I'm new to Guice and here is a naive question. I learned that we could bind String to a particular value through:
bind(String.class)
.annotatedWith(Names.named("JDBC URL"))
.toInstance("jdbc:mysql://localhost/pizza");
But what if I want to bind String to any possible characters?
Or I think it could be described this way:
How can I replace "new SomeClass(String strParameter)" with Guice?
You first need to annotate the constructor for SomeClass:
class SomeClass {
#Inject
SomeClass(#Named("JDBC URL") String jdbcUrl) {
this.jdbcUrl = jdbcUrl;
}
}
I prefer to use custom annotations, like this:
class SomeClass {
#Inject
SomeClass(#JdbcUrl String jdbcUrl) {
this.jdbcUrl = jdbcUrl;
}
#Retention(RetentionPolicy.RUNTIME)
#Target({ElementType.FIELD, ElementType.PARAMETER})
#BindingAnnotation
public #interface JdbcUrl {}
}
Then you need to provide a binding in your Module:
public class SomeModule extends AbstractModule {
private final String jdbcUrl; // set in constructor
protected void configure() {
bindConstant().annotatedWith(SomeClass.JdbcUrl.class).to(jdbcUrl);
}
}
Then an time Guice creates SomeClass, it will inject the parameter. For instance, if SomeOtherClass depends on SomeClass:
class SomeOtherClass {
#Inject
SomeOtherClass(SomeClass someClass) {
this.someClass = someClass;
}
Often, when you think you want to inject a String, you want to inject an object. For instance, if the String is a URL, I often inject a URI with a binding annotation.
This all assumes there is some constant value you can define at module creation time for the String. If the value isn't available at module creation time, you can use AssistedInject.
This might be off-topic, but Guice makes configuration much easier than writing an explicit binding for every String you need. You can just have a config file for them:
Properties configProps = Properties.load(getClass().getClassLoader().getResourceAsStream("myconfig.properties");
Names.bindProperties(binder(), configProps);
and voilĂ all your config is ready for injection:
#Provides // use this to have nice creation methods in modules
public Connection getDBConnection(#Named("dbConnection") String connectionStr,
#Named("dbUser") String user,
#Named("dbPw") String pw,) {
return DriverManager.getConnection(connectionStr, user, pw);
}
Now just create your Java properties file myconfig.properties at the root of your classpath with
dbConnection = jdbc:mysql://localhost/test
dbUser = username
dbPw = password
or merge authorization information from some other source into the properties and you're set.
I was able to inject a string through Named annotation.
#Provides
#Named("stage")
String stage() {
return domain;
}
class SomeClass {
#Inject
#Named("stage")
String stageName;
}
I find a solution in the FAQ of Guice:
http://code.google.com/docreader/#p=google-guice&s=google-guice&t=FrequentlyAskedQuestions
In addition to define an annotation and a String attribute in MyModule, I need to write below line to get a instance of SomeClass:
SomeClass instance = Guice.createInjector(new MyModule("any string i like to use")).getInstance(SomeClass.class);
But I remembered that Injector.getInstance() should not be used except for the root object, so is there any better way to do this?
Related
I have a class (OmeletteMaker) that contains an injected field (Vegetable). I would like to write a producer that instantiates an injected object of this class. If I use 'new', the result will not use injection. If I try to use a WeldContainer, I get an exception, since OmeletteMaker is #Alternative. Is there a third way to achieve this?
