleLabel.textAlignment = NSTextAlignmentCenter; // if u need
else use this
button.titleLabel.lineBreakMode = NSLineBreakByWordWrapping;
button.titleLabel.textAlignment = NSTextAlignmentCenter;
[button setTitle: #"Line1\nLine2" forState: UIControlStateNormal];
Swift
button.titleLabel!.lineBreakMode = .ByWordWrapping
button.titleLabel!.numberOfLines = 2
button.titleLabel!.textAlignment = .Center
else use this
button.titleLabel!.lineBreakMode = .ByWordWrapping
button.titleLabel!.textAlignment = .Center
button.setTitle("Line1\nLine2", forState: .Normal)
Swift3
buttonName.titleLabel!.lineBreakMode = .byWordWrapping
buttonName.titleLabel!.textAlignment = .center
buttonName.setTitle("Line1\nLine2", for: .normal)
In the Interface Builder, change the Line Break mode to Word Wrap for the UIButton control:
And to center the text, make the title Attributed instead of Plain.
Assuming you are using a storyboard or .xib file, click on your button and open the Attributes inspector on the right, then in the Button section, look for the 'Line Break' field. Drop this down and you will see 2 options (among others) - 'Character wrap' and 'Word wrap', these provide the functionality you are after.
alternatively In code you can use one of the following
[BUTTON setLineBreakMode:NSLineBreakByWordWrapping]
[BUTTON setLineBreakMode:NSLineBreakByCharWrapping]
I had a problem with UILabels growing when auto layout was used rather than word wrapping. The solution was to set the preferredMaxLayoutWidth to force it to wrap the text.
For a button you can do the same thing using:
button.titleLabel.preferredMaxLayoutWidth = <max width required>.
I have uploaded a custom font and applied this font on the title of a UIbutton using the following code
videoButton.titleLabel.font = [UIFont fontWithName:#"LaurenScript" size:20];
The problem is that the title is being clipped on the top of the first letter (see photo below). I tried the same font on the UIlabel and it works fine so it is not a problem with the font. I tried also to change the rectFrame using
[videoButton.titleLabel setFrame:CGRectMake(0, 0, 300, 600)];
but that didn't do anything.
Has anybody a clue of how I can fix this problem?
Cheers
I had a similar problem, where a diaeresis got cut off on top of the titlelabel.
I made a UIButton subclass and used this code to fix the problem:
-(void)layoutSubviews
{
[super layoutSubviews];
CGRect frame = self.titleLabel.frame;
frame.size.height = self.bounds.size.height;
frame.origin.y = self.titleEdgeInsets.top;
self.titleLabel.frame = frame;
}
Select button in Interface builder and check for set a vertical alignment panel in the control section Below is example:
Not sure if this is still an issue for anyone, but I found that (with using a custom font) the above solutions did not ultimately fix the issue, especially for a custom UIButton created solely programmatically.
Here is how I managed to fix this issue, with 1 line in particular that resolved the clipping issue:
UIButton *button = [[UIButton alloc] init];
button = [UIButton buttonWithType:UIButtonTypeCustom];
[button setTitle:#"Nice!" forState:UIControlStateNormal];
[button setFont:[UIFont fontWithName:<CUSTOM FONT NAME> size:buttonWidth/3.0f]];
button = CGRectMake(0, 0, <WIDTH>, <HEIGHT>);
Here was the line that resolved the clipping:
[button setContentVerticalAlignment:UIControlContentVerticalAlignmentFill];
Hopefully this helps anyone else who still were stuck. Happy coding!
had same problem using a button with an image and text with a custom font.
Everything had to be align centered vertically. And image not stretched.
this worked out fine for me.
btn.contentVerticalAlignment = .fill
btn.contentMode = .center
btn.imageView?.contentMode = .scaleAspectFit
I try this in swift 2.1, I adapt this code from Antoine answer. This may not good code but it solve my problem for now. You should make it better for you self.
import UIKit
class CustomUIButton: UIButton {
override func layoutSubviews() {
if var titleFrame : CGRect = titleLabel?.frame{
titleFrame.size = self.bounds.size
titleFrame.origin = CGPointZero
self.titleLabel!.frame = titleFrame
self.titleLabel!.textAlignment = .Center
}
}
}
There is this (sad) solution: https://stackoverflow.com/a/10200908/352628
I have a similar problem. It seems that the titleLabel is just very uncontrollable, and to get control you need to inject a UILabel subview to the button... That makes me sad :(
I have a rectangle image (jpg) and want to use it to fill the background of a button with rounded corner in xcode.
