Automatically reload rails module - ruby-on-rails

I'm developing a ruby module that I include in my rails app. I want it to be reloaded automatically when it changes. I've done extensive googling, and looked at the various questions here that discuss it, but they all seem out of date or wrong.
How do I get an external module to be reloaded in rails when it changes? I've tried adding its name to ActiveSupport::Dependencies.unloadable_constants, but after I type reload! in the console, I can no longer refer to that symbol without a NameError: uninitialized constant foo, even if I do another require 'foo_module'. Does anyone know how to get this working?
Note: here is one possible dup, but note in the comments to the 'answer' that it never solved the problem for modules. There's also this question which has a dead link in the answer, and finally this one, which also doesn't solve it.

I found how to do this:
Make sure FooModule is in lib/foo_module.rb.
Use require_dependency to require your external library in lib/foo_module.rb.
These steps are both required, and no others are required.

There are two separate problems here.
The simpler of which is that you are using require, when you want load.
require will evaluate the code in a file once, no matter how many times that file/module is required.
load will evaluate the code in a file each time that file is loaded.
require is preferred to load used so that the files are not evaluated multiple times when many files depend on them.
The short version is that load can be used to reload modules that have already been loaded by require.
The more complicated problem is automatically reloading a module on change.
One of the possible duplicates listed in the question links to here. Which suggests prefixing any code that depends on your module with a conditional load of your module if it has changed since loading. You'll need to use a global variable to keep track of when a file was loaded.
N.B.: this should not be used on a production server, but should be fine on a development server or console.

I spent sometimes to research this issue as well.
Here's my findings on how to auto-reload require files in Rails without restarting server.
The solution is now available as a Ruby gem require_reloader.

Related

How can I find out what prevents a rails app from loading a page?

I have a rails which seemed to be working previously but now after some changes when I go to the root page it takes it infinitely to load it, it just doesn't load it. There're nothing useful in the console either. How can I find out what prevents it from loading the main page? Is it about profiling?
Check your Rails logs, eg. development.rb. You can put logger.info, or puts statements in your environment.rb, development.rb and application.rb files to see how far Rails is getting in the boot process. You can also create a dumb initializer named 00_start_init.rb with a logger.info or puts statement to see if you're getting as far as initialization. I've found that useful before.
To really understand where you application is hanging, you need to understand the Rails initialization process. Here is the documentation for Rails version 4.2. http://guides.rubyonrails.org/v4.2/initialization.html. Similar documentation exists for every version of Rails. You can take advantage of understanding the boot sequence by placing log statement at various point in the process.
I'm assuming you're in the development environment. If so, and the console loads, it's likely not a configuration problem. It's more likely a problem with your controllers or models. If the console won't load to a prompt, then it's likely a configuration problem in application.rb, development.rb, an initializer, etc.
You mention profiling, but provide no details about it. I can't even guess what you're referring to, so the answer is "maybe?". If you can post the code changes you made since the app last loaded in the browser, that would make it much easier to help you trouble-shoot.

Problems with loading and including a module (dev vs. test)

I think I understand the basics of requiring and including modules* in Ruby on Rails, but I can't figure out what's going on with an issue I'm having. I'm using Ruby 1.9.3 with Rails 3.2.1.
I have a module called Utils in /lib/_utils.rb, which currently just has some logging functions in it. In most other files in the app, I'm able to execute the following code and use the logger without any problem:
logger = Utils::SingletonLogger.get_logger
Note that in model code, I generally use an instance variable instead of a local variable, and that seems to work fine as well.
Also note that this does NOT require me to have
include Utils
in the code.
The problem is that, in at least one controller, I have to explicitly require and include the module before it will work. Well, usually anyway. Most of the time I get a NameError because it doesn't recognize Utils as a constant. Other times, it throws a ransack error. And once it a great while, it just works. If I add just the include Utils line, I get a similar NameError, though with a shorter error message.
And best of all, this only happens in the test environment, and not in my local dev instance.
For now, I've commented out all the logging in this one file, but I'd like to understand what's going on. I've added
config.autoload_once_paths += %W(#{config.root}/lib)
to application.rb, thinking this would insure that the actual code is available to any file in the application. I guess I'm supposed to need
include Utils
in every file that uses this module, but I don't understand why that doesn't seem to be required in other files, or why I should have to re-require the module file in this controller.
I'd appreciate any insight or guidance.
*Briefly - require/load reads the module's actual source code file into memory, include makes the module's methods available in a different file. I assume that I really only want to require/load a file once per instance of the application - that having it executed every time a new class is used is unsightly at best, and inefficient at worst.
I think the problem involved some combination of the following:
The module's file name didn't match the name of the module, so it didn't get picked up by the autoload.
I had an explicit require statement in a couple of files, but not others. I think when the files containing the require were executed before ones that weren't, the system could find the module, otherwise, it couldn't.
At least during the troubleshooting, I sometimes had the include statement outside of class definitions, which apparently is non-standard at best, meaningless at worst.
I used the module name as a prefix, which seems to work okay when everything else is set up correctly, but may have confused the interpreter at other times. I think this is standard when calling module methods directly, and it may mean that you don't have to include the module, though I'm not sure on that point yet.
I had a model's initialize method overridden, which may not have contributed to this problem, but did throw exceptions that interfered with debugging.
I still don't know why this flaked out in test, but not in dev.
I use Rails 3.2.11
Please follow the path
Users ▸ [your username]▸ .rvm ▸ gems ▸ ruby-1.9.3-p545 ▸ gems ▸ railties-3.2.11 ▸ lib ▸ rails ▸ engine
access file : configuration.rb
replace
paths.add "lib", :load_path => true
by
paths.add "lib", :eager_load => true
Hope this help!