Here is my code:
#Alternative
public class OmeletteMaker implements EggMaker {
#Inject
Vegetable vegetable;
#Override
public String toString() {
return "Omelette: " + vegetable;
}
}
a vegetable for injection:
public class Tomato implements Vegetable {
#Override
public String toString() {
return "Tomato";
}
}
main file
public class CafeteriaMainApp {
public static WeldContainer container = new Weld().initialize();
public static void main(String[] args) {
Restaurant restaurant = (Restaurant) container.instance().select(Restaurant.class).get();
System.out.println(restaurant);
}
#Produces
public EggMaker eggMakerGenerator() {
return new OmeletteMaker();
}
}
The result I get is "Restaurant: Omelette: null", While I'd like to get "Restaurant: Omelette: Tomato"
If you provide OmeletteMaker yourself, its fields will not be injected by the CDI container. To use #Alternative, don't forget specifying it in the beans.xml and let the container instantiate the EggMaker instance:
<alternatives>
<class>your.package.path.OmeletteMaker</class>
</alternatives>
If you only want to implement this with Producer method then my answer may be inappropriate. I don't think it is possible (with standard CDI). The docs says: Producer methods provide a way to inject objects that are not beans, objects whose values may vary at runtime, and objects that require custom initialization.
Thanks Kukeltje for pointing to the other CDI question in comment:
With CDI extensions like Deltaspike, it is possible to inject the fields into an object created with new, simply with BeanProvider#injectFileds. I tested this myself:
#Produces
public EggMaker eggMakerProducer() {
EggMaker eggMaker = new OmeletteMaker();
BeanProvider.injectFields(eggMaker);
return eggMaker;
}
I have a Singleton patter class in my Jenkins shared library:
public class Configuration {
private static final INSTANCE = new Configuration()
static getInstance() { return INSTANCE }
private Configuration() {
}
def initialize(env, params) {
Foo = params.FOO;
}
public String Foo = ''
}
Later I can call this from elsewhere using something like this:
Configuration.instance.initialize(env, params);
config = Configuration.instance;
println 'FOO: ' + config.Foo
Ideally, I want the benefit of the Singleton pattern, but I don't want some fields to be overridden by consumers.
First Attempt:
On first thought, I would think this would work:
public class Configuration {
private static final INSTANCE = new Configuration()
static getInstance() { return INSTANCE }
private Configuration() {
}
def initialize(env, params) {
INSTANCE.#Foo = params.FOO;
}
public final String Foo = ''
}
Error:
groovy.lang.GroovyRuntimeException: Cannot set the property 'Foo' because the backing field is final.
Second Attempt:
On Second thought, I would think initializing in the constructor would work, however I don't seem to have access to params and env, unless these are passed in from the vars function, via the initialize() method.
How can I make this Singleton class immutable, or its fields read only?
I think you Could:
Define your class with "implements Serializable", as documentation advices.
Implement the constructor that would accept 1 parameter of type BaseScript, and pass this to it upon instantiation, relative to that this (which you could call internal script) you can refer to script.params, script.env, etc. and I mean you don't HAVE to use initialize, you can do all you want in the c'tor.
But wait, please tell more:
why does CI/CD code need to have a Singleton?
You're passing its data as parameters [so it's not really an immutable entity :)]
Maybe you could "simply" create an immutable map out of your parameters....
Configuration as singleton feels as if you can delegate configuration management to ... configuration management service (consul, etcd, or others).
Please elaborate, it's very curious!
Also you referred to something as "consumers". are these library consumers? or people running the jobs?
Thank you!
A few times now I've run into a use case where I need to define an interface for how classes construct themselves. One such example could be if I want to make an Interface Class that defines the interface by which objects can serialize and unserialize themselves (for input into a database, to be sent as JSON, etc). You might write something like this:
abstract class Serializable {
String serialize();
Serializable unserialize(String serializedString);
}
But now you have a problem, as serialize() is properly an instance method, and unserialize() should instead be a static method (which isn't inheritable or enforced by the Interface) or a constructor (which also isn't inheritable).
This leaves a state where classes that impliment the Serializable interface are required to define a serialize() method, but there is no way to require those classes to define a static unserialize() method or Foo.fromSerializedString() constructor.
If you make unserialize() an instance method, then unserializing an implementing class Foo would look like:
Foo foo = new Foo();
foo = foo.unserialize(serializedString);
which is rather cumbersome and ugly.