I wrote the following:
UIButton *button = [[UIButton buttonWithType:UIButtonTypeRoundedRect] retain];
CGRect frame = CGRectMake(x, y, cardWidth, cardHeight);
button.frame = frame;
[button setBackgroundImage:backImage forState:UIControlStateNormal];
However, the button I get with that approach doesn't have its corners rounded: it is instead a plain rectangle that looks exactly like my original image. How can I get instead an image with rounded corner to represent my button?
Thanks!
I tried the following solution with the UITextArea and I expect this will work with UIButton as well.
First of all import this in your .m file -
#import <QuartzCore/QuartzCore.h>
and then in your loadView method add following lines
yourButton.layer.cornerRadius = 10; // this value vary as per your desire
yourButton.clipsToBounds = YES;
You can achieve by this RunTime Attributes
we can make custom button.just see screenshot attached.
kindly pay attention :
in runtime attributes to change color of border follow this instruction
create category class of CALayer
in h file
#property(nonatomic, assign) UIColor* borderIBColor;
in m file:
-(void)setBorderIBColor:(UIColor*)color {
self.borderColor = color.CGColor;
}
-(UIColor*)borderIBColor {
return [UIColor colorWithCGColor:self.borderColor];
}
now onwards to set border color check screenshot
thanks
Pushing to the limits corner radius up to get a circle:
self.btnFoldButton.layer.cornerRadius = self.btnFoldButton.frame.height/2.0;
If button frame is an square it does not matter frame.height or frame.width. Otherwise use the largest of both ones.
You may want to check out my library called DCKit. It's written on the latest version of Swift.
You'd be able to make a rounded corner button/text field from the Interface builder directly:
It also has many other cool features, such as text fields with validation, controls with borders, dashed borders, circle and hairline views etc.
UIButton* closeBtn = [[UIButton alloc] initWithFrame:CGRectMake(10, 50, 90, 35)];
//Customise this button as you wish then
closeBtn.layer.cornerRadius = 10;
closeBtn.layer.masksToBounds = YES;//Important
Import QuartCore framework if it is not there in your existing project, then import #import <QuartzCore/QuartzCore.h> in viewcontroller.m
UIButton *button = [[UIButton buttonWithType:UIButtonTypeRoundedRect]];
CGRect frame = CGRectMake(x, y, width, height); // set values as per your requirement
button.layer.cornerRadius = 10;
button.clipsToBounds = YES;
First set width=100 and Height=100 of button
Objective C Solution
YourBtn1.layer.cornerRadius=YourBtn1.Frame.size.width/2;
YourBtn1.layer.borderColor=[uicolor blackColor].CGColor;
YourBtn1.layer.borderWidth=1.0f;
Swift 4 Solution
YourBtn1.layer.cornerRadius = YourBtn1.Frame.size.width/2
YourBtn1.layer.borderColor = UIColor.black.cgColor
YourBtn1.layer.borderWidth = 1.0
Try my code. Here you can set all properties of UIButton like text colour, background colour, corner radius, etc.
extension UIButton {
func btnCorner() {
layer.cornerRadius = 10
clipsToBounds = true
backgroundColor = .blue
}
}
Now call like this
yourBtnName.btnCorner()
For Objective C:
submitButton.layer.cornerRadius = 5;
submitButton.clipsToBounds = YES;
For Swift:
submitButton.layer.cornerRadius = 5
submitButton.clipsToBounds = true
If you want a rounded corner only to one corner or two corners, etc... read this post:
[ObjC] – UIButton with rounded corner - http://goo.gl/kfzvKP
It's a XIB/Storyboard subclass. Import and set borders without write code.
For Swift:
button.layer.cornerRadius = 10.0
updated for Swift 3 :
used below code to make UIButton corner round:
yourButtonOutletName.layer.cornerRadius = 0.3 *
yourButtonOutletName.frame.size.height
Swift 4 Update
I also tried many options still i wasn't able to get my UIButton round cornered.
