problem with sandcastle generated .chm help file? - c#-2.0

i have generated a help file for my project using sandcastle,a .chm file. but the content can only seen when i open it in my machine. i have gave that file to several friends none of them can see the content of the file. what is the wrong?? how can i resolve it?? any problem with my configurations??
please help me guys!!!
regards,
rangana.

The file is probably marked as "From the Internet" and therefore seen as possibly dangerous by the internet explorer trying to display the file.
Right-Click the file, and click the Unblock button on the General property page.

Related

Authoring Apple Help Book in 2019

I am trying to include a help book with my Mac OS application but I am unable to do so. When I click the 'Help' menu in my application, I get the search bar and a Help menu item but I get a 'content is currently unavailable' error.
I have tried using Jekyll but I couldn't get it to work. I have also referred to the Apple Help Book documentation but it is very difficult to follow. I have also read posts on StackOverFlow but none of them seem to work currently.
I just need a simple Help Book which displays my application name and says "This is my application".
I need help in understanding the Help Book directory structure, the Title HTML content and how to integrate it to my application using info.plist.
Any help is appreciated!
I hope you are not going to do a Help Book just to say to your users "This is my application," but you are going to do that just as a starting point for a serious help book that can help your users understand how to best use your app. If so, this is what I do:
Create a folder inside your project folder called MyAppHelp;
Create a folder called Contents inside the latter folder;
Inside this folder you should create the following:
Info.plist
PkgInfo containing the text BNDLhbwr inside
A folder called Resources
Thus, you should have a structure like this:
MyAppleHelp/
Contents/
Info.plist
PkgInfo
Resources/
en.lproj/
index.html
fr.lproj/
index.html
Then you can start editing your help book like any web site, using HTML and css. You can even share some of the code between your website and your help book. This structure also allows for you to have your help book localized in different languages. macOS will show the user the correct version of it automatically.
To know which keys you should use in the info.plist inside your help book, please see them here.
You should index your Apple Help book using Apple's own Help Indexer app, which you can download from your account at developer.apple.com (look for 'Additional tools for Xcode' in downloads). This will create .helpindex files inside each folder you created inside Contents, which will help your user search inside your help book. Important Update: From Mojave onwards, though, you must use the hiutil CLI utility to index your help pages in Spotlight help indices. These files will have the extension .cshelpindex instead.
You should change the name of the top folder from MyAppHelp to MyApp.help. This will create a package similar to a folder when you rename a top folder with the extension .app. From Monterey onwards you must have a PkgInfo file inside your help bundle to be recognized as such by the Finder.
To include any changes automatically into your app you should add your help book to your copy bundle resources build phase.
Finally, do not forget to add a Help Book directory name and Help Book identifier keys in the info.plist of your app to tell to the OS how your help book is called or is identified.
Good luck with your Apple Help Book authoring.

can someone help me about these errors

enter image description here
I am getting some errors as shown in the screenshot, can someone help me solve the errors.please let me know if any further information regarding this issue is required shall post them in detail.
It looks like it can't find the file you're specifying. I'm not sure what you're trying to do, but perhaps your target file isn't in the correct directory. Try finding it in the Explorer first then copy and paste the address into the code. Hope this helps!

RubyMine stopped recognizing html.erb

my rubymine stopped recognizing html.erb files :s
You can see how it looks here:
http://pasteboard.co/1D5oWZGB.png
If your suggestion, its a uninstall, please tel me how to do it on Ubuntu :)
Thanks anyway :)
Based on what you're showing us with the screenshot RubyMine's built in file type system is no longer seeing the *.erb files as RHTML or Ruby files anymore.
Please verify that your file mappings are correct by going into the settings menu (File -> Settings or Ctrl + Alt + S) and checking the listed file mappings by going into Editor -> File Types -> RHTML.
It should look something like this:
If *.erb is not listed there try adding it again and it should re-enable code highlighting etc.
If anyone comes across this, I have found the correct solution to the problem. ivopatty's answer doesn't quite address the question.
According to pasteboard, we see only friendlist.html.erb file is not being recognized, there's no problem with other *.erb files.
To solve this problem, search for registered pattern in text file type (you can access it by pressing Ctrl + Alt + S) and you'll see that file listed there. If it's not there, search throughout the other file types. Then you remove the file from the list and you'll solve this problem.

XNA XACT Where do I place the .xap file?

I've been trying and looking on the internet for ages now, but where exactly do you place the .xap file? I've read that you should place the file in your content folder, but I have a content folder located in;
TheGame\TheGameContent\
But I also have;
TheGame\TheGame\bin\x86\Debug\Content
Which is it? If I add the .xap file to the latter it recognises it when I refresh the solution explorer, but the former does not.
However, if I add the .xap to the latter it gives an error saying it can't find it when I use the following line of code to access it;
ae = new AudioEngine(#"Content\game_content\audio\xact\Win\xna xact file.xgs");
This line apparently gets the \x86\debug path.
Any advice?
Thanks
Visual Studio, go to the Solution Explorer and right click the Content solution (i.e. "TheGameContent (Content)") or a folder in that section and select Add > Existing Item... and select the .xap file. If it isn't in there, it will copy the file into TheGame/Content, but it will also make it ready to load and work within your project.
Basically it's the same as adding an image file to an XNA project, and it will save you all that trouble you are having.

How to know which file an ActiveX wanted to find?

I have an ActiveX which seems to look for a file when starting. The problem is that the error doesn't give me any clue about which file it cannot access.
The msgbox is : The system cannot find the file specified
How can I know which file it wanted to access? Which tool can I use to know that?
Thanks
You can use Process Monitor from Sysinternals/Microsoft.

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