The only other option I can think of is to add a comment in the Serializable interface asking nicely that implementing classes define the appropriate static method or constructor, but this is obviously prone to error if a developer misses it and also hurts code completion.
So, is there a better way to do this? Is there some pattern by which you can have an interface which forces implementing classes to define a way to construct themselves, or something that gives that general effect?
You will have to use instance methods if you want the inheritance guarantees. You can do a bit nicer than manual instantiation though, by using reflection.
abstract class Serializable {
static Serializable fromSerializedString(Type type, String serializedString) {
ClassMirror cm = reflectClass(type);
InstanceMirror im = cm.newInstance(const Symbol(''), []);
var obj = im.reflectee;
obj.unserialize(serializedString);
return obj;
}
String serialize();
void unserialize(String serializedString);
}
Now if someone implements Serializable they will be forced to provide an unserialize method:
class Foo implements Serializable {
#override
String serialize() {
// TODO: implement serialize
}
#override
void unserialize(String string) {
// TODO: implement unserialize
}
}
You can get an instance like so:
var foo = Serializable.fromSerializedString(Foo, 'someSerializedString');
This might be a bit prettier and natural than the manual method, but keep in mind that it uses reflection with all the problems that can entail.
If you decide to go with a static method and a warning comment instead, it might be helpful to also provide a custom Transformer that scans through all classes implementing Serializable and warn the user or stops the build if any don't have a corresponding static unserialize method or constructor (similar to how Polymer does things). This obviously wouldn't provide the instant feedback the an editor could with instance methods, but would be more visible than a simple comment in the docs.
I think this example is a more Dart-like way to implement the encoding and decoding. In practice I don't think "enforcing" the decode signature will actually help catch bugs, or improve code quality. If you need to make the decoder types pluggable then you can make the decoders map configurable.
const Map<String,Function> _decoders = const {
'foo': Foo.decode,
'bar': Bar.decode
};
Object decode(String s) {
var obj = JSON.decode(s);
var decoder = _decoders[obj['type']];
return decoder(s);
}
abstract class Encodable {
abstract String encode();
}
class Foo implements Encodable {
encode() { .. }
static Foo decode(String s) { .. }
}
class Bar implements Encodable {
encode() { .. }
static Foo decode(String s) { .. }
}
main() {
var foo = decode('{"type": "foo", "i": 42}');
var bar = decode('{"type": "bar", "k": 43}');
}
A possible pattern I've come up with is to create a Factory class that utilize instance methods in a slightly less awkward way. Something like follows:
typedef Constructable ConstructorFunction();
abstract class Constructable {
ConstructorFunction constructor;
}
abstract class Serializable {
String serialize();
Serializable unserialize(String serializedString);
}
abstract class SerializableModel implements Serializable, Constructable {
}
abstract class ModelFactory extends Model {
factory ModelFactory(ConstructorFunction constructor) {
return constructor();
}
factory ModelFactory.fromSerializedString(ConstructorFunction constructor, String serializedString) {
Serializable object = constructor();
return object.unserialize(serializedString);
}
}
and finally a concrete implementation:
class Foo extends SerializableModel {
//required by Constructable interface
ConstructorFunction constructor = () => new Foo();
//required by Serializable interface
String serialize() => "I'm a serialized string!";
Foo unserialize(String serializedString) {
Foo foo = new Foo();
//do unserialization work here to populate foo
return foo;
};
}
and now Foo (or anything that extends SerializableModel can be constructed with
Foo foo = new ModelFactory.fromSerializedString(Foo.constructor, serializedString);
The result of all this is that it enforces that every concrete class has a method which can create a new instance of itself from a serialized string, and there is also a common interface which allows that method to be called from a static context. It's still creating an extra object whose whole purpose is to switch from static to instance context, and then is thrown away, and there is a lot of other overhead as well, but at least all that ugliness is hidden from the user. Still, I'm not yet convinced that this is at all the best way to achieve this.