I added the corner radius code inside the viewDidLayoutSubviews() Solved My issue.
func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
anyButton.layer.cornerRadius = anyButton.frame.height / 2
}
Also we can adjust the cornerRadius as follows:
func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
anyButton.layer.cornerRadius = 10 //Any suitable number as you prefer can be applied
}
An alternative answer which sets a border too (making it more like a button) is here ... How to set rectangle border for custom type UIButton
For iOS SWift 4
button.layer.cornerRadius = 25;
button.layer.masksToBounds = true;
You can use outlet connection and didSet function for your button on the view;
#IBOutlet weak var button: UIButton!{
didSet {
button.layer.cornerRadius = 5;
button.layer.masksToBounds = true;
}
}
I have the following code...
UILabel *buttonLabel = [[UILabel alloc] initWithFrame:targetButton.bounds];
buttonLabel.text = #"Long text string";
[targetButton addSubview:buttonLabel];
[targetButton bringSubviewToFront:buttonLabel];
...the idea being that I can have multi-line text for the button, but the text is always obscured by the backgroundImage of the UIButton. A logging call to show the subviews of the button shows that the UILabel has been added, but the text itself cannot be seen. Is this a bug in UIButton or am I doing something wrong?
For iOS 6 and above, use the following to allow multiple lines:
button.titleLabel.lineBreakMode = NSLineBreakByWordWrapping;
// you probably want to center it
button.titleLabel.textAlignment = NSTextAlignmentCenter; // if you want to
[button setTitle: #"Line1\nLine2" forState: UIControlStateNormal];
For iOS 5 and below use the following to allow multiple lines:
button.titleLabel.lineBreakMode = UILineBreakModeWordWrap;
// you probably want to center it
button.titleLabel.textAlignment = UITextAlignmentCenter;
[button setTitle: #"Line1\nLine2" forState: UIControlStateNormal];
2017, for iOS9 forward,
generally, just do these two things:
choose "Attributed Text"
on the "Line Break" popup select "Word Wrap"
The selected answer is correct but if you prefer to do this sort of thing in Interface Builder you can do this:
If you want to add a button with the title centered with multiple lines, set your Interface Builder's settings for the button:
[]
For IOS 6 :
button.titleLabel.lineBreakMode = NSLineBreakByWordWrapping;
button.titleLabel.textAlignment = NSTextAlignmentCenter;
As
UILineBreakModeWordWrap and UITextAlignmentCenter
are deprecated in IOS 6 onwards..
To restate Roger Nolan's suggestion, but with explicit code, this is the general solution:
button.titleLabel?.numberOfLines = 0
SWIFT 3
button.titleLabel?.lineBreakMode = .byWordWrapping
button.titleLabel?.textAlignment = .center
button.setTitle("Button\nTitle",for: .normal)
I had an issue with auto-layout, after enabling multi-line the result was like this:
so the titleLabel size doesn't affect the button size
I've added Constraints based on contentEdgeInsets (in this case contentEdgeInsets was (10, 10, 10, 10)
after calling makeMultiLineSupport():
hope it helps you (swift 5.0):
extension UIButton {
func makeMultiLineSupport() {
guard let titleLabel = titleLabel else {
return
}
titleLabel.numberOfLines = 0
titleLabel.setContentHuggingPriority(.required, for: .vertical)
titleLabel.setContentHuggingPriority(.required, for: .horizontal)
addConstraints([
.init(item: titleLabel,
attribute: .top,
relatedBy: .greaterThanOrEqual,
toItem: self,
attribute: .top,
multiplier: 1.0,
constant: contentEdgeInsets.top),
.init(item: titleLabel,
attribute: .bottom,
relatedBy: .greaterThanOrEqual,
toItem: self,
attribute: .bottom,
multiplier: 1.0,
constant: contentEdgeInsets.bottom),
.init(item: titleLabel,
attribute: .left,
relatedBy: .greaterThanOrEqual,
toItem: self,
attribute: .left,
multiplier: 1.0,
constant: contentEdgeInsets.left),
.init(item: titleLabel,
attribute: .right,
relatedBy: .greaterThanOrEqual,
toItem: self,
attribute: .right,
multiplier: 1.0,
constant: contentEdgeInsets.right)
])
}
}
In Xcode 9.3 you can do it by using storyboard like below,
You need to set button title textAlignment to center
button.titleLabel?.textAlignment = .center
You don't need to set title text with new line (\n) like below,
button.setTitle("Good\nAnswer",for: .normal)
Simply set title,
button.setTitle("Good Answer",for: .normal)
Here is the result,
There is a much easier way:
someButton.lineBreakMode = UILineBreakModeWordWrap;
(Edit for iOS 3 and later:)
someButton.titleLabel.lineBreakMode = UILineBreakModeWordWrap;
Left align on iOS7 with autolayout:
button.titleLabel.lineBreakMode = NSLineBreakByWordWrapping;
button.titleLabel.textAlignment = NSTextAlignmentLeft;
button.contentHorizontalAlignment = UIControlContentHorizontalAlignmentLeft;
First of all, you should be aware that UIButton already has a UILabel inside it. You can set it using –setTitle:forState:.