Models not reloading in development in Rails (3.2.11) project

I've searched fairly extensively for any advice and have yet to find it so, here goes:
My Rails project fails to automatically reload models in development. Reloading them currently requires a full server restart.
Previous instances of this issue have been related to non-activerecord files placed in the models directory, though this is not the case for me.
config.cache_classes is properly set to false in my development config file. Views and controllers reload without issue.
All of my rails components are version 3.2.11. I have tried disabling all of my development-specific gems to no avail. This is obviously not a productivity stopper, but it is quite an annoyance. Any help appreciated and I am happy to provide more information if it would help, though I am not using any exotic gems.
Thanks!
Some possibilities:
You are not really running on developement environment
You are changing a model within a namespace and didn't told rails to autoload the path
You are changing a file that is included in your class, not your class directly (or any of the many variants for this)
You are caching classes
Considerations:
Things might change according to the webserver you are using
How do you know it's not reloading?
I ask my question because I was having the exact same issue when I was trying to insert a debugger into what I thought was a piece of code that was being executed. I assumed the model wasn't being reloaded since it was not hitting the debugger but it was actually a call back that was redirecting me around the code with the debugger line in it.
So, it might be something other than your models not being reloaded.

Why does code need to be reloaded in Rails 3?

I am a former PHP developer learning Rails and Sinatra. In PHP, every page request loaded all of the required files. If I changed some code and refreshed the page, I could be sure that the code was fresh.
In Rails 3, Controller code is fresh on every request. However, if I modify any code in the /lib folder, I need to restart the server so the changes take effect.
Why does this happen? Is it something to do with the way Ruby is designed? Is Rails doing some optimizations to avoid reloading code on every request?
Thanks!
Edit: I am mostly interested in what is going on under the hood. Do frameworks like Rails and Sinatra do some special caching for classes? If so, what does they do? Is the default behavior in Ruby that all code gets reloaded on every request? Why do we need tools like Shotgun for Sinatra (http://sinatra-book.gittr.com/#automatic_code_reloading)?
While you are in development mode you should tell Rails not to cache your classes so they reload each time. This means that each request the classes are basically redefined in the rails interpreter. The setting in your Rails.root/config/environments/development.rb:
config.cache_classes = false
The classes the are in your lib/ dir are usually loaded through an initializer and not subject to this setting.
When you move to production you will want all of your classes to be cached so requests are faster and rails will do optimizations to things like scopes on your models.
You could put something in another initializer (maybe called Rails.root/config/initializers/development_reload.rb) that reloads the lib dir with every request in development (or just the ones you are working on):
# file development_reload.rb
if Rails.env.development?
ActionDispatch::Callbacks.after do
load 'filename_in_lib'
# or
Dir.entries("#{Rails.root}/lib").each do |entry|
load entry if entry =~ /.rb$/
end
end
end
I am calling "load" so it actually reloads the file, whereas "require" would just check if it has been loaded and determine it already has so it will not reload it. (I just threw this together and don't use it, but Ruby is extremely flexible and will allow you to do quite a bit.) Use something like this wisely and only in a dev environment.
Why code needs to be reloaded in Rails 3?
Ruby is an interpreted language (JRuby has some support for precompilation, but it's still interpreted). Interpreting the the definition of classes once on initialization is similar to compiling php and deploying in executable format (somewhat). The interpreter is not bothered with redefining classes all the time.
Forcing the explicit reload is an optimization for this type of interpreted language. (if you AOT compile in php you would need to reload the compiled "bytecode" after changes as well; default php uses on-the-fly compilation which is what you are taking advantage of)
How about a more high level approach:
ActionDispatch::Reloader.cleanup!
ActionDispatch::Reloader.prepare!
This was taken from Rails/ActiveRecord v3.2.13 - active_record/railtie.rb
The load approach didn't work for me. Just performing load caused a weird issue where it would trigger certain validators twice for me.
In order to fix that, I tried Object.send(:remove_const, User) before reloading User, but then I lost my observers on that class, so I started chasing my tail.
The above approach reloads all the classes, so maybe there is still yet a better approach to properly remove an individual class from cache and reload it...

why might rails-2.3.5 not reload some files under app in development mode?

I've added a subdirectory app/renderers after Railscast #101. The classes in that directory are not getting reloaded by my development server. It's driving me a little bonkers.
I've read everything I could find on forcing it to reload lib and/or plugins but this seems to be a different case since "everything under app should be reloaded automatically." Plus, I've checked ActiveSupport::Dependencies.load_once_paths, and app/renderers definitely isn't in it.
I'd also like to get the renderers to be automatically required, so that I don't have to go around putting require statements in the rest of my code. Is that sensible? How does it work for, say, models and other constants?
Doh. I should have been loading the files, not requiring them.
I'd still like to have them magically loaded -- not needing a specific load statement for each one -- but for now it's working :)

Resources