I suggest you define the unserialize function as named constructor like so:
abstract class Serializable<T> {
String serialize();
Serializable.unserialize(String serializedString);
}
This eliminates the need of static methods.
A possible implementation could look like this:
import 'dart:convert';
class JsonMap implements Serializable<JsonMap> {
Map map = {};
JsonMap() {
}
String serialize() {
return JSON.encode(map);
}
JsonMap.unserialize(String serializedString) {
this.map = JSON.decode(serializedString);
}
}
You can (de)serialize like so:
JsonMap m = new JsonMap();
m.map = { 'test': 1 };
print(m.serialize());
JsonMap n = new JsonMap.unserialize('{"hello": 1}');
print(n.map);
While testing this, I noticed that Dart will not throw any errors at you if you dont actually implement the methods that your class promises to implement with implements. This might just be a hicc-up with my local Dart, though.
Following on from this question I would like autofac to inject the type of the declaring object into the constructor of my NLog service, so that it can correctly log which type is logging entries.
My NLogService class looks like this...
public class NLogService : ILogService
{
private readonly Logger _logger;
public NLogService(Type t)
{
var consumerType = t.DeclaringType.FullName;
_logger = LogManager.GetLogger(consumerType);
}
However it fails on app startup because it obviously cannot work out what to inject into the constructor of the NLogService with the following error...
None of the constructors found with
'Public binding flags' on type
'MyProduct.Domain.Services.Logging.NLogService'
can be invoked with the available
services and parameters: Cannot
resolve parameter 'System.Type t' of
constructor 'Void .ctor(System.Type)'.
So, my question is - how do i instruct autofac to inject the type of the calling class?
I tried this...
public NLogService(Type t)
{
var method = MethodBase.GetCurrentMethod();
Type consumingType = method.DeclaringType;
var consumerType = consumingType.FullName;
var consumerType = t.DeclaringType.FullName;
_logger = LogManager.GetLogger(consumerType);
}
But i just end up with MyProduct.Domain.Services.Logging.NLogService
What i want is the type of the class that is doing the actual logging.
i have already tried this suggestion and it didnt work for me either.
Could make your NLogService generic, i.e. NLogService<T> and use Autofac's open generics support?
Then you could do this:
public class NLogService<T> : ILogger<T>
{
private readonly Logger _logger;
public NLogService()
{
_logger = LogManager.GetLogger(typeof(T).FullName);
}
}
There is no real good way to do this with Autofac, because does not have support for 'context based injection' (which is what you are trying to do). There is a workaround, but it aint pretty...
What you can do is revert to property injection and define a base class or interface for that ILogService property. For instance, you can define the following interface:
public interface ILoggerContainer
{
public ILogService Logger { get; set; }
}
Now you can implement this interface on all types that need a logger:
public class Consumer : IConsumer, ILoggerContainer
{
public ILogService Logger { get; set; }
}
With this in place you can configure Autofac as follows:
builder.RegisterType<ILoggerContainer>()
.OnActivating(e =>
{
var type = typeof(LogService<>)
.MakeGenericType(e.Instance.GetType());
e.Instance.Logger = e.Context.Resolve(type);
});
Another workaround, that you may find cleaner is to inject an ILogger<T> with the same type as the type of the parent type:
public class Consumer : IConsumer
{
public Consumer(ILogger<Consumer> logger) { }
}
This makes the configuration much easier and prevents you from having to have a base class. Which one is most appropriate is up to you.
As I said, these are workarounds, but to be honest, you might need to reconsider your logging strategy in your application. Perhaps you are logging at too many places. In the applications I write there is hardly ever a need to log, and when I do, I write an logging message that is expressive enough so that there is no need to communicate the type that triggered the event. And when you log exception, you will always have a complete stack trace (and exception logging should almost only happen in the outer layer of your application and not within services anyway).