The problem with your example is that you need to set UILabel's numberOfLines property to something other than its default value of 1. You should also review the lineBreakMode property.
Swift 5 , For multi Line text in UIButton
let button = UIButton()
button.titleLabel?.lineBreakMode = .byWordWrapping
button.titleLabel?.textAlignment = .center
button.titleLabel?.numberOfLines = 0 // for Multi line text
To fix title label's spacing to the button, set titleEdgeInsets and other properties before setTitle:
let button = UIButton()
button.titleLabel?.lineBreakMode = .byWordWrapping
button.titleLabel?.numberOfLines = 0
button.titleEdgeInsets = UIEdgeInsets(top: 10, left: 10, bottom: 20, right: 20)
button.setTitle("Dummy button with long long long long long long long long title", for: .normal)
P.S. I tested setting titleLabel?.textAlignment is not necessary and the title aligns in .natural.
For those who are using Xcode 4's storyboard, you can click on the button, and on the right side Utilities pane under Attributes Inspector, you'll see an option for Line Break. Choose Word Wrap, and you should be good to go.
Answers here tell you how to achieve multiline button title programmatically.
I just wanted to add that if you are using storyboards, you can type [Ctrl+Enter] to force a newline on a button title field.
HTH
Setting lineBreakMode to NSLineBreakByWordWrapping (either in IB or code) makes button label multiline, but doesn't affect button's frame.
If button has dynamic title, there is one trick: put hidden UILabel with same font and tie it's height to button's height with layout; when set text to button and label and autolayout will make all the work.
Note
Intrinsic size height of one-line button is bigger than label's, so to prevent label's height shrink it's vertical Content Hugging Priority must be greater than button's vertical Content Compression Resistance.
You have to add this code:
buttonLabel.titleLabel.numberOfLines = 0;
These days, if you really need this sort of thing to be accessible in interface builder on a case-by-case basis, you can do it with a simple extension like this:
extension UIButton {
#IBInspectable var numberOfLines: Int {
get { return titleLabel?.numberOfLines ?? 1 }
set { titleLabel?.numberOfLines = newValue }
}
}
Then you can simply set numberOfLines as an attribute on any UIButton or UIButton subclass as if it were a label. The same goes for a whole host of other usually-inaccessible values, such as the corner radius of a view's layer, or the attributes of the shadow that it casts.
As to Brent's idea of putting the title UILabel as sibling view, it doesn't seem to me like a very good idea. I keep thinking in interaction problems with the UILabel due to its touch events not getting through the UIButton's view.
On the other hand, with a UILabel as subview of the UIButton, I'm pretty confortable knowing that the touch events will always be propagated to the UILabel's superview.
I did take this approach and didn't notice any of the problems reported with backgroundImage. I added this code in the -titleRectForContentRect: of a UIButton subclass but the code can also be placed in drawing routine of the UIButton superview, which in that case you shall replace all references to self with the UIButton's variable.
#define TITLE_LABEL_TAG 1234
- (CGRect)titleRectForContentRect:(CGRect)rect
{
// define the desired title inset margins based on the whole rect and its padding
UIEdgeInsets padding = [self titleEdgeInsets];
CGRect titleRect = CGRectMake(rect.origin.x + padding.left,
rect.origin.x + padding.top,
rect.size.width - (padding.right + padding.left),
rect.size.height - (padding.bottom + padding].top));
// save the current title view appearance
NSString *title = [self currentTitle];
UIColor *titleColor = [self currentTitleColor];
UIColor *titleShadowColor = [self currentTitleShadowColor];
// we only want to add our custom label once; only 1st pass shall return nil
UILabel *titleLabel = (UILabel*)[self viewWithTag:TITLE_LABEL_TAG];
if (!titleLabel)
{
// no custom label found (1st pass), we will be creating & adding it as subview
titleLabel = [[UILabel alloc] initWithFrame:titleRect];
[titleLabel setTag:TITLE_LABEL_TAG];
// make it multi-line
[titleLabel setNumberOfLines:0];
[titleLabel setLineBreakMode:UILineBreakModeWordWrap];
// title appearance setup; be at will to modify
[titleLabel setBackgroundColor:[UIColor clearColor]];
[titleLabel setFont:[self font]];
[titleLabel setShadowOffset:CGSizeMake(0, 1)];
[titleLabel setTextAlignment:UITextAlignmentCenter];
[self addSubview:titleLabel];
[titleLabel release];
}
// finally, put our label in original title view's state
[titleLabel setText:title];
[titleLabel setTextColor:titleColor];
[titleLabel setShadowColor:titleShadowColor];
// and return empty rect so that the original title view is hidden
return CGRectZero;
}
I did take the time and wrote a bit more about this here. There, I also point a shorter solution, though it doesn't quite fit all the scenarios and involves some private views hacking. Also there, you can download an UIButton subclass ready to be used.
If you use auto-layout on iOS 6 you might also need to set the preferredMaxLayoutWidth property:
button.titleLabel.lineBreakMode = NSLineBreakByWordWrapping;
button.titleLabel.textAlignment = NSTextAlignmentCenter;
button.titleLabel.preferredMaxLayoutWidth = button.frame.size.width;
In Swift 5.0 and Xcode 10.2
//UIButton extension
extension UIButton {
//UIButton properties
func btnMultipleLines() {
titleLabel?.numberOfLines = 0
titleLabel?.lineBreakMode = .byWordWrapping
titleLabel?.textAlignment = .center
}
}
In your ViewController call like this
button.btnMultipleLines()//This is your button
It works perfectly.
Add to use this with config file like Plist, you need to use CDATA to write the multilined title, like this:
<string><![CDATA[Line1
Line2]]></string>
If you use auto-layout.
button.titleLabel?.adjustsFontSizeToFitWidth = true
button.titleLabel?.numberOfLines = 2
swift 4.0
btn.titleLabel?.lineBreakMode = .byWordWrapping
btn.titleLabel?.textAlignment = .center
btn.setTitle( "Line1\nLine2", for: .normal)
Roll your own button class. It's by far the best solution in the long run. UIButton and other UIKit classes are very restrictive in how you can customize them.
In iOS 15 in 2021, Apple for the first time officially supports multi-line UIButtons via the UIButton.Configuration API.
UIButton.Configuration
A configuration that specifies the appearance and behavior of a button and its contents.
This new API is explored in What's new in UIKit as well as the session:
Meet the UIKit button system
Every app uses Buttons. With iOS 15, you can adopt updated styles to create gorgeous buttons that fit effortlessly into your interface. We'll explore features that make it easier to create different types of buttons, learn how to provide richer interactions, and discover how you can get great buttons when using Mac Catalyst.
https://developer.apple.com/videos/play/wwdc2021/10064/
self.btnError.titleLabel?.lineBreakMode = NSLineBreakMode.byWordWrapping
self.btnError.titleLabel?.textAlignment = .center
self.btnError.setTitle("Title", for: .normal)
I incorporated jessecurry's answer within STAButton which is part of my STAControls open source library. I currently use it within one of the apps I am developing and it works for my needs. Feel free to open issues on how to improve it or send me pull requests.
Adding Buttons constraints and subviews. This is how i do it in my projects, lets say its much easier like this. I literally 99% of my time making everything programmatically.. Since its much easier for me. Storyboard can be really buggy sometimes
[1]: https://i.stack.imgur.com/5ZSwl.png
My experience:
Go to "Attribut" tab.
Texting in title, press "alt+Enter" while you want to jump to next line.
And check "Word Wrap" under "Attribut --> Control" field.
picture