The following technique works well in our experience:
Create an attribute like below, which can be applied at class level or at the injection site:
[AttributeUsage(AttributeTargets.Parameter | AttributeTargets.Class)]
public class LoggerAttribute : Attribute
{
public readonly string Name;
public LoggerAttribute(string name)
{
Name = name;
}
}
Create an Autofac module that you register with the ContainerBuilder:
public class LogInjectionModule : Module
{
protected override void AttachToComponentRegistration(IComponentRegistry registry, IComponentRegistration registration)
{
registration.Preparing += OnComponentPreparing;
}
static void OnComponentPreparing(object sender, PreparingEventArgs e)
{
var typePreparing = e.Component.Activator.LimitType;
// By default, the name supplied to the logging instance is the name of the type in which it is being injected into.
string loggerName = typePreparing.FullName;
//If there is a class-level logger attribute, then promote its supplied name value instead as the logger name to use.
var loggerAttribute = (LoggerAttribute)typePreparing.GetCustomAttributes(typeof(LoggerAttribute), true).FirstOrDefault();
if (loggerAttribute != null)
{
loggerName = loggerAttribute.Name;
}
e.Parameters = e.Parameters.Union(new Parameter[]
{
new ResolvedParameter(
(p, i) => p.ParameterType == typeof (Logger),
(p, i) =>
{
// If the parameter being injected has its own logger attribute, then promote its name value instead as the logger name to use.
loggerAttribute = (LoggerAttribute)
p.GetCustomAttributes(typeof(LoggerAttribute),true).FirstOrDefault();
if (loggerAttribute != null)
{
loggerName = loggerAttribute.Name;
}
// Return a new Logger instance for injection, parameterised with the most appropriate name which we have determined above.
return LogManager.GetLogger(loggerName);
}),
// Always make an unamed instance of Logger available for use in delegate-based registration e.g.: Register((c,p) => new Foo(p.TypedAs<Logger>())
new TypedParameter(typeof(Logger), LogManager.GetLogger(loggerName))
});
}
}
You can now inject a named Logger in any one of these ways depending on individual scenarios:
By default, the injected logger name will be given the full type name of the class it is injected into:
public class Foo
{
public Foo(Logger logger)
{
}
}
Use a constructor parameter [Logger] attribute to override the logger name:
public class Foo
{
public Foo([Logger("Meaningful Name")]Logger logger)
{
}
}
Use a class-level [Logger] attribute to set the same logger name override for all constructor overloads:
[Logger("Meaningful Name")]
public class Foo
{
public Foo(Logger logger, int something)
{
}
public Foo(Logger logger, int something, DateTime somethingElse)
{
}
}
Use constructor parameter [Logger] attributes on each constructor overload to set different logger names depending on the context of how you were constructed:
public class Foo
{
public Foo(Logger("Meaningful Name")]Logger logger, int something)
{
}
public Foo(Logger("Different Name")]Logger logger, int something, DateTime somethingElse)
{
}
}
IMPORTANT NOTE: If you register types to be resolved with logger constructor injection using Autofac's delegate registration, you MUST use the two parameter overload like so: Register((c,p) => new Foo(p.TypedAs<Logger>()).
Hope this helps!
It is possible to do this without generics.
However, please note that in Autofac 6.x, the resolution process has changed to use a resolve pipeline. This doesn't matter for most scenarios, but it does when you want to use the lifetime events like OnPreparing, etc. Most of the answers here on SO around overriding the Preparing event are very old and are now outdated. You can't override Preparing directly anymore.
There is an example on the Autofac documentation site doing this for log4net, and it works with NLog with only minor changes. Here is the basic idea:
public class Log4NetMiddleware : IResolveMiddleware
{
public PipelinePhase Phase => PipelinePhase.ParameterSelection;
public void Execute(ResolveRequestContext context, Action<ResolveRequestContext> next)
{
// Add our parameters.
context.ChangeParameters(context.Parameters.Union(
new[]
{
new ResolvedParameter(
(p, i) => p.ParameterType == typeof(ILog),
(p, i) => LogManager.GetLogger(p.Member.DeclaringType)
),
}));
// Continue the resolve.
next(context);
// Has an instance been activated?
if (context.NewInstanceActivated)
{
var instanceType = context.Instance.GetType();
// Get all the injectable properties to set.
// If you wanted to ensure the properties were only UNSET properties,
// here's where you'd do it.
var properties = instanceType
.GetProperties(BindingFlags.Public | BindingFlags.Instance)
.Where(p => p.PropertyType == typeof(ILog) && p.CanWrite && p.GetIndexParameters().Length == 0);
// Set the properties located.
foreach (var propToSet in properties)
{
propToSet.SetValue(context.Instance, LogManager.GetLogger(instanceType), null);
}
}
}
}
Please also note that you have to understand how middleware works in Autofac. The documentation is a good place to start.
Sometimes I have classes which need to get some information for construction. I am not talking about references to other objects (which will be injected) but about (for instance) strings which are holding unique information:
// Scoped as singleton!
class Repository
{
public Repository( InjectedObject injectedObject, string path ) { ... }
}
How do you get this string injected? One possiblity is to write an Init() method and to avoid injection for the string:
class Repository
{
public Repository( InjectedObject injectedObject ) { ... }
public void Init( string path ) { ... }
}
Another possibility is to wrap the information into an object, which can be injected:
class InjectedRepositoryPath
{
public InjectedRepositoryPath( string path ) { ... }
public string Path { get; private set; }
}
class Repository
{
public Repository( InjectedObject injectedObject, InjectedRepositoryPath path ) { ... }
}
This way I'd have to create an instance of InjectedRepositoryPath during the initialisation of my DI-Container and register this instance. But I need such an unique configuration object for every similar class.
Of course I can resolve a RepositryFactory instead of the Repository object, so the factory would ask me for the path:
class RepositoryFactory
{
Repository Create( string path ) { ... }
}
But again, this is one factory just for a singleton object ...
Or, finally, since the path will be extracted from a configuration file, I could skip passing around the string and read the config in my constructor (which is probably not as optimal, but possible):
class Repository
{
public Repository( InjectedObject injectedObject )
{
// Read the path from app's config
}
}
What's your favorite method? For non-singleton classes you have to use imho the Init() or factory solution, but what about singleton-scoped objects?
If you are using Constructor injection I find adding a parameter which is your configuration object to the constructor is the best way. By using an init function you are somewhat sidestepping the point of constructor injection. This makes testing harder, it also makes maintenance and delivery more difficult.
Discovery becomes a problem because it is not readily apparent that this class requires a configuration object. By adding it to the constructor anyone using this object knows explicitly that this configuration must be there.
I prefer not having a DI Container dictate my API design. The container should conform to proper design, not the other way around.
Design your classes in a DI-friendly manner, but without making concessions to your DI Container. If you need a connection string, then take a string through the constructor:
public class Repository : IRepository
{
public Repository(string path) { //... }
}
Many DI Containers can deal with primitive values. As an example, here's one way to do it with Windsor:
container.Register(Component.For<IRepository>()
.ImplementedBy<Repository>()
.DependsOn( new { path = "myPath" } ));
However, if your container of choice can't deal with primitive parameters, you can always decorate Repository with an implementation that knows how to find the string:
public class ConfiguredRepository : IRepository
{
private readonly Repository decoratedRepository;
public ConfiguredRepository()
{
string path = // get the path from config, or whereever appropriate
this.decoratedRepository = new Repository(path);
}
// Implement the rest of IRepository by
// delegating to this.decoratedRepository
}
Now you can simply tell your container to map IRepository to ConfiguredRepository, while still keeping the core Repository implementation